Programming
Contents
- 1 API List
- 2 Action List
- 2.1 Antenna
- 2.2 Arc Furnace
- 2.3 Artificial Mass
- 2.4 Assembler
- 2.5 Battery
- 2.6 Beacon
- 2.7 Button Panel
- 2.8 Camera
- 2.9 Cockpit
- 2.10 Collector
- 2.11 Connector
- 2.12 Control Panel
- 2.13 Control Station
- 2.14 Door
- 2.15 Drill
- 2.16 Flight Seat
- 2.17 Gatling Turret
- 2.18 Gravity Generator
- 2.19 Grinder
- 2.20 Gyroscope
- 2.21 Interior Light
- 2.22 Interior Turret
- 2.23 Landing Gear
- 2.24 Small Cargo Container
- 2.25 Medium Cargo Container
- 2.26 Large Cargo Container
- 2.27 Small Reactor
- 2.28 Large Reactor
- 2.29 Small Thruster
- 2.30 Large Thruster
- 2.31 Medical Room
- 2.32 Merge Block
- 2.33 Missile Turret
- 2.34 Ore Detector
- 2.35 Passenger Seat
- 2.36 Piston
- 2.37 Programmable Block
- 2.38 Refinery
- 2.39 Spotlight
- 2.40 Remote Control
- 2.41 Rocket Launcher
- 2.42 Reloadable Rocket Launcher
- 2.43 Rotor
- 2.44 Sensor
- 2.45 Solar Panel
- 2.46 Sound Block
- 2.47 Spherical Gravity Generator
- 2.48 Timer Block
- 2.49 Warhead
- 2.50 Welder
- 2.51 Wheel Suspension 1x1
- 2.52 Wheel Suspension 3x3
- 2.53 Wheel Suspension 5x5
- 3 IMyInventoryItem Type and Subtypes List
- 4 Code Examples
- 5 See also
- 6 References
API List
This is a list of all API functions currently available[1].
GridTerminalSystem
Currently only following “built-in” variable that user can use: GridTerminalSystem. This is entry point of entire grid terminal system.
Properties
Property | Return Type | Description | get | set |
---|---|---|---|---|
Blocks | List<IMyTerminalBlock> | Returns a list of all blocks on the grid | V | X |
BlockGroups | List<IMyBlockGroup> | Returns a list of all groups in the grid. | V | X |
Note since 2015 "Blocks" and "BlockGroups" properties are gone. Use "void GridTerminalSystem.GetBlocks(List<IMyTerminalBlock> blocks)" method instead. [2]
Methods
Method | Return Type | Description |
---|---|---|
GetBlocksOfType<T>(List<IMyTerminalBlock> blocks, Func<IMyTerminalBlock, bool> collect = null) | void | Puts all found blocks of provided type in the list that are connected to the grid |
SearchBlocksOfName(string name,List<IMyTerminalBlock> blocks, Func<IMyTerminalBlock, bool> collect = null) | void | Puts all found blocks of provided name in the list that are connected to the grid |
GetBlockWithName(string name) | IMyTerminalBlock | Returns a block with provided name |
IMyCubeBlock
IMyCubeBlock is base class for every terminal block.
Properties
Property | Return Type | Description | get | set |
---|---|---|---|---|
IsBeingHacked | boolean | Returns true if block is being hacked | V | X |
IsFunctional | boolean | Returns true if current block is operational | V | X |
IsWorking | boolean | Returns true if current block is powered | V | X |
Position | VRageMath.Vector3I | Returns current position | V | X |
IMyTerminalBlock
MyTerminalBlock is base class for every terminal block.
