Difference between revisions of "Electricity"
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− | '''Electricity''' is a system and resource in Space Engineers that is used to power most devices. It is created using a [[Large Reactor | + | '''Electricity''' is a system and resource in Space Engineers that is used to power most devices. It is created using a [[Large Reactor]], [[Small Reactor]], [[Wind Turbine]], [[Hydrogen Engine]], or [[Solar Panel]]. It can be stored in a [[Battery]] and discharged to the [[grid]] it is built on. Any device that has a direct [[Blocks|block]] connection to a power source will be powered by that power source; that is, if a reactor is on a ship, all devices attached to that ship should receive power - provided there is enough power to supply all active blocks on the grid. |
− | Electricity can pass through rotor blocks, pistons, and locked connectors (incl. small-to-large connections), but not landing | + | |
+ | Electricity can pass through [[Rotor|rotor blocks]], [[Piston|pistons]], [[Hinge|hinges]] and locked [[Connector|connectors]] (incl. small-to-large connections), but not [[Landing Gear|landing gears]]. Most blocks have off switches if you want to save electricity temporarily, which is particularly useful in [[Survival Mode]]. | ||
== Electricity fundamentals & Terminology == | == Electricity fundamentals & Terminology == | ||
− | In Space Engineers | + | In Space Engineers the rate of energy transfer and energy conversion is expressed in [[wikipedia:watt|watt (W)]]. The unit watt comes commonly prefixed to kW or MW, as seen in the table. An amount of stored electricity is expressed in [[wikipedia:kilowatt hour|watt hours (Wh)]], which can be thought of as the product of a rate of energy transfer and a time this rate was sustained. If, for example, you need 500 W for 5 hours, a battery storing electricity to the amount of 500W*5h = 2500 Wh = 2.5 kWh will suffice. Typically you will encounter Wh, kWh, and MWh units in the game referring to stored energy in a charged [[battery]] or in fuel like [[Uranium Ingot|uranium ingots]]. Conversely, W, kW, and MW units describe a rate consumers (e.g. [[Refinery|refineries]]) and producers (e.g. [[Reactor|reactors]]) of electricity work at. |
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Conversion Table !! Watt (W) !! Kilo-Watt ( | + | ! Conversion Table !! Watt (W) !! Kilo-Watt (kW) !! Mega-Watt (MW) |
|- | |- | ||
!Mega-Watt (MW) | !Mega-Watt (MW) | ||
− | |style="text-align:right;"| 1 | + | |style="text-align:right;"| 1 000 000 W ||style="text-align:right;"| 1 000 kW ||style="text-align:right;"| 1 MW |
|- | |- | ||
− | !Kilo-Watt ( | + | !Kilo-Watt (kW) |
− | |style="text-align:right;"| 1 | + | |style="text-align:right;"| 1 000 W ||style="text-align:right;"| 1 kW ||style="text-align:right;"| 0.001 MW |
|- | |- | ||
!Watt (W) | !Watt (W) | ||
− | |style="text-align:right;"| 1 W ||style="text-align:right;"| 0.001 | + | |style="text-align:right;"| 1 W ||style="text-align:right;"| 0.001 kW ||style="text-align:right;"| 0.000 001 MW |
|} | |} | ||
+ | |||
+ | Reactors are the main source of reliable electricity, and they require [[Uranium Ingot|Uranium ingots]] as fuel. 1 kg of uranium ingots will be exploited for 1 MWh of power. That is the equivalent of a reactor being drawn on to supply 1 MW for 1 hour, or 2 MW for half an hour and so on. | ||
+ | |||
