Difference between revisions of "Mining Hauler"

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{{CargoShipinfobox
 
{{CargoShipinfobox
 
| name = Mining Hauler
 
| name = Mining Hauler
| image = [[File:CargoShip_MiningHauler_Full.jpg]]
+
| image = CargoShip_MiningHauler_Full.jpg
 
| class = Mining
 
| class = Mining
 
| mass = 1579016
 
| mass = 1579016
| boobytrap = yes
+
| speed = 10
| missileturrets = 1
+
| boobytrap = no
| gatlingturrets = 4
+
| directfireweapons = none
| antipersonnelturrets = 0
+
| exteriordefense = 2x [[Missile Turret]], 4x [[Gatling Turret]]
 +
| interiordefense = 2x [[Interior Turret]]s
 
| shipsize = large
 
| shipsize = large
  
| version = 01.023.000
+
| version = 01.030.008 -
 
}}
 
}}
  
Mining [[Cargo Ships|cargo ship]] with a very large moving capacity, achieved with 18 [[Large Cargo Container|Large Cargo Containers]] interconnected using [[Conveyor|conveyor blocks]]
+
Mining [[Cargo Ships|cargo ship]] with a very large moving capacity, achieved with 18 [[Large Cargo Container|Large Cargo Containers]] interconnected using [[Conveyor|conveyor blocks]] and [[Conveyor Tube|conveyor tubes]]
  
[[File:CargoShip_MiningHauler_Full.jpg]]
+
== Defenses ==
 +
=== Exterior Defenses ===
 +
Although there are a few turrets surrounding the ship, there are blind spots
 +
* 1 [[Gatling Turret|Gatling Turrets]], and 1 [[Missile Turret]] on top
 +
* 2 [[Gatling Turret|Gatling Turrets]] on each side.
 +
* 1 [[Gatling Turret|Gatling Turrets]], and 1 [[Missile Turret]] on the bottom.
  
== Defences ==
+
=== Interior Defenses ===
=== Anti Ship Defences ===
+
* 1 [[Interior Turret|Interior Turrets]] inside the Cargo Hold.
Although there are a few anti ship defences surrounding the ship, there are blind spots
+
* 1 [[Interior Turret|Interior Turrets]] guarding the [[Large Reactor]].
* 2 [[Gatling Turret|Gatling Turrets]], and 1 [[Missile Turret]] on top
 
* 2 [[Gatling Turret|Gatling Turrets]] on the bottom
 
  
=== Anti Personnel Defences ===
+
== Drones ==
The ship's interior has no defences
 
  
== Trap ==
 
[[File:CargoShip_MiningHauler_TrapBoom.jpg|150px|thumb|right|1) Triggering the trap<br/>2) explositon<br/>3) Ship wreckage after [[Warhead|warheads]] are triggered]]
 
<table border=0><tr><td>
 
[[File:CargoShip_MiningHauler_Trap.jpg|250px|left]]
 
</td><td valign=top>
 
This ship has 1 reverse [[Small Thruster]] rigged to blow up the ship's only [[Large Reactor]] (shown in a cut-away to the left).
 
  
The blast from this trap destroys the [[Large Reactor]], practically disabling all thrust (due to the power required to move such a heavy ship). <br/>
+
The specific [[antenna]] that spawns [[drone|drones]] has a range of 795 meters and is named: "Hostiles detected - Requesting Backup". This antenna within range will spawn either a [[Incisor_mk.1|Incisor]] or less frequently a [[Eradicator_mk.1|Eradicator]] drone in defense; They are much more formidable with the later being a serious threat, in the unlikely event it spawns. They will spawn 3000 meters away from the player and every 5 minutes up to a total number of 2 drones active any time.
It also causes damage to the surrounding 6 [[Large Thruster|Large Thrusters]], but only seems to destroy 2 of them.<br/>
 
It also takes out one of the [[Gatling Turret|Gatling Turrets]] ;)
 
</td></tr></table>
 
  
 
== Tactics ==
 
== Tactics ==
 
=== Approach ===
 
=== Approach ===
Although there are a number of defences surrounding this ship, there appear to be large blind-spots when heading directly toward the ship.<br/>
+
Due to the side turrets being placed on the large thrusters and the top and bottom turrets being placed on the edge of the back of the ship, there seems to be no blind spot to approach from without a ship. (IMAGES ARE CURRENTLY OUTDATED)
It appears that a viable safe approach will be to go to where the ship is heading, face it, and head directly toward it.
 
