Change Log

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For a complete list of all changes in one list, see Complete Change Log.


Update 1.205: Contact

Major Button.png 14 October 2024 Announcement

Summary

Hello, Engineers!

Prepare to engage like never before - our latest “Contact” Update is here!

With this release, we’re taking Space Engineers to new frontiers of challenge and discovery. For those of you craving thrilling PvE encounters and seeking to push the limits of your engineering prowess, this update is packed with everything you need.

"Contact" brings an array of PvE encounters designed to test your skills and strategies in high-stakes scenarios. But that’s not all! We’re introducing exclusive Prototech blocks - advanced technology you can only obtain through these intense encounters.

These blocks will add new dimensions to your endgame builds, giving you tools and capabilities that enhance your creativity and gameplay strategies. As always, we’re excited to see how you’ll use these new features to push the boundaries of what’s possible in Space Engineers.

Features

  • PvE Encounters
    • Global Encounters - A new feature designed to bring players together on a server to engage large NPC encounters cooperatively or competitively. These encounters offer challenging, end-game content to enhance standard survival gameplay.
    • Planetary Encounters - Encounters now spawn on planets too! Derelict ships, outposts and more!
  • Faction Changes
    • The Factorum - A hostile Faction. The creators of Prototech. They’ve returned from the edge of known space to claim their rightful place.
    • Unknown - A perpetually neutral Faction. Space is vast. As humans push into the void of space, sometimes the void pushes back. Danger, mystery, or reward may lie ahead.
    • Faction filters show only discovered factions by default
  • Toolbar Actions
    • All Action Blocks now have multiple Toolbars
    • Added separate On and Off actions to multiple Action Blocks
    • Added new "Set Value and Execute" actions for Pistons, Rotors and Hinges

Added new Components - Base Game

  • Prototech Frame
  • Prototech Panel
  • Prototech Capacitor
  • Prototech Propulsion Unit
  • Prototech Machinery
  • Prototech Circuitry
  • Prototech Cooling Unit
  • Prototech Scrap

Added new Blocks - Base Game

  • Prototech Blocks
    • Prototech Assembler (1 block, L grid)
    • Prototech Drill (1 block, L grid)
    • Prototech Refinery (1 blocks, L + S grid)
    • Prototech Jump Drive (1 block, L + S grid)
    • Prototech Thruster (1 block, L + S grid)
    • Prototech Gyroscope (1 block, L + S grid)
    • Prototech Battery (1 block, L + S grid)
  • Inset Connector (1 block, L grid + 2 block, S grid)

Gift for subscribing to Keen Newsletter

  • Flush Cockpit (1 block, S grid)

QoL Changes and Improvements

  • Added Small Grid Temporary Container
  • Ownership Changes
    • Can now transfer ownership to any other player
    • Ownership transfer must be accepted in new transfer screen
    • Removed transfer to "nobody" by non-admins
  • Improved NPC Loot Tables
    • Added option for loot pair groups (e.g.: Gun + Ammo)
  • Re-arranged G-Screen Menu, added PCU info
  • Changed Color of Strong Unknown Signals (PC only)
  • Grid AI - AI Basic - set home at grid position
  • Claim Timer Improvements
  • Reputation System Rework
  • Improved Door Highlights and Tooltips
  • Help Screen Improvements
  • Slightly reduced PCU cost of some blocks
  • Light Blocks Graphical Improvements
  • "New Game" screen now saves your previous selection
  • Custom label for the Programmable Block "Run" Action
  • Added Unified Block Limits for block variants
  • Added Railgun Charge Efficiency indicator
  • Greatly reduced Laser Antenna power requirements
  • Revised sounds for the Sound Block

Added Content to existing DLCs:

  • Added to Signal Pack
    • Additional Truss pieces (2 blocks, L grid)
    • Additional Bay Windows (4 blocks, L grid + 2 blocks, S grid)

Contact Pack

  • Gatling Turret Type II (1 block, L + S grid)
  • Rocket Turret Type II (1 block, L + S grid)
  • Small Gate Tall (1 block, L grid)
  • Small Gate Wide (1 block, L grid)
  • Modular Bridge Set (11 blocks, L grid)
  • Captain's Desk (1 block, L grid)
  • Square Piston (1 block, L + S grid)
  • Flood Light Set (4 blocks, L grid + 6 blocks, S grid)
  • Parabolic Antenna (1 block, L + S grid)
  • Kitchen set (5 blocks, S grid)
  • First Aid Cabinet (1 block, S grid)
  • Bunk (1 block, S grid)
  • Modular Cargo Container (1 block, S grid)
  • Media Player (1 block, S grid)

Official Servers

  • Official Steam servers upgraded with more RAM and more powerful CPUs
  • Canada: Added 1 more server (now 3 servers total)
  • Australia: Added 1 more server (now 3 servers total)
  • United States: Added a new location with 3 servers based in New York, providing a great meeting point for US and European players
  • North America (NA) servers renamed to United States (US) to align with EOS servers