Properties
Property | Return Type | Description | get | set |
---|---|---|---|---|
CustomName | String | Returns name of the block | V | X |
CustomNameWithFaction | String | ... | V | X |
DetailedInfo | String | ... | V | X |
ShowOnHUD | boolean | Whether block shows up on hud | V | X |
Methods
Method | Return Type | Description |
---|---|---|
HasLocalPlayerAccess() | boolean | ... |
HasPlayerAccess(long playerId) | boolean | ... |
RequestShowOnHUD(bool enable) | void | ... |
SetCustomName(string text) | void | Set the name of the block |
SetCustomName(StringBuilder text) | void | Set the name of the block |
GetActions(List<ITerminalAction> resultList, Func<ITerminalAction, bool> collect = null) | void | Populates list with available actions |
SearchActionsOfName(string name,List<ITerminalAction> resultList, Func<ITerminalAction, bool> collect = null) | void | Populates list with available actions matching the name (Case Insensitive) |
GetActionWithName(string name) | ITerminalAction | Returns action with specified name (Case Sensitive) |
ApplyAction(string actionName) | void | Applies an action of the given name to this block. (Case Sensitive) |
ITerminalAction
ITerminal action is representation of concrete action that can be triggered.
Properties
Property | Return Type | Description | get | set |
---|---|---|---|---|
Id | String | Returns id of the action | V | X |
Name | StringBuilder | Returns the name of the action | V | X |
Methods
Method | Return Type | Description |
---|---|---|
Apply(IMyCubeBlock block) | void | Apply the action on a block |
IMyFunctionalBlock
IMyFunctionalBlock is base class for every block that can be turned on or off, it’s derived from IMyTerminal block e.g. every Functional block is Terminal block but not all terminal blocks can be turned on or off.
Properties
Property | Return Type | Description | get | set |
---|---|---|---|---|
Enabled | boolean | Returns true if the block is turned on | V | X |
Action List
All terminal blocks have the following properties: Interface name: this name is the name of the block in code, it can differ from the name as displayed in the building screen. E.g. Antenna interface name is IMyRadioAntenna - you need to use this interface if you want to get all antennas.
Parent: this is parent of the block (all blocks have IMyTerminalBlock as parent), this can be used for getting type of blocks instead of concrete block type. E.g. if you want to get all lights in grid you will use IMyLightingBlock, if you want only Interior Light you can use IMyInteriorLight.
Field: this is read only field available for block e.g. for IMyBeacon you can get Radius property. Based on this property you can increase/decrease radius of beacon.
Actions: these are all available actions for block with their names in game, so if you want to increase broadcast radius for antenna, you need to execute DecreaseRadius action for block.
Antenna
Interface name: IMyRadioAntenna
Parent: IMyFunctionalBlock
Fields: float Radius
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
IncreaseRadius -> Increase Broadcast radius
DecreaseRadius -> Decrease Broadcast radius
Arc Furnace
Interface name: IMyRefinery
Parent: IMyProductionBlock
Parent: IMyFunctionalBlock
Fields: bool UseConveyorSystem
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
UseConveyor -> Use Conveyor System On/Off
Artificial Mass
Interface name: IMyVirtualMass
Parent: IMyFunctionalBlock
Fields: None
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
Assembler
Interface name: IMyAssembler
Parent: IMyProductionBlock
Parent: IMyFunctionalBlock
Fields: bool UseConveyorSystem
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
UseConveyor -> Use Conveyor System On/Off
Battery
Interface name: IMyBatteryBlock
Parent: IMyFunctionalBlock
Fields: bool HasCapacityRemaining
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
Recharge -> Recharge On/Off
Beacon
Interface name: IMyBeacon
Parent: IMyFunctionalBlock
Fields: float Radius
