Difference between revisions of "Commercial Freighter"

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{{CargoShipinfobox
 
{{CargoShipinfobox
 
| name = Commercial Freighter
 
| name = Commercial Freighter
| image = [[File:CargoShip_CommercialFreighter_Full.jpg]]
+
| image = CargoShip_CommercialFreighter_Full.jpg
 
| class = Private
 
| class = Private
| mass = 439103
+
| mass = 463395
| boobytrap = yes
+
| speed = 10
| missileturrets = 0
+
| boobytrap = no
| gatlingturrets = 4
+
| directfireweapons = none
| antipersonnelturrets = 0
+
| exteriordefense = 3x [[Gatling Turret]]s
 +
| interiordefense = 1x [[Interior Turret]]
 
| shipsize = large
 
| shipsize = large
 
+
| version = 01.030.008 -
| version = 01.023.000
 
 
}}
 
}}
  
 
A '''Commercial Freighter''' is a solar-powered private ship with many [[Large Cargo Container|large cargo containers]].
 
A '''Commercial Freighter''' is a solar-powered private ship with many [[Large Cargo Container|large cargo containers]].
 
  
 
== Defenses ==
 
== Defenses ==
=== Anti-ship defenses ===
+
=== Exterior defenses ===
This ship is guarded by four [[Gatling Turret|Gatling turrets]].
+
This ship is guarded by three [[Gatling Turret|Gatling turrets]].
 
* 1 [[Gatling Turret|Turret]] on the front center.
 
* 1 [[Gatling Turret|Turret]] on the front center.
* 1 [[Gatling Turret|Turret]] immediately behind the first, facing backward.
+
* 1 [[Gatling Turret|Turret]] on each side.
* 2 [[Gatling Turret|Turrets]] on either side.
 
 
 
=== Anti-personnel defenses ===
 
The ship's interior has no defenses.
 
 
 
== Traps ==
 
[[File:CargoShip_CommercialFreighter_PostTrap.jpg|150px|thumb|right|1) Triggering the trap<br/>2) ka-boom<br/>3) Ship wreckage after [[Warhead|warheads]] are triggered]]
 
<div style='display:table'>
 
[[File:CargoShip_CommercialFreighter_Trap.jpg|300px|left]]
 
  
This ship has 2 [[Warhead|Warheads]] rigged to explode with reverse thrust. One at the front of each side of the ship.
+
=== Interior defenses ===
 +
As of 01.045
 +
1 Interior Turret inside the cockpit room.
  
The image to the left shows the [[Small Thruster|small thruster]] and [[Warhead|warhead]] exposed after removing a [[Ramp|ramp]] and [[Light Armor Block|light armor block]].
+
== Drones ==
This configuration is mirrored to form a second trap on the right hand side.
 
  
If detonated, the [[Solar Panel|solar panels]] will slowly drift away from the remaining ship, and all but the forward thrusters will be destroyed.
+
The specific [[antenna]] that spawns [[drone|drones]] has a range of 396 meters and is named: "EMERGENCY - REQUESTING ASSISTANCE". This antenna within range will spawn a [[Assailant_mk.1|Assailant]] drone in defense, at 3000 meters away from the player and every 5 minutes up to a total number of 3 drones active any time.
</div>
 
  
 
== Tactics ==
 
== Tactics ==
 
=== Approach ===
 
=== Approach ===
As of [[Update_01.027.00|v.1.027]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] are functioning and will shoot you if you have a decoy block placed on your ship.<br/>
+
As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] are functioning and will shoot you once within 600 meters in range.<br/>
 +
Best tactic is, so far, to use several decoys (can be real [[Decoy]] or any block with a [[computer]] component) to distract the turrets. The approach vector with the least turret coverage is from below and behind.
  
 
=== Attack ===
 
=== Attack ===
As of [[Update_01.023.000|v1.23]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling turrets]] aren't functional.<br/>
+
As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] are functioning and will shoot you once within 600 meters in range.<br/>
So at this time, attack tactics are unclear. <br/>
+
One of the two [[Small Reactor|small reactors]] is located at the forward connection point of the left hull. The other one is deeply buried in the right half of the ship. Also each side contains multiple batteries near the top.
  
 
=== Entry ===
 
=== Entry ===
 
[[File:CargoShip_CommercialFreighter_Floorplan_L.jpg|200px|thumb|left|Floor-plan of the left module]]
 
[[File:CargoShip_CommercialFreighter_Floorplan_L.jpg|200px|thumb|left|Floor-plan of the left module]]
 
[[File:CargoShip_CommercialFreighter_Floorplan_R.jpg|200px|thumb|right|Floor-plan of the right module]]
 
[[File:CargoShip_CommercialFreighter_Floorplan_R.jpg|200px|thumb|right|Floor-plan of the right module]]
This ship appears as though it has been built from two similar ships, connected using three rows of [[Interior Pillar|interior pillars]].
+
This ship appears as though it has been built from two similar ships, connected using three rows of [[Interior Pillar|interior pillars]] and some [[Conveyor Tube|conveyor tubes]]
  
