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- '''A:''' ''Asteroids get deformed when high-velocity object hits them. Voxels at the collision point are crushed and vanish.'' <ref>http://forums.keenswh7 KB (1,188 words) - 22:05, 8 November 2014
- * fixed invisible voxels * fixed invisible voxels2 KB (262 words) - 22:34, 1 November 2015
- * Voxels: data cell cache, storage, optimization, profiling voxel runtime * Occlusion culling - blocks / voxels (speed up the rendering)3 KB (517 words) - 19:42, 12 July 2016
- ...are multiple categories of texture files: GUI, particles, lights, models, voxels, etc.12 KB (2,027 words) - 20:20, 26 January 2019
- ...a.org/wiki/Grafische_Benutzeroberfläche GUI], Partikel, Lichter, Modelle, Voxels, etc.3 KB (434 words) - 17:01, 2 March 2014
- ...imately 0.6k of stone is gathered by a large grid drill per cubic metre of voxels mined.2 KB (316 words) - 22:58, 27 March 2021
- ...supported Stations]] is disabled, only Stations that are intersecting with Voxels (planets, asteroids) will be stationary, otherwise they behave like [[Large2 KB (334 words) - 08:13, 30 September 2018
- ...life. They are similar to [[Asteroid]]s in that they're fully destructible voxels, and have randomly generated [[Ore]]s but that's where their similarities e ...void. The rocks are also voxel entities that are separate from the planets voxels. They do overlap the planet in the way that station blocks do.16 KB (2,262 words) - 19:50, 3 January 2022
- ...life. They are similar to [[Asteroid]]s in that they're fully destructible voxels, and have randomly generated [[Ore]]s but that's where their similarities e ...The rocks are also voxel entities that are separate from the {{PAGENAME}}s voxels. They do overlap the moon in the way that station blocks do.13 KB (1,827 words) - 20:40, 5 March 2019
- ...rated asteroids so the asteroids would not need to be stored as individual voxels but as a mathematical function. ...ion would be near zero but if you change it then that spot is converted to voxels. This is something we want to do.18 KB (3,304 words) - 13:17, 10 September 2014
- ...scover from other people or find on their own. They are fully destructible voxels, and can be molded and/or shaped to the players liking. Players are also ca6 KB (879 words) - 22:04, 17 March 2017
- ...ect asteroids''' - The sensor will be able to detect asteroids (and planet voxels) if selected.8 KB (1,250 words) - 20:09, 15 June 2022
- * [[sensor]] is now able to detect voxels ([[asteroid]]s)2 KB (305 words) - 22:38, 13 October 2015
- ...r, we have expanded the modding possibilities to [[Armor block|armor]] and voxels ([[asteroid]]s). You can find more info in the modding guides linked below.1 KB (163 words) - 23:34, 13 October 2015
- ...ng them to another friendly antenna. We also added API support for modding voxels and turrets. Scripts now can be used for modifying [[asteroid]]s (color the3 KB (410 words) - 23:41, 13 October 2015
- Lastly, we have added the option to remove voxels by using the terrain auto-level voxel-hand tool.2 KB (286 words) - 23:57, 13 October 2015
- * fixed modded materials for voxels not rendering in DX 112 KB (236 words) - 05:14, 23 June 2015
- ...he voxels, it should be possible to apply the option again, and all edited voxels will be indestructible as before. Lastly, [[Air Vent|ventilation blocks]] c * indestructible voxels option2 KB (299 words) - 00:18, 14 October 2015
- * Fixed [[Warhead|warheads]] not damaging voxels properly3 KB (394 words) - 22:15, 24 October 2015
- * fixed crash with destroying voxels5 KB (830 words) - 16:14, 25 October 2015
- * Stations can now be pasted into voxels1 KB (196 words) - 15:40, 27 February 2016
- * fixed crash with voxels2 KB (263 words) - 16:13, 27 February 2016
- | Add voxels | Remove voxels6 KB (736 words) - 14:22, 19 March 2016
- ..., so there should be less stuttering, lagging and freezing when changes to voxels are happening (e.g. mining and explosions). And last, but not least, our mo3 KB (484 words) - 18:49, 22 April 2016