+ | A large block [[Small Reactor]] generating electricity at its maximum rate of 15 MW to supply a large ship's total electrical needs (such as refineries, thrusters at full capacity, etc), will consume 1 kg of uranium in 4 minutes, while a large block [[Large Reactor]] will consume 1 kg of uranium ingots in as little as 12 seconds at its full output of 300 MW. Consumption of Uranium is solely decided by your current energy demand. There is no difference in efficiency between large and small reactors per uranium ingot, so a large reactor doesn't use uranium or extract any more energy out of uranium ingots than any small one would. It also makes no difference how many reactors you have online, reactors that are not needed will not draw any unnecessary power or use any uranium within them until required. | ||
+ | |||
+ | A [[Battery]] is special in that it doesn't generate electricity, it merely stores it for later use. It's wise to combine renewable electrical generation from [[Solar Panel|solar panels]] with batteries and not [[Reactor|reactors]] since a battery charging from the latter is only 80% efficient. This efficiency penalty means that a battery needs 20% more power (Wh) for the energy it will store and return. That is while it will return 3 MWh (for large batteries) charging at a maximum rate of 12 MW, the battery will require 3.6 MWh for a full charge, thus 600 kWh will be wasted. A Large Ship battery continuously drawn on at its maximum output rate of 12 MW, beginning at full charge of 3 MWh, will deplete in 15 minutes. | ||
=== Power System Priorities === | === Power System Priorities === | ||
− | [[File:Ship_reactors_off_display.jpg| thumbnail|In the event of power failure or a power deficit, the grid will also prioritize what receives power.]] | + | [[File:Ship_reactors_off_display.jpg|thumbnail|In the event of power failure or a power deficit, the grid will also prioritize what receives power.]] |
− | In Space Engineers, electricity sources are ranked in order of which of them will be used first to fulfill electrical demand as a sort of automatic intelligent power management sub-system. The purpose of this is to utilise power sources intelligently, for example if there is both a [[Solar Panel]] and a [[Large Reactor]] available to use | + | In Space Engineers, electricity sources are ranked in order of which of them will be used first to fulfill electrical demand as a sort of automatic intelligent power management sub-system. The purpose of this is to utilise power sources intelligently, for example if there is both a [[Solar Panel]] and a [[Large Reactor]] available to use. Instead of equally distributing a load across them the grid will attempt to utilise all of the output of a solar panel, before using the reactor and use the reactor to make up any difference in demand that the solar panel cannot provide. Thereby saving [[Uranium Ingot|Uranium]], instead of needlessly letting solar power go to waste. |
+ | |||
+ | In addition to this, the electrical system will also prioritize certain sub-systems over others in the event of a power deficit - that is, insufficient output available to meet demand. Most of the lower ranked ones such as Batteries, Thrust and Charging are '''adaptable''' meaning they automatically handle reduced input but function with lesser effect for thrusters this means they still provide thrust but not as much as they could at full power, while batteries simply take longer to recharge. Certain systems are not adaptable meaning they either receive power or don't resulting in blocks shutting off. | ||
'''Power Sources in order of Priority:''' | '''Power Sources in order of Priority:''' | ||
− | # [[Solar Panel]] | + | # [[Solar Panel]] / [[Wind Turbine]] |
− | # [[ | + | # [[Hydrogen Engine]] |
# [[Large Reactor]] / [[Small Reactor]] | # [[Large Reactor]] / [[Small Reactor]] | ||
+ | # [[Battery]] / [[Small Battery]] | ||
'''Power Consumers in order of Priority''' | '''Power Consumers in order of Priority''' | ||
− | # Defense - [[Interior Turret]], [[Missile Turret]], etc | + | # Defense - [[Interior Turret]], [[Missile Turret]], etc. |