  
Alternatively, there is a landing pad on the ship's back (shown in the cut-away below), but it has a [[Missile Turret]] directly in front of it... so good luck with that.
+
Alternatively, there is a landing pad on the ship's back (shown in the cut-away below), but it has a [[Missile Turret]] directly in front of it.
  
As of [[Update_01.027.00|v.1.027]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] are functioning and will shoot you if you have a decoy block placed on your ship.<br/>
+
==== Tactic #1 (with a ship)====
 +
Align yourself in rear of the ship( on its course ) at least 600m away and stay at the same speed. Disable the reactor using weaponry. Align your ship orientation,so your landing gears face bilge of Hauler. Now here is the tricky part. You need to perform hard landing. Turn off inertia dampeners if you have them enabled and engage reverse thrusters, but DON'T exceed 3m/s. When Hauler flies by(it should travel at 10m/s), touch down and lock landing gears. Now, use your ship main thrusters to stop Hauler - if you turn on inertia dampeners, speed should be reduced to ~1,2m/s. Once you do, access missile turret( which should be visible on top of the Hauler and turn off missile, Gatling and two inner turrets( not listed as group)
 +
 
 +
==== Tactic #2 (general)====
 +
Use many decoys (can be real [[Decoy]] or any block moving with more than 3 m/s) to distract the turrets.<br/>
  
 
=== Attack ===
 
=== Attack ===
As of [[Update_01.023.000|v1.23]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] aren't functioning.<br/>
+
As of [[Update_01.042.000|v.1.042]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] are functioning and will shoot you even if you are moving less than 3m/s<br/>
So at this time, attack tactics are unclear. <br/>
+
The weak spot of this ship is at the back end, between the [[Large_Thruster|large thrusters]]. The [[Large Reactor|main reactor]] is only protected by a thin layer of [[Light Armor Block|light armor]]. Disable the reactor, and the ship will be defenseless.
But one thing is clear, avoid shooting the explosives
 
  
 
=== Entry ===
 
=== Entry ===
Line 71: Line 67:
 
Another way to get straight to the cockpit is to use the [[Grinder]] on a single [[Steel Catwalk]] block behind it (shown in the image on the right)
 
Another way to get straight to the cockpit is to use the [[Grinder]] on a single [[Steel Catwalk]] block behind it (shown in the image on the right)
  
=== Disable ===
+
== Salvage ==
The reverse thruster trap can be disabled by either:
+
=== Cargo containers ===
* Turning the offending [[Small Thruster|small thruster]] off from the [[Cockpit 2|cockpit]] or any terminal link. (it has only one small thruster)
+
All of the 16 completed [[Large Cargo Container|large cargo containers]] and some of the [[Small Cargo Container|small cargo containers]] are interconnected and cam be accessed from many places<br/>
* Removing /disabling the small thruster with a [[Grinder|grinder]].
+
Cargo found so far: (the actual Cargo contends may vary)
 +
* [[Construction Component|Construction components]]
 +
* [[Detector Components|Detector components]]
 +
* [[Reactor Components|Reactor components]]
 +
* [[Thrust Components|Thrust components]]
 +
* [[25x184mm_NATO_Ammo_Container|25x184mm ammo containers]]
 +
* [[200mm Missile Container|Missile containers]]
 +
 