Official Blueprints

Fixes & Improvements

  • Broadcast Controller message text is green when set to Faction target setting
  • Safezone settings are saved when copy/pasting the Safezone
  • Safezones no longer consume Safezone Chips in Creative Mode
  • Reputation with spiders & wolves can't be changed
  • Improved the particle effects when a wheel is driven over a voxel surface to be continuous and not just puffs of smoke
  • Fixed a crash when accessing a claimable grid through a remote connection
  • Fixed a crash when clicking Customize on a multi-mission Custom Community campaign in the New Game screen
  • Fixed a set of issues with the construction stages and textures of the Gate block
  • Fixed a set of issues with the construction stages of a Large Industrial Cargo Container
  • Fixed a set of issues with the models of the Antenna
  • Fixed a set of issues with Safe Zones; as a result, only contained blocks are protected, not whole grids, and the Enter/Left notification was removed
  • Fixed a set of issues with the LCDs of the Industrial cockpit not showing content when viewed from the outside
  • Fixed a set of issues with the Oxygen Tank LoDs
  • Fixed an issue where "Some components will be lost if removed" was still displayed after switching away from the Grinder
  • Fixed an issue where a lobby Host could force through an authorship transfer to Clients without consent
  • Fixed an issue where a strut was missing from the Beam Block End model, making it inconsistent with other blocks in the set
  • Fixed an issue where AI blocks would aim at the character's feet instead of the head, missing the target
  • Fixed an issue where changing the LCD App would not preserve the color settings
  • Fixed an issue where modded connectors had no way to specify which way is the connection side; added a ConnectDirection definition
  • Fixed an issue where other blocks were not able to trigger "Set Grid Position" on the AI Basic Task blocks
  • Fixed an issue where painting a block with RotatingSubpartComponent stopped the animation
  • Fixed an issue where RotatingSubpartComponent would prevent proper painting and skin application
  • Fixed an issue where shadows were cast incorrectly after changing the FoV
  • Fixed an issue where the Action Relay could be triggered with an Antenna that was turned off
  • Fixed an issue where the Air Vent played a sound whenever triggering an action
  • Fixed an issue where the alignment of Window blocks left gaps between models
  • Fixed an issue where the Aquarium block had a see-through gap
  • Fixed an issue where the Claim button would count the total grid PCU and not only the portion authored by NPCs
  • Fixed an issue where the damage particles of Colorable Solar Panels would be offset
  • Fixed an issue where the Event Controller would keep invisible references to blocks that did not exist in the world at the time; added a UI helper for the player so it can be managed in-game rather than through SBC editing
  • Fixed an issue where the flow of joining a friend's session would be interrupted when reaching the Main menu
  • Fixed an issue where the Frostbite scenario would be started as an Online lobby by default
  • Fixed an issue where the interact dummy of a Large grid Holo LCD was too large
  • Fixed an issue where the interact dummy of a Small Grid Holo LCD was too large
  • Fixed an issue where the Large grid Small Warfare reactor model would clip through other models outside its bounds
  • Fixed an issue where the LoDs of Window blocks were appearing invisible at relatively short distances
  • Fixed an issue where the Minimum world size [km] setting did not have limit checks
  • Fixed an issue where the now-stacking O2 or H2 bottles would be displayed as a single spare on the HUD
  • Fixed an issue where the Sci-fi armor skin could be applied to Blast door blocks
  • Fixed an issue where the Small grid Antenna required a different type of final components to fully weld than its large counterpart
  • Fixed an issue where the Spotlight was using an outdated icon
  • Fixed an issue where the SPRT could not participate in the economy as they had no funds to do so
  • Fixed an issue where the Start button tooltip would obscure the Customize button in the New Game screen; tooltip removed
  • Fixed an issue where the Target lead indicator would be too big on 4K resolution
  • Fixed an issue where the texture appeared black on the underside of blocks with grated parts, stairs, and catwalks
  • Fixed an issue where the Utility resource group was not defined for Corner Lights
  • Fixed an issue where the Utility resource group was not defined for Heat Vents
  • Fixed an issue where too many particles were produced when driving on the Moon's surface
  • Fixed an issue with a missing cargo port on lower LoDs of the Large grid Small Hydrogen Tank
  • Fixed an issue with an infinite loading screen after waking from Sleep/Rest Mode
  • Fixed an issue with blinking distant shadows on PS4 Pro
  • Fixed an issue with controller button mapping for Spectator speed and rotation
  • Fixed an issue with Half Bed Open collisions not allowing players to go/shoot through the gap
  • Fixed an issue with inconsistencies across the LoDs of the Large grid Large Reactor
  • Fixed an issue with Industrial Refinery textures
  • Fixed an issue with the alignment of the DLC icons list in the blueprint screen
  • Fixed an issue with the collisions of conveyor tubes being too large
  • Fixed an issue with the collisions of the Small grid Medium Conveyor sorter being too large
  • Fixed an issue with the collisions of the Small grid Small Conveyor Sorter being too large
  • Fixed an issue with the color of the texture of a Small grid Light Round Armor Panel Face
  • Fixed an issue with the consistency of the position of the status bar across LoDs on a Large grid Small Hydrogen Tank
  • Fixed an issue with the construction stage of an Interior Wall
  • Fixed an issue with the French localization of a loading screen Wikipedia entry
  • Fixed an issue with the incorrect tooltip of the "Keep original ownership on paste" Admin toggle
  • Fixed an issue with the low-resolution left/right navigation arrows in the New Game screen
  • Fixed an issue with the mount points on the Grated Half Stairs Mirrored block
  • Fixed an issue with the scaling of the world Customization screen on 5:4 and 4:3 ratio resolutions
  • Fixed an issue with the shading on the Construction Component floating object model
  • Fixed an issue with the shading on the Industrial Cockpit
  • Fixed an issue with the shading on the Large grid Rocket Turret
  • Fixed an issue with the shading on the Solar Panel
  • Fixed an issue with the transparency and clarity of the inside view of the Small grid Cryo Chamber
  • Fixed an issue with the UV texture on the Beam block
  • Fixed an issue with the UV texture on the Conveyor Pipe T Junction
  • Fixed an issue with the UV texture on the Corridor narrow stowage
  • Fixed an issue with the UV texture on the Corridor X Intersection
  • Fixed an issue with the UV texture on the Exhaust Pipe
  • Fixed an issue with the UV textures on Warfare Reactors
  • Fixed an issue with the Willis Duct collisions forcing the character's head through the ceiling when walking in 1st person