− | # Conveyors - [[Conveyor]], [[Conveyor Tube]], blocks that make up the [[Conveyor Network]], etc | + | # Conveyors - [[Conveyor]], [[Conveyor Tube]], blocks that make up the [[Conveyor Network]], etc. |
− | # Factory - [[Refinery]], [[Assembler]], [[Oxygen Generator]], [[Air Vent]], [[Oxygen Tank]], etc | + | # Factory - [[Refinery]], [[Assembler]], [[Oxygen Generator]], [[Air Vent]], [[Oxygen Tank]], etc. |
− | # Doors - [[Door]], [[Airtight Hangar Door]], etc | + | # Doors - [[Door]], [[Airtight Hangar Door]], etc. |
− | # Utility - Communications, Lights, [[Rotor]], [[Piston]], [[Medical Room]], [[Gravity Generator]], the vast majority of electronics, etc | + | # Utility - Communications, Lights, [[Rotor]], [[Piston]], [[Medical Room]], [[Gravity Generator]], the vast majority of electronics, etc. |
− | # Charging - specifically players inside cockpits or passenger chairs, recharging their suits. | + | # Charging - [[Jump drive]], specifically players inside cockpits or passenger chairs, recharging their suits. |
− | # Gyro - All [[Gyroscope]]s | + | # Gyro - All [[Gyroscope]]s. |
− | # Thrust - [[Small Thruster|Standard Thrusters]], but not [[Small Hydrogen Thruster|hydrogen based thrusters | + | # Thrust - [[Small Thruster|Standard Thrusters]], but not [[Small Hydrogen Thruster|hydrogen based thrusters]]. |
# Batteries - Any [[Battery|Batteries]] attempting to charge themselves. | # Batteries - Any [[Battery|Batteries]] attempting to charge themselves. | ||
==Energy sources== | ==Energy sources== | ||
− | |||
Maximum output for Electricity Sources: | Maximum output for Electricity Sources: | ||
− | {| class="wikitable" | + | {| class="wikitable sortable" |
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|- | |- | ||
− | + | ! Block size | |
− | | | + | ! Energy Source |
− | + | ! Dimensions | |
− | + | ! Volume | |
− | + | ! data-sort-type="number"| Mass | |
− | + | ! data-sort-type="number"| Max Output | |
− | + | ! data-sort-type="number"| Mass Efficiency | |
− | + | ! data-sort-type="number"| Energy Density | |
+ | {{:Electricity/SourcesTableRow|Mod:Vanilla/CubeBlock/LargeBlockLargeGenerator}} | ||
+ | {{:Electricity/SourcesTableRow|Mod:Vanilla/CubeBlock/LargeBlockSmallGenerator}} | ||
+ | {{:Electricity/SourcesTableRow|Mod:Vanilla/CubeBlock/LargeHydrogenEngine}} | ||
+ | {{:Electricity/SourcesTableRow|Mod:Vanilla/CubeBlock/LargeBlockSolarPanel}} | ||
+ | {{:Electricity/SourcesTableRow|Mod:Vanilla/CubeBlock/LargeBlockWindTurbine}} | ||
+ | {{:Electricity/SourcesTableRow|Mod:Vanilla/CubeBlock/LargeBlockBatteryBlock}} | ||
+ | {{:Electricity/SourcesTableRow|Mod:Vanilla/CubeBlock/SmallBlockLargeGenerator}} | ||
+ | {{:Electricity/SourcesTableRow|Mod:Vanilla/CubeBlock/SmallBlockSmallGenerator}} | ||
+ | {{:Electricity/SourcesTableRow|Mod:Vanilla/CubeBlock/SmallHydrogenEngine}} | ||
+ | {{:Electricity/SourcesTableRow|Mod:Vanilla/CubeBlock/SmallBlockSolarPanel}} | ||
+ | {{:Electricity/SourcesTableRow|Mod:Vanilla/CubeBlock/SmallBlockBatteryBlock}} | ||
+ | {{:Electricity/SourcesTableRow|Mod:Vanilla/CubeBlock/SmallBlockSmallBatteryBlock}} | ||
|} | |} | ||
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=== Large Reactor vs Small Reactor === | === Large Reactor vs Small Reactor === | ||