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
IncreaseRadius -> Increase Broadcast radius
DecreaseRadius -> Decrease Broadcast radius
Button Panel
Interface name: IMyButtonPanel
Fields: bool AnyoneCanUse
Actions AnyoneCanUse -> Anyone Can Use On/Off
Camera
Interface name: IMyCameraBlock
Parent: IMyFunctionalBlock
Fields: None
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
View -> View
Cockpit
Interface name: IMyCockpit
Parent: IMyShipController
Fields:
bool ControlWheels
bool ControlThrusters
bool HandBrake
bool DampenersOverride
Actions
ControlThrusters -> Control thrusters On/Off
ControlWheels -> Control wheels On/Off
HandBrake -> Handbrake On/Off
DampenersOverride -> Inertia dampeners On/Off
Collector
Interface name: IMyCollector
Parent: IMyFunctionalBlock
Fields: bool UseConveyorSystem
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
UseConveyor -> Use Conveyor System On/Off
Connector
Interface name: IMyShipConnector
Parent: IMyFunctionalBlock
Fields:
bool ThrowOut
bool CollectAll
bool IsLocked
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
ThrowOut -> Throw Out On/Off
CollectAll -> Collect All On/Off
SwitchLock -> Switch lock
Control Panel
Interface name: IMyControlPanel
Fields: None
Actions: None
Control Station
Interface name: IMyCockpit
Parent: IMyShipController
Fields:
bool ControlWheels
bool ControlThrusters
bool HandBrake
bool DampenersOverride
Actions
ControlThrusters -> Control thrusters On/Off
ControlWheels -> Control wheels On/Off
HandBrake -> Handbrake On/Off
DampenersOverride -> Inertia dampeners On/Off
Door
Interface name: IMyDoor
Parent: IMyFunctionalBlock
Fields: bool Open
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
Open -> Open/Closed
Open_On -> Open
Open_Off -> Closed
Drill
Interface name: IMyShipDrill
Parent: IMyFunctionalBlock
Fields: bool UseConveyorSystem
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
UseConveyor -> Use Conveyor System On/Off
Flight Seat
Interface name: IMyCockpit
Parent: IMyShipController
Fields:
bool ControlWheels
bool ControlThrusters
bool HandBrake
bool DampenersOverride
Actions
ControlThrusters -> Control thrusters On/Off
ControlWheels -> Control wheels On/Off
HandBrake -> Handbrake On/Off
DampenersOverride -> Inertia dampeners On/Off
Gatling Turret
Interface name: IMyLargeGatlingTurret
Parent: IMyLargeConveyorTurretBase
Parent: IMyLargeTurretBase
Parent: IMyFunctionalBlock
Fields:
bool UseConveyorSystem
bool CanControl
float Range
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
Control -> Control
IncreaseRange -> Increase Radius
DecreaseRange -> Decrease Radius
UseConveyor -> Use Conveyor System On/Off
Gravity Generator
Interface name: IMyGravityGenerator
Parent: IMyGravityGeneratorBase
Parent: IMyFunctionalBlock
Fields:
float FieldWidth
float FieldHeight
float FieldDepth
float Gravity
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
IncreaseWidth -> Increase Field width
DecreaseWidth -> Decrease Field width
IncreaseHeight -> Increase Field height
DecreaseHeight -> Decrease Field height
IncreaseDepth -> Increase Field depth
DecreaseDepth -> Decrease Field depth
IncreaseGravity -> Increase Acceleration
DecreaseGravity -> Decrease Acceleration
Grinder
Interface name: IMyShipGrinder
Parent: IMyShipToolBase
Parent: IMyFunctionalBlock
Fields: None
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
UseConveyor -> Use Conveyor System On/Off
Gyroscope
Interface name: IMyGyro
Parent: IMyFunctionalBlock
Fields:
float GyroPower
bool GyroOverride
float Yaw
float Pitch
float Roll
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
IncreasePower -> Increase Power
DecreasePower -> Decrease Power
Override -> Override controls On/Off
IncreaseYaw -> Increase Yaw override
DecreaseYaw -> Decrease Yaw override
IncreasePitch -> Increase Pitch override
DecreasePitch -> Decrease Pitch override
IncreaseRoll -> Increase Roll override
DecreaseRoll -> Decrease Roll override
Interior Light
Interface name: IMyInteriorLight
Parent: IMyLightingBlock
