Difference between revisions of "Military Transporter"
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== Ship Composition: == | == Ship Composition: == | ||
− | + | === Thrusters & gyros === | |
+ | * 15x [[Small_Thruster|Small thrusters]] | ||
+ | * 10x [[Large_Thruster|Large thrusters]] | ||
+ | * 14x [[Gyroscope|Gyroscopes]] | ||
− | + | === Reactors === | |
+ | * 2x [[Small_Reactor|Small reactors]] | ||
+ | * 1x [[Large Reactor]] | ||
− | + | === Cargo System === | |
+ | * 3x [[Large Cargo Container|large cargo containers]] | ||
+ | * 12x [[Small Cargo Container|small cargo containers]] | ||
+ | * 1x [[Collector]] | ||
+ | * 1x [[Connector]] | ||
− | + | ==== Miscellaneous ==== | |
− | + | * 1x [[Beacon]] | |
− | + | * 4x [[Landing Gear|Landing gears]] | |
+ | * 1x [[Gravity Generator|Gravity generator]] | ||
+ | * 2x [[Spotlight|Spotlights]] | ||
+ | * 10x [[Door|Doors]] | ||
== Changes: == | == Changes: == |
Revision as of 21:00, 21 May 2014
Military Transporter cargo ship
Defences
Anti Ship Defences
This is a military ship, so it's no surprise that it's heavily guarded.
- 1 Gatling Turret, and 1 Missile Turret on top
- 1 Gatling Turret at the bottom
- 2 Gatling Turrets on the front
- 1 Gatling Turret on the rear, and
- 1 Missile Turret on each side
each Turret has an dedicated Small Cargo Container for additional ammunition.
Anti Personnel Defences
There are 5 interior turrets somewhat evenly spaced throughout the entire ship's interior.
Trap
Reverse = Boom
This ship has 1 Warhead with a dedicated Small Thruster to detonate it when reverse thrust is fired. The trigger can be seen on the overall map (linked on the right).
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If the warhead is detonated the ship will be heavily damaged, and you will maybe killed. The central Large Cargo Container and the interior of the hangar will be lost.
Tactics
Approach
As of v.1.030 (list), the Gatling Turrets and Missile Turrets are functioning and will shoot you if you are moving with more than 3m/s.
Best aproach is, so far, to use several decoys (can be real Decoy or any block moving with more than 3 m/s) to distract the turrets.
Alternatively you can move exactly in the path of the ship at a distance of more than 800m and activate the Inertia dampeners to keep absolutely still.
Short before the ship is about to hit you, match speed with ship. But stay really close to the ship and out of the target area of the turrets.
Then access a terminal link and turn the turrets off (or the "Target moving objects" option)
Attack
As of v.1.030 (list), the Gatling Turrets and Missile Turrets are functioning and will shoot you if you are moving with more than 3m/s
With an exterior made entirely of Heavy Armor blocks with no easy locations to exploit, the Military Transporter is, by far, the most durable target of all the NPC ships. Heavy armor is all-but-immune to small ship weaponry, meaning that advanced tactics must be used.
Entry
(outdated/ to be updated)
This ship has many ramps inside, but it can most simply be described as having 2 levels.
Without using the grinder (or damage from an attack), the only way to enter the ship is through the front door (shown by white curved arrows on the right of the Upper Level image below
Upper level
(outdated/ to be updated)
The upper level can be accessed directly through gaps in the sides of a large door made from white and black Heavy Armor Blocks (indicated by white curved arrows).
Straight ahead is a Large Cargo Container protected by an Interior Turret
Entry to the lower level can be accessed by using any of the 4 doors in this area, the rest can be read from the maps.
Using this method, you must encounter at least 3 Interior Turrets to reach the cockpit, so I don't recommend it.
Lower level
(outdated/ to be updated)
The lower level can be accessed by using a grinder on the shp's left or right-most steel catwalk panel (on the end of those things that look like wheels)
If entering on the ship's left side using this method, take the first right, go up the ramp, and you'll get shot in the face by a turret. But, then you'll find the ship's cockpit!
Disable
The offending reverse thruster trap can be disabled by either:
- Turning off the offending Small Thruster from the cockpit or any terminal link. (small Thruster 28)
- Removing /disabling the small thruster with a grinder
Access to the thruster is described in the "Trap" section above.
When you can access the thruster, use the grinder on the thrusters, at least until they are disabled, then you're ready to go.
Alternatively, if you're in a hurry, you can maneuver the ship to where you need it by only applying thrust in a forward direction.
This will mean that you need to point the ship away from your destination before you switch on the dampeners.
Salvage
Cargo containers
Each of the 3 large cargo containers can easily be raided.
The 12 small cargo containers are near the turrets and hold extra ammunition.
Cargo summary:
- 2x Welder
- 2x Grinder
- 1x Hand Drill
- 42x Thrust Components
- 18x Medical Components
- 10x Detector Components
- 37x Metal Grid
- 61x Interior Plate
- 8x Computers
- 8x rifles
- 312x 25x184mm ammo containers
- 35x 5.56x45mm magazines
- 134x missile containers
Turrets
Cargo summary:
Reactors
There are 1 Large Reactor, and 2 empty small reactors Cargo summary:
- 1,04kg Uranium
Ship Composition:
Thrusters & gyros
- 15x Small thrusters
- 10x Large thrusters
- 14x Gyroscopes
Reactors
- 2x Small reactors
- 1x Large Reactor
Cargo System
- 3x large cargo containers
- 12x small cargo containers
- 1x Collector
- 1x Connector
Miscellaneous
- 1x Beacon
- 4x Landing gears
- 1x Gravity generator
- 2x Spotlights
- 10x Doors
Changes:
As of v.1.030 (list), the new Military Transporter is less heavily armed and has only one boobytrap. But the cargo capacity is enlarged due to the additional small cargo containers.
It is also much more nimble due to the increased number of Gyroscopes (14 instead of 2)
New version in front, old version behind.