Difference between revisions of "Argentavis"
OmniSomniac (talk | contribs) (→Drones: - added captions to thumbnails) |
|||
(11 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
− | + | {{CargoShipinfobox | |
+ | | name = Argentavis | ||
+ | | image = Argentavis.png | ||
+ | | class = Pirate | ||
+ | | mass = 2 442 252 | ||
+ | | speed = 10 | ||
+ | | boobytrap = no | ||
+ | | directfireweapons = none | ||
+ | | exteriordefense = 5x [[Gatling Turret]], 1x [[Missile Turret]] | ||
+ | | interiordefense = 5x [[Interior Turret]]s | ||
+ | | shipsize = large | ||
− | = | + | | version = 01.045.000 - |
+ | }} | ||
− | The '''Argentavis''' is a pirate carrier that appears in the manner of a cargo ship. It is a formidable opponent, having the capability to spawn multiple distinct types of drones, but carries a substantial quantity of components should one successfully disarm and board it. | + | The '''Argentavis''' is a pirate carrier that appears in the manner of a cargo ship. It is a formidable opponent, having the capability to spawn multiple distinct types of drones, but carries a substantial quantity of components should one successfully disarm and board it. The ship is not booby trapped as it's expected to follow players and be mobile, which makes it seem much more threatening. |
+ | |||
+ | ((Edit Version 1.188.105) | ||
__TOC__ | __TOC__ | ||
Line 10: | Line 23: | ||
The Argentavis has been observed to spawn the following drones: | The Argentavis has been observed to spawn the following drones: | ||
− | + | {| class="wikitable" | |
− | + | |- | |
− | + | ! Drone Name !! Description !! Spawning <br>Antenna !! Antenna <br>Range !! Max Drones !! Spawn Rate<br>[in min]!! Image | |
− | + | |- | |
− | + | |Barb || a medium-sized,<br> lightly-armed drone. || "'''Raid in Progress'''" ||10072 m|| 2 || 9:40 minutes ||[[File:Barb.png|200px|frameless]] | |
− | + | |- | |
+ | |Dyad || a slightly larger,<br> more heavily-armed drone || "'''Heavy Drone<br> Manufacturing Started'''"||3000 m|| 3 || 4 minutes|| [[File:Dyad.png|200px|frameless]] | ||
+ | |- | ||
+ | |Weapons <br>Platform <br>Gatling || a drone comparable to the Barb,<br> but rather smaller. || "'''Raid in Progress'''" ||10072 m || 2 || 9:40 minutes ||[[File:WPGatling.png|200px|frameless]] | ||
+ | |} | ||
* Additionally, the '''Weapons Platform Missile''' is theorized to exist, but has not yet been observed. | * Additionally, the '''Weapons Platform Missile''' is theorized to exist, but has not yet been observed. | ||
Line 26: | Line 43: | ||
Disabling or destroying the antenna on the Argentavis' belly labelled "'''Heavy Drone Manufacturing Started'''" will prevent it from creating new Dyads; the antenna marked "'''Raid in Progress'''" underneath its cockpit controls the spawning of Barbs. Once these antennas are disabled and all existing drones have been destroyed, an engineer can approach the Argentavis from directly behind, and (being careful to stay close to the hull) gain entry safely through either side airlock, located beneath the left and right large thrusters. After gaining access to the interior, one will see a ramp that leads up to a catwalk and a floor. Walking up this ramp and onto the solid floor would allow one to disable the ship's reactor without provoking its interior turrets. Once this is accomplished, the ship's armaments can easily be disabled to allow it to be piloted to a base for refitting or destruction, or it can be refitted or dismantled on the spot if the engineer is equipped to perform these tasks. | Disabling or destroying the antenna on the Argentavis' belly labelled "'''Heavy Drone Manufacturing Started'''" will prevent it from creating new Dyads; the antenna marked "'''Raid in Progress'''" underneath its cockpit controls the spawning of Barbs. Once these antennas are disabled and all existing drones have been destroyed, an engineer can approach the Argentavis from directly behind, and (being careful to stay close to the hull) gain entry safely through either side airlock, located beneath the left and right large thrusters. After gaining access to the interior, one will see a ramp that leads up to a catwalk and a floor. Walking up this ramp and onto the solid floor would allow one to disable the ship's reactor without provoking its interior turrets. Once this is accomplished, the ship's armaments can easily be disabled to allow it to be piloted to a base for refitting or destruction, or it can be refitted or dismantled on the spot if the engineer is equipped to perform these tasks. | ||
