Change Log

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For a complete list of all changes in one list, see Complete Change Log.


Update 1.190.1: Minor Improvements

Minor Button.png 29 April 2019 Forum Post

Features

  • All players can now use any DLC blocks without owning the DLC, however, placement (place a block, spawn in a blueprint containing DLC blocks, initially weld projected DLC block) is still reserved for DLC owners only
  • Added warning messages about using DLC content without owning it
  • Changed survival spawning mechanics to not be easily exploitable
  • Spawning players are no longer tied to one particular player
  • Readded option to have respawn timers on drop pods
  • Spawn position can be custom through editing save files again
  • Added new billboard blend type called 'PostPP' in order to offer a solution for problems with post-processing affecting Text HUD API mod

Fixes

  • Fixed undrillable and constantly respawning voxels
  • Fixed modded scripts not being able to be whitelisted even when meeting criteria
  • Fixed sliding door emissivity not being changed properly when using the block via Timer Blocks
  • Fixed DLC blocks missing from production screen blueprints
  • Fixed a couple of crashes when loading/exiting worlds
  • Fixed a couple of crashes including one in BP screen when trying to copy BP to clipboard when there is something already
  • Fixed a crash when reloading a scene with many engineer characters with different skins
  • Fixed a crash in production screen when displaying what components a blueprint needs
  • Fixed a crash when exiting a cryo chamber

Support Site Bugs

  • Fixed an issue with subparts being too slippery for walking
  • Fixed an issue where projected DLC blocks could not be welded on dedicated servers
  • Fixed an issue with terminal block groups from a blueprint not reappearing after re-welding the blueprint
  • Fixed multiple issues with artificial mass and space ball blocks not being affected by gravity generators
  • Fixed an issue where game froze up after canceling mod downloads during loading (The last batch approved by steam API is downloaded anyway)
  • Fixed block groups temporarily disappearing after merging/unmerging
  • Fixed DLC armory, armory lockers and lockers blocks accidentally being able to be used by conveyor systems
  • Fixed showing wrong reasons for experimental mode in console/log

Update 1.190.0: Customizable LCD Screens, Replay Tool, and Decorative Pack

Major Button.png 28 February 2019 Forum Post

Summary

Hello, Engineers! It’s time for another exciting update for Space Engineers. The most obvious change is the fact that with this release we are bringing both free and premium content to the game. This gives you the opportunity to enjoy new things, but also the chance to support the further development of Space Engineers, if you are willing to do so.

All players will get new functional cockpit LCDs with customizable screens, replay tool, which can be used for setting up various animated scenes, brand new random Encounters, Steam trading cards, badges and backgrounds, and all bug fixes, optimizations, and smaller improvements for free.

Players who already own the Deluxe Edition will also get three new music tracks based on the music from our trailers.

For players who wish to support further development of Space Engineers, we have created a bulk of Decorative Blocks, which you can use for various decorations on your spaceships, vehicles and space stations. The price is $3.99 USD, or your regional Steam equivalent. You can purchase the Decorative Pack here. If you decide not to purchase the Decorative Pack, but you want to play with friends or other players who did buy the Decorative Pack, you will still be able to join a multiplayer game or server with them and enjoy the game. In this case, you will be able to view these new blocks, but you won’t be able to build or interact with them.

Note to modders: When modding the decorative blocks, copy the current settings and then do the change on top of that. The mod will also include the DLC tag: <DLC>DecorativeBlocks</DLC>

Marek's Blog post: https://blog.marekrosa.org/2019/04/space-engineers-customizable-lcd.html

Main Features

  • New encounters
  • Added Replay tool
  • Ability to disable Supergridding in world settings, set as experimental feature
  • Programmable Block timing Improvements
  • Optimized particles
  • Adjusted cockpit and LCD PCUs

LCDs

  • Introduced internal scripts (Artificial Horizon, Velocity, Gravity, Energy&Hydrogen, Analogue and Digital clock)
  • Support for displaying Text with background texture
  • Background coloring
  • Ability to set Border for Text content
  • Sprites rendering from Programmable Blocks and Mods (synchronized in multiplayer)
  • Better LCD ModAPI
  • Added 1st person view to Control Station block, since the LCD can now display useful stuff