Parent: IMyFunctionalBlock
Fields:
float Radius
float Intensity
float BlinkIntervalSeconds
float BlinkLenght
float BlinkOffset
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
IncreaseRadius -> Increase Radius
DecreaseRadius -> Decrease Radius
IncreaseBlink Interval -> Increase Blink Interval
DecreaseBlink Interval -> Decrease Blink Interval
IncreaseBlink Lenght -> Increase Blink Length
DecreaseBlink Lenght -> Decrease Blink Length
IncreaseBlink Offset -> Increase Blink Offset
DecreaseBlink Offset -> Decrease Blink Offset
Interior Turret
Interface name: IMyLargeInteriorTurret
Parent: IMyLargeTurretBase
Parent: IMyFunctionalBlock
Fields:
bool CanControl
float Range
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
Control -> Control
IncreaseRange -> Increase Radius
DecreaseRange -> Decrease Radius
Landing Gear
Interface name: IMyLandingGear
Parent: IMyFunctionalBlock
Fields:
float BreakForce
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
Lock -> Lock
Unlock -> Unlock
SwitchLock -> Switch lock
Autolock -> Autolock On/Off
IncreaseBreakForce -> Increase Break Force
DecreaseBreakForce -> Decrease Break Force
Small Cargo Container
Interface name: IMyCargoContainer
Fields: None
Actions: None
Medium Cargo Container
Interface name: IMyCargoContainer
Fields: None
Actions:None
Large Cargo Container
Interface name: IMyCargoContainer
Fields: None
Actions: None
Small Reactor
Interface name: IMyReactor
Parent: IMyFunctionalBlock
Fields:
bool UseConveyorSystem
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
UseConveyor -> Use Conveyor System On/Off
Large Reactor
Interface name: IMyReactor
Parent: IMyFunctionalBlock
Fields: bool UseConveyorSystem
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
UseConveyor -> Use Conveyor System On/Off
Small Thruster
Interface name: IMyThrust
Parent: IMyFunctionalBlock
Fields: float ThrustOverride
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
IncreaseOverride -> Increase Thrust override
DecreaseOverride -> Decrease Thrust override
Large Thruster
Interface name: IMyThrust
Parent: IMyFunctionalBlock
Fields: float ThrustOverride
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
IncreaseOverride -> Increase Thrust override
DecreaseOverride -> Decrease Thrust override
Medical Room
Interface name: IMyMedicalRoom
Parent: IMyFunctionalBlock
Fields: None
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
Merge Block
Interface name: IMyShipMergeBlock
Parent: IMyFunctionalBlock
Fields: None
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
Missile Turret
Interface name: IMyLargeMissileTurret
Parent: IMyLargeConveyorTurretBase
Parent: IMyLargeTurretBase
Parent: IMyFunctionalBlock
Fields:
bool UseConveyorSystem
bool CanControl
float Range
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
Control -> Control
IncreaseRange -> Increase Radius
DecreaseRange -> Decrease Radius
UseConveyor -> Use Conveyor System On/Of
Ore Detector
Interface name: IMyOreDetector
Parent: IMyFunctionalBlock
Fields:
float Range
bool BroadcastUsingAntennas
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
Passenger Seat
Interface name: IMyCockpit
Parent: IMyShipController
Fields:
bool ControlWheels
bool ControlThrusters
bool HandBrake
bool DampenersOverride
Actions
ControlThrusters -> Control thrusters On/Off
ControlWheels -> Control wheels On/Off
HandBrake -> Handbrake On/Off
DampenersOverride -> Inertia dampeners On/Off
Piston
Interface name: IMyPistonBase
Parent: IMyFunctionalBlock
Fields:
float Velocity
float MinLimit
float MaxLimit
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
Reverse -> Reverse
IncreaseVelocity -> Increase Velocity
DecreaseVelocity -> Decrease Velocity
ResetVelocity -> Reset Velocity
IncreaseUpperLimit -> Increase Maximal distance
DecreaseUpperLimit -> Decrease Maximal distance
IncreaseLowerLimit -> Increase Minimal distance
DecreaseLowerLimit -> Decrease Minimal distance
Programmable Block
Interface name: IMyProgrammableBlock
Parent: IMyFunctionalBlock
Fields: bool IsRunning