− | Comparing them directly, the small | + | Comparing them directly, the small reactor provides far more energy for the space it takes up; for example, 20 Small Reactors is equal to the output of a Large Reactor with only two-thirds of the space used. Despite this the large reactor offers greater economies of scale, requires less [[Conveyor]] complexity and in general is more useful in a variety of important applications especially as Powerplants for Large Ships, being both lighter and requiring fewer resources to construct. This makes Large Reactors ideal for ships that can take advantage of their reduced mass and accelerate or decelerate more easily, and therefore use less [[Uranium Ingot|Uranium Ingots]]. Small Reactors are therefore ideal for stations that do not need to move, situations where physical space is precious or presents relatively light power needs that would not require a larger more expensive reactor. For example, a large reactor only needs 40 [[Metal Grid]]s while a small reactor needs 4 Metal Grids at approximately 10 Small Reactors (150 MW) you would start to see economy of scale benefits clearly when using the large reactor. Between them however, they use [[Uranium Ingot|Uranium Ingots]] equally as efficiently neither one will manage to extract more energy than they would otherwise have to. |
==Power Usage== | ==Power Usage== | ||
===Thruster=== | ===Thruster=== | ||
− | + | <!-- This table really should be using SMW and #ask for thrusters anyway --> | |
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+ | For power information relating to thrusters, see [[Thruster|Thruster Mechanics]]. | ||
===Production (Individual Usage)=== | ===Production (Individual Usage)=== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | !colspan="2" style="text-align:center ;" | Machine !! Idle [ | + | !colspan="2" style="text-align:center ;" | Machine !! Idle [kW] !! Operational [kW] |
|- | |- | ||
| {{icon|Projector|small}}|| [[Projector]] ||style="text-align:right;"| 0.100 ||style="text-align:right;"| 0.198 | | {{icon|Projector|small}}|| [[Projector]] ||style="text-align:right;"| 0.100 ||style="text-align:right;"| 0.198 | ||
|- | |- | ||
− | | {{icon|Arc Furnace|small}}|| [[ | + | | {{icon|Survival Kit|small}}|| [[Survival Kit]] ||style="text-align:right;"| 15 ||style="text-align:right;"| 200 |
+ | |- | ||
+ | | {{icon|Arc Furnace|small}}|| [[Basic Refinery]] ||style="text-align:right;"| 1 ||style="text-align:right;"| 330 | ||
|- | |- | ||
− | | {{icon| | + | | {{icon|Refinery|small}}|| [[Refinery]] ||style="text-align:right;"| 1 ||style="text-align:right;"| 560 |
|- | |- | ||
− | | {{icon| | + | | {{icon|Basic Assembler|small}}|| [[Basic Assembler]] ||style="text-align:right;"| 1 ||style="text-align:right;"| 280 |
|- | |- | ||
− | | {{icon| | + | | {{icon|Assembler|small}}|| [[Assembler]] ||style="text-align:right;"| 1 ||style="text-align:right;"| 560 |
|- | |- | ||
− | | {{icon|Oxygen Farm|small}}|| [[Oxygen Farm]] ||style="text-align:right;"| | + | | {{icon|Oxygen Generator|small}}|| [[O2/H2 Generator]] ||style="text-align:right;"| 1 ||style="text-align:right;"| 330 |
+ | |- | ||
+ | | {{icon|Oxygen Farm|small}}|| [[Oxygen Farm]] ||style="text-align:right;"| 0 ||style="text-align:right;"| 1 | ||
|} | |} | ||
+ | |||
+ | (Values are for large grid blocks only) | ||
===Weaponry and tools=== | ===Weaponry and tools=== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | !colspan="2" style="text-align:center ;" | Device !! {{icon|Small_Ship|small}} Small Ship [ | + | !colspan="2" style="text-align:center ;" | Device !! {{icon|Small_Ship|small}} Small Ship [kW] !! {{icon|Large_Ship|small}} Large Ship [kW] |
|- | |- | ||
| {{icon|Drill|small}}|| [[Drill]] || 2 || 2 | | {{icon|Drill|small}}|| [[Drill]] || 2 || 2 | ||
|- | |- | ||
− | | {{icon|Welder|small}}|| [[Welder]] || 2 || 2 | + | | {{icon|Welder (Ship)|small}}|| [[Welder]] || 2 || 2 |
|- | |- | ||
− | | {{icon|Grinder|small}}|| [[Grinder]] || 2 || 2 | + | | {{icon|Grinder (Ship)|small}}|| [[Grinder]] || 2 || 2 |
|- | |- | ||
− | | {{icon|Gatling Turret|small}}|| [[Gatling Turret]] || | + | | {{icon|Gatling Turret|small}}|| [[Gatling Turret]] || 2 || 2 |
|- | |- | ||
− | | {{icon|Missile Turret|small}}|| [[Missile Turret]] || | + | | {{icon|Missile Turret|small}}|| [[Missile Turret]] || 2 || 2 |