Fixes

  • Fixed a crash and many other issues related to hierarchy in scripting tools by removing the option to set hierarchy
  • Fixed a crash when opening F11 screen twice in a row
  • Fixed a crash when the windows could not find or could not create a directory
  • Fixed a crash when trying to access a windows directory with insufficient rights
  • Fixed above ground ore deposits not spawning on planets
  • Fixed Cryo Chamber having misaligned textures when being viewed from a distance
  • Fixed Cryo Chamber not indicating red when unpowered
  • Fixed desynchronized movement of an astronaut who mounted a ladder that was not directly attached to a non-ladder block
  • Fixed emissivity accidentally being enabled on parts of our cockpits
  • Fixed flight seat not registering pressurized environment around it in some cases
  • Fixed hydrogen engine emissivity indicating yellow when turned off
  • Fixed inconsistencies in camera being automatically switched from 3rd person to 1st person after respawning on a dedicated server
  • Fixed inconsistent emissivity on O2/H2 Generator
  • Fixed laser antennas not being able to establish and keep permanent connections
  • Fixed not resolving invalid piston setting correctly upon copy&paste (When minimum was set higher than maximum)
  • Fixed possible physics crash/freeze when trying to interact with the special dead astronaut block
  • Fixed Share inertia tensor for piston and rotor setting being accessible and settable without experimental mode
  • Fixed two issues with main cockpit brake setting not being respected by other cockpits on the grid which are not main cockpits
  • Fixed voxel hand placing only stone when using painting mode (Middle Mouse Button/ Scroll Wheel click)

Solved Issues from Support Site

  • Added autorespawn setting for existing worlds
  • Added function which removes old respawn ship whenever player tries to spawn a new one
  • Fixed block groups created by players disappearing when those players disconnect from the Lobby
  • Fixed LCDs not syncing displayed contents to other players in vicinity and after clients reconnect
  • Fixed refinery not being able to remove minuscule amounts of stone from its inventory
  • Fixed solar panels updating too slowly
  • Fixed the ability to propose peace to a faction again through ModAPI even after the peace was already established

FAQ

Q: Are all future updates going to be paid?

A: Actually, even this update isn’t paid. The major part of this update (LCD screens, Replay Tool, new music tracks, smaller improvements) is free for everyone. Only the smaller and not mandatory part is paid - Decorative Pack.

Q: Aren’t you going to split the community - people who don’t own the Decorative Pack won’t be able to play with people who own it?

A: The way we designed this is that even people who don’t purchase the Decorative Pack can play on servers with people who own the Decorative Pack. Players who don’t own the Decorative Pack won’t be able to build with these new blocks, nor interact with them, but they will be able to view them in-game.

Q: Where is all this money going?

A: To support future development of Space Engineers and other leading-edge projects we plan to work on at Keen Software House. Players kept asking us for something they could buy to support the development of Space Engineers, and the Decorative Pack is a great option for them.

Q: When did you start working on Decorative Pack?

A: Right after Space Engineers left early access and all hot issues were resolved. Most of the work was done by the Art team, the rest of the developers is working on other long-term updates.

Q: Why haven’t you increased the price of Space Engineers and include the Decorative Pack in it, or why it’s not part of the Deluxe Edition?

A: We want more people to play Space Engineers, which means we must lower the barrier of entry. When the Space Engineers community grows, everyone benefits from this - more content on Workshop, more mods, more new ideas, more people to play with. This means that all non-mandatory features should be optional, so only those who really want them can pay for them. That’s why we decreased the price of Space Engineers, and made the Decorative Pack an optional purchase.

Q: We asked you for volumetric water, compound blocks, new goals, more optimizations, etc, and instead you are giving us a toilet block?

A: Hehe, if you put it this way, it sounds kind of funny. :) But the reality is that decorative blocks are low-hanging fruit, not a bottleneck towards those other mentioned future features. Additionally, the decorative pack can bring added profit and make the mentioned things happen.