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
Run -> Run
Refinery
Interface name: IMyRefinery
Parent: IMyFunctionalBlock
Parent: IMyProductionBlock
Fields: bool UseConveyorSystem
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
UseConveyor -> Use Conveyor System On/Off
Spotlight
Interface name: IMyReflectorLight
Parent: IMyLightingBlock
Parent: IMyFunctionalBlock
Fields:
float Radius
float Intensity
float BlinkIntervalSeconds
float BlinkLenght
float BlinkOffset
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
IncreaseRadius -> Increase Radius
DecreaseRadius -> Decrease Radius
IncreaseBlink Interval -> Increase Blink Interval
DecreaseBlink Interval -> Decrease Blink Interval
IncreaseBlink Lenght -> Increase Blink Length
DecreaseBlink Lenght -> Decrease Blink Length
IncreaseBlink Offset -> Increase Blink Offset
DecreaseBlink Offset -> Decrease Blink Offset
Remote Control
Interface name: IMyRemoteControl
Parent: IMyShipController
Fields:
bool ControlWheels
bool ControlThrusters
bool HandBrake
bool DampenersOverride
Actions
ControlThrusters -> Control thrusters On/Off
ControlWheels -> Control wheels On/Off
HandBrake -> Handbrake On/Off
DampenersOverride -> Inertia dampeners On/Off
Control -> Control
Rocket Launcher
Interface name: IMySmallMissileLauncher
Parent: IMyFunctionalBlock
Fields: bool UseConveyorSystem
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
UseConveyor -> Use Conveyor System On/Off
Reloadable Rocket Launcher
Interface name: IMySmallMissileLauncherReload
Parent: IMyFunctionalBlock
Fields: bool UseConveyorSystem
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
UseConveyor -> Use Conveyor System On/Off
Rotor
Interface name: IMyMotorStator
Parent: IMyMotorBase
Parent: IMyFunctionalBlock
Fields:
bool IsAttached
float Torque
float BrakingTorque
float Velocity
float LowerLimit
float UpperLimit
float Displacement
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
Reverse -> Reverse
Detach -> Detach
Attach -> Attach
IncreaseTorque -> Increase Torque
DecreaseTorque -> Decrease Torque
IncreaseBrakingTorque -> Increase Braking tor.
DecreaseBrakingTorque -> Decrease Braking tor.
IncreaseVelocity -> Increase Velocity
DecreaseVelocity -> Decrease Velocity
ResetVelocity -> Reset Velocity
IncreaseLowerLimit -> Increase Lower limit
DecreaseLowerLimit -> Decrease Lower limit
IncreaseUpperLimit -> Increase Upper limit
DecreaseUpperLimit -> Decrease Upper limit
IncreaseDisplacement -> Increase Rotor displacement
DecreaseDisplacement -> Decrease Rotor displacement
Sensor
Interface name: IMySensorBlock
Parent: IMyFunctionalBlock
Fields:
float LeftExtend
float RightExtend
float TopExtend
float BottomExtend
float FrontExtend
float BackExtend
bool DetectPlayers
bool DetectFloatingObjects
bool DetectSmallShips
bool DetectLargeShips
bool DetectStations
bool DetectAsteroids
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
IncreaseLeft -> Increase Left extent
DecreaseLeft -> Decrease Left extent
IncreaseRight -> Increase Right extent
DecreaseRight -> Decrease Right extent
IncreaseBottom -> Increase Bottom extent
DecreaseBottom -> Decrease Bottom extent
IncreaseTop -> Increase Top extent
DecreaseTop -> Decrease Top extent
IncreaseBack -> Increase Back extent
DecreaseBack -> Decrease Back extent
IncreaseFront -> Increase Front extent
DecreaseFront -> Decrease Front extent
Detect Players -> Detect players On/Off
Detect Floating Objects -> Detect floating objects On/Off
Detect Small Ships -> Detect small ships On/Off
Detect Large Ships -> Detect large ships On/Off
Detect Stations -> Detect stations On/Off
Detect Asteroids -> Detect Asteroids On/Off
Solar Panel
Interface name: IMySolarPanel
Fields:None
Actions:None
Sound Block
Interface name: IMySoundBlock
Parent: IMyFunctionalBlock
Fields:
float Volume
float Range
bool IsSoundSelected
float LoopPeriod
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
IncreaseVolumeSlider -> Increase Volume
DecreaseVolumeSlider -> Decrease Volume
