Difference between revisions of "Gatling Turret"
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− | {{ | + | {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeGatlingTurret |
− | | | + | |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RotationSpeed#deg/s|MaxFov#°|MaxRangeMeters|RateOfFire|AmmoMagazine|InventoryVolume#L|OperationalPowerConsumption#kW|ResourceSinkGroup|PCU |
− | | | + | }}{{SimpleItembox|Mod:Vanilla/CubeBlock/SmallGatlingTurret |
− | | | + | |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RotationSpeed#deg/s|MaxFov#°|MaxRangeMeters|RateOfFire|AmmoMagazine|InventoryVolume#L|OperationalPowerConsumption#kW|ResourceSinkGroup|PCU |
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== Overview == | == Overview == | ||
− | Functional as of [[Change Log|version 01.027.006]], the Gatling turret is a powerful automatic [[weapon]] which will target and fire upon the nearest hostile block, [[Decoy]], moving object, [[Meteor Storms|meteor]], or any other specified target within its operational range (adjustable via its control panel), and will always fire on enemy factions' ships and players in range. In [[Survival Mode]] it must be loaded with [[25x184mm NATO Ammo Container]]s to fire, or if while in [[Creative Mode]] it has unlimited ammunition | + | Functional as of [[Change Log|version 01.027.006]], the Gatling turret is a powerful automatic [[weapon]] which will target and fire upon the nearest hostile block, [[Decoy]], moving object, [[Meteor Storms|meteor]], or any other specified target within its operational range (adjustable via its control panel), and will always fire on enemy factions' ships and players in range. In [[Survival Mode]] it must be loaded with [[25x184mm NATO Ammo Container]]s to fire, or if while in [[Creative Mode]] it has unlimited ammunition. |
== Usage == | == Usage == | ||
The turret take the space of a 3x3x3 cube despite its appearance. The turret has its own internal inventory, but they can also be connected to [[Conveyor]] blocks on the bottom to supply [[25x184mm NATO Ammo Container]]s from any connected inventory. | The turret take the space of a 3x3x3 cube despite its appearance. The turret has its own internal inventory, but they can also be connected to [[Conveyor]] blocks on the bottom to supply [[25x184mm NATO Ammo Container]]s from any connected inventory. | ||
− | The Gatling turret does | + | The Gatling turret does considerable and consistent damage, especially within close-range. It is far more powerful than an [[Interior Turret]], but it's ammunition is noticeably more costly to acquire and manufacture. The turret unlike the interior turret is well suited for exterior defense being is very capable of penetrating and making short work of [[Light Armor Block|lightly armored blocks]] and [[Window 1x1 Flat|bulletproof window panes]]. |
=== Manual Control === | === Manual Control === | ||
− | Players are able to take control of any automated turret by sitting at either a [[Control Station]], [[Flight Seat]], [[Cockpit]], [[Fighter Cockpit | + | Players are able to take control of any automated turret by sitting at either a [[Control Station]], [[Flight Seat]], [[Cockpit]], [[Fighter Cockpit]]. After the player can navigate in the control panel to locate the turret, and click on '''Manual'''. This will bring up the 1st-person view of the turret. The player can move and shoot with the turret while in this mode, however unlike the [[Camera]] the turret cannot use zoom functionality. |
=== Control Panel === | === Control Panel === | ||
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− | + | * '''Shoot Once''' - Fires only a single round | |
− | + | * '''Shoot On/Off''' - Continuously fires the weapon | |
− | + | * '''Control''' - Manually control Turret | |
− | + | * '''Aiming radius''' - The distance at which the turret will fire at the target | |
− | + | * '''Enable idle movement''' - The turret will periodically move around | |
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==== Targeting ==== | ==== Targeting ==== | ||
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− | + | * '''Meteors''' - Will target incoming [[Meteor Storms|meteors]] | |
− | + | * '''Moving objects''' - Any object that moves at a speed above 2.5 meters per second. All blocks, entities, and players. | |
− | + | * '''Missiles''' - Will attempt to shoot down any missiles within range | |
− | + | * '''Small ships''' - Will target small ship grids, and small blocks | |
− | + | * '''Large ships''' - Will target large ship grids, and large blocks | |
− | + | * '''Characters''' - Will target player/npc entities | |
− | + | * '''Station''' - Will target static station grids, and large blocks attached to it | |
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== Media == | == Media == | ||
[[File:Gatling_Turret_Gatturret01.jpg|none|450px]] | [[File:Gatling_Turret_Gatturret01.jpg|none|450px]] | ||
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== Related Items == | == Related Items == | ||
+ | * [[Weapons]] | ||
* [[Missile Turret]] | * [[Missile Turret]] | ||
* [[Interior Turret]] | * [[Interior Turret]] | ||
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== Programming == | == Programming == | ||
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− | + | * [[Programming_Guide/Action_List#Gatling_Turret|Action List - Gatling Turret]] | |
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== Update History == | == Update History == | ||
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"> | <div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"> | ||
{| class="wikitable" style="width: 100%" | {| class="wikitable" style="width: 100%" | ||
− | |style="text-align: left;width: 8%"| | + | |style="text-align: left;width: 8%"| [[Update 01.057|Update 01.057.005]] ||style="padding-left: 10px;padding-right: 10px;"| |
− | * | + | *Fixed crash on weapon lasers |
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.055]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed crash caused by turrets firing | ||
+ | *Fixed crash when gatling turret destroys rocket | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.054]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed gatling gun damage is too soft | ||
+ | *Fixed performance drop issue with many turrets | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.052|Update 01.052.023]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed crash caused by turret | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.051|Update 01.051.011]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed turret is used by somebody else when any client changes antenna range | ||
+ | *Fixed turret is still used even when out of range | ||
+ | *Fixed crash in turrets | ||