Update 1.189.043: Minor Improvements

Minor Button.png 20 March 2019 Forum Post

Hotfix: 1.189.043

  • Fixed crash when drilling
  • Fixed crash in drop containers
  • Fixed crash when drills interacted with changed voxels
  • Fixed crash when exiting a game after using a large brush size of a voxel hand
  • Fixed crash in antennas on server reconnect
  • Fixed crash when there are invalid/missing sound drivers in the system
  • Fixed crash when grids with unsafe values caused the warnings on the screen to update at the same time
  • Fixed a few leaks as a result of better tracking
  • Fixed misbehaving physics, where collisions became increasingly offset over time
  • Worked on another iteration of attempting to fix disappearing physics
  • Added Havok statistics and memory tracking into the log

Update 1.189.0: Major Overhaul of Survival, Ladders, Leaving Early Access

Major Button.png 28 February 2019 Forum Post

Summary

Hello, Engineers! February 28, 2019 is the day for all Space Engineers. Today, we are moving Space Engineers out of Early Access. Getting Space Engineers out of Early Access has been planned for a long time. We have worked on it basically since 2016/2017, when the game entered beta. It was our goal to release the game in the state we consider to fulfill our original vision, including all planned features and core game components. Moreover, the game includes a lot of things that were not planned at the beginning of development (solar panels, planets, rotors, pistons, wheels, and many more features).

Space Engineers was one of the first Early Access games on Steam and one of the few titles to be successfully released after several years of passionate development. We keep our promises! Space Engineers has been in Early Access for 5+ years, and during this period we developed the game from a proof-of-concept to a feature complete space engineering sandbox. We sold more than 3 million copies and we have more than 200,000 monthly active players. Because Space Engineers development was open, you were able to see what’s happening under the hood. Contrary to other products, where you see the final product, but don’t see how the project has been developed and changed over time, and what challenges the development team had to overcome.

With this update, we are also setting a new price for Space Engineers to $19.99. According to our analysis and tests, this price better suits the majority of Space Engineers fans. This change also brings all regional prices on Steam to match countries specifications and regional differences.

Marek's blog post

Main Features

  • New blocks - Ladder, Basic Assembler, Hydrogen Engine, Small Battery, Wind Turbine, Survival Kit
  • Survival gameplay improvements
  • Learning to Survive scenario
  • Never Surrender scenario
  • Progression Tree
  • Survival respawn mechanics
  • New chat features
  • New encounters

New Features

  • Ladder
  • Basic Assembler block
  • Hydrogen Engine block
  • Survival Kit block
  • Wind Turbine block
  • Small Battery 1x1x1
  • Responsive block’s LCD panels (cockpit, medical room, respawn kit..) have correct state based on the state of the block
  • LCD panels on all blocks have new pictures
  • Progression Tree and progress sharing in the faction
  • Progression UI in G-Screen with search and support for categories
  • Processing stone gives ingots (iron, nickel, silicon) and gravel
  • Improved chat with more features (channels, timestamp, gps, emotes)
  • Help for chat in F1 screen
  • Preloading voxel materials and textures when loading world
  • Veteran Mark 2 skin (Promoted Engineer achievement reward)
  • You can choose a faction before spawning
  • Temperature for environment
  • Voxel trash removal tool for administrators
  • Search in production tab
  • New tooltip info in respawn screen
  • Players spawn near each other, you can set optimal distance in the world settings
  • New Main Menu videos and overlay
  • Assembler skips item if there is not enough resources to finish it
  • New respawn pods, one for space, one for planets and one for the moon
  • Redesigned and added encounters
  • New visuals for trees
  • New textures for voxels
  • New achievements for Learning to Survive and Never Surrender scenarios
  • New inter-grid communication system for Programmable block. Allows broadcast or unicast communication for scripts
  • Added Current ship filter option to inventory screen
  • Added temporary ban feature for player hosted multiplayer
  • Added PCU pool for Space Pirates faction
  • Increased regeneration speed for Medical Room
  • Reintroduced character ragdoll
  • Pasted enemy grids do not automatically change ownership to you. This is new feature is for administrators
  • New survival tutorial video in F1 screen

