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  • '''A:''' ''Asteroids get deformed when high-velocity object hits them. Voxels at the collision point are crushed and vanish.'' <ref>http://forums.keenswh
    7 KB (1,188 words) - 22:05, 8 November 2014
  • * fixed invisible voxels * fixed invisible voxels
    2 KB (262 words) - 22:34, 1 November 2015
  • * Voxels: data cell cache, storage, optimization, profiling voxel runtime * Occlusion culling - blocks / voxels (speed up the rendering)
    3 KB (517 words) - 19:42, 12 July 2016
  • ...are multiple categories of texture files: GUI, particles, lights, models, voxels, etc.
    12 KB (2,027 words) - 20:20, 26 January 2019
  • ...a.org/wiki/Grafische_Benutzeroberfläche GUI], Partikel, Lichter, Modelle, Voxels, etc.
    3 KB (434 words) - 17:01, 2 March 2014
  • ...imately 0.6k of stone is gathered by a large grid drill per cubic metre of voxels mined.
    2 KB (316 words) - 22:58, 27 March 2021
  • ...supported Stations]] is disabled, only Stations that are intersecting with Voxels (planets, asteroids) will be stationary, otherwise they behave like [[Large
    2 KB (334 words) - 08:13, 30 September 2018
  • ...life. They are similar to [[Asteroid]]s in that they're fully destructible voxels, and have randomly generated [[Ore]]s but that's where their similarities e ...void. The rocks are also voxel entities that are separate from the planets voxels. They do overlap the planet in the way that station blocks do.
    16 KB (2,262 words) - 19:50, 3 January 2022
  • ...life. They are similar to [[Asteroid]]s in that they're fully destructible voxels, and have randomly generated [[Ore]]s but that's where their similarities e ...The rocks are also voxel entities that are separate from the {{PAGENAME}}s voxels. They do overlap the moon in the way that station blocks do.
    13 KB (1,827 words) - 20:40, 5 March 2019
  • ...rated asteroids so the asteroids would not need to be stored as individual voxels but as a mathematical function. ...ion would be near zero but if you change it then that spot is converted to voxels. This is something we want to do.
    18 KB (3,304 words) - 13:17, 10 September 2014
  • ...scover from other people or find on their own. They are fully destructible voxels, and can be molded and/or shaped to the players liking. Players are also ca
    6 KB (879 words) - 22:04, 17 March 2017
  • ...ect asteroids''' - The sensor will be able to detect asteroids (and planet voxels) if selected.
    8 KB (1,250 words) - 20:09, 15 June 2022
  • * [[sensor]] is now able to detect voxels ([[asteroid]]s)
    2 KB (305 words) - 22:38, 13 October 2015
  • ...r, we have expanded the modding possibilities to [[Armor block|armor]] and voxels ([[asteroid]]s). You can find more info in the modding guides linked below.
    1 KB (163 words) - 23:34, 13 October 2015
  • ...ng them to another friendly antenna. We also added API support for modding voxels and turrets. Scripts now can be used for modifying [[asteroid]]s (color the
    3 KB (410 words) - 23:41, 13 October 2015
  • Lastly, we have added the option to remove voxels by using the terrain auto-level voxel-hand tool.
