Difference between revisions of "Cargo Ships"

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== General information ==
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If "Cargo Ships" is enabled in the advanced options of a world, the game will from time to time spawn random hostile or Allied Ships from a predefined list (that can be extended with mods). These ships will fly near random players after they spawn in, and will despawn after a time if left alone. They will travel at their predefined speed, but in a random direction. Those ships are usually equipped with a [[Beacon]] or [[Antenna]] that shows where they are if they spawn. These ships are worth capturing because they hold loot like [[ores]], [[ingot]]s, and [[components]] including the blocks the ship is made of, which can be grinded for more parts. But, they are well-defended with turrets of all kinds.
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== Ships ==
 
== Ships ==
 
The following cargo ships may be randomly spawned (as of [[Update_01.023.000]])
 
The following cargo ships may be randomly spawned (as of [[Update_01.023.000]])
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Cargo Ship !! Class !! Mass (Kg) !! Booby Trapped !! Anti Ship Defence !! Anti Personnel Defence !! Game Version
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! Cargo Ship !! Category!! Mass (Kg) !! Speed (M/s) !! Booby Trapped !! Exterior Defences !! Interior Defences !! Game Version
 
|-
 
|-
| [[Private Sail]] || Private || 72 447 || No || none || none || 01.030.000
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| [[Private Sail]] ||rowspan="3"| Private ||style="text-align:right"| 72 447 || <center>25</center> || <center>No</center> || 2x {{icon|Interior Turret|small}} || - || 01.045.000
 
|-
 
|-
| [[Business Shipment]] || Private || 184 972 || No || none || none || 01.030.000
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| [[Business Shipment]] ||style="text-align:right"| 184 972 || <center>17</center> || <center>No</center> || 2x {{icon|Interior Turret|small}} || - || 01.045.000
 
|-
 
|-
| [[Commercial Freighter]] || Private || 463 395 || No || 3x [[Gatling Turret|GT]] || none || 01.030.000
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| [[Commercial Freighter]] ||style="text-align:right"| 463 395 || <center>10</center> || <center>No</center> || 3x {{icon|Gatling Turret|small}} || 1x {{icon|Interior Turret|small}} || 01.045.000
 
|-
 
|-
| [[Mining Carriage]] || Mining || 266 084 || No || 1x [[Gatling Turret|GT]] || none || 01.030.000
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| [[Mining Carriage]] ||rowspan="3"| Mining ||style="text-align:right"| 266 084 || <center>25</center> || <center>No</center> || 1x {{icon|Gatling Turret|small}} || - || 01.030.000
 
|-
 
|-
| [[Mining Transport]] || Mining || 401 953 || No || 2x [[Gatling Turret|GT]] || 1x [[Interior Turret|IT]] || 01.031.000
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| [[Mining Transport]] ||style="text-align:right"| 401 953 || <center>17</center> || <center>No</center> || 2x {{icon|Gatling Turret|small}} || 1x {{icon|Interior Turret|small}} || 01.031.000
 
|-
 
|-
| [[Mining Hauler]] || Mining || 1 540 908 || No || 4x [[Gatling Turret|GT]] 2x [[Missile Turret|MT]] || 2x [[Interior Turret|IT]] || 01.030.000  
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| [[Mining Hauler]] ||style="text-align:right"| 1 540 908 || <center>10</center> || <center>Yes</center> || 4x {{icon|Gatling Turret|small}} 2x {{icon|Missile Turret|small}} || 2x {{icon|Interior Turret|small}} || 01.030.000  
 
|-
 
|-
| [[Military Escort]] || Military || 350 048 || No || 2x [[Gatling Turret|GT]] 2x [[Missile Turret|MT]] || none || 01.030.000
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| [[Military Escort]] ||rowspan="3"| Military ||style="text-align:right"| 350 048 || <center>25</center> || <center>No</center> || 2x {{icon|Gatling Turret|small}} 2x {{icon|Missile Turret|small}} || - || 01.030.000
 
|-
 
|-
| [[Military Minelayer]] || Military || 1 637 990 || Yes || 5x [[Gatling Turret|GT]] 2x [[Missile Turret|MT]] || none || 01.030.000
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| [[Military Minelayer]] ||style="text-align:right"| 1 637 990 || <center>17</center> || <center>Yes</center> || 5x {{icon|Gatling Turret|small}} 2x {{icon|Missile Turret|small}} || - || 01.030.000
 