Changes

  • Default toolbar changed to be up-to-date with new blocks and survival changes
  • Default inventory multipliers changed to 3x for astronaut and 1x for blocks. New blocks inventory multiplier added to the settings.
  • Wheels power requirements depends on the settings and speed
  • Unified state of emissive colors for all blocks
  • Changed explosion impulse force so it’s lower
  • PCU safe value changed from 100.000 to 600.000
  • Players spawn on the lit side of planets
  • Voxel hand is a safe feature now (removed from experimental)
  • Tuned jetpack so it’s harder to kill yourself
  • Larger inventories for Assemblers
  • No Uranium on planets and tweaks in distribution of ore on asteroids
  • Thrusters are 20% more powerful
  • Changed power usage for Air Vent block
  • Solar panels need less solar components
  • Blocks has default PCU cost of 1 on build and full PCU cost in functional state
  • Changes to ranks
    • Renamed Moderator to Observer
    • Added teleport to Space Master role
  • Replaced checkboxes in Battery block terminal panel with one combo box
  • Changed GPS name for body location to show death time instead of id
  • Renamed custom worlds
  • Performance changes to voxel streaming. Player can join server faster.
  • Changed lodding technique for voxel textures
  • Changed overlays for turret and camera
  • Changed initial power for batteries built from projection
  • Respawn pods are no longer deleted by default in survival
  • Landing gear assembly guidelines changed, no longer needs large steel tubes
  • Block placement modes:
    • Free
    • Gravity-aligned
    • Local-grid
  • Skin containers now have batteries instead of reactors
  • Custom names for Respawn points in respawn screen
  • Tweaked sunlight on planets
  • Arc Furnace renamed to Basic Refinery and changed parameters
  • All blocks have rebalanced components requirements
  • All blocks have rebalanced building times
  • Astronaut body is no longer lootable, only the backpack is
  • Removed drones and random encounters from experimental mode
  • Encounter drones use different AI now
  • Rebalanced production costs of tools and bottles
  • Batteries only have an initial charge on the first build now
  • Medical room recharges health and energy 5 times as fast as before
  • Reduced wolves and meteorites spawn times

Gameplay Fixes

  • Fixed Rotor Head not triggering PCU limit reached message
  • Fixed The Harder They Fall Achievement
  • Fixed Crayon box Achievement
  • Fixed Going Green Achievement
  • Fixed Connector Throw out function at far away coordinates
  • Fixed Item spawning at far away coordinates
  • Fixed unpredictable grid behavior at far away coordinates
  • Fixed Warheads not detonating at distant coordinates
  • Fixed Drills not drilling blocks at distant coordinates
  • Fixed uncollected components dropping at incorrect position at distant coordinates
  • Fixed Jump Drive not being accurate at distant coordinates
  • Fixed obstacle detection when leaving Cockpit
  • Fixed Gatling turrets not shooting at targets
  • Fixed Gyroscopes not slowing grid rotation in certain cases
  • Fixed crash in Main Menu when opening Good.bot tips
  • Fixed Welder not welding anything when missing components for one of the welded blocks
  • Fixed Programmable blocks being able to cheat in items into Inventories
  • Fixed Remote Control Block respect of ownership settings
  • Fixed errors not appearing when really old worlds couldn’t be loaded
  • Fixed Programmable blocks having access to potentially dangerous types
  • Fixed bug where you could be a member in two factions at once
  • Fixed Remote control kicking player out when rotors on grid were detached
  • Fixed Rotor Heads causing negative PCU in certain cases
  • Fixed wrong PCU cost of Rotor head
  • Fixed bug in Programmable Block constructor
  • Fixed Missile Turret prediction overshooting targets
  • Fixed Solar Panels working on planets at night in certain cases
  • Fixed exploit where Programmable Block could turn off enemy grid
  • Fixed several issues happening when un/merging two grids
  • Fixed Small Collector collection phantom being on the wrong side
  • Fixed relative dampening parenting to parts of certain blocks instead of grids in some cases
  • Fixed Armor corner 2x1x1 missing one mountpoint
  • Fixed H2/O2 Generator producing oxygen even when oxygen is disabled in world settings
  • Fixed grid mass not being recomputed when inventory content changes
  • Fixed Seats/Cockpits not dropping inventory content when destroyed
  • Fixed Collectors collecting when they shouldn’t (unpowered or in construction stages)
  • Fixed rooms not depressurizing when all air vents have been removed
  • Fixed bug where blueprints can be pasted into voxels and other grids in certain cases
  • Fixed crash in Collectors
  • Fixed Missiles spawning at position where grid was one frame ago
  • Fixed not being able to turn power on for unowned grids even with "Can use all terminals" settings
  • Fixed initial Campaign mission autosaves not having working scripts after load