 
==== Left module ====
 
==== Left module ====
Entry is obtained via a [[Door|door]] in the rear of the module, which gives you access to:
+
On the outside are two [[Collector|collectors]] and [[Small Reactor|small reactor]]  in the front. Entry is obtained via a [[Door|door]] in the rear of the module, which gives you access to three  [[Large Cargo Container|large cargo containers]] and two incompleted [[Assembler|assemblers]].
* 3 [[Large Cargo Container|Large cargo containers]]
 
* 2 [[Assembler|Assemblers]] (both are incomplete)
 
  
 
==== Right module ====
 
==== Right module ====
 
This module has two levels. Entry to the "ground" floor is obtained via a [[Door|door]] at the rear.<br/>
 
This module has two levels. Entry to the "ground" floor is obtained via a [[Door|door]] at the rear.<br/>
  
==== First level ====
+
===== First level =====
* 3 [[Large Cargo Container|Large cargo containers]] (one of which is incomplete)
+
It gives access to three [[Large Cargo Container|Large cargo containers]] (one is incompleted)
* 1 [[Small Reactor|Small reactor]]
+
and a [[Small Reactor|small reactor]]. Toward the front of the ship, there is a small vertical shaft made with [[Passage Block|passage blocks]] leading to the second level.
Toward the front of the ship, there is a small vertical shaft made with [[Passage Block|passage blocks]] leading to the second level.
 
 
 
==== Second level ====
 
* The ship's [[Cockpit 2|cockpit]]
 
* 1 [[Small Cargo Container|Small cargo container]]
 
* 1 [[Gravity Generator|Gravity generator]] (behind the cargo container)
 
 
 
=== Disable ===
 
The reverse thruster trap can be disabled by either:
 
* Turning both offending [[Small Thruster|small thrusters]] off from the [[Cockpit 2|cockpit]] or any terminal link. (thrusters 1 and 9)
 
* Removing /disabling the small thrusters with a [[Grinder|grinder]].
 
 
 
Both left and right thrusters are accessible in the same way.<br/>
 
Simply remove the [[Ramp|ramp]] shown in the "Trap" section above to expose the offending [[Small Thruster|thruster]].
 
  
When you can access the thrusters, use the grinder on them, at least until they are disabled, then you're ready to go.
+
===== Second level =====
 
+
Here is the ship's [[Cockpit 2|cockpit]] and also one [[Small Cargo Container|small cargo  container]]. Behind this container are two [[Gyroscope|gyroscopes]] and a [[Gravity Generator|Gravity generator]] located.
Alternatively, if you're in a hurry, you can maneuver the ship to where you need it by only applying thrust in a forward direction. <br/>
 
This will mean that you need to point the ship away from your destination before you switch on the [[Inertia dampeners|dampeners]].
 
  
 
== Salvage ==
 
== Salvage ==
==== Cargo Containers ====
+
=== Cargo Containers ===
Each of the five [[Large Cargo Container|large cargo containers]], as well as the one [[Small Cargo Container|small container]], can easily be raided.
+
Each of the five [[Large Cargo Container|large cargo containers]] are interconnected and can be plundered even from the outside (via the [[Small_Reactor|small reactor]] in front of the left hull). The [[Small Cargo Container|small cargo  container]] in the right hull has to be raided separately, since its is not connected to anything else.<br/>
 +
Cargo found so far (the actual cargo contents may vary):
 +
* [[Uranium Ore]]
 +
* [[Platinum Ore]]
 +
* [[Platinum Ingot|Platinum ingots]]
 +
* [[Cobalt Ingot|Cobalt ingots]]
 +
* [[Construction Component|Construction components]]
 +
* [[Metal Grid|Metal grids]]
 +
* [[Reactor Components|Reactor components]]
 +
* [[Solar Cell|Solar cells]]
 +
* [[25x184mm_NATO_Ammo_Container|25x184mm ammo containers]]
  
 
==== Reactors ====
 
==== Reactors ====
There is one [[Small_Reactor|small reactor]] on the first level of the right module containing a total of 1kg of [[Uranium Ingot|Uranium]]
+
There are two [[Small_Reactor|small reactors]], containing different amounts of [[Uranium Ingot|Uranium]]<br/>
 +
Cargo summary:
 +
* 54kg [[Uranium Ingot|Uranium]]
 +
Amounts may vary due fuel consumption
  
 
== Ship Composition: ==
 
== Ship Composition: ==
==== Thrusters & gyros ====
+
=== Thrusters & gyros ===
* 18x [[Small_Thruster|Small thrusters]]
 
 
* 2x [[Large_Thruster|Large thrusters]]
 
* 2x [[Large_Thruster|Large thrusters]]
 +
* 14x [[Small_Thruster|Small thrusters]] +2 incomplete
 
* 2x [[Gyroscope|Gyroscopes]]
 