+ | |||
+ | Another way to enter the Argentavis, is to come in from the back, grind your way in, find the first airvent at the small passenger room; "Hack it" and in the 'Control Panel' mark and set all blocks to "Owned by: Me" and the Ship's yours to keep. | ||
'''Exiting''' | '''Exiting''' | ||
Line 42: | Line 61: | ||
* You should probably declare a GPS point here if you plan on going somewhere to pick up reinforcements. It'd be a real shame to go to all that trouble and then lose the ship. | * You should probably declare a GPS point here if you plan on going somewhere to pick up reinforcements. It'd be a real shame to go to all that trouble and then lose the ship. | ||
+ | == Noteworthy features == | ||
+ | |||
+ | * Has 2 [[Cryo Chamber]]s, in the back medical quarters and a [[Medical Room]]. | ||
+ | * Has 2 [[Assembler]]s along with 2 power effeciency upgrades and 2 effectiveness upgrades, these functionally do nothing. | ||
+ | * The [[Welder]] array in the 'belly' of the ship, is actually completely non-functional lacking a projector and any blueprints to actually build ships. Instead it relys on Antennas to spawn drones, this often leads to the confusion of many players. | ||
+ | * Has 2 [[Programmable Block]]s which are controlled by 3 [[Timer Block]]s, the scripting tells the [[Remote Control]] to follow a player at 3 minute intervals. Remaining at 5000 meters away and doing nothing if a player happens to be within 4000 meters. After two iterations of the ''Leaving script'' which takes 1 hour and 40 minutes, the Argentavis remote control block clears all remaining way points previously set. Set's a new one far 50,000 meters away from its current position and 'leaves'. | ||
+ | * Has 5 [[Gatling Turret]]s. Two are located under the ship covering the belly and the "welding assembly". Two are located at the front near the bridge covering both sides separately and the front. While one is located at the top of the ship covering all approaches from the top and forward. | ||
+ | * Has 1 [[Missile Turret]] located on the top, heavily defending the approach this way. | ||
+ | * Has 5 [[Interior Turret]]s scattered inside the ship each with 800 or more magazines of ammunition. | ||
+ | * Has a fully functioning [[Jump drive]], in the medical quarters. | ||
+ | * The Bridge is located at the Bow or front of the Argentavis, it provides a wide range of vision which is very exposed to enemy fire. This bridge is protected by 3 [[Interior Turret]]s and a series of [[Airtight Hangar Door|airtight hanger doors]] curiously these doors always seem to be open negating their entire purpose. Inside the bridge itself, there are four [[Control Station]]s, one of the three [[Interior Turret]]s, the two [[Programmable Block]]s and the [[Flight Seat]] which is the main cockpit controlling the thrusters and etc. | ||
+ | * The Argentavis has 16x [[Gyroscope]]s to aid in maneuvering. | ||
+ | * A [[Large Reactor]] with plenty of [[Uranium Ingot]]s is located deep within the middle and center of the ship, a well placed torpedo or two could make short work of the Argentavis disabling its defenses and stopping more drones from spawning in. | ||
+ | * The ship's interiors are fully pressurized with 6 [[Air Vent]]s, with two airlocks serving as primary entrances. There are 2 [[Oxygen Tank]]s and 2 [[Oxygen Generator]]s, well stocked with [[Ice]]. | ||
+ | * A fully functioning [[Gravity Generator|gravity generator]] is located on the roof near the [[Assembler]]s, positioned upside down. | ||
+ | * The internals of the Argentavis are all conveyor accessible, however the ship does not have any [[Connector]]s or [[Collector]]s. This implies the ship is not expected to actually be able to transfer cargo in any port. | ||
+ | * Has 2 [[Antenna]]s labeled with "Raid in Progress" and "Heavy Drone Manufacturing Started", along with a [[Beacon]] that gives the ship it's name labelled "Argentavis". | ||
+ | * The single [[Remote Control]] block responsible to navigation and maneuvering is located deep within the aft of the ship, it's located near the red interior light named "personal quarters". It is positioned directly below and behind the heavy armor block under that light. | ||
== Loot == | == Loot == | ||
