This block is the bigger counterpart of the Cockpit. It is a block that allows the player to control a craft. It allows the user to manually control movement, rotation, tools, and weapons. The original block was designed and modded by [Darth Biomech].
The fighter cockpit functions exactly the same as its counterpart (Cockpit). It has a different look, but its controls & oxygen system remain the same. The Fighter Cockpit is only used for the small ship and its 3x4x6 (3 blocks wide, 4 blocks tall, 6 blocks long).
- The direction the cockpit is facing determines which is "forward, reverse, left, right, up and down".
If a fighter cockpit is connected to a source of Oxygen through it's conveyor ports, it will automatically supply the player with oxygen and refill the internal O2 tank of the players spacesuit. (starting with version 01.074)
Every cockpit can be set to control wheels placed on the grid. When a cockpit is set to control wheels, it will instead attempt to move & turn in the directions using the wheels to propel it forward or backwards. Keep in the mind, currently the only way to halt the vehicle to a complete stop is by using the hand break feature in the control panel.
As of Update 01.078 the player can set one of the various cockpits on the ship/station grid to act as the primary. The main cockpit restricts all access to the ships movement, dampener, power, and other system control from the others and makes the selected cockpit the only one able to use these functions. This may be used as a security feature to prevent another player to building one and stealing the ship, or as a safeguard against accidental movement or use of the other functions. If the selected cockpit is destroyed, access is restored to other cockpits on the grid.
- If you're using wheels, you can place the hand break function on the toolbar for easy-access!