Support Site Fixes

  • Fixed a crash when deleting a grid with an AI Offensive block actively engaged in combat
  • Fixed a crash when renaming a blueprint item containing a dot in the name
  • Fixed a set of issues with the Large grid Solar Panel, including a misaligned model and loss of colorable material on lower LoDs
  • Fixed a set of issues with turret models not being centered, having holes in the geometry, and misaligned UVs
  • Fixed an issue when selecting block sizes in the Radial Menu
  • Fixed an issue where a block/grid without ownership would be detected as an Enemy by a Sensor; now detected as Neutral
  • Fixed an issue where a character would be sliding around after jumping without a Jetpack being allowed in the world
  • Fixed an issue where a NaN value would propagate from the wheel steering logic through the grid to the physics constraints, causing Clang
  • Fixed an issue where a Sensor would not be buildable near a voxel
  • Fixed an issue where accessing the Terminal through an attached Piston Top Part would not select the associated piston
  • Fixed an issue where Action Relay Set Channel and Send Signal actions were not working in multiplayer
  • Fixed an issue where an empty tree would still be rendered, causing the leaves in the wind to be spawned as a mysterious pulsating grey ball
  • Fixed an issue where an inaccurate message was displayed in Creative when trying to paste a grid in a world where copy/paste is disabled
  • Fixed an issue where connecting to a lobby or starting the game in a scenario through an argument would result in a black screen
  • Fixed an issue where Fireworks would not explode on planets as gravity would overcome their velocity too early, not reaching the trigger height; lowered the trigger height
  • Fixed an issue where highlighting text using a mouse drag and drop input in the Terminal could result in clicking on other UI elements
  • Fixed an issue where Hydrogen Thrusters did not require a connection to tanks to function
  • Fixed an issue where it was not possible to claim NPC grids when Block limit was disabled
  • Fixed an issue where overridden propulsion on wheels would not consume any power
  • Fixed an issue where Saberoids and Wolves could not be removed through the Entity list
  • Fixed an issue where the "Reloading..." text and circular indicator were desynchronized
  • Fixed an issue where the Action Relay would use the antenna range of an antenna that was turned off for its range checks
  • Fixed an issue where the actual percentage to which Auto Heal heals the character in a pressurised environment was missing
  • Fixed an issue where the AI Defensive block Flee behavior would happen at the end of an AI Recorder path regardless of the continual presence of danger
  • Fixed an issue where the AI Flight block behavior for Follow Player would happen only once and then stop because of other incompatible AI Flight blocks being present
  • Fixed an issue where the AI Offensive block would continue shooting at characters that were already dead
  • Fixed an issue where the AI Offensive block would lose reference to set-up weapons after being printed and split
  • Fixed an issue where the alignment of Large grid Connector models left gaps between the models
  • Fixed an issue where the Assembler production queue would report an incorrect count of remaining components
  • Fixed an issue where the available weapon ammo would not be displayed on the toolbar until the weapon was equipped
  • Fixed an issue where the Broadcast controller did not send messages through the grid itself when located on a subgrid with no antenna
  • Fixed an issue where the Camera consumed power while turned off
  • Fixed an issue where the Camera overlay would partially stay visible after accessing and leaving a turret control view
  • Fixed an issue where the Cargo Crate and other blocks with animated panels would not keep the same panels open through save/reload
  • Fixed an issue where the character health stat would get shown as 0 when the value was between 0 and 1
  • Fixed an issue where the character mass was not accounted for in total grid mass; introduced dry mass (no inventories + base character mass) and total mass (grid inventories + base character mass)
  • Fixed an issue where the Cockpit LCD contents were not persistent through save/reload
  • Fixed an issue where the Comms tab message history window would not scroll down to the latest message automatically
  • Fixed an issue where the Conveyor Junction blocks had different PCU values for each size
  • Fixed an issue where the Corner Light Double mount points were inconsistent with the Corner Light
  • Fixed an issue where the Curved and Sloped LCD collisions would revert to a simple box
  • Fixed an issue where the Custom Turret Controller AI was not able to handle a case where the rotor had its base on the turret subgrid and top part on the main grid
  • Fixed an issue where the Custom Turret Controller would keep repeating the last rotation input when the player stopped controlling it
  • Fixed an issue where the Custom Turret Controller would not recognize a Camera reference being changed
  • Fixed an issue where the Custom Turret Controller would stop functioning when welded from projection
  • Fixed an issue where the decimal part of a Timer block's setting would get discarded on copy paste; the timer only accepts whole numbers now
  • Fixed an issue where the Direct Connect option in the Server browser failed to resolve a domain name
  • Fixed an issue where the displayed mass of the occupied grid was hard to read; added thousands separators
  • Fixed an issue where the Emotion Controller LCD text content would not be synchronized through DS
  • Fixed an issue where the Enable Scrap Drops world option functionality was inverted
  • Fixed an issue where the Event Controller lost reference to blocks that were split/merged to/from a subgrid but remained physically connected; the level of separation matters, tracked blocks at the ends of chains of subgrids may still exhibit the behavior before the fix
  • Fixed an issue where the Event Controller retained the last output when one of the watched blocks was damaged
  • Fixed an issue where the Event Controllers kept a reference of and acted upon changes on blocks that were no longer physically connected
  • Fixed an issue where the final Merge Block constraint would not be released on detach in advanced contraptions with multiple attachment points
  • Fixed an issue where the game would not recognize swapped mouse buttons
  • Fixed an issue where the Gatling Gun barrels were not updated after welding from projection, preventing shooting
  • Fixed an issue where the Gatling Gun orientation would not get updated with grid rotation, causing damage to unintended targets when shooting
  • Fixed an issue where the hazard sticker on the Large grid Small Hydrogen Tank was changing orientation on lower LoDs
  • Fixed an issue where the Hinge minimal angle could be overridden by a script
  • Fixed an issue where the Industrial Cockpit LCDs were shrunk
  • Fixed an issue where the Large grid Ship Welder had decreased reach
  • Fixed an issue where the Lobby Host could see the GPS locations of its Clients if the Clients turned them off and then back on
  • Fixed an issue where the Nickel Ore Russian translation had a typo
  • Fixed an issue where the Oxygen Tank port would not align with a connected conveyor tube
  • Fixed an issue where the Passage 3 lower LoD model was deformed
  • Fixed an issue where the Programmable script method GatlingTurret.SetTarget always made a turret aim at 0,0,0
  • Fixed an issue where the Railgun lost colorable material at lower LoDs
  • Fixed an issue where the reflection between Window 1x2 Face and Window 1x2 Face Inv. was inconsistent
  • Fixed an issue where the Remote Control Forward Direction setting order was changed by localisation, causing a grid in German to fly differently
  • Fixed an issue where the Remote Control was missing some of its settings as toolbar actions
  • Fixed an issue where the Remote Control would trigger actions assigned to a waypoint on the waypoint removal
  • Fixed an issue where the reputation changes would not be displayed while sitting in a cockpit
  • Fixed an issue where the Round Window blocks wouldn't be aligned when stacked
  • Fixed an issue where the Small grid Control Seat did not offer the ability to build from the cockpit with Ctrl + G
  • Fixed an issue where the Temporary container floating object would not fit into tight spaces; introduced a small version for those cases
  • Fixed an issue where the textures for armors and panels would not have the same shade of black upon painting
  • Fixed an issue where the Window Wall German translation had a typo
  • Fixed an issue where Thrusters contained in a Safe Zone were damaging the contained structures

Hotfix 1.205.024 b2

  • Fixed a crash in New Game screen when a player made Custom Scenario was loaded
  • Fixed a crash related to modded NPCs when accessing MyIdentity
  • Fixed an issue where players were unable to paste blueprints with mods not present on the server
  • Fixed an issue where the Factorum Outpost global encounter had typos in the Broadcasted messages
  • Fixed an issue where the Gatling Turret Type II had wider collision models than intended
  • Fixed an issue where the new Tag based block limits couldnt be used on existing world which used to use BlockPairName
  • Fixed an issue where the Prototech Drill would not produce particles while drilling certain materials
  • Fixed an issue where the Prototech Drill would start using lower LoDs way too fast
  • Fixed an issue where the Prototech Gyroscope had a small cube in the center of the model in block preview
  • Fixed an issue where the Prototech Gyroscope model had missing railing inside the inner ring
  • Fixed an issue where the Prototech Gyroscope was not defined in BlockPairName based block limits
  • Fixed an issue where the Prototech Thruster had wider collision models than intended
  • Fixed an issue where the Repeat button was missing in the Assembler's Disassembling tab
  • Fixed an issue where the Strong Unknown Signal colors were hard to read with colorblindedness

Hotfix 1.205.025 b1

  • Fixed a crash during the loading of a world save
  • Fixed a crash in DSGUI
  • Fixed a crash in Safe Zones
  • Fixed a crash in target locking
  • Fixed a crash when attempting to use a ship welder on a projection on a server with Tag block limits
  • Fixed an issue where a drone name in a Global encounter had a typo
  • Fixed an issue where a Factorum drone did not have the proper color mask to receive the Factorum faction colors
  • Fixed an issue where a planetary encounter containing a drone would duplicate itself on despawn/respawn
  • Fixed an issue where the High Profile Escort Global encounter refused to fight small grids
  • Fixed an issue where the Inverted Round Window and Round Window were the same
  • Fixed an issue where the Listening Post Global encounter was targeting debris instead of enemies
  • Fixed an issue where the Prototech Jump Drive sounds were missing on consoles
  • Fixed an issue where the Prototech Thruster flame was damaging blocks outside of its visual range
  • Fixed an issue where the server was able to save after unsuccessfully loading the world
  • Fixed an issue where the small and medium Hinge heads couldn't be reattached to the Hinge base
  • Fixed an issue where the small grid Gatling Turret Type II had a bigger collision model than necessary
  • Fixed an issue where the small grid Rocket Turret Type II had a bigger collision model than necessary

Hotfix 1.205.026

  • Fixed an issue where only the first Wind Turbine worked
  • Fixed an issue where the Planetary encounter spawn system would retry a failed attempt without changing variables

Update 1.204: Signal

Major Button.png 13 May 2024 Announcement

Summary

Hello, Engineers!

The new Signal update is here! “Signal” lays the foundation for a new era of Space Engineers. 2024 will be a year of exploration, battle, and survival. This update focuses on our framework for a new standard in player versus environment.

Signal adds new choices to your creative arsenal with new blocks, specifically created for this occasion. With this new set of blocks, your remote automation can act with an entirely new level of autonomy. Where the wildly popular “Automatons” update added remote mining operations, automated drones, welding assistants and so much more, “Signal” empowers these systems to communicate! Reactive updates, straight-to-chat, as well as complex systems communicating over multiple ships, stations, or any combination are now possible!

Get live chat updates from your remote satellite array, mining drone fleet, or automated defense sentinels in Signal!

Please join us in 2024 as we explore Space Engineers like never before. We can’t wait to see what you create!