|- | |- | ||
| {{icon|Interior Turret|small}}|| [[Interior Turret]] || N/A || 2 | | {{icon|Interior Turret|small}}|| [[Interior Turret]] || N/A || 2 | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | !colspan="2" style="text-align:center ;" | Device !! {{icon|Small_Ship|small}} Small Ship [ | + | !colspan="2" style="text-align:center ;" | Device !! {{icon|Small_Ship|small}} Small Ship [kW] !! {{icon|Large_Ship|small}} Large Ship [kW] |
|- | |- | ||
| {{icon|Beacon|small}}|| [[Beacon]] || 0 - 10 || 0 - 10 | | {{icon|Beacon|small}}|| [[Beacon]] || 0 - 10 || 0 - 10 | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | !colspan="2" style="text-align:center ;" | Device !! {{icon|Small_Ship|small}} Small Ship [ | + | !colspan="2" style="text-align:center ;" | Device !! {{icon|Small_Ship|small}} Small Ship [kW] !! {{icon|Large_Ship|small}} Large Ship [kW] |
|- | |- | ||
| {{icon|Gravity Generator|small}}|| [[Gravity Generator]] || N/A || 0 - 567.13*** | | {{icon|Gravity Generator|small}}|| [[Gravity Generator]] || N/A || 0 - 567.13*** | ||
|- | |- | ||
− | | {{icon|Spherical Gravity Generator|small}}|| [[Spherical Gravity Generator]] || N/A || 0 - | + | | {{icon|Spherical Gravity Generator|small}}|| [[Spherical Gravity Generator]] || N/A || 0 - 1600*** |
|- | |- | ||
| {{icon|Artificial Mass|small}}|| [[Artificial Mass]] || 25 || 600 | | {{icon|Artificial Mass|small}}|| [[Artificial Mass]] || 25 || 600 | ||
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|- | |- | ||
| {{icon|Medical Room|small}}|| [[Medical Room]] || N/A || 2 | | {{icon|Medical Room|small}}|| [[Medical Room]] || N/A || 2 | ||
+ | |- | ||
+ | | {{icon|Jump drive|small}}|| [[Jump drive]] || N/A || 32 000**** | ||
|- | |- | ||
| {{icon|Door|small}}|| [[Door]] || N/A || 0.031 | | {{icon|Door|small}}|| [[Door]] || N/A || 0.031 | ||
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|- | |- | ||
| {{icon|Wide LCD Panel|small}}|| [[Wide LCD Panel]] || 0.2 || 0.2 | | {{icon|Wide LCD Panel|small}}|| [[Wide LCD Panel]] || 0.2 || 0.2 | ||
+ | |- | ||
+ | | {{icon|Text Panel|small}}|| [[Text Panel]] || 0.02 || 0.06 | ||
|- | |- | ||
| {{icon|Button Panel|small}}|| [[Button Panel]] || 0.1 || 0.1 | | {{icon|Button Panel|small}}|| [[Button Panel]] || 0.1 || 0.1 | ||
Line 200: | Line 204: | ||
| {{icon|Sound Block|small}}|| [[Sound Block]] || 0.2 || 0.2 | | {{icon|Sound Block|small}}|| [[Sound Block]] || 0.2 || 0.2 | ||
|- | |- | ||
− | | {{icon|Conveyor|small}}|| [[Conveyor]] || 0.04 | + | | {{icon|Conveyor|small}}|| [[Conveyor]] || 0.04 || 0.04 |
|- | |- | ||
| {{icon|Conveyor Sorter|small}}|| [[Conveyor Sorter]] || 0.1 || 0.25 | | {{icon|Conveyor Sorter|small}}|| [[Conveyor Sorter]] || 0.1 || 0.25 | ||
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|} | |} | ||
− | (***) The power cost of Gravity Generator is directly proportional to the field size and acceleration (absolute value, so | + | (***) The power cost of Gravity Generator is directly proportional to the field size and acceleration (absolute value, so 1 g consumes the same as -1 g). |
− | (****) | + | (****) Only when charging it's internal battery. |
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Latest revision as of 04:40, 3 June 2022
Electricity is a system and resource in Space Engineers that is used to power most devices. It is created using a Large Reactor, Small Reactor, Wind Turbine, Hydrogen Engine, or Solar Panel. It can be stored in a Battery and discharged to the grid it is built on. Any device that has a direct block connection to a power source will be powered by that power source; that is, if a reactor is on a ship, all devices attached to that ship should receive power - provided there is enough power to supply all active blocks on the grid.