The First Jump Scenario Fixes

  • Fixed initial Cryo Chamber having oxygen for only 2 minutes
  • Fixed bug where dropping Oxygen Bottle at certain points would make it highlighted
  • Fixed “crouch” subquest not being marked when character crouches
  • Fixed character being able to get stuck in ship and get carried away
  • Fixed “Report to Ship’s Bridge” quest not marking its subquests when completed
  • Fixed player having Flashlight enabled by default
  • Fixed player having broadcast enabled by default
  • Fixed warnings appearing during or immediately after Mission 1 cutscene
  • Fixed missions having “Remote block removal” option turned on
  • Fixed “Flashlight” step of quest “Locate excavation site”
  • Fixed Mission 3 ship not having enough hydrogen

UI Fixes

  • Fixed other characters blocking third person camera of player in cockpit and forcing him/her into first person camera
  • Fixed incorrect positioning of UI elements in resolution 4:3
  • Fixed missing names of blocks and controls in Gamepad hints
  • Fixed HUD not being hidden when terminal was open through Control Menu
  • Fixed Elevator button panel in Mission 2 missing highlight
  • Fixed Campaign highlights being visible even when quest is completed
  • Fixed button panel hints being offset from actual position
  • Fixed certain scrollable UI elements being clickable outside of their area
  • Fixed random crash in DS configurator
  • Fixed camera clipping through certain hand tools
  • Fixed GPSs being unremovable through Cycle object in admin menu
  • Fixed HUD not being hidden when opening terminal screen using Gamepad controls
  • Fixed HUD marker scale for 4K screens
  • Fixed control hints for Ladders for Xbox controller
  • Fixed crash in DS configurator when switching settings
  • Fixed third person camera being zoomed out after respawning
  • Fixed player being kicked out of terminal after selecting blueprint for terminal
  • Fixed GPSs created through chat command at distant coordinates having wrong position
  • Fixed Lock/Unlock button not being refreshed in Connector’s terminal
  • Fixed HUD being visible in Respawn Screen in certain cases
  • Fixed being put into spectator camera after being kicked from customization screen of Medbay by turning off the power
  • Fixed being put into spectator camera after being kicked from customization screen of Medbay by damaging it
  • Fixed camera movement in respawn screen when grid is located on far away coordinates
  • Fixed camera position in respawn screen when grid is located on far away coordinates

Visual Fixes

  • Fixed highlight being visible through character after reconnect on DS
  • Fixed Merge blocks being white in certain cases when they should be green
  • Fixed Spotlights turning emissivity on in certain cases after splitting grid
  • Fixed texture alignment of Heavy Rounded Armor Corner
  • Fixed texture alignment of Rounded Armor Corner
  • Fixed misplaced drill particles
  • Fixed persistence of Jetpack state after reconnection on DS
  • Fixed Turret subparts being misplaced when pasting blueprint while moving
  • Fixed ore deposits being visible on surface of planets
  • Fixed crash when cycling through objects in Cycle Object screen of Admin menu
  • Fixed vines not being transparent on projected Oxygen Farms
  • Fixed hole in Passenger seat
  • Fixed shadow of the Cockpit interior
  • Fixed distances on which Grid x Voxel collisions could be heard
  • Fixed random crash in render when spawning large amount of blocks
  • Fixed Armor Block color and normal maps not being aligned
  • Fixed Drill metal particles orientation
  • Fixed Grinder spin acceleration
  • Fixed Boots peeking out of Small Cockpit’s floor
  • Fixed emissivity of modules not entering black state when turned off and damaged
  • Fixed blinking spotlights not turning of Billboards (cones)
  • Fixed Solar Panels damaged particle effect
  • Fixed some voxel materials having incorrect LODs
  • Fixed Voxel hand creating voxels with holes
  • Fixed missing separation edges between light and heavy Armors
  • Fixed stone boulders changing color after reloading
  • Fixed Medbay emissivity after its placement
  • Fixed H2/O2 Generator to not have blue emissivity when only bottles, not ice, are inside
  • Fixed Fixed LODs of Refinery’s control panel
  • Fixed LODs of Rocket launcher (on high settings)
  • Fixed Fighter cockpit building stages
  • Fixed wrong LODs of small block Atmospheric thrusters
  • Fixed texture of Inverted armor corner
  • Fixed IceEuropa2 material icon
  • Fixed wrong emissivity of Modules
  • Fixed emissive parts of Space Ball LODs
  • Fixed spawning of dead body and its backpack on far away coordinates