Marek's Blog post: https://blog.marekrosa.org/2024/05/space-engineers-signal.html Broadcast Controller / Transponder Guide: https://www.spaceengineersgame.com/broadcast-controller-action-relay-guide/

Features

  • Scenario selection menu overhaul for Steam Version and XBOX/Microsoft Store
  • New Red Ship Starting Scenario (Quick Start) / Quick Start button in Main Menu
  • Death and Respawn improvements (A Reason for your death, Cryopod death message)
  • Added reload bar for static weapons
  • New NPC Grid Claiming
  • Reputation System Rebalance
  • Improving performance of NPC Grids
  • Improvements to Cargo Ship flight paths
  • Added warning notifications when grinding Components to Scrap
  • Block info/stats improvements (charge efficiency, production blocks)
  • Cargo Container Destruction improvements, Temporary Containers
  • Disabled scrap item spawning from damaged blocks by default in new Worlds
  • Non-unique items can be stacked in the inventory
  • Adjustment to Tree collisions
  • Lightning damage disabled by default for worlds
  • Improvements to F1 help screen
  • Npc changes, modding (possibility to spawn paired loot in container), Drone Spawning Improvements, New Loot Container Options

Added new Blocks - Base Game

  • Broadcast Controller (1 block, L + S grid)
  • Action Relay (1 block, L + S grid)
  • Additional Round Armor Panels (4 blocks, L grid + 4 blocks, S grid)
  • Compact Antenna (1 block, L grid)

Added Content to existing DLCs:

Scaffolding (4 blocks, L grid) (added to Deco Pack 3 ) 9 music note sheets, concert version of in-game soundtrack (added to Deluxe Edition)

Signal Pack

  • Truss Set (7 blocks, L grid + 2 blocks S grid)
    • Truss Light - S + L grid
    • Truss Pillar - S + L grid
    • Truss Pillar Diagonal - L grid
    • Truss Pillar Offset - L grid
    • Truss Pillar T - L grid
    • Truss Pillar X - L grid
    • Truss Decoy - L grid
  • Corridor Blocks (8 blocks, L grid)
    • Corridor - L grid
    • Corridor Corner - L grid
    • Corridor Double Windowed Sides - L grid
    • Corridor Light - L grid
    • Corridor T Intersection - L grid
    • Corridor Windowed Roof - L grid
    • Corridor Windowed Side - L grid
    • Corridor X Intersection - L grid
  • Narrow Corridor (1 block, L grid)
  • Narrow Corridor Stowage (1 block, L grid)
  • Narrow Door (2 blocks, L grid)
  • Inset Walls Set (6 blocks, L grid)
    • Inset Wall - L grid
    • Inset Wall Corner - L grid
    • Inset Wall Corner Inv. - L grid
    • Inset Wall Diagonal - L grid
    • Inset Wall Light - L grid
    • Inset Wall Pillar - L grid
  • Decorative Console Blocks (5 blocks, L grid + 5 blocks, S grid)
    • Console Module - S + L grid
    • Console Module Buttons - S + L grid
    • Console Module Corner - S + L grid
    • Console Module Corner Inv. - S + L grid
    • Console Module LCD - S + L grid
  • Bay Windows Set (5 blocks, L grid + 4 blocks, S grid)
    • Bay Window - S + L grid
    • Bay Window Corner - S + L grid
    • Bay Window Dome - S + L grid
    • Bay Window End - S + L grid
    • Bay Window Railing - L grid
  • 9 Tracks added to Jukebox
    • Approaching the Start [concert version]
    • The Dust
    • A New Dawn
    • Liftoff [concert version]
    • Uncharted Territory [concert version]
    • Fight Like One [concert version]
    • Warfare Trailer [live]
    • Out of Early Access [live]
    • We Are Engineers

Official Blueprints

Fixes & Improvements

  • Changed ModAPI behavior for mechanical blocks to accept Attach/Detach only once per tick
  • Fixed an issue where pixelated flickering would appear near large amount of light sources
  • Fixed a crash when grinding down a parachute hatch at the moment of it being deployed
  • Fixed an issue where clicking View (Camera block, etc...) when remotely connected to a grid beyond sync distance would kick you to spectator
  • Fixed an issue where NPCs would fall through the planet upon death
  • Changed Admin teleport behavior using Ctrl+Space when seated in a station. Character will be unseated and then teleported. Dynamic grid and character behavior unchanged
  • Fixed an issue where "Target is out of range" would appear even to other players not currently trying to lock a target on DS
  • Fixed an issue where trees would fly away after cutting them down
  • Changed hand drill behavior so that at most 15 floating ore objects spawn from single voxel change, floating ores over this number are combined into bigger chunks
  • Fixed an issue where the first world in the list would get published instead of the one selected by controller
  • Fixed an issue where the deployed parachute would still slow the grid down even after the block was ground down into construction stage
  • Fixed an issue where the AI Offensive block would get stuck in an unresponsive state while shooting
  • Fixed an issue where a drone would forget "Flee to" GPS on DS
  • Fixed an issue where a conveyor line to Hydrogen Tank would not get interrupted even when part of it was ground to construction stage
  • Fixed an issue where a Hydrogen Tank would not fill up when the conveyor connection was built in Survival
  • Fixed an issue where an alarm in Space Standoff would remain active with a dead enemy character in the area
  • Fixed an issue where the removal of an item from Build Planner queue was prevented by the selection of an N/A blockvariant
  • Fixed an issue where a Sensor block would fail to detect manually placed asteroids
  • Fixed an issue where a Connector status would get desynchronized and appear unlocked for some and locked for others on DS
  • Fixed an issue where copypasting Body location GPS would try converting the date and time into coordinates
  • Fixed an issue where player would get kicked from DS after trying to weld projection too fast
  • Fixed an issue where spherical safe zones would fail to identify what is and what isnt contained in the field
  • Fixed an issue where ModAPI IMyTurretControlBlock.Target returned itself
  • Fixed an issue where graphical artifacts appeared when weather was present due to precision loss
  • Fixed an issue where safe zone would reject and continue rejecting a grid, accelerating it to max speed
  • Fixed an issue where Idle movement would not work for Searchlight in MP
  • Fixed a crash when attempting to crush a grid with another grid
  • Fixed an issue where a turned off Sensor would still visualize the Show sensor field range
  • Fixed an issue where a character would jump low and near in low artificial gravity
  • Fixed an issue where the Day duration slider and description in Advanced world settings would break visually
  • Fixed an issue where the info about Help keybinding would not change on the HUD when key was rebound
  • Fixed an issue where NPCs would not be able to follow player onto a ramp of sufficient height and elevation
  • Fixed an issue where NPCs would get stuck on steep surfaces or could not follow player near trees
  • Changed NPC behavior when they cannot reach a target to wander around instead of stopping and waiting
  • Fixed an issue where turning off Saberoids/Spiders on DS would not make them despawn
  • Fixed an issue with Z-fighting on the small grid oxygen tank
  • Fixed an issue where a copied Rocket turret in combat would continue actively shooting after pasting without having a target
  • Fixed an issue where block's destroy particles would not scale with its dimensions
  • Fixed Enable drones and Enable voxel hand toggles in Advanced World Settings not having a tooltip
  • Fixed an issue where lootable NPCs would not be displaying their names when highlighted
  • Fixed an issue where the muzzle flash particle would look as a 1 pixel wide line above the iron sights when in that mode by adding support for ironsight particle
  • Fixed an issue where NPCs would stop their AI after reloading a save
  • Fixed an issue where a ship would have trouble orientating itself along recorded path in gravity
  • Fixed an issue where a server could start with a 3rd party generated or incorrect password salt causing connecting Clients to crash on join
  • Fixed an issue where one of the Mission Briefing datapads in the Space Standoff would contain old version of the text
  • Fixed an issue where the Space Credits icon would not be displayed in economy screens on PlayStation
  • Fixed an issue where the direction of shooting would follow the decoupled crosshair in 3rd person and not the direction the character and weapon was facing on DS
  • Fixed an issue with Z-fighting on the Inset Bed block
  • Fixed an issue where all Barrel blocks would be under Block Weapons tab. Explosive Barrel moved under Warheads, others moved to Cargo section
  • Fixed an issue where Assault turrets would continue to spin after being turned off during idle movement
  • Fixed an issue where LCDs would be too bright, causing the text to be harder to read
  • Fixed an issue where UI opacity could be set too low, preventing the player from seeing completely
  • Fixed an issue where Willis Duct Light would have incorrect research dependency
  • Fixed an issue where Small grid Railgun collision models would be too large
  • Fixed an issue where ModAPI for IMyExhaust, IMyPowerProducer and IMyReactor interfaces would extend the in-game variants
  • Fixed an issue where h2/o2 Generator would mirror incorrectly
  • Fixed an issue where a newly added item to a Jukebox playlist would advance the Jukebox UI to the last song but still remain playing the current one
  • Fixed an issue where Event Controller would forget assigned blocks on paste on DS
  • Fixed an issue where ModSDK tools ModelViewer and BehaviorTree would produce an exception on startup