Electricity can pass through rotor blocks, pistons, hinges and locked connectors (incl. small-to-large connections), but not landing gears. Most blocks have off switches if you want to save electricity temporarily, which is particularly useful in Survival Mode.
Contents
Electricity fundamentals & Terminology
In Space Engineers the rate of energy transfer and energy conversion is expressed in watt (W). The unit watt comes commonly prefixed to kW or MW, as seen in the table. An amount of stored electricity is expressed in watt hours (Wh), which can be thought of as the product of a rate of energy transfer and a time this rate was sustained. If, for example, you need 500 W for 5 hours, a battery storing electricity to the amount of 500W*5h = 2500 Wh = 2.5 kWh will suffice. Typically you will encounter Wh, kWh, and MWh units in the game referring to stored energy in a charged battery or in fuel like uranium ingots. Conversely, W, kW, and MW units describe a rate consumers (e.g. refineries) and producers (e.g. reactors) of electricity work at.
Conversion Table | Watt (W) | Kilo-Watt (kW) | Mega-Watt (MW) |
---|---|---|---|
Mega-Watt (MW) | 1 000 000 W | 1 000 kW | 1 MW |
Kilo-Watt (kW) | 1 000 W | 1 kW | 0.001 MW |
Watt (W) | 1 W | 0.001 kW | 0.000 001 MW |
Reactors are the main source of reliable electricity, and they require Uranium ingots as fuel. 1 kg of uranium ingots will be exploited for 1 MWh of power. That is the equivalent of a reactor being drawn on to supply 1 MW for 1 hour, or 2 MW for half an hour and so on.
A large block Small Reactor generating electricity at its maximum rate of 15 MW to supply a large ship's total electrical needs (such as refineries, thrusters at full capacity, etc), will consume 1 kg of uranium in 4 minutes, while a large block Large Reactor will consume 1 kg of uranium ingots in as little as 12 seconds at its full output of 300 MW. Consumption of Uranium is solely decided by your current energy demand. There is no difference in efficiency between large and small reactors per uranium ingot, so a large reactor doesn't use uranium or extract any more energy out of uranium ingots than any small one would. It also makes no difference how many reactors you have online, reactors that are not needed will not draw any unnecessary power or use any uranium within them until required.
A Battery is special in that it doesn't generate electricity, it merely stores it for later use. It's wise to combine renewable electrical generation from solar panels with batteries and not reactors since a battery charging from the latter is only 80% efficient. This efficiency penalty means that a battery needs 20% more power (Wh) for the energy it will store and return. That is while it will return 3 MWh (for large batteries) charging at a maximum rate of 12 MW, the battery will require 3.6 MWh for a full charge, thus 600 kWh will be wasted. A Large Ship battery continuously drawn on at its maximum output rate of 12 MW, beginning at full charge of 3 MWh, will deplete in 15 minutes.
Power System Priorities
In Space Engineers, electricity sources are ranked in order of which of them will be used first to fulfill electrical demand as a sort of automatic intelligent power management sub-system. The purpose of this is to utilise power sources intelligently, for example if there is both a Solar Panel and a Large Reactor available to use. Instead of equally distributing a load across them the grid will attempt to utilise all of the output of a solar panel, before using the reactor and use the reactor to make up any difference in demand that the solar panel cannot provide. Thereby saving Uranium, instead of needlessly letting solar power go to waste.
