Difference between revisions of "Military Escort"
Pathfinder (talk | contribs) m (→Disable: cr: Fixed cockpit link again) |
WardenWolf (talk | contribs) (→Approach: This ship has a massive weak point, if you are seeking to destroy it.) |
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As of [[Update_01.023.000|v1.23]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling turrets]] and [[Missile Turret|missile turrets]] aren't functioning.<br/> | As of [[Update_01.023.000|v1.23]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling turrets]] and [[Missile Turret|missile turrets]] aren't functioning.<br/> | ||
So at this time, approach tactics are unclear. | So at this time, approach tactics are unclear. | ||
+ | |||
+ | However, the Military Escort has one major weak point. Directly adjacent to the side entrance is an Interior Wall. This weak wall is all that shields one of the Small Reactors powering the ship. A direct hit with missiles will trigger a chain reaction that will destroy the ship. This ship has many other weak points, with Interior Walls used in place of armor, but this one is the most exploitable, as well as the most devastating. | ||
=== Attack === | === Attack === |
Revision as of 19:31, 17 April 2014
A Military Escort is a type of cargo ship.
Contents
Defenses
Anti-ship defenses
This is a military ship, so it's no surprise that it's heavily guarded.
- 1x Gatling turret on the ship's rear.
- 1x Gatling turret on the top-middle.
- 2x Missile turrets, one on each side.
Anti-personnel defenses
The ship's interior has no defenses.
Traps
This ship has three warheads positioned to detonate in a chain reaction when a reverse thruster is fired.
If the warheads are detonated, there won't be much left of the ship to salvage (shown to the right).
Tactics
Approach
As of v1.23 (list), the Gatling turrets and missile turrets aren't functioning.
So at this time, approach tactics are unclear.
However, the Military Escort has one major weak point. Directly adjacent to the side entrance is an Interior Wall. This weak wall is all that shields one of the Small Reactors powering the ship. A direct hit with missiles will trigger a chain reaction that will destroy the ship. This ship has many other weak points, with Interior Walls used in place of armor, but this one is the most exploitable, as well as the most devastating.
Attack
As of v1.23 (list), the Gatling Turrets and Missile Turrets aren't functioning.
So at this time, attack tactics are largely unclear, save one bit of advice: don't shoot the explosives.
Entry
There are two ways to enter this ship, from each side of the ship. These can be seen on the floor-plan below:
Disable
The reverse thruster trap can be disabled by either:
- Turning off the offending small thruster from the cockpit or any other terminal. (last small thruster on the list)
- Removing / Disabling the offending small thruster with a grinder.
To gain access to the offending thruster, use the grinder on the interior wall to the left of the Assembler.
You should then see the first warhead in the trap's chain. Using a grinder on a warhead won't set it off, so you can remove that too.
Then use the grinder on the small thruster, at least until it is disabled, then you're ready to go.
Alternatively, if you're in a hurry, you can maneuver the ship to where you need it by only applying thrust in a forward direction.
This will mean that you need to point the ship away from your destination before you switch on the dampeners.
Salvage
Cargo containers
Each of the two small cargo containers can easily be raided.
Reactors
There are two small reactors accessible from the interior, containing a total of 4kg of Uranium.
Ship composition:
Thrusters / Gyros
- 14x Small thrusters
- 2x Gyroscopes
Reactors
Other
- 3x Landing gears
- 1x Spotlights
- 1x Beacon
- 1x Assembler