- Les planètes sont des voxels destructibles avec leur propre champ de [[Gravity/fr | gravité]], leur vé ...aléatoirement mais elles ne le sont pas. Ce sont en fait des modèles de voxels préchargés. Quand la taille d'une planètes est augmentée, son modèle e4 KB (661 words) - 10:03, 2 May 2022
- *Refonte des composants et des voxels *Les voxels peuvent désormais être utilisés par le Space Master2 KB (385 words) - 18:40, 16 December 2016
- *Refonte des composants et des voxels *Les voxels peuvent désormais être utilisés par le Space Master1 KB (205 words) - 21:24, 16 December 2016
- *New and redesigned look for Components, Voxels6 KB (1,085 words) - 19:08, 16 December 2016
- ...educing the drill radius but increasing their speed, making the changes to voxels smoother. The bugs fixed this week include more situations of piston heads2 KB (361 words) - 00:34, 20 March 2017
- * fixed issue with explosions making giant debris appear when hitting voxels3 KB (452 words) - 22:12, 16 April 2017
- ...We also resolved issues with corner light flares and stations pasted into voxels being unable to move their mechanical parts. *fixed issue with grids and voxels not appearing from client2 KB (394 words) - 22:16, 10 March 2017
- * fixed issue with looping hit particles from gun on voxels3 KB (488 words) - 18:28, 18 March 2017
- ...ld be setup to not use rocket launchers unless the player is hidden behind voxels. Secondly, you can activate a new ambush behavior. This will make a drone w3 KB (434 words) - 18:41, 18 March 2017
- ...ing a major one for landing gears which were having issues locking to both voxels and grids. The landing gears 3d model has also been adjusted so that the ba3 KB (490 words) - 18:42, 18 March 2017
- * New and redesigned look for [[Components]], [[Voxels]] * fixed issue with ship pasted into voxels not turning into station12 KB (1,861 words) - 19:06, 18 March 2017
- ...e mined with a [[Drill]]. [[Grinder]]s have no affect on Voxels. Typically Voxels cannot be placed in the same manner as Blocks, but with Voxel hands in [[Sp Most blocks cannot intersect or be placed into Voxels, but [[Station]]s can and this is useful to keep them secured in place othe1 KB (209 words) - 04:30, 20 January 2021
- * fixed issue with ship pasted into voxels not turning into station * fixed issue where you were unable to place voxels over projections4 KB (576 words) - 00:53, 20 March 2017
- * Sound in space is transmitted only through grids or voxels4 KB (649 words) - 18:30, 31 March 2017
- * asynchronous grids and voxels streaming on server: fixing server lagging while connecting new clients6 KB (879 words) - 14:16, 22 November 2017
- *Added extreme quality for voxels and models (not intended for real-time gameplay) ...engine (faster loading times - about 60% faster, instant changes/damage to voxels - more than 400% faster)12 KB (1,930 words) - 22:54, 2 June 2019
- *Save not blocking main thread when saving Voxels4 KB (612 words) - 22:52, 2 June 2019
- *Added extreme quality for voxels and models (not intended for real-time gameplay) ...engine (faster loading times - about 60% faster, instant changes/damage to voxels - more than 400% faster)12 KB (1,926 words) - 22:54, 2 June 2019
- *Fixed Sun shinning through voxels3 KB (472 words) - 21:52, 1 June 2019
- *Voxels *Voxels5 KB (714 words) - 23:36, 2 June 2019
- *New textures for voxels *Fixed bug where blueprints can be pasted into voxels and other grids in certain cases18 KB (2,702 words) - 23:53, 2 June 2019
- *Fixed crash when drills interacted with changed voxels908 bytes (134 words) - 00:03, 3 June 2019
- *Fixed undrillable and constantly respawning voxels2 KB (356 words) - 00:24, 3 June 2019
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3 KB (328 words) - 04:34, 4 June 2022
- ===Voxels=== [[File:Trash Removal Voxels.jpg|frame|Admin Screen, Trash Removal, Voxels]]6 KB (944 words) - 23:49, 17 January 2021