In addition to this, the electrical system will also prioritize certain sub-systems over others in the event of a power deficit - that is, insufficient output available to meet demand. Most of the lower ranked ones such as Batteries, Thrust and Charging are adaptable meaning they automatically handle reduced input but function with lesser effect for thrusters this means they still provide thrust but not as much as they could at full power, while batteries simply take longer to recharge. Certain systems are not adaptable meaning they either receive power or don't resulting in blocks shutting off.
Power Sources in order of Priority:
Power Consumers in order of Priority
- Defense - Interior Turret, Missile Turret, etc.
- Conveyors - Conveyor, Conveyor Tube, blocks that make up the Conveyor Network, etc.
- Factory - Refinery, Assembler, Oxygen Generator, Air Vent, Oxygen Tank, etc.
- Doors - Door, Airtight Hangar Door, etc.
- Utility - Communications, Lights, Rotor, Piston, Medical Room, Gravity Generator, the vast majority of electronics, etc.
- Charging - Jump drive, specifically players inside cockpits or passenger chairs, recharging their suits.
- Gyro - All Gyroscopes.
- Thrust - Standard Thrusters, but not hydrogen based thrusters.
- Batteries - Any Batteries attempting to charge themselves.
Energy sources
Maximum output for Electricity Sources:
Block size | Energy Source | Dimensions | Volume | Mass | Max Output | Mass Efficiency | Energy Density |
---|---|---|---|---|---|---|---|
Large | Large Reactor | 3,3,3 | 421.875 m3 | 73,795 kg | 300 MW | 4,065 kW/kg | 711 kW/m3 |
Large | Small Reactor | 1,1,1 | 15.625 m3 | 4,793 kg | 15 MW | 3,130 kW/kg | 960 kW/m3 |
Large | Hydrogen Engine | 1,1,2 | 31.25 m3 | 3,253.8 kg | 5 MW | 1,537 kW/kg | 160 kW/m3 |
Large | Solar Panel | 4,2,1 | 125 m3 | 516.8 kg | 0.16 MW | 310 kW/kg | 1 kW/m3 |
Large | Wind Turbine | 3,3,3 | 421.875 m3 | 616.4 kg | 0.4 MW | 649 kW/kg | 1 kW/m3 |
Large | Battery | 1,1,1 | 15.625 m3 | 3,845 kg | 12 MW | 3,121 kW/kg | 768 kW/m3 |
Small | Large Reactor | 3,3,3 | 3.375 m3 | 3,901 kg | 14.75 MW | 3,781 kW/kg | 4,370 kW/m3 |
Small | Small Reactor | 1,1,1 | 0.125 m3 | 278 kg | 0.5 MW | 1,799 kW/kg | 4,000 kW/m3 |
Small | Hydrogen Engine | 3,2,2 | 1.5 m3 | 1,005.2 kg | 0.5 MW | 497 kW/kg | 333 kW/m3 |
Small | Solar Panel | 10,5,1 | 6.25 m3 | 143.2 kg | 0.04 MW | 279 kW/kg | 6 kW/m3 |
Small | Battery | 3,2,3 | 2.25 m3 | 1,040.4 kg | 4 MW | 3,845 kW/kg | 1,778 kW/m3 |
Small | Small Battery | 1,1,1 | 0.125 m3 | 146.4 kg | 0.2 MW | 1,366 kW/kg | 1,600 kW/m3 |
(*) Solar Panels have a maximum output depending on their angle to the sun and the amount of actually lit surface. Given values are the maximum achievable output with perfect conditions, therefore efficiency and output may vary.