Support Site Fixes

  • Fixed a crash when deleting a cargo filled with non-stackable items
  • Fixed a crash when splitting a grid with an LCD in a construction stage
  • Fixed a crash when Event Controller was set up to attach/detach a mechanical block top part at the same time
  • Fixed a crash when a Connector would try to repeatedly attach or detach while already attaching/detaching
  • Fixed an issue where the upper parts of an o2/h2 Generator would not have mountpoints
  • Fixed an issue where the collisions of small grid Autocannon and Assault cannon turrets would be too large
  • Fixed an issue where the Custom Turret Controller would forget assigned weapons and settings after grid split/merge
  • Fixed an issue where the Pirate Base on the Moon would spawn drones with Atmospheric thrusters
  • Fixed an issue where an LCD with too long of a text would freeze or crash the game. Now text max 65k characters long. Title max 512 characters.
  • Fixed an issue where a CTC powered rocket launchers would not lead a target
  • Fixed an issue where small grid Small Connector was able to connect from the sides
  • Fixed an issue where an assigned toolbar action would work even through a physical connection like Landing gear instead of logical like Connector
  • Fixed an issue where it was possible to receive an invite dialog from a multiplayer game other than SE, resulting in an error
  • Fixed an issue where CTC selected weapons would not persist through save/restart on DS
  • Fixed an issue where an AI offensive block with intercept would be prevented from retargetting by collision avoidance
  • Fixed an issue where an AI recorder would not trigger setup actions at the waypoints
  • Fixed an issue where the time to target lock was too long. When the target is a grid, the locking time is 5 seconds down from 10 seconds.
  • Fixed an issue where purple texture would get used on voxels after changing graphics settings
  • Fixed an issue where Alt+mouse camera control would not work when controlling CTC
  • Fixed an issue where Preserve aspect ratio would not work on curved LCDs
  • Fixed a crash when entering a cockpit with specific toolbar setup
  • Fixed an issue where it was impossible to access interactive elements of other blocks obscured by the Holo LCD
  • Fixed an issue where it would spawn players under the ground if the spawn point was embedded in voxel
  • Fixed an issue where AI offensive block would lose assigned weapons on grid split
  • Fixed a crash when a missile type projectile hit a door subpart while mid open/close
  • Fixed an issue where the Flare launcher had an incorrect dummy
  • Fixed an issue where the the Safezone would incorrectly determine if something was in or not
  • Fixed an issue where a character in jetpack on a DS would start copying rotation of a nearby spinning grid
  • Fixed an issue where the small grid Rocket turret would have a hole in its model
  • Fixed an issue where the displayed mass of a grid would not update on change due to the calculation not taking multipliers into account
  • Fixed an issue where the UV textures on the ladder block decals would not be correct
  • Fixed an issue where small grid Landing gear collision models would be too large
  • Fixed an issue in the Industrial cockpit model
  • Fixed an issue where large grid Connector collision models would be too large
  • Fixed an issue where small grid Ship drill collision models would be too large
  • Fixed an issue where Oxygen farm collision models would be too large
  • Fixed an issue where small grid Rotor collision models would be too large
  • Fixed an issue where small grid Advanced Rotor collision models would be too large
  • Fixed an issue where Ship Welder model would have a see-thru seam around the conveyor port
  • Fixed an issue where {player_count} in server Motd would count NPCs as players
  • Fixed an issue where the Medical room block had incorrect mounpoints
  • Fixed an issue where the grid would explode after attaching it to a fallen tree with a Landing gear
  • Fixed an issue where the large grid Ship welder was not able to touch the conveyor with its conveyor port
  • Fixed an issue where the Oxygen farm model was not able to touch the conveyor with its conveyor port
  • Fixed an issue where hydrogen would not flow through sorters in the opposite way
  • Fixed an issue where the AI blocks would not calculate with the mass of subgrids as well
  • Fixed an issue where NPCs would attack through closed doors
  • Fixed an issue where a Beacon would interfere with Remote control and remote connection to a grid
  • Fixed an issue where the base of a large grid Antenna was not centered
  • Fixed an issue where Large oxygen tank conveyor port models would intersect with conveyor lines a bit
  • Fixed an issue where large grid Large cargo container conveyor ports would not touch with other connected blocks
  • Fixed an issue where the small grid Gyroscope would appear to levitate above the surface
  • Fixed an issue where Jump drive had holes in its model
  • Fixed an issue where smal grid Small cargo models would not visually connect
  • Fixed an issue where Ion thruster models did not visually connect
  • Fixed an issue where Atmospheric thruster model would have a gap in it
  • Fixed an issue where Programmable block API for Laser antenna was not working
  • Fixed an issue where the Offset door collision models would be too large
  • Fixed an issue where filled gas Tanks would show damage effects after being ground below functional
  • Fixed an issue where the Chat spam protection would time out even Admins
  • Fixed an issue where the scrollable server Player list would not fit all players
  • Fixed an issue where Aquarium bubbles would show and animate in projections
  • Fixed an issue where Inset couch would mirror incorrectly
  • Fixed an issue where the Sensor block would not be able to detect players laying in beds
  • Fixed an issue where the small grid Beacon did not require radio components to be functional
  • Fixed an issue where the Pillar model construction stages were rotated by 90 degrees
  • Fixed an issue where the player would not be informed that they are unable to spawn outside of the world size limit
  • Fixed an issue where Alt+MMB would allow for items to pass through sorters the wrong way
  • Fixed an issue where Solar panels either worked when they shouldn't or did not work when they should
  • Fixed an issue where left CTRL would get ignored for crouching in localised languages, right CTRL would always be ignored when key was bound to it
  • Fixed an issue where small grid Blast door edge collision models would be too large
  • Fixed an issue where AI blocks would be ignored in the power priority rankings and lose power
  • Fixed an issue where a multiplayer lobby would fail to download specific mods
  • Fixed an issue where control of a remote grid would not persist through save/restart of a server
  • Fixed an issue where a Piston would not allow other Pistons being placed around it
  • Fixed an issue where a Drone collision avoidance would try to avoid its own subgrids and refuse to fly to Waypoints
  • Fixed an issue where there would be less planetary boulder spawning
  • Fixed an issue where AI Offensive block would continue shooting even after target was destroyed
  • Fixed an issue where it would not be possible to place a block onto the top part of a piston placed horizontally on a surface
  • Fixed an issue where sounds would be almost inaudible in the right channel of a Stereo setup
  • Fixed an issue where a leftover Debug Draw would appear when target pattern was set to hit and run on AI Offensive block
  • Fixed an issue where AI recorder would name waypoints differently in the Detailinfo than in the Waypoints list
  • Fixed an issue where Offensive word filter would try to protect player even in non-shareable areas of the UI