Multiplayer Fixes

  • Fixed infinite “Waiting for server to respond” issue after unbanning player
  • Fixed synchronization issue for blue state of connector
  • Fixed relative dampener icon wrong state after reconnect
  • Fixed synchronization of Battery, Inventory and Reactor status
  • Fixed Antenna being still visible after remotely turning off broadcasting
  • Fixed trees not falling on client after server restart and client auto-join
  • Fixed position synchronization issue for grids
  • Fixed crash for entities with the same ID
  • Fixed hacking of the blocks
  • Fixed synchronization issue for character when standing on the server and falling on the client
  • Fixed building preview color synchronization
  • Fixed color emissivity synchronization of button panel
  • Fixed particle effect synchronization of collector
  • Fixed synchronization issue for Piston with Landing Gear
  • Fixed distant planets synchronization issue

Audio Fixes and Changes

  • Fixed sound of the Welder when player does not have enough components
  • Changed the sound for Good.bot in the scenario
  • Fixed sounds and particles when welding finished block
  • Fixed issue when turning off damage effects turned off sounds too
  • Fixed no sound and message issue for unsuccessful block placement

Mod API and Scripting Changes

  • New .sbc files for Progression Tree, ResearchBlocks.sbc and ResearchGroups.sbc
  • New version of Visual Scripting Tool with better UI and support for default scenario template
  • Added description to all Visual Scripting functions and events
  • Refactored inventory API
  • Changes to IMyBatteryBlocks to reflect removed bool states, replaced by enum ChargeMode
  • Added HudText to IMyRadioAntenna and IMyBeacon
  • Added in-game performance profiler for Programmable Block (Modding build)
  • Added PDB and source code loading for both Programmable Block and Modding scripts. Attach VS to SE process and debug your scripts live (Modding build)

Solved Issues from Support Site

  • Wrong tooltip on "Adaptive simulation quality" if you have experimental settings disabled
  • Turrets don't target Missiles
  • Fov slider shows 0
  • Toolbar cleared on reload
  • Random sounds looping constantly - coming from nowhere - Can be fixed by rejoining game
  • Inventory UI transfer bug
  • Cloud saved Blueprints don't have a preview image
  • Comms tab comms scroll viewport always jumps to top at new message
  • Activating sorters/ejectors on a mining ship causes ship mass to display as 0 kg
  • Rotor lock issues on reload
  • Interior Turret wrong model rotation
  • Button name stays on HUD after respawn
  • Gyroscope causes thruster sound
  • Menu/HUD does not show up in screenshots
  • Gatling Turrets damage own grids
  • Gravity on ships is calculated from the pivot point
  • LCD center alignment is not aligned
  • Can't see custom planets
  • Visual bug pistons
  • Wheels are randomly exploding at higher speeds (vanilla)
  • Physics begins to break down at a certain point on a world of mine
  • [ModAPI] Terminal Controls can no longer be attached to base IMyTerminalBlock
  • Screenshots are made with 50% transparency/alpha
  • Audio and Pressurization Bugs Far From Origin
  • Lights flashing randomly
  • Small-grid Rocket Launchers LODs are broken
  • Bullets have way too much momentum in creative
  • Turrets continue firing despite setting changes
  • Medical Bay stops providing health/O2/H/energy randomly
  • 'Toolbar Config / All Blocks' gets reordered when clicking again on 'All Blocks' category
  • Remote Control disconnecting at docking/undocking
  • Memory leak when mining with ship mining drills
  • LOD model for Small Ship Battery covers up charge meter
  • Rotor Hitbox Issue
  • Sensor Block can't detect voxels
  • Player Report: SE: Some planets cannot be seen: Europa, Moon, Alien, and Titan moon
  • Third person camera view lock
  • Dropping 5000 stack of ice into small ship collector causes crash
  • Turret shooting neutral grids OFF by default
  • Multiplayer or dedicated server doesn't sync correctly Oo/off state for all blocks
  • Grids over world border do not get removed
  • Turret reticle still shows while using Spectator mode
  • Broken mirroring on various blocks
  • No tracers/sound on Modded Turret while MP client
  • Stuck as spider!!
  • Rotors Current angle doesn't update
  • Can't show grid pivot or centre of mass
  • Merge blocks disabling smaller large grids power
  • Performance Optimization on Disconnected Static Grids should be in Adaptive Simulation

Update 1.188.1: Minor Improvements

Minor Button.png 19 November 2018 Forum Post

Summary

Hello, Engineers! Today's minor update brings you more improvements in Airtightness, UI and Scripts. There are also bunch of fixes for issues found by our community. Thanks for reporting them - it really helps us locate and fix everything!