|-  
 
|-  
| [[Military Transporter]] || Military || 5 578 454 || Yes || 5x [[Gatling Turret|GT]] 3x [[Missile Turret|MT]] || 5x [[Interior Turret|IT]] || 01.030.000
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| [[Military Transporter]] ||style="text-align:right"| 5 578 454 || <center>10</center> || <center>Yes</center> || 5x {{icon|Gatling Turret|small}} 3x {{icon|Missile Turret|small}} || 5x {{icon|Interior Turret|small}} || 01.030.000
 
|}
 
|}
  
== Defences ==
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While its behavior differs slightly from that of cargo ships, the recently-added [[Argentavis]] pirate carrier is another possible encounter. It is rather heavily armed and spawns drones but carries a substantial reward for any players who successfully defeat it.
Cargo ships may be booby trapped in the following ways
 
 
 
=== Booby Trapped (thruster damage) ===
 
Cargo ships are sailing through space at a constant speed, so their dampeners are switched off.
 
If thrust is requested in a particular direction (usually reverse), a thruster may be hidden inside the ship to disable it (destroy all reactors), or even detonate a warhead.
 
 
 
==== Defuse Tactic ====
 
Due to the orientation of the truster trap it works only in one direction. So turn the ship around, activate the [[Inertia dampeners|inertia dampener]] and you good to search for the thruster.
 
 
 
 
 
  
=== Anti Ship Defence ===
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== Traps ==
[[Gatling Turret|Gatling Turrets]], or [[Missile Turret|Missile Turrets]] may be placed around the ship to defend it against, well, you. <br/>
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The [[Military Minelayer]] and [[Military Transporter]] have explosives on them, and will explode if not careful slowing them down (don't use inertia dampeners) and attacking them.
As of [[Update_01.031.009|v1.31]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] are functioning and will shoot decoy blocks, meteors or anything that moves faster than 3m/s, including you.
 
  
==== Distraction Tactic ====
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== Capturing ==
The turrets will target even chunks of [[Raw Materials|raw materials]], if they are moving with more than 3m/s. If you shower the target-ship with superfluous material (like [[Stone Ore|stones]]) as chaff, the turrets will be distracted and you can approach more safely. But keep some chaff between you and the turrets! When you have reached the ship, try to access a terminal and turn the turrets off.
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Capturing ships is useful if you need goods or a new ship, they can contain [[components]], [[ores]], [[ingots]], [[ammo]], and [[tools]], but the real value is in grinding them.
<gallery mode=packed>
 
File:Military Transporter Approach 01.jpg
 
File:Military Transporter Approach 02.jpg
 
File:Military Transporter Approach 03.jpg
 
File:Military Transporter Approach 04.jpg
 
File:Military Transporter Approach 05.jpg
 
File:Military Transporter Approach 06.jpg
 
File:Military Transporter Approach 07.jpg
 
File:Military Transporter Approach 08.jpg
 
File:Military Transporter Approach 09.jpg
 
File:Military Transporter Approach 10.jpg
 
File:Military Transporter Approach 11.jpg
 
File:Military Transporter Approach 12.jpg
 
File:Military Transporter Approach 13.jpg
 
File:Military Transporter Approach 14.jpg
 
File:Military Transporter Approach 15.jpg
 
File:Military Transporter Approach 16.jpg
 
File:Military Transporter Approach 17.jpg
 
File:Military Transporter Approach 18.jpg
 
File:Military Transporter Approach 19.jpg
 
File:Military Transporter Approach 20.jpg
 
File:Military Transporter Approach 21.jpg
 
File:Military Transporter Approach 22.jpg
 
File:Military Transporter Approach 23.jpg
 
File:Military Transporter Approach 24.jpg
 
File:Military Transporter Approach 25.jpg
 
</gallery>
 
  
==== Playing dead Tactic ====
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=== How to Capture a Ship ===
As turrets will only target objects moving with more than 3m/s, you can place yourself on the exact path of the cargo. While maneuvering in order to be in front of the cargo, you should stay at a minimal distance of about 800m. Once you are correctly facing the ship, activate inertia dampeners and let the ship approach you. You can still do some corrections, if your you keep your speed under 3m/s. You should aim your boarding to a part of the cargo which is plane (the movement of the cargo should keep you stuck on its surface) and out of range of any turret(since the contact with the cargo will induce your speed to be the same than the cargo's speed). Right it bumps you, use your jetpack to decrease a bit the force of impact. The final part consists in reaching any terminal, without forgetting about interior turrets.
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==== What you will need ====
  
