Update 1.196

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Server Optimizations

Major Button.png 6 August 2020 Announcement

Main Features

  • Dedicated Server optimizations
  • French and Spanish localization
  • Changes to hitboxes of blocks and armor

New Features and Changes

  • Added an ability to recolor personal GPS
  • Added an option to Trash removal to revert boulders as well to prevent save file bloat
  • Added CPU Load graph to DS remote client
  • Added Family sharing setting to DSGUI, Admins can choose to allow/disallow clients connecting through Family shared copy of SE
  • Added load bar to DSGUI to indicate when saves in the list are loading
  • Added ModAPI support for tiered update for IMyCubeGrid
  • Added ModAPI support for update timer for IMyFunctionalBlock
  • Added PCU trading toggle to DSGUI, Admins can choose to disable/enable PCU trading (enabled by default)
  • Added refresh field to graphs in DS remote client
  • Added replicable status filter to Entity list Admin screen
  • Added Selective physics updates setting to DSGUI (disabled by default), world parts do update when players are not around
  • Added tier update system timers to blocks SBC (empty by default)
  • Added Tiered Update System (TUS), blocks belonging to TUS are switched between update tiers dynamically based on grid and player proximity
  • Changed collision shapes for many models which were causing issues (they should now better copy the body of the block itself)
  • Optimized Batteries
  • Optimized Character sounds, animations and aiming position for DS
  • Optimized cockpits and Remote control blocks, HUD updates and sound for them are not handled on DS anymore
  • Optimized Connector/ Ejector, they are now tiered update blocks
  • Optimized Conveyor sorters, there is now maximum amount of items for push/pull per tick
  • Optimized conveyor system, power requirements are not progressive based on length of lines, but are constant 1W
  • Optimized Gatling guns, changed update for ammo pulling; particles, animations, sound are not handled by server
  • Optimized Hydrogen and Oxygen tanks, they are now tiered update blocks
  • Optimized Identity removal for inactive players, it now removes more leftover data to prevent save file bloat
  • Optimized Jump drive
  • Optimized Landing gear
  • Optimized MyAdvancedDoor (used exclusively by mods)
  • Optimized Nuclear reactors, they pull fuel differently from the conveyor system
  • Optimized O2/H2 generators, they pull fuel differently and pull maximum of 2 bottles per tick for refueling
  • Optimized Parachute hatch
  • Optimized production blocks, they pull/push items differently and are all tiered update blocks
  • Optimized Projector and Console blocks, they react to player presence tier
  • Optimized Sandbox.sbc and moved session name to Sandbox_config.sbc instead, DSGUI loads _config.sbc exclusively when selecting a new game
  • Optimized Sound blocks and Jukebox on DS
  • Optimized the way how clients join the server
  • Optimized Thruster damage and particles, thrusters are now tiered blocks
  • Optimized Trash removal voxel revert, when asteroids or boulders are reverted, they are removed from the save file to prevent save file bloat
  • Optimized Turrets, ammo pulling, animations, turrets are now tiered update blocks
  • Optimized Weather System
  • Copy to clipboard copies the color of the personal GPS as well

Crashes and Fixes

  • Fixed a crash at MySectorWeatherComponent.ProcessDecoys
  • Fixed a crash MySectorWeatherComponent.UpdateWeathersOnClients
  • Fixed a crash when lightning strikes during heavy snow storms
  • Fixed a crash when too many reloading notifications are attempted to be shown at once in HUD
  • Fixed a crash when trying to update a ship drill after it was already removed by trash removal
  • Fixed a bug in CPU threads being put to sleep, taking longer to wake up, causing stutters
  • Fixed add plugin button in DSGUI doing nothing
  • Fixed an issue in door physics which leads to unintended forces
  • Fixed an instance of Someone else is using this ship
  • Fixed being forced into spectator upon load of saved game, where player was inside med bay (customizing)
  • Fixed blocks with animated parts not being grindable with Ship grinders
  • Fixed Chinese language not working until game restart
  • Fixed DS ignoring remote client commands
  • Fixed DSGUI force update from branch failing without a password even for branches which do not require passwords
  • Fixed Ejectors not producing sound on DS
  • Fixed missing pressurisation effects on Small grids
  • Fixed NPC pathfinding properly instead of previous hotfix
  • Fixed old DS saves loading very slowly and being unresponsive in DSGUI (resaving them should fix that now)
  • Fixed particles being refreshed when returning from ESC menu
  • Fixed projected grids light blocks actually emitting lights
  • Fixed Rotor displacement being available through ship toolbar for Hinges
  • Fixed Spiders and Wolves having bank accounts
  • Fixed Survival Kits not counting as grids with respawn point for Trash Removal
  • Fixed terminal lag on servers with many players accumulated across the ages in the ownership dropdown menu
  • Fixed thumbnail in Continue appearing black, since the thumbnail screenshot was taken before fade ends (too early)
  • Fixed turrets ignoring Shoot On and Shoot Once without acquiring a target at least once since placed
  • Fixed UI for non-editable GPS to really be non-editable