Hotfix 1.204.017

  • Fixed an issue where protection against underground spawn would prevent spawning inside Safe Zones
  • Fixed an issue where negative small rotor displacement would cause Clang
  • Fixed a crash when a Defensive block would try to flee from an entity which has been trash removed on DS
  • Fixed a crash when removing items from a temporary container spawned from a dual inventory block
  • Fixed an issue where GPS sent from Broadcast Controller would not show up in singleplayer
  • Fixed an issue where hostile turrets on Red Ship v2 would be set to target enemy characters
  • Fixed an issue where it was impossible to deposit components further into the conveyor system
  • Fixed an issue where it was possible to set restricted Advanced World settings on Xbox and WS
  • Fixed an issue where the Community Content tab of New Game screen would refuse to load
  • Fixed an issue with progression through the 3rd First Jump mission on consoles in Safe Mode
  • Fixed an issue with missing localisation for tooltips for locked Signal DLC blocks
  • Fixed an issue where Bridge Window group would appear twice in the Radial menu
  • Fixed an issue where the Large cargo container access port highlights would not appear on Low and Medium
  • Fixed more edge-case crashes

Hotfix 1.204.018

  • Fixed an issue where block placement would be prevented by the blockspace of a nearby block instead of physical shape
  • Fixed a crash when looping actions across multiple Action relays
  • Fixed an issue where the game got stuck in remote control after save/reload|restart
  • Fixed an issue where small grid Broadcast controller wouldnt need power to function
  • Fixed an issue where ModSDK ModelViewer would have black skybox
  • Fixed a crash in ModSDK tools on startup
  • Fixed a typo in LargeMissileLauncher flight sound definition
  • Fixed more crashes

Update 1.203.6: Microsoft Store

Major Button.png 15 January 2024 Announcement

Summary

Hello, Engineers!

With this update, we are bringing Space Engineers to Microsoft Store!

For our Xbox community, you'll now find Space Engineers in your Microsoft Store library, making it easier than ever to dive back into the cosmos. What's even more thrilling is that if you already own Space Engineers on Xbox, you'll receive the Microsoft Store version automatically, at no extra cost. It's our way of saying thank you for being part of the Space Engineers journey. With full crossplay, Microsoft Store users can team up with their Steam and PlayStation friends and explore Space Engineers on their platform of choice!

The universe is waiting, and whether you're a seasoned space engineer or a first-time explorer, this expansion to the Microsoft Store opens up a galaxy of possibilities. Embark on new adventures, craft incredible spacecraft, and join a thriving community that shares your passion for the cosmos.

Welcome to the next chapter of Space Engineers!

Features

  • Space Engineers released on Microsoft Store
  • Changed Xbox Lobby networking from XIM to EOS to facilitate connectivity between Windows Store version and Xbox lobbies
  • Updated SharpDX version to prevent audio issues on fresh Windows 10 and Windows 11 installations

Official Blueprints

Fixes & Improvements

  • Changed mass of Flare/Fireworks projectiles (no longer dealing high damage to characters)
  • Fixed an issue where a suspended Console client would not be able to be invited after resuming
  • Fixed an issue where player would get stuck in a black screen when failing to join a server after visiting Character screen

Update 1.203.629 b0

  • Fixed an issue where Enable cloud Game setting would not get preserved through update
  • Fixed a crash after rotating the character and clicking OK in Character customization
  • Fixed a crash at MyDefensiveCombatBlock.Flee

Update 1.203.5: 10 Year Anniversary

Major Button.png 23 October 2023 Announcement

Summary

Hello, Engineers!

How time flies when you are having fun.

Ten years ago we began this incredible journey through the stars, laying the foundation for everything that has come to pass. 10 years, 5 million copies, hundreds of updates, and a half million workshop mods and creations later, Space Engineers is still thriving!

In celebration of this incredible moment, we have prepared a surprise update for you to commemorate 10 years of engineering, planning, grinding, welding, battles, and exploration!

To every Space Engineer out in the vastness of space, those of you that have been with us from the beginning, to those that became a Space Engineers only now, thank you for being a part of this journey. Your creativity and passion for Space Engineers inspires us to our very best.

Marek's Blog post: https://blog.marekrosa.org/2023/10/space-engineers-10-year-anniversary.html

Features

Added new Blocks - Base Game

  • Engineer Statue (1 block, L grid)
  • Fireworks Block (1 block, S + L grid) & Color Variant Ammo
  • Flare Gun & Ammo
  • Tuxedo Suit Character Skin

10 Year Anniversary Pack - Available until January 5th, 5PM UTC

  • Party Tuxedo Suit Character Skin
  • Ghost Character Skin
  • Veteran Character Skin

Official Blueprints

Official Blueprints: https://www.spaceengineersgame.com/community-hub/

Fixes & Improvements

  • Fixed an issue with clients connecting to EOS dedicated server
  • Fixed an issue which would revert voxel changes for the asteroid bases in Asteroid Armory and Space Standoff
  • Fixed a crash in MyAchievement_DeathWish.SessionLoad
  • Fixed a crash in MyCharacterDetectorComponent.CheckNeedsUpdates
  • Fixed a crash in MyLcdSurfaceComponent.UpdateHideableScreenVisibility
  • Fixed a crash in MyTerminalControlOnOffSwitch.CreateGui
  • Fixed an issue where grid would start to roll on its own after initial input from player

Update 1.203.505 b1

  • Fixed an issue where MyExplosionFlags was not whitelisted for ModAPI

Update 1.203: Warfare Evolution & Decorative Pack #3

Major Button.png 31 August 2023 Announcement

Summary

Hello, Engineers!

It's an exciting moment as we introduce you to the latest evolution in the world of Space Engineers - the Warfare Evolution update. Our first update that is released simultaneously on 3 different platforms - Steam, Xbox and now also on PlayStation!

Among the highlights of this free update is the experimental PvP Scenario: Space Standoff, setting the stage for epic confrontations that will test your strategic prowess and combat skills. But that's not all - brace for sweeping Performance, AI and Combat Improvements and Quality of Life (QOL) tweaks that will enhance your overall gameplay experience.

This new PVP scenario will not only provide a new way to experience Space Engineers, but will change and evolve over time as a permanent addition to our Keen hosted, and Community run, Dedicated servers.

Apart of this free update we are also unveiling the Decorative Pack #3. We're thrilled to present 60+ new decorative blocks that will empower your creativity and allow you to bring unique aesthetics to your creations.