IncreaseRangeSlider -> Increase Range
DecreaseRangeSlider -> Decrease Range
PlaySound -> Play
StopSound -> Stop
IncreaseLoopableSlider -> Increase Loop time
DecreaseLoopableSlider -> Decrease Loop time
Spherical Gravity Generator
Interface name: IMyGravityGeneratorSphere
Parent: IMyGravityGeneratorBase
Parent: IMyFunctionalBlock
Fields:
float Radius
float Gravity
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
IncreaseRadius -> Increase Radius
DecreaseRadius -> Decrease Radius
IncreaseGravity -> Increase Acceleration
DecreaseGravity -> Decrease Acceleration
Timer Block
Interface name: IMyTimerBlock
Parent: IMyFunctionalBlock
Fields:
bool IsCountingDown
float TriggerDelay
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
IncreaseTriggerDelay -> Increase Delay
DecreaseTriggerDelay -> Decrease Delay
TriggerNow -> Trigger now
Start -> Start
Stop -> Stop
Warhead
Interface name: IMyWarhead
Fields:
bool IsCountingDown
float DetonationTime
Actions
IncreaseDetonationTime -> Increase Detonation time
DecreaseDetonationTime -> Decrease Detonation time
StartCountdown -> Start countdown
StopCountdown -> Stop countdown
Safety -> Safety On/Off
Detonate -> Detonate
Welder
Interface name: IMyShipWelder
Parent: IMyShipToolBase
Parent: IMyFunctionalBlock
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
UseConveyor -> Use Conveyor System On/Off
Wheel Suspension 1x1
Interface name: IMyMotorSuspension
Parent: IMyMotorBase
Parent: IMyFunctionalBlock
Fields:
bool Steering
bool Propulsion
float Damping
float Strength
float Friction
float Power
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
Steering -> Steering On/Off
Propulsion -> Propulsion On/Off
IncreaseDamping -> Increase Damping
DecreaseDamping -> Decrease Damping
IncreaseStrength -> Increase Strength
DecreaseStrength -> Decrease Strength
IncreaseFriction -> Increase Friction
DecreaseFriction -> Decrease Friction
IncreasePower -> Increase Power
DecreasePower -> Decrease Power
Wheel Suspension 3x3
Interface name: IMyMotorSuspension
Parent: IMyMotorBase
Parent: IMyFunctionalBlock
Fields:
bool Steering
bool Propulsion
float Damping
float Strength
float Friction
float Power
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
Steering -> Steering On/Off
Propulsion -> Propulsion On/Off
IncreaseDamping -> Increase Damping
DecreaseDamping -> Decrease Damping
IncreaseStrength -> Increase Strength
DecreaseStrength -> Decrease Strength
IncreaseFriction -> Increase Friction
DecreaseFriction -> Decrease Friction
IncreasePower -> Increase Power
DecreasePower -> Decrease Power
Wheel Suspension 5x5
Interface name: IMyMotorSuspension
Parent: IMyMotorBase
Parent: IMyFunctionalBlock
Fields:
bool Steering
bool Propulsion
float Damping
float Strength
float Friction
float Power
Actions
OnOff -> Toggle block On/Off
OnOff_On -> Toggle block On
OnOff_Off -> Toggle block Off
Steering -> Steering On/Off
Propulsion -> Propulsion On/Off
IncreaseDamping -> Increase Damping
DecreaseDamping -> Decrease Damping
IncreaseStrength -> Increase Strength
DecreaseStrength -> Decrease Strength
IncreaseFriction -> Increase Friction
DecreaseFriction -> Decrease Friction
IncreasePower -> Increase Power
DecreasePower -> Decrease Power
IMyInventoryItem Type and Subtypes List
This is a list of all API functions currently available. These can be accessed through an instance of IMyInventoryItem.Content and IMyInventoryItem.SubtypeName
Type | Subtypes |
---|---|
Ore | Cobalt, Gold, Ice, Iron, Magnesium, Nickel, Platinum, Silicon, Silver, Stone, Uranium |
Ingot | Cobalt, Gold, Iron, Magnesium, Nickel, Platinum, Scrap, Silicon, Silver, Stone, Uranium |
Component | BulletproofGlass, Computer, Construction, Detector, Display, Girder, GravityGenerator, InteriorPlate, LargeTube, Medical, MetalGrid, Motor, PowerCell, RadioCommunication, Reactor, SmallTube, SolarCell, SteelPlate, Thrust |
PhysicalGunObject | WelderItem, HandDrillItem, AngleGrinderItem, AutomaticRifleItem |
AmmoMagazine | Missle200mm, NATO_25x184mm, NATO_5p56x45mm, Explosives |