 +
=== Refinery ===
 +
The refineries are also connected to the conveyor system. Note the Refinery may process some of these ores before you gain access.<br/>
 +
Cargo found so far: (the actual Cargo contents may vary)
 +
* [[Gold Ore]]
 +
* [[Cobalt Ore]]
 +
* [[Iron Ore]]
 +
* [[Magnesium Ore]]
 +
* [[Platinum Ore]]
 +
* [[Nickel Ore]]
 +
* [[Silicon Ore]]
 +
* [[Uranium Ore]]
 +
* [[Gold Ingot]]
  
There appear to be two ways to get to the thruster, from inside, or from outside. <br/>
+
=== Reactors ===
This is probably best observed from the cut-away floor-plan shown in the ''Entry'' section above
+
There is 1 [[Large Reactor]], and 1 empty [[Small_Reactor|small reactor]]. <br/>
 +
Cargo summary:
 +
* 22kg [[Uranium Ingot|Uranium]]
 +
Amounts may vary due fuel consumption
  
Alternatively, if you're in a hurry, you can maneuver the ship to where you need it by only applying thrust in a forward direction. <br/>
+
== Ship Composition: ==
This will mean that you need to point the ship away from your destination before you switch on the [[Inertia dampeners|dampeners]].
+
=== Thrusters & gyros ===
 +
* 11x [[Large_Thruster|Large thrusters]] + 1x incomplete
 +
* 2x [[Gyroscope|Gyroscopes]] + 1x incomplete
  
== Salvage ==
+
=== Reactors ===
'''Cargo Containers:'''<br/>
+
* 1x [[Large Reactor]]
Each of the 18 [[Large Cargo Container|large cargo containers]] can easily be raided.
+
* 1x [[Small_Reactor|Small reactors]]
 +
 
 +
=== Cargo System ===
 +
* 16x [[Large Cargo Container|large cargo containers]] + 2x incomplete
 +
* 8x [[Small Cargo Container|small cargo containers]] + 1x incomplete
 +
* 6x [[Collector]]
 +
* 2x [[Connector]]
  
'''Reactors:'''<br/>
+
=== Miscellaneous ===
There is 1 [[Large Reactor]] accessible from the interior containing 2kg of [[Uranium Ingot]]. <br/>
+
* 1x [[Beacon]]
There is also a [[Small_Reactor]] on the ship's top left, but it contains no [[Uranium Ingot]], and is only accessible by removing at least one surrounding block.
+
* 3x [[Door|Doors]]
 +
* 4x [[Landing Gear|Landing gears]]
 +
* 1x [[Gravity Generator|Gravity generator]]
 +
* 1x [[Ore Detector]]
 +
* 2x [[Refinery]]
 +
* 1x [[Spotlight|Spotlights]]
  
== Ship Composition: ==
+
== Changes: ==
'''Thrusters / Gyros:'''
+
As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), the new Mining Hauler has lost it's booby trap but gained 2 [[Interior Turret|Interior Turrets]]. Due to the working weapon systems, it gained six additional [[Small Cargo Container|small cargo containers]]. The  improved [[Conveyor|Conveyor system]] is connected to all [[Large Cargo Container|large cargo containers]], several [[Connector|Connectors]] and [[Collector|Collectors]].
* 1 x [[Small Thruster]]
 
* 12 x [[Large Thruster]]
 
* 3 x [[Gyroscope]]
 
  
'''Reactor(s):'''
+
==See Also==
* 1 x [[Large Reactor]]
+
* [[Cargo Ships]]
* 1 x [[Small Reactor]]
+
* [[Mining Carriage]]
 +
* [[Mining Transport]]
  
'''Other:'''
+
[[Category: Cargo Ships]]
* 1 x [[Beacon]]
+
[[Category: Mining Ships]]
* 1 x [[Antenna]]
 
* 1 x [[Gravity Generator]]
 
* 2 x [[Refinery|Refineries]] (incomplete)
 
* 2 x [[Spotlight|Spotlights]]
 

Latest revision as of 21:53, 27 January 2017

Cargo Ship

Mining Hauler

CargoShip MiningHauler Full.jpg
Class:
Mining
Mass:
1579016 kg
Speed:
10 m/s
Trapped:
no
Direct Fire Weapons:
none
Exterior Defenses:
Interior Defenses:
Ship size:
large