Marek's Blog post: https://blog.marekrosa.org/2023/08/space-engineers-warfare-evolution.html Updated AI Blocks Guide: https://www.spaceengineersgame.com/new-players/grid-ai-guide/ Space Standoff Scenario Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3028172563

Features

  • New PvP Scenario: Space Standoff
  • Performance Improvements: Up-to 60% performance improvements for the large worlds, faster grid updates and better memory usage in the critical steps
  • AI Improvements
  • AI Defensive (Combat), Flee Away From Target feature
  • Event Controller Logic: Added functionality to make proper AND/OR gate (AI Guide)
  • General AI targeting behavior improvements
  • Improved Projectile Ricochets
  • QOL Improvements
  • Third Person Camera improvement for Grids
  • Wheel Suspension Block exclusive area improvements
  • Improved Sensor detection of Voxels
  • Assembler Categories
  • Improved tooltips/UX on Spawn Menu
  • New Content Notifications

Added new Blocks - Base Game

  • Round Armor Panels
  • Light Armor panel Round - S + L grid
  • Light Armor panel Round Corner - S + L grid
  • Heavy Armor panel Round - S + L grid
  • Heavy Armor panel Round Corner - S + L grid
  • Short Wheel Suspensions
  • Short Wheel Suspension 1x1 Right/Left - S + L grid
  • Short Wheel Suspension 2x2 Right/Left - S + L grid
  • Short Wheel Suspension 3x3 Right/Left - S + L grid
  • Short Wheel Suspension 5x5 Right/Left - S + L grid
  • Flat Atmospheric Thrusters
  • Flat Atmospheric Thruster - S + L grid
  • Large Flat Atmospheric Thruster - S + L grid
  • Flat Atmospheric Thruster D Shape - S + L grid
  • Large Flat Atmospheric Thruster D Shape - S + L grid
  • Control Panel Pedestal - S + L grid
  • Button Panel Pedestal - S + L grid
  • AI Warning Signs
  • Warning Sign Arrow - S + L grid
  • Warning Sign Grid AI - S + L grid
  • Warning Sign AI Powered - S + L grid
  • Warning Sign Memetic Badger 1- S + L grid
  • Warning Sign Memetic Badger 2 - S + L grid
  • Warning Sign GoodAI - S + L grid

Additions to existing DLCs

  • Short Offroad Wheel Suspension (added to Wasteland Pack)
  • Offroad Short Wheel Suspension 1x1 Right/Left - S + L grid
  • Offroad Short Wheel Suspension 2x2 Right/Left - S + L grid
  • Offroad Short Wheel Suspension 3x3 Right/Left - S + L grid
  • Offroad Short Wheel Suspension 5x5 Right/Left - S + L grid

Decorative Pack #3

  • Warworn Armor skin
  • Cab Cockpit - S grid
  • Twin-blade Wind Turbine - L grid
  • Colorable Solar Panels
  • Colorable Solar Panel - S + L grid
  • Colorable Solar Panel Slope Left - S + L grid
  • Colorable Solar Panel Slope Right - S + L grid
  • LCD Panels
  • Holo LCD - S + L grid
  • Inset LCD panel - S + L grid
  • Sloped LCD panel - S + L grid
  • Curved LCD panel - S + L grid
  • Round Beacon - S + L grid
  • Inset Blocks
  • Inset Couch - L grid
  • Inset Bed - L grid
  • Inset Button Panel - L grid
  • Entertainment Corner - L grid
  • Inset Bookshelf - L grid
  • Inset Aquarium - L grid
  • Inset Kitchen - L grid
  • Inset Cryo Room - L grid
  • Corner Medical Room - L grid
  • Half Bed - L grid
  • Half Bed Open - L grid
  • Scaffold Set
  • Scaffold Block - S + L grid
  • Scaffold Block Slope - S + L grid
  • Scaffold Block Corner - S + L grid
  • Half Scaffold Block - S + L grid
  • Walkable Scaffold Block - L grid
  • Walkable Scaffold Block Corner - L grid
  • Walkable Scaffold Block Corner Inv. - L grid
  • Walkable Half Scaffold Block - L grid
  • Scaffold Block Ladder - L grid
  • Crates & Barrels
  • Barrel - S + L grid
  • Explosive Barrel - S + L grid
  • Three Barrels - L grid
  • Stacked Barrels - L grid
  • Cargo Crate - L grid

Official Blueprints

Fixes & Improvements

  • Fixed a crash when removing an offensive block and placing a different block mid combat
  • Fixed a crash when repeatedly trying to join a modded lobby without consenting to mod.io on Xbox
  • Fixed a crash when the Customize character UI got into invalid state where multiple skins were selected at the same time
  • Fixed an issue where "Always aim at sun" Custom Turret Controller setting would get ignored after server restart
  • Fixed an issue where 1st person camera would be forced when 3rd person camera was in position occluded by a block/grid space, but not actually occluded by a model
  • Fixed an issue where 5x5 wheel suspensions would detach upon grid update because of missing mountpoints on the sides
  • Fixed an issue where a drone would continue fleeing even after changing "Flee trigger" from Always to Never
  • Fixed an issue where a drone would miss the target with Target Prediction mode enabled
  • Fixed an issue where a drone would not "Follow home" if originally created within min/max distance of said home and repasted outside of that distance
  • Fixed an issue where a World could not be saved if the name of the save contained space at the end
  • Fixed an issue where Admin Screen Entity List section would always show your own character instead of the one selected
  • Fixed an issue where Advanced Controller Help screen section would show incorrect controls for adjusting Spectator Speed
  • Fixed an issue where AI Defensive (Combat) block's detailed info would not update on a DS
  • Fixed an issue where AI Defensive (Combat) block's flee behavior would get disrupted because it failed to load a list of saved GPSes
  • Fixed an issue where AI Defensive (Combat) block's Flee behavior would not dynamically react to Flee waypoint slider adjustment
  • Fixed an issue where AI Defensive (Combat) block's flee waypoint would not match the size set by the Flee waypoint slider
  • Fixed an issue where AI Move - Flight block stopped Autopilot when Offensive Block's Circle/Orbit behavior was disabled
  • Fixed an issue where AI Offensive (Combat) block would keep trying to fire it's assigned weapons even when AI Move block was disabled and grid could no longer aim
  • Fixed an issue where AI Offensive (Combat) block's Hit and Run nominal weapon selection would not be determined by same facing as active Flight block facing
  • Fixed an issue where AI Offensive (Combat) would show errors for weapons on sub-grids not facing in forward direction
  • Fixed an issue where AI Task - Basic block's detailed info would not update when Follow Me behavior stopped due to character death
  • Fixed an issue where an Emotion Controller in a damaged status would still continue displaying emotes
  • Fixed an issue where an Event Controller emissivity would not be updated properly when the block turned itself off
  • Fixed an issue where Atmospheric thruster blades would reset and stop spinning upon recolor/reskin
  • Fixed an issue where block description could not be scrolled inside Radial menu with a controller
  • Fixed an issue where braking (space) would not be possible when driving a rover through the Custom Turret Controller
  • Fixed an issue where Circle/Orbit behavior would lose track of its target
  • Fixed an issue where Cockpit control hints would not change with method of input (KB+M, controller)
  • Fixed an issue where controller toolbar UI would still show values for previously visible pages
  • Fixed an issue where corners of Laser Antenna block would react to sunlight by darkening
  • Fixed an issue where Custom Turret Controller's terminal options would not (dis)appear reliably based on other settings
  • Fixed an issue where distant voxel textures were not defined for some materials, causing empty spots at a distance (Pertam, Triton, asteroids)
  • Fixed an issue where Emotion Controller would not display Online text on it's LCD when powered
  • Fixed an issue where Emotion Controller would not register as Online if built in survival on a grid with a Battery as sole available power source
  • Fixed an issue where Emotion Controller's Selected textures would duplicate when attempting to multi-select Available LCDs
  • Fixed an issue where Enable idle movement terminal toggle would be be missing on DS
  • Fixed an issue where Event Controller's Available Blocks list scroll bar would not adjust when using Search, hiding the results if previously scrolled down
  • Fixed an issue where Event Controller's detailed info would not update when tracked block was removed from the list
  • Fixed an issue where Freight boxes were not paintable once placed because of their interactive part covering the whole block, now only the lid is interactive
  • Fixed an issue where incorrect voxel materials would be present on a pasted planet on Xbox
  • Fixed an issue where Industrial Cockpit LCDs would appear black from the outside on lower graphics settings
  • Fixed an issue where Landing gears and Hangar doors would show flickering textures (Z-fighting)
  • Fixed an issue where Loop timer setting for a Sound block would get ignored on DS when the block was triggered by another block
  • Fixed an issue where Missile flame animation would have a square shape
  • Fixed an issue where movement input would stuck while controlling a turret on a vehicle
  • Fixed an issue where Natural Gravity Changed event would report Event Controller detail info Input: value as zero whenever the Condition or slider were adjusted
  • Fixed an issue where other blocks could be attached to Centered Panel blocks without actually touching them physically
  • Fixed an issue where player was kicked from server for trying to paste a blueprint with a script which was running previously and already contained null values in the BP
  • Fixed an issue where power usage would get misreported on DS when Autopilot is controlling the grid
  • Fixed an issue where Replay tool would cause save file bloat in other subsequently loaded and resaved worlds (remove entire EntityReplayData element from your savefile if affected)
  • Fixed an issue where setting piston maximum distance to 0 would show up in Event Controller detailed info as NaN
  • Fixed an issue where sides of Warfare Battery block would contained stretched triangles
  • Fixed an issue where Speedometer would not update when controlling grid through Custom Turret Controller
  • Fixed an issue where terminal actions and controls would not generate when using a mod
  • Fixed an issue where the caret in multiline texts would get more imprecise the longer the message
  • Fixed an issue where the Ship drill block's drill head would reset its position upon recolor/reskin
  • Fixed an issue where two dialogs would be present, overlapping each other when joining a server and downloading mods (now only one is present at a time)
  • Fixed an issue where UV textures were stretched on the Large Gate block
  • Fixed an issue where Voice chat of Player A would be transmitted over enemy Player B's antenna. Enemy antennas now cannot be used for Voice transmission
  • Fixed an issue where Voice chat of Player A would not be transmitted over Neutral antenna. Neutral antennas are now usable by all for Voice transmission
  • Fixed an issue where Voice chat of Player A would not be transmitted over Player A's antenna to enemy Player B. Friendly antennas can now be used to broadcast your Voice transmission to all in range
  • Fixed an issue where voxel materials would not unload properly when changing between Quality settings, causing incorrect materials to appear
  • Fixed an issue where voxel quality would get stuck on low when loading a planet world after a space world
  • Fixed an issue where Warfare Ion Thruster would not mirror correctly when using mirror mode placement
  • Fixed an issue where waypoint actions would trigger even when the waypoint was skipped (for example when unreachable)