− | The large cargo container holds the following items: | + | '''The large reactor holds''': |
+ | * 50 kg of [[Uranium Ingot]]s | ||
+ | |||
+ | '''The large cargo container holds the following items:''' | ||
{| class="wikitable sortable" ; style="width: 100% | {| class="wikitable sortable" ; style="width: 100% | ||
Line 141: | Line 181: | ||
[[File:Argentavis-Pirating3.png|none|thumb|340px|Another view of the previous image, showing the entry door, suggested path, and main reactor at the top of the ramp.]] | [[File:Argentavis-Pirating3.png|none|thumb|340px|Another view of the previous image, showing the entry door, suggested path, and main reactor at the top of the ramp.]] | ||
+ | |||
+ | [[Category:Cargo Ships]] |
Latest revision as of 15:24, 28 December 2018
The Argentavis is a pirate carrier that appears in the manner of a cargo ship. It is a formidable opponent, having the capability to spawn multiple distinct types of drones, but carries a substantial quantity of components should one successfully disarm and board it. The ship is not booby trapped as it's expected to follow players and be mobile, which makes it seem much more threatening.
((Edit Version 1.188.105)
Drones
The Argentavis has been observed to spawn the following drones:
- Additionally, the Weapons Platform Missile is theorized to exist, but has not yet been observed.
Be aware that the drones will not fire through one another or the Argentavis to hit the player.
Strategy
Entering
Disabling or destroying the antenna on the Argentavis' belly labelled "Heavy Drone Manufacturing Started" will prevent it from creating new Dyads; the antenna marked "Raid in Progress" underneath its cockpit controls the spawning of Barbs. Once these antennas are disabled and all existing drones have been destroyed, an engineer can approach the Argentavis from directly behind, and (being careful to stay close to the hull) gain entry safely through either side airlock, located beneath the left and right large thrusters. After gaining access to the interior, one will see a ramp that leads up to a catwalk and a floor. Walking up this ramp and onto the solid floor would allow one to disable the ship's reactor without provoking its interior turrets. Once this is accomplished, the ship's armaments can easily be disabled to allow it to be piloted to a base for refitting or destruction, or it can be refitted or dismantled on the spot if the engineer is equipped to perform these tasks.
Another way to enter the Argentavis, is to come in from the back, grind your way in, find the first airvent at the small passenger room; "Hack it" and in the 'Control Panel' mark and set all blocks to "Owned by: Me" and the Ship's yours to keep.
Exiting
If both antennas are not disabled, a situation may arise in which a drone spawns while an engineer is inside the Argentavis. If this happens, a number of steps must be taken to increase the odds of survival. Firstly, be aware that drones, while they will not fire at the Argentavis to hit you, they will do so to destroy blocks that have been repossessed; this will cause a bit of damage to the ship, and will eventually result in holes through the hull through which drones may be able to take an occasional surprise shot at the engineer. Therefore, it is advisable to grind down any repossessed blocks to prevent this from happening. After doing this:
- Cut the power to disable the Argentavis' weapons and its spawning capabilities. This seems to require destroying the reactor and not merely disabling it.
- Ensure that you have a clear path to the outside, such as the point through which you entered. If you closed your entry point, make another hole, but be careful not to exit yet. Additionally, be sure that you make your hole away from any drones, so that they do not shoot you as soon as you finish. Finally, be careful that the ship, if pressurized, will vent, and it is vital not to be blown out.
- Walk as far from your exit point, inside the ship, as you can. You should see the drones moving around the Argentavis towards you. Wait for them to get as close to you as they are going to. The farther you can get them from your exit point, the better.
- Get to your exit point, as fast as you can, and exit, keeping the Argentavis between you and the drones if at all possible.
- Get out of weapons range (800m) of the drones as fast as you can. Voila! Safety!