+ | *Added message when turret runs out of ammo | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.051]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Remote turret control | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.046]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed turret rectangle visibility | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.045]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed hacked block getting shot by own turrets | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.043]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed turrets ignoring decoy blocks | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.042]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed turret sound playing even if turret is OFF | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.041]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed turret rectangle is visible when weapons are not enabled in world | ||
+ | *Fixed turrets target stuff on when moving | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.040]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed visible aiming rectangle when turret is off after loading new world | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.033]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed turret targeting lag | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.032]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed weapon targeting dots | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.030]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Balanced damage of projectile weapons/turrets – now everything does 4x more damage | ||
+ | *Turret targeting can be changed in control panel, all moving objects can be set as targets | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.029]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed turret particle effect visible when turret was not shooting | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.028]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed turret animation on clients | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.027]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Gatling turrets introduced, and are now functional. They aim automatically and can destroy meteorites, decoys and anything that is connected to the decoy. They can be used mostly as defense mechanism and not for shooting other players, but if a decoy is placed inside a space ship or space station, the turrets will shoot and damage it | ||
|} | |} | ||
</div> | </div> | ||
[[Category:Turrets]] | [[Category:Turrets]] | ||
+ | [[Category:Weapons and Tools]] | ||
+ | [[Category:Functional Blocks]] |
Latest revision as of 18:59, 20 May 2020
948,000,000 mg
0.948 t
2 rad/s
38.4 hL
0.002 MW
592,000,000 mg
0.592 t
1 rad/s
8.4 hL
0.002 MW
Contents
Overview
Functional as of version 01.027.006, the Gatling turret is a powerful automatic weapon which will target and fire upon the nearest hostile block, Decoy, moving object, meteor, or any other specified target within its operational range (adjustable via its control panel), and will always fire on enemy factions' ships and players in range. In Survival Mode it must be loaded with 25x184mm NATO Ammo Containers to fire, or if while in Creative Mode it has unlimited ammunition.
Usage
The turret take the space of a 3x3x3 cube despite its appearance. The turret has its own internal inventory, but they can also be connected to Conveyor blocks on the bottom to supply 25x184mm NATO Ammo Containers from any connected inventory.
The Gatling turret does considerable and consistent damage, especially within close-range. It is far more powerful than an Interior Turret, but it's ammunition is noticeably more costly to acquire and manufacture. The turret unlike the interior turret is well suited for exterior defense being is very capable of penetrating and making short work of lightly armored blocks and bulletproof window panes.
Manual Control
Players are able to take control of any automated turret by sitting at either a Control Station, Flight Seat, Cockpit, Fighter Cockpit. After the player can navigate in the control panel to locate the turret, and click on Manual. This will bring up the 1st-person view of the turret. The player can move and shoot with the turret while in this mode, however unlike the Camera the turret cannot use zoom functionality.
Control Panel
- Shoot Once - Fires only a single round
- Shoot On/Off - Continuously fires the weapon
- Control - Manually control Turret
- Aiming radius - The distance at which the turret will fire at the target
- Enable idle movement - The turret will periodically move around
Targeting
- Meteors - Will target incoming meteors
- Moving objects - Any object that moves at a speed above 2.5 meters per second. All blocks, entities, and players.
- Missiles - Will attempt to shoot down any missiles within range
- Small ships - Will target small ship grids, and small blocks
- Large ships - Will target large ship grids, and large blocks
- Characters - Will target player/npc entities
- Station - Will target static station grids, and large blocks attached to it
Media
Tips
- If you are using the Gatling turret for meteor defense, consider that meteors come from the direction of the sun. You can save a lot of ammo if you place blocks around the Gatling turret to prevent it from shooting at meteors that have already passed beyond the position to hit your base.
- Gatling Turrets can be placed on top of a piston and extended to provide more freedom of angles during battle.
- If you lack space for this block, an Interior Turret might work, but does less damage.
Known Issues
- Unintentionally turrets may fire at your ship if a target passes behind blocks fast enough, however it was disengage after the target does so.
- It does not discriminate between friend or foe in some situations if you have your turret targeting moving objects
Related Items
Programming
Update History
Update 01.057.005 |
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Update 01.055 |
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Update 01.054 |
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Update 01.052.023 |
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Update 01.051.011 |
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Update 01.051 |
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Update 01.046 |
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Update 01.045 |
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Update 01.043 |
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Update 01.042 |
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Update 01.041 |
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Update 01.040 |
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Update 01.033 |
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Update 01.032 |
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Update 01.030 |
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Update 01.029 |
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Update 01.028 |
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Update 01.027 |
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