Large Reactor vs Small Reactor
Comparing them directly, the small reactor provides far more energy for the space it takes up; for example, 20 Small Reactors is equal to the output of a Large Reactor with only two-thirds of the space used. Despite this the large reactor offers greater economies of scale, requires less Conveyor complexity and in general is more useful in a variety of important applications especially as Powerplants for Large Ships, being both lighter and requiring fewer resources to construct. This makes Large Reactors ideal for ships that can take advantage of their reduced mass and accelerate or decelerate more easily, and therefore use less Uranium Ingots. Small Reactors are therefore ideal for stations that do not need to move, situations where physical space is precious or presents relatively light power needs that would not require a larger more expensive reactor. For example, a large reactor only needs 40 Metal Grids while a small reactor needs 4 Metal Grids at approximately 10 Small Reactors (150 MW) you would start to see economy of scale benefits clearly when using the large reactor. Between them however, they use Uranium Ingots equally as efficiently neither one will manage to extract more energy than they would otherwise have to.
Power Usage
Thruster
For power information relating to thrusters, see Thruster Mechanics.
Production (Individual Usage)
Machine | Idle [kW] | Operational [kW] | |
---|---|---|---|
Projector | 0.100 | 0.198 | |
Survival Kit | 15 | 200 | |
Basic Refinery | 1 | 330 | |
Refinery | 1 | 560 | |
Basic Assembler | 1 | 280 | |
Assembler | 1 | 560 | |
O2/H2 Generator | 1 | 330 | |
Oxygen Farm | 0 | 1 |
(Values are for large grid blocks only)
Weaponry and tools
Device | Small Ship [kW] | Large Ship [kW] | |
---|---|---|---|
Drill | 2 | 2 | |
Welder | 2 | 2 | |
Grinder | 2 | 2 | |
Gatling Turret | 2 | 2 | |
Missile Turret | 2 | 2 | |
Interior Turret | N/A | 2 | |
Reloadable Rocket Launcher | 0.2 | N/A | |
Gatling Gun | 0.2 | N/A |
Communication
Device | Small Ship [kW] | Large Ship [kW] | |
---|---|---|---|
Beacon | 0 - 10 | 0 - 10 | |
Antenna | 0 - 20 | 0 - 200 | |
Laser Antenna | 181** | 577** |
(**) The maximum power usage of laser antenna include both beaming and rotating at once. Beaming alone would be 180 for Small and 576 For large.
Other device power usages
Device | Small Ship [kW] | Large Ship [kW] | |
---|---|---|---|
Gravity Generator | N/A | 0 - 567.13*** | |
Spherical Gravity Generator | N/A | 0 - 1600*** | |
Artificial Mass | 25 | 600 | |
Interior Light | N/A | 0.06 | |
Spotlight | 0.200 | 1 | |
Medical Room | N/A | 2 | |
Jump drive | N/A | 32 000**** | |
Door | N/A | 0.031 | |
Sliding Door | N/A | 0.01 - 1 | |
Gyroscope | 0.001 | 0.03 | |
Ore Detector | 2 | 2 | |
LCD Panel | 0.1 | 0.1 | |
Wide LCD Panel | 0.2 | 0.2 | |
Text Panel | 0.02 | 0.06 | |
Button Panel | 0.1 | 0.1 | |
Rotor | 0.2 | 2 | |
Advanced Rotor | 0.2 | 2 | |
Piston Base | 0.2 | 2 | |
Collector | 2 | 2 | |
Connector | 0.05 | 5 | |
Camera | 0.03 | 0.03 | |
Sensor | 0 - 30 | 0 - 30 | |
Remote Control | 10 | 10 | |
Programmable Block | 0.5 | 0.5 | |
Sound Block | 0.2 | 0.2 | |
Conveyor | 0.04 | 0.04 | |
Conveyor Sorter | 0.1 | 0.25 | |
Cryo Chamber | N/A | 0.03 | |
Oxygen Tank | 0.001 - 1 | 0.001 - 1 | |
Hydrogen Tank | 0.001 - 1 | 0.001 - 1 |
(***) The power cost of Gravity Generator is directly proportional to the field size and acceleration (absolute value, so 1 g consumes the same as -1 g). (****) Only when charging it's internal battery.