If you want to help, please visit our new support page and make a report: https://support.keenswh.com/

New features and changes from the support site

  • Airtightness
    • Added missing airtightness tags for blocks that did not have it defined
  • Blueprint screen
    • Added automatically selecting newly created blueprint
  • UI
    • Added navigation by arrow keys to blueprint screen
    • Improved color coding for block rotation hints cube

New features and changes

  • Security
    • Added security checking for distance and ownership
    • Added server-side checking for specific actions not being called by a client
    • Improved checking for player rights associated with player ranks
    • Improved kicking of banned players
    • Improved security when deciding whether player has access to block, grid
  • UI
    • Added thumbnails on mouse-over in blueprint screen when thumbnails are hidden in the list
    • Improved spawn menu screen
  • Voxels
    • Added new asteroid density setting (Lowest) to advanced world settings
    • Improved voxel deformations in head-on collisions
  • Workshop
    • Added NPC tag for mods

Fixes from the support site

  • Airtightness
    • Fixed airtightness not being precise at supported far away coordinates
    • Fixed door being airtight while not fully closed/open
  • Multiplayer
    • Fixed antennas and beacons not being synced beyond sync distance
    • Fixed connector disconnecting on player reconnect
    • Fixed handbrake status not being properly synchronised to players
  • Render
    • Fixed ghosted texts on LCDs
  • Gameplay
    • Fixed connectors disconnecting when the grid lost power for one frame
    • Fixed connectors disconnecting on save/reload
  • Scripts
    • Fixed programmable block being compiled in preview or in projection
  • UI
    • Fixed control menu allowing access to admin screen without permission
    • Fixed block hints for previous block showing up when current block does not have a hint
    • Fixed connected inventories not remembering local/connected
    • Fixed HUD elements showing up after reload when they should be hidden
    • Fixed information not showing up about items that can be picked up when control hints are turned off
    • Fixed only small ship variant description appearing in G screen, regardless what size was selected
    • Fixed rotor angle not showing up at all times
    • Fixed typos in advance world settings tooltips
    • Fixed workshop screen unnecessarily refreshing content when sorting and a thumbnail issue
    • Fixed wrong world name of Easy start space when launched as a lobby from scenarios
  • Voxels
    • Fixed inconsistent sync and view distances for procedural asteroids on DS or Lobby
    • Fixed multiple types of ice not being detected by ore detector
    • Fixed ore detector not detecting ores in specific ranges
  • Workshop
    • Fixed mod workshop title getting renamed to folder name every time the mod was updated

Fixes

  • Airtightness
    • Fixed passenger seat being airtight
  • Camera
    • Fixed clipping with hand tools when crouching in first person view
  • Misc
    • Fixed suspension jump remaining charged when control of the vehicle was released
  • Multiplayer
    • Fixed procedural asteroids not being properly removed for all clients across the server
  • Physics
    • Fixed dynamic grid vs static grid deformation
    • Fixed grid deformation in head on collision with voxel
  • Render
    • Fixed shadows culling as if they were seen only from light source's point of view
    • Fixed solar panel bottom edges being rendered over everything
  • Security
    • Fixed admins of a lobby not being able to kick players
    • Fixed bulk changes to sharing access setting affecting even blocks you did not have access to
  • Skins
    • Fixed skin crafting for tokens actually requiring one token more than advertised
  • UI
    • Fixed autosave happening while attempting quick reload
    • Fixed blueprint screen readjusting the list after searching and selecting
    • Fixed character getting killed due to Yes being selected when trying to cancel cockpit removal by pressing Esc
    • Fixed double-click not doing intuitive actions in several UI screens
    • Fixed faces of block rotation hints cube changing layers when moving at higher speeds causes "stardust effect"
    • Fixed Good.bot hints not disappearing when disabling them
    • Fixed rotation hints cube being rendered in layer under safezone
    • Fixed tooltip for auto-healing not reflecting the new airtightness functionality

Hotfix 1.188.104

  • Fixed various crashes
  • Fixed various security issues

Hotfix 1.188.105

  • Fixed security issues with GPS and explosions


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