Support site issues

  • Fixed a crash when placing a block as spectator without a character
  • Fixed background UI opacity affecting selection highlight
  • Fixed character skins not being reapplied when switching to female for the first time
  • Fixed construction progress UI disappearing in specific cases
  • Fixed damaged grids being stuck in one place when hydrogen and batteries are only source of power
  • Fixed duplication of welders in the contract UI
  • Fixed faction members not being able to control faction shared Remote control
  • Fixed hinges going beyond set limits, they now automatically return into the range limit using their set velocity
  • Fixed HUD not updating when welding finished
  • Fixed hydrogen bottles not updating when used
  • Fixed inability to access Dead Engineer inventory
  • Fixed inability to delete changed personal GPS (it was not synced to server)
  • Fixed ModSDK not being able to compile mods with scripts
  • Fixed red damage effect getting stuck on screen
  • Fixed rockets visually not being destroyed upon impact, making an illusion of passing through voxel
  • Fixed Ship drills not being able to drill into meteor craters
  • Fixed Small Hinge block hitbox issues with other attached blocks
  • Fixed sound being looped on production blocks even when not producing
  • Fixed Sound block stop sound button not working on DS
  • Fixed the selection of multiple LCDs at once changing the settings of all of them to the top one
  • Fixed warnings and messages not being sorted and updating too frequently

Hotfix 1.196.012

07/Aug/2020


  • Fixed faction issues
    • If you still experiencing issues with your faction, restart the faction. Remove all members including the leader so the faction is deleted and make it again.
  • Fixed various crashes on client and server.
  • Rebalanced Lightning - Lightning happens less often now.

Hotfix 1.196.013

11/Aug/2020


  • Fixed several crashes.
  • Fixed hydrogen thrusters performance issue (combination with conveyors).
  • Fixed advanced doors issue (mods use that).
  • Fixed backpack not disappearing.

Hotfix 1.196.014

18/Aug/2020


  • Fixed asteroid desync issues in the multiplayer.
  • Fixed assembler production animation. It's more fluid and smooth.
  • Fixed thruster power issue on subgrids.
  • Fixed sci-fi sliding doors and landing gear issue.
  • Fixed rogue orbital station, which was unwilling to let players in. Captain of that station was punished and the doors are now accessible.

Hotfix 1.196.016

25/Aug/2020


The next batch of fixed collisions for these blocks:

Small Blocks

  • Projector
  • Motor Suspension
  • Armor Corner and Side
  • Atmospheric Thruster
  • Cockpit
  • Gatling gun
  • Hydrogen Tank
  • Vent
  • Door and Side Door

Large Blocks

  • Antenna
  • Atmospheric Thruster
  • Bar Counter
  • Bar Counter Corner
  • Basic Refinery
  • Bed
  • Button Panel
  • Cockpit
  • Contract block
  • Cover Wall
  • Desk
  • Food Dispenser
  • Hangar Door
  • Hydrogen Tank
  • Hydrogen Thuster
  • Interior Pillar
  • Sci-fi Ion Thruster
  • Kitchen
  • Lab
  • Locker
  • Neon Tubes
  • Ore Detector
  • Passage
  • Projector
  • Ramp
  • Slide Door
  • Stairs
  • Catwalks
  • Ion Thrusters
  • Windows

Hotfix 1.196.018

10/Oct/2020


  • Fixed an issue where campaign cannot be resumed after game restart

Hotfix 1.196.019

17/Nov/2020


  • Fixed specific (out of memory) crash for the DS