Support Site Fixes

  • Fixed a crash when AI Recorder executes Jump drive Jump action at waypoint without character present. Jump action is now not available to AI
  • Fixed an issue where a drone would crash into other grids even with Collision Avoidance enabled
  • Fixed an issue where a drone would hesitate to fire at a static grid
  • Fixed an issue where a Turret on a subgrid would not aim in the same direction after being rewelded from construction stage
  • Fixed an issue where a world would get corrupted when Emotion Controller displayed Emotes onto not yet initialized LCDs at time of save
  • Fixed an issue where a world would get corrupted when saving after destroying a pirate base antenna/beacon
  • Fixed an issue where Access Panels were not colorable
  • Fixed an issue where achievements tied to the Never Surrender scenario waves were awarded at slightly incorrect wave numbers
  • Fixed an issue where AI blocks would not target non-player characters (Saberoids and Wolves)
  • Fixed an issue where AI Recorder waypoints would get renamed when Reverse Order action happened
  • Fixed an issue where Air Vent Fan would stop spinning after being rewelded
  • Fixed an issue where Audio emitter pool would not get cleaned up properly, resulting in incorrect sounds being played at times
  • Fixed an issue where Autocanons on a subgrid would appear to be shooting only from one spot after recoloring
  • Fixed an issue where Custom Turret Controller Always aim at sun would not appear when reference Camera is selected earlier than rotor/hinge
  • Fixed an issue where Custom Turret Controller turrets would not fire until regular Turret was present on the grid
  • Fixed an issue where Dead Drop Arena would not start and all ships would explode due to missing ownership setting
  • Fixed an issue where Event Controller Connector is ready to lock event would not trigger when false
  • Fixed an issue where Heat Vent power dependency would freeze the game
  • Fixed an issue where icons for blocks without the desired grid size of a variant would show up. Now it shows up as N/A when not available in that size
  • Fixed an issue where it would not be possible to directly control turrets while also controlling the grid remotely
  • Fixed an issue where it would not be possible to walk through a Willis Duct Ramp block with mag boots
  • Fixed an issue where Left and Right small grid 3x3 Offroad wheels had inconsistent dimensions of bounding boxes between each other
  • Fixed an issue where MyDataReceiver.UpdateBroadcastersInRange was allocating excess memory
  • Fixed an issue where MyDefinitionId.ToString was not as optimized as it could be
  • Fixed an issue where MyLargeTurretTargettingSystem was allocating excess memory
  • Fixed an issue where O2/H2 Generator would fill/not fill bottles if they were not in specific order in the inventory
  • Fixed an issue where Ore Detector block range slider would reset on a DS after leaving and coming back into sync range
  • Fixed an issue where Pipeworks blocks and Sci-fi Interior walls would not mirror correctly when using mirror mode placement
  • Fixed an issue where Saberoid inventory would not have a set limit
  • Fixed an issue where searching for Thrusters by direction in a terminal would fail
  • Fixed an issue where Searchlight would not track the target smoothly in multiplayer
  • Fixed an issue where Sensor block would inaccurately detect characters sitting in cockpits (same grid/other grid, ship/station)
  • Fixed an issue where Sensors would not be able to accurately detect planet voxels
  • Fixed an issue where Sensors would not detect a character in a cockpit specifically on planets
  • Fixed an issue where Spotlight radius value was not correctly synchronized to others through the server
  • Fixed an issue where subgrids would begin to float away when adding/removing blocks to a grid with a lot of subgrids
  • Fixed an issue where the first item from an inventory could not be thrown out when using a controller
  • Fixed an issue where thruster sound would not stop playing when converting a ship to a station
  • Fixed an issue where turrets would not focus target grids which were connected mechanically to other grids
  • Fixed an issue where voxel collisions would disappear at certain spots of a planet after save and reload
  • Fixed an issue where worlds could not be saved when there were changes to boulders with long names as path name would be too long

Update 1.203.022B3

  • Fixed large grid hinges not transporting items
  • Fixed various crashes and exceptions
  • Fixed endless unloading on consoles

Update 1.203.023

  • Fixed a crash when AI Offensive block is destroyed
  • Fixed an issue where Cab Cockpit's bottom conveyor would not transfer items
  • Fixed an issue where Round armor panels would have variable width along their edges
  • Fixed an issue where sim speed would drop when the world was in a specific state
  • Fixed multiple visual issues with Colorable solar panel slopes

Update 1.203.024

  • Fixed a crash when ActiveInventory.sbl or ViewedContent.sbl were corrupted
  • Fixed an issue where a blueprint with an Event controller containing custom events would not paste
  • Fixed an issue where AI behavior would be turned off after grid split
  • Fixed an issue where an older blueprint with AI blocks would not paste
  • Fixed an issue where Holo LCD's surface would be offset when built in Survival
  • Fixed an issue where Sparks of the Future space shuttle would start to fly sideways


Archives