- You should probably declare a GPS point here if you plan on going somewhere to pick up reinforcements. It'd be a real shame to go to all that trouble and then lose the ship.
Noteworthy features
- Has 2 Cryo Chambers, in the back medical quarters and a Medical Room.
- Has 2 Assemblers along with 2 power effeciency upgrades and 2 effectiveness upgrades, these functionally do nothing.
- The Welder array in the 'belly' of the ship, is actually completely non-functional lacking a projector and any blueprints to actually build ships. Instead it relys on Antennas to spawn drones, this often leads to the confusion of many players.
- Has 2 Programmable Blocks which are controlled by 3 Timer Blocks, the scripting tells the Remote Control to follow a player at 3 minute intervals. Remaining at 5000 meters away and doing nothing if a player happens to be within 4000 meters. After two iterations of the Leaving script which takes 1 hour and 40 minutes, the Argentavis remote control block clears all remaining way points previously set. Set's a new one far 50,000 meters away from its current position and 'leaves'.
- Has 5 Gatling Turrets. Two are located under the ship covering the belly and the "welding assembly". Two are located at the front near the bridge covering both sides separately and the front. While one is located at the top of the ship covering all approaches from the top and forward.
- Has 1 Missile Turret located on the top, heavily defending the approach this way.
- Has 5 Interior Turrets scattered inside the ship each with 800 or more magazines of ammunition.
- Has a fully functioning Jump drive, in the medical quarters.
- The Bridge is located at the Bow or front of the Argentavis, it provides a wide range of vision which is very exposed to enemy fire. This bridge is protected by 3 Interior Turrets and a series of airtight hanger doors curiously these doors always seem to be open negating their entire purpose. Inside the bridge itself, there are four Control Stations, one of the three Interior Turrets, the two Programmable Blocks and the Flight Seat which is the main cockpit controlling the thrusters and etc.
- The Argentavis has 16x Gyroscopes to aid in maneuvering.
- A Large Reactor with plenty of Uranium Ingots is located deep within the middle and center of the ship, a well placed torpedo or two could make short work of the Argentavis disabling its defenses and stopping more drones from spawning in.
- The ship's interiors are fully pressurized with 6 Air Vents, with two airlocks serving as primary entrances. There are 2 Oxygen Tanks and 2 Oxygen Generators, well stocked with Ice.
- A fully functioning gravity generator is located on the roof near the Assemblers, positioned upside down.
- The internals of the Argentavis are all conveyor accessible, however the ship does not have any Connectors or Collectors. This implies the ship is not expected to actually be able to transfer cargo in any port.
- Has 2 Antennas labeled with "Raid in Progress" and "Heavy Drone Manufacturing Started", along with a Beacon that gives the ship it's name labelled "Argentavis".
- The single Remote Control block responsible to navigation and maneuvering is located deep within the aft of the ship, it's located near the red interior light named "personal quarters". It is positioned directly below and behind the heavy armor block under that light.
Loot
The large reactor holds:
- 50 kg of Uranium Ingots
The large cargo container holds the following items:
Loot | |
---|---|
Count | Item |
20000 | Steel Plate |
2000 | Construction Component |
1500 | Small Steel Tube |
1000 | Interior Plate |
1000 | Motor |
800 | Reactor Components |
700 | Large Steel Tube |
650 | Thruster Components |
600 | Metal Grid |
500* | 25x184mm NATO Ammo Container |
500 | Bulletproof Glass |
500 | Computer |
400 | Power Cell |
300* | 200mm Missile Container |
300 | Explosives |
200 | Radio-Communication Components |
100 | 5.56x45mm NATO Magazine |
100 | Display |
100 | Medical Components |
60* | Uranium Ingot |
50 | Detector Components |
50 | Gravity Generator Components |
1 | Hand Drill |
1 | Grinder |
1 | Welder |
Additionally, 10K* Ice and 6 Oxygen Bottles are available from the two Oxygen Generators, and a total of 4,200* 5.56x45mm NATO Magazines are found in the five Interior Turrets.
* Depending on your engagement of the Argentavis, its stock of these items may be depleted somewhat.