Update 1.183.0

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Skins, Parachutes & Player Feedback

Major Button.png 17 August 2017 Forum Post


Hello, Engineers! With today's major release we are bringing you some amazing additions to the game! From now on, you will be able to personalize your engineer with a broad range of new items! We are introducing 33 customizable skin sets for your engineer, your tools and your weapons. It’s time to show off! On top of that, another brand-new block makes its debut in Space Engineers: A reloadable parachute block for both small and large grid!

Read about this update in much more detail on Marek's blog: http://blog.marekrosa.org/2017/08/skins-parachutes-player-feedback.html

We encourage you to provide us your feedback about introduced changes. We've created a new platform for players to submit feedback to the development team. The feedback.keenswh.com page provides the possibility to let your voice be heard, or to vote for an idea that the team needs to look at and consider implementing. For more instructions, click here.

This week we've also added mod profiling, which will show a warning to players when mods are running slowly and causing the game to lag. The goal of this tool is to help players understand the problems which are causing poor performance in their game. Sometimes modders aren't aware of performance issues, sometimes they are. Either way, this tool can help you identify what's causing your game to run slow and gives you a chance to report it at appropriate places. As part of this update, we were also able to implement granular, per method, profiling for mods. This will make modders life easier when debugging reported performance problems. Unfortunately, due to performance overhead the full profiler adds, it is not possible to distribute the game with it enabled. In order to enable extensive mod profiling it is necessary to recompile the game with special flags. Our modders with access to source code can already do that today. We are currently exploring various options to get this profiler to everyone, even without access to source code or need to recompile entire game, and hope to release it soon.

To help modders make their code perform better, we've improved multithreading support and prepared a guide which explains some multithreading basics: https://forum.keenswh.com/threads/parallel-modding-guide.7396636/


  • added 33 astronaut and tool skin sets
  • added persistent character appearance
  • added mysterious containers in Survival mode
  • added reloadable parachute block (Special thanks to Draygo)
  • added canvas component
  • added mod profiling


  • fixed emissivity issue with mag boots
  • fixed conversion rate for small grid O2 Generator
  • fixed GPU warning popping when FPS was above 100
  • fixed projectors not syncing with other players on DS
  • fixed issue with voxel rendering when travelling great distances
  • fixed issue where grids that were cut off acted as if still connected
  • fixed trees grinded/drilled not falling down
  • fixed issue with corrupted world prompt message
  • fixed astronauts wiggly feet
  • fixed crash when two large moving ships crashed into the same voxel
  • fixed ore detector on top of piston/rotor not working properly
  • fixed assembler being unable to pull ingots from connected cargo
  • fixed IGC leak with radio antennas
  • fixed script diagnostics (error reporting) for Mods and Programmable blocks to show correct line numbers

Hotfix 1.183.017

  • fixed joining issue