Difference between revisions of "Commercial Freighter"

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=== Attack ===
 
=== Attack ===
 
As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] are functioning and will shoot you if you are moving with more than 3m/s.<br/>
 
As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] are functioning and will shoot you if you are moving with more than 3m/s.<br/>
One of the two [[Small Reactor|small reactors]] is located at the forward connectionpoint of the left hull. The other one is deeply buried in the right half of the ship. So it's not easy to disable them without shooting the ship into pieces.
+
One of the two [[Small Reactor|small reactors]] is located at the forward connection point of the left hull. The other one is deeply buried in the right half of the ship. So it's not easy to disable them without shooting the ship into pieces.
  
 
=== Entry ===
 
=== Entry ===

Revision as of 00:19, 24 May 2014

Cargo Ship

Commercial Freighter

[[File:CargoShip CommercialFreighter Full.jpg|frameless|300px]]
Class:
Private
Mass:
463395 kg
Trapped:
no


Ship size:
large

A Commercial Freighter is a solar-powered private ship with many large cargo containers.


Defenses

Anti-ship defenses

This ship is guarded by three Gatling turrets.

Anti-personnel defenses

The ship's interior has no defenses.

Tactics

Approach

As of v.1.030 (list), the Gatling Turrets and Missile Turrets are functioning and will shoot you if you are moving with more than 3m/s.
Best tactic is, so far, to use several decoys (can be real Decoy or any block moving with more than 3 m/s) to distract the turrets. The aproach vector with the least turret coverage is from below and behind.

Attack

As of v.1.030 (list), the Gatling Turrets and Missile Turrets are functioning and will shoot you if you are moving with more than 3m/s.
One of the two small reactors is located at the forward connection point of the left hull. The other one is deeply buried in the right half of the ship. So it's not easy to disable them without shooting the ship into pieces.

Entry

Floor-plan of the left module
Floor-plan of the right module

This ship appears as though it has been built from two similar ships, connected using three rows of interior pillars and some conveyor tubes

Left module

On the outside are two collectors and small reactor in the front. Entry is obtained via a door in the rear of the module, which gives you access to three large cargo containers and two incompleted assemblers.

Right module

This module has two levels. Entry to the "ground" floor is obtained via a door at the rear.

First level

It gives access to three Large cargo containers (one is incompleted) and a small reactor. Toward the front of the ship, there is a small vertical shaft made with passage blocks leading to the second level.

Second level

Here is the ship's cockpit and also one small cargo container. Behind this container are two gyroscopes and a Gravity generator located.

Salvage

Cargo Containers

Each of the five large cargo containers are interconnected and can be plundered even from the outside (via the small reactor in front of the left hull). The small cargo container in the right hull has to be raided separately, since its is not connected to anything else.
Cargo found so far (the actual cargo contents may vary):

Reactors

There are two small reactors, containing different amounts of Uranium
Cargo summary:

Amounts may vary due fuel consumption

Ship Composition:

Thrusters & gyros

Reactors & solar panels

Cargo System

Miscellaneous

Changes:

As of v.1.030 (list), the game changes are most noticeable on the new Commercial Freighter. The prominent conveyor tubes, the collectors at the sides and Connector sticking out at the front distinguish the new version. The ship has lost its booby traps and one of its turrets, but gained one additional reactor.

Gallery

CargoShip CommercialFreighter Full.jpg