Mining cargo ship with a very large moving capacity, achieved with 18 Large Cargo Containers interconnected using conveyor blocks and conveyor tubes

Defenses

Exterior Defenses

Although there are a few turrets surrounding the ship, there are blind spots

Interior Defenses

Drones

The specific antenna that spawns drones has a range of 795 meters and is named: "Hostiles detected - Requesting Backup". This antenna within range will spawn either a Incisor or less frequently a Eradicator drone in defense; They are much more formidable with the later being a serious threat, in the unlikely event it spawns. They will spawn 3000 meters away from the player and every 5 minutes up to a total number of 2 drones active any time.

Tactics

Approach

Due to the side turrets being placed on the large thrusters and the top and bottom turrets being placed on the edge of the back of the ship, there seems to be no blind spot to approach from without a ship. (IMAGES ARE CURRENTLY OUTDATED)

Alternatively, there is a landing pad on the ship's back (shown in the cut-away below), but it has a Missile Turret directly in front of it.

Tactic #1 (with a ship)

Align yourself in rear of the ship( on its course ) at least 600m away and stay at the same speed. Disable the reactor using weaponry. Align your ship orientation,so your landing gears face bilge of Hauler. Now here is the tricky part. You need to perform hard landing. Turn off inertia dampeners if you have them enabled and engage reverse thrusters, but DON'T exceed 3m/s. When Hauler flies by(it should travel at 10m/s), touch down and lock landing gears. Now, use your ship main thrusters to stop Hauler - if you turn on inertia dampeners, speed should be reduced to ~1,2m/s. Once you do, access missile turret( which should be visible on top of the Hauler and turn off missile, Gatling and two inner turrets( not listed as group)

Tactic #2 (general)

Use many decoys (can be real Decoy or any block moving with more than 3 m/s) to distract the turrets.

Attack

As of v.1.042 (list), the Gatling Turrets and Missile Turrets are functioning and will shoot you even if you are moving less than 3m/s
The weak spot of this ship is at the back end, between the large thrusters. The main reactor is only protected by a thin layer of light armor. Disable the reactor, and the ship will be defenseless.

Entry

The ship's cockpit is directly behind the right side Spotlight, located on the ship's top.
From the ship's interior, the only way to get to the cockpit is through a small labyrinth of Passage Blocks starting at the Steel Catwalk midst the Large Cargo Containers

CargoShip MiningHauler Floorplan.jpg
There are 3 ways into this ship (assuming you don't blast a hole into it):

direct access to ship's cockpit

Hangar Doors
On either side of the ship, toward it's back, there is a large doorway (made up of armor blocks) underneath large yellow awnings.
(shown above by the large hole through the ship, in front of the Large Reactor) Entry can easily be gained by slipping through the large gaps either side of these doors.

Landing Area Door
In front of the landing area on top of the ship is a Door that leads (via vertically placed Passage Blocks) to the upper level of the cargo area.

Direct Cockpit Access
Another way to get straight to the cockpit is to use the Grinder on a single Steel Catwalk block behind it (shown in the image on the right)

Salvage

Cargo containers

All of the 16 completed large cargo containers and some of the small cargo containers are interconnected and cam be accessed from many places
Cargo found so far: (the actual Cargo contends may vary)

Refinery

The refineries are also connected to the conveyor system. Note the Refinery may process some of these ores before you gain access.
Cargo found so far: (the actual Cargo contents may vary)

Reactors

There is 1 Large Reactor, and 1 empty small reactor.
Cargo summary:

Amounts may vary due fuel consumption

Ship Composition:

Thrusters & gyros

Reactors

Cargo System

Miscellaneous

Changes:

As of v.1.030 (list), the new Mining Hauler has lost it's booby trap but gained 2 Interior Turrets. Due to the working weapon systems, it gained six additional small cargo containers. The improved Conveyor system is connected to all large cargo containers, several Connectors and Collectors.

See Also