 +
*a working small ship fighter with a [[Landing Gear]], [[Gatling Gun]] (optional), and [[Rocket Launcher]] and good thrust in all directions
 +
*a [[Grinder]] (tool) and [[Welder]] (tool)
  
 +
==== What to do ====
 +
First, destroy all turrets on the ship. After that is done, attach your fighter to the ship and turn on inertia dampeners, this will stop the ship. Go inside the ship, find the control center and take control (By grinding it down below the red/blue line, then repairing it with your [[Welder]]) so you can fly it back to your base. Be wary that your own base defences will target it so make sure you alter their behaviour or switch them off before you bring it back. Now you have a captured ship!
  
=== Anti Personnel Defence ===
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==See Also==
[[Interior Turret|Interior Turrets]] may be found inside the ship to defend it against personnel. <br/>
+
* [[Pirates]]
As of [[Update_01.031.009|v1.31]] ([[Change_Log|list]]), the [[Interior Turret|Interior Turrets]] are functioning and will shoot decoy blocks, meteors or anything that moves faster than 3m/s, including you.
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* [[Encounters]]
  
==== Avoidance Tactic ====
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[[Category:Cargo Ships]]
Try to reach a terminal which isn't in the shooting range of the turret. Access it and turn of the offending turrets.
 

Latest revision as of 14:44, 19 April 2020

General information

If "Cargo Ships" is enabled in the advanced options of a world, the game will from time to time spawn random hostile or Allied Ships from a predefined list (that can be extended with mods). These ships will fly near random players after they spawn in, and will despawn after a time if left alone. They will travel at their predefined speed, but in a random direction. Those ships are usually equipped with a Beacon or Antenna that shows where they are if they spawn. These ships are worth capturing because they hold loot like ores, ingots, and components including the blocks the ship is made of, which can be grinded for more parts. But, they are well-defended with turrets of all kinds.

Ships

The following cargo ships may be randomly spawned (as of Update_01.023.000)

Cargo Ship Category Mass (Kg) Speed (M/s) Booby Trapped Exterior Defences Interior Defences Game Version
Private Sail Private 72 447
25
No
2x Interior Turret Icon.png - 01.045.000
Business Shipment 184 972
17
No
2x Interior Turret Icon.png - 01.045.000
Commercial Freighter 463 395
10
No
3x Gatling Turret Icon.png 1x Interior Turret Icon.png 01.045.000
Mining Carriage Mining 266 084
25
No
1x Gatling Turret Icon.png - 01.030.000
Mining Transport 401 953
17
No
2x Gatling Turret Icon.png 1x Interior Turret Icon.png 01.031.000
Mining Hauler 1 540 908
10
Yes
4x Gatling Turret Icon.png 2x Missile Turret Icon.png 2x Interior Turret Icon.png 01.030.000
Military Escort Military 350 048
25
No
2x Gatling Turret Icon.png 2x Missile Turret Icon.png - 01.030.000
Military Minelayer 1 637 990
17
Yes
5x Gatling Turret Icon.png 2x Missile Turret Icon.png - 01.030.000
Military Transporter 5 578 454
10
Yes
5x Gatling Turret Icon.png 3x Missile Turret Icon.png 5x Interior Turret Icon.png 01.030.000

While its behavior differs slightly from that of cargo ships, the recently-added Argentavis pirate carrier is another possible encounter. It is rather heavily armed and spawns drones but carries a substantial reward for any players who successfully defeat it.

Traps

The Military Minelayer and Military Transporter have explosives on them, and will explode if not careful slowing them down (don't use inertia dampeners) and attacking them.

Capturing

Capturing ships is useful if you need goods or a new ship, they can contain components, ores, ingots, ammo, and tools, but the real value is in grinding them.

How to Capture a Ship

What you will need

What to do

First, destroy all turrets on the ship. After that is done, attach your fighter to the ship and turn on inertia dampeners, this will stop the ship. Go inside the ship, find the control center and take control (By grinding it down below the red/blue line, then repairing it with your Welder) so you can fly it back to your base. Be wary that your own base defences will target it so make sure you alter their behaviour or switch them off before you bring it back. Now you have a captured ship!

See Also