    2 KB (286 words) - 23:57, 13 October 2015
  • * fixed modded materials for voxels not rendering in DX 11
    2 KB (236 words) - 05:14, 23 June 2015
  • ...he voxels, it should be possible to apply the option again, and all edited voxels will be indestructible as before. Lastly, [[Air Vent|ventilation blocks]] c * indestructible voxels option
    2 KB (299 words) - 00:18, 14 October 2015
  • * Fixed [[Warhead|warheads]] not damaging voxels properly
    3 KB (394 words) - 22:15, 24 October 2015
  • * fixed crash with destroying voxels
    5 KB (830 words) - 16:14, 25 October 2015
  • * Stations can now be pasted into voxels
    1 KB (196 words) - 15:40, 27 February 2016
  • * fixed crash with voxels
    2 KB (263 words) - 16:13, 27 February 2016
  • | Add voxels | Remove voxels
    6 KB (736 words) - 14:22, 19 March 2016
  • ..., so there should be less stuttering, lagging and freezing when changes to voxels are happening (e.g. mining and explosions). And last, but not least, our mo
    3 KB (484 words) - 18:49, 22 April 2016
  • Les planètes sont des voxels destructibles avec leur propre champ de [[Gravity/fr | gravité]], leur vé ...aléatoirement mais elles ne le sont pas. Ce sont en fait des modèles de voxels préchargés. Quand la taille d'une planètes est augmentée, son modèle e
    4 KB (661 words) - 10:03, 2 May 2022
  • *Refonte des composants et des voxels *Les voxels peuvent désormais être utilisés par le Space Master
    2 KB (385 words) - 18:40, 16 December 2016
  • *Refonte des composants et des voxels *Les voxels peuvent désormais être utilisés par le Space Master
    1 KB (205 words) - 21:24, 16 December 2016
  • *New and redesigned look for Components, Voxels
    6 KB (1,085 words) - 19:08, 16 December 2016
  • ...educing the drill radius but increasing their speed, making the changes to voxels smoother. The bugs fixed this week include more situations of piston heads
    2 KB (361 words) - 00:34, 20 March 2017
  • * fixed issue with explosions making giant debris appear when hitting voxels
    3 KB (452 words) - 22:12, 16 April 2017
  • ...We also resolved issues with corner light flares and stations pasted into voxels being unable to move their mechanical parts. *fixed issue with grids and voxels not appearing from client
    2 KB (394 words) - 22:16, 10 March 2017
  • * fixed issue with looping hit particles from gun on voxels
    3 KB (488 words) - 18:28, 18 March 2017
  • ...ld be setup to not use rocket launchers unless the player is hidden behind voxels. Secondly, you can activate a new ambush behavior. This will make a drone w
    3 KB (434 words) - 18:41, 18 March 2017
  • ...ing a major one for landing gears which were having issues locking to both voxels and grids. The landing gears 3d model has also been adjusted so that the ba
    3 KB (490 words) - 18:42, 18 March 2017
  • * New and redesigned look for [[Components]], [[Voxels]] * fixed issue with ship pasted into voxels not turning into station
    12 KB (1,861 words) - 19:06, 18 March 2017
  • ...e mined with a [[Drill]]. [[Grinder]]s have no affect on Voxels. Typically Voxels cannot be placed in the same manner as Blocks, but with Voxel hands in [[Sp Most blocks cannot intersect or be placed into Voxels, but [[Station]]s can and this is useful to keep them secured in place othe
    1 KB (209 words) - 04:30, 20 January 2021
  • * fixed issue with ship pasted into voxels not turning into station * fixed issue where you were unable to place voxels over projections
    4 KB (576 words) - 00:53, 20 March 2017
  • * Sound in space is transmitted only through grids or voxels
    4 KB (649 words) - 18:30, 31 March 2017
  • * asynchronous grids and voxels streaming on server: fixing server lagging while connecting new clients
    6 KB (879 words) - 14:16, 22 November 2017
  • *Added extreme quality for voxels and models (not intended for real-time gameplay) ...engine (faster loading times - about 60% faster, instant changes/damage to voxels - more than 400% faster)
    12 KB (1,930 words) - 22:54, 2 June 2019
  • *Save not blocking main thread when saving Voxels
    4 KB (612 words) - 22:52, 2 June 2019
  • *Added extreme quality for voxels and models (not intended for real-time gameplay) ...engine (faster loading times - about 60% faster, instant changes/damage to voxels - more than 400% faster)
    12 KB (1,926 words) - 22:54, 2 June 2019
  • *Fixed Sun shinning through voxels
    3 KB (472 words) - 21:52, 1 June 2019
  • *Voxels *Voxels
    5 KB (714 words) - 23:36, 2 June 2019
  • *New textures for voxels *Fixed bug where blueprints can be pasted into voxels and other grids in certain cases
    18 KB (2,702 words) - 23:53, 2 June 2019
  • *Fixed crash when drills interacted with changed voxels
    908 bytes (134 words) - 00:03, 3 June 2019
  • *Fixed undrillable and constantly respawning voxels
    2 KB (356 words) - 00:24, 3 June 2019
  • 3 KB (328 words) - 04:34, 4 June 2022
  • ===Voxels=== [[File:Trash Removal Voxels.jpg|frame|Admin Screen, Trash Removal, Voxels]]
    6 KB (944 words) - 23:49, 17 January 2021