* 2x [[Gyroscope|Gyroscopes]]
  
==== Reactors ====
+
=== Reactors & solar panels ===
* 1x [[Small_Reactor|Small reactor]]
+
* 2x [[Small_Reactor|Small reactors]]
 +
* 40x [[Solar Panel|Solar panels]] +2 incomplete
 +
 
 +
=== Cargo System ===
 +
* 5x [[Large Cargo Container|large cargo containers]] + 1x incomplete
 +
* 1x [[Small Cargo Container|Small cargo containers]]
 +
* 4x [[Collector]]
 +
* 1x [[Connector]]
  
 
==== Miscellaneous ====
 
==== Miscellaneous ====
 +
* 1x [[Antenna]]
 +
* 1x [[Assembler]] incomplete
 
* 1x [[Beacon]]
 
* 1x [[Beacon]]
* 1x [[Antenna]]
+
* 3x [[Door|Doors]]
 
* 1x [[Gravity Generator|Gravity generator]]
 
* 1x [[Gravity Generator|Gravity generator]]
* 40x [[Solar Panel|Solar panels]]
+
 
 +
== Changes: ==
 +
As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), the game changes are most noticeable on the new Commercial Freighter. The prominent [[Conveyor Tube|conveyor tubes]], the [[Collector|collectors]] at the sides and [[Connector]] sticking out at the front distinguish the new version. The ship has lost its booby traps and one of its [[Gatling Turret|turrets]], but gained one additional [[Small_Reactor|reactor]].
 +
 
 
== Gallery ==
 
== Gallery ==
 
[[File:CargoShip_CommercialFreighter_Full.jpg|800px]]
 
[[File:CargoShip_CommercialFreighter_Full.jpg|800px]]
 +
 +
== See Also ==
 +
* [[Cargo Ships]]
 +
* [[Private Sail]]
 +
* [[Business Shipment]]
 +
[[Category:Cargo Ships]]
 +
[[Category:Commercial Ships]]

Latest revision as of 05:32, 10 July 2018

Cargo Ship

Commercial Freighter

CargoShip CommercialFreighter Full.jpg
Class:
Private
Mass:
463395 kg
Speed:
10 m/s
Trapped:
no
Direct Fire Weapons:
none
Exterior Defenses:
Interior Defenses:
Ship size:
large

A Commercial Freighter is a solar-powered private ship with many large cargo containers.

Defenses

Exterior defenses

This ship is guarded by three Gatling turrets.

Interior defenses

As of 01.045 1 Interior Turret inside the cockpit room.

Drones

The specific antenna that spawns drones has a range of 396 meters and is named: "EMERGENCY - REQUESTING ASSISTANCE". This antenna within range will spawn a Assailant drone in defense, at 3000 meters away from the player and every 5 minutes up to a total number of 3 drones active any time.

Tactics

Approach

As of v.1.030 (list), the Gatling Turrets and Missile Turrets are functioning and will shoot you once within 600 meters in range.
Best tactic is, so far, to use several decoys (can be real Decoy or any block with a computer component) to distract the turrets. The approach vector with the least turret coverage is from below and behind.

Attack

As of v.1.030 (list), the Gatling Turrets and Missile Turrets are functioning and will shoot you once within 600 meters in range.
One of the two small reactors is located at the forward connection point of the left hull. The other one is deeply buried in the right half of the ship. Also each side contains multiple batteries near the top.

Entry

Floor-plan of the left module
Floor-plan of the right module

This ship appears as though it has been built from two similar ships, connected using three rows of interior pillars and some conveyor tubes

Left module

On the outside are two collectors and small reactor in the front. Entry is obtained via a door in the rear of the module, which gives you access to three large cargo containers and two incompleted assemblers.

Right module

This module has two levels. Entry to the "ground" floor is obtained via a door at the rear.

First level

It gives access to three Large cargo containers (one is incompleted) and a small reactor. Toward the front of the ship, there is a small vertical shaft made with passage blocks leading to the second level.

Second level

Here is the ship's cockpit and also one small cargo container. Behind this container are two gyroscopes and a Gravity generator located.

Salvage

Cargo Containers

Each of the five large cargo containers are interconnected and can be plundered even from the outside (via the small reactor in front of the left hull). The small cargo container in the right hull has to be raided separately, since its is not connected to anything else.
Cargo found so far (the actual cargo contents may vary):

Reactors

There are two small reactors, containing different amounts of Uranium
Cargo summary:

Amounts may vary due fuel consumption

Ship Composition:

Thrusters & gyros

Reactors & solar panels

Cargo System

Miscellaneous

Changes:

As of v.1.030 (list), the game changes are most noticeable on the new Commercial Freighter. The prominent conveyor tubes, the collectors at the sides and Connector sticking out at the front distinguish the new version. The ship has lost its booby traps and one of its turrets, but gained one additional reactor.

Gallery

CargoShip CommercialFreighter Full.jpg

See Also