Difference between revisions of "Missile Turret"
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− | {{ | + | {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeMissileTurret |
− | | | + | |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RotationSpeed#deg/s|MaxFov#°|MaxRangeMeters|RateOfFire|AmmoMagazine|InventoryVolume#L|OperationalPowerConsumption#kW|ResourceSinkGroup|PCU |
− | | | + | }}{{SimpleItembox|Mod:Vanilla/CubeBlock/SmallMissileTurret |
− | | | + | |Size|Mass|Integrity|BuildTimeSeconds|DeviateShotAngle|RotationSpeed#deg/s|MaxFov#°|MaxRangeMeters|RateOfFire|AmmoMagazine|InventoryVolume#L|OperationalPowerConsumption#kW|ResourceSinkGroup|PCU |
− | | | + | }}{{CategorizeComponents|Mod:Vanilla/CubeBlock/LargeMissileTurret}} |
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== Overview == | == Overview == | ||
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The turret take the space of a 3x3x3 cube despite its appearance. The turret has its own internal inventory capacity of 6 missiles, but they can also be connected to [[Conveyor]] blocks on the bottom to supply [[200mm_Missile_Container]]s from any connected inventory. | The turret take the space of a 3x3x3 cube despite its appearance. The turret has its own internal inventory capacity of 6 missiles, but they can also be connected to [[Conveyor]] blocks on the bottom to supply [[200mm_Missile_Container]]s from any connected inventory. | ||
− | The Missile turret's missiles do considerable damage, as well as surrounding area damage around the impact. It is far more powerful compared to the [[Gatling Turret]], but it's ammunition is far more costly to acquire and manufacture. Unlike the [[Interior Turret]] or the [[Gatling Turret]], it is best suited for offense than defense; very capable of penetrating and making short work of [[Light Armor Block|lightly armored blocks]] and causing extensive damage to [[Heavy Armor Block]]s. | + | The Missile turret's missiles do considerable damage, as well as surrounding area damage around the impact. It is far more powerful compared to the [[Gatling Turret]], but it's ammunition is far more costly to acquire and manufacture. Unlike the [[Interior Turret]] or the [[Gatling Turret]], it is best suited for offense than defense; very capable of penetrating and making short work of [[Light Armor Block|lightly armored blocks]] and causing extensive damage to [[Heavy Armor Block]]s. If being used for defense, one may want to have quick access to a means of shutting down the turrets, as they will continue to fire upon disabled ships so as long as any powered blocks remain, such as gyroscopes or reactors, wasting ammo and destroying potential salvage. This can also be dangerous, as while grinding the wreckage, the player may push a powered blocks back into the turrets line of fire, causing it to be shot at, with the player in the line of fire. |
+ | |||
+ | The Missile Turret will lead it's targets, meaning it will fire at where the target will be when the missile reaches it, given the targets current movement. The best way to avoid the missiles is to move erratically, as the missiles are not homing, and cannot change course once fired. AI ships, such as Pirate Drones, will not attempt this behavior, and tend to get shot down fairly quickly. | ||
=== Manual Control === | === Manual Control === | ||
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* '''Characters''' - Will target player/npc entities | * '''Characters''' - Will target player/npc entities | ||
* '''Station''' - Will target static station grids, and large blocks attached to it | * '''Station''' - Will target static station grids, and large blocks attached to it | ||
− | |||
== Media == | == Media == | ||
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<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"> | <div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"> | ||
{| class="wikitable" style="width: 100%" | {| class="wikitable" style="width: 100%" | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.057|Update 01.057.005]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *fixed crash on weapon lasers | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.057]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed missile turret shoots only from center | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.056]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Default missile range has changed from 1000m to 800m | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.055]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed crash caused by turrets firing | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.054]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed performance drop issue with many turrets | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.053|Update 01.053.015]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed crashes related to weapons and shooting | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.052|Update 01.052.023]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed crash caused by turret | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.051|Update 01.051.011]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed turret is used by somebody else when any client changes antenna range | ||
+ | *Fixed turret is still used even when out of range | ||
+ | *Fixed crash in turrets | ||
+ | *Added message when turret runs out of ammo | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.051]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Remote turret control | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.046]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed turret rectangle visibility | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.045]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed hacked block getting shot by own turrets | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.043]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed turrets ignoring decoy blocks | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.042]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed turret sound playing even if turret is OFF | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.041]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed turret rectangle is visible when weapons are not enabled in world | ||
+ | *Fixed turrets target stuff on when moving | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.040]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed visible aiming rectangle when turret is off after loading new world | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.039]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed turrets fire at ships in junk yard | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.033]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed turret targeting lag | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.032]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed weapon targeting dots | ||
+ | |- | ||
|style="text-align: left;width: 8%"| [[Update 01.030]] ||style="padding-left: 10px;padding-right: 10px;"| | |style="text-align: left;width: 8%"| [[Update 01.030]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
− | *Missile Turret | + | *Missile Turret Introduced |
+ | *Turret targeting can be changed in control panel, all moving objects can be set as targets | ||
|} | |} | ||
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[[Category:Turrets]] | [[Category:Turrets]] | ||
[[Category:Weapons and Tools]] | [[Category:Weapons and Tools]] | ||
+ | [[Category:Functional Blocks]] |
Latest revision as of 18:59, 20 May 2020
1,286,400,000 mg
1.286 t
2 rad/s
38.4 hL
0.002 MW
776,400,000 mg
0.776 t
2 rad/s
12 hL
0.002 MW
Contents
Overview
Functional as of Update 01.030, the missile turret is the most powerful weapon which will target and fire upon the nearest hostile block, Decoy, moving object, meteor, or any other specified target within its operational range (adjustable via its control panel), and will always fire on enemy factions' ships and players in range unless programmed otherwise. In Survival Mode it must be loaded with 200mm_Missile_Containers to fire, or if in Creative Mode it has unlimited ammunition.
Usage
The turret take the space of a 3x3x3 cube despite its appearance. The turret has its own internal inventory capacity of 6 missiles, but they can also be connected to Conveyor blocks on the bottom to supply 200mm_Missile_Containers from any connected inventory.
The Missile turret's missiles do considerable damage, as well as surrounding area damage around the impact. It is far more powerful compared to the Gatling Turret, but it's ammunition is far more costly to acquire and manufacture. Unlike the Interior Turret or the Gatling Turret, it is best suited for offense than defense; very capable of penetrating and making short work of lightly armored blocks and causing extensive damage to Heavy Armor Blocks. If being used for defense, one may want to have quick access to a means of shutting down the turrets, as they will continue to fire upon disabled ships so as long as any powered blocks remain, such as gyroscopes or reactors, wasting ammo and destroying potential salvage. This can also be dangerous, as while grinding the wreckage, the player may push a powered blocks back into the turrets line of fire, causing it to be shot at, with the player in the line of fire.
The Missile Turret will lead it's targets, meaning it will fire at where the target will be when the missile reaches it, given the targets current movement. The best way to avoid the missiles is to move erratically, as the missiles are not homing, and cannot change course once fired. AI ships, such as Pirate Drones, will not attempt this behavior, and tend to get shot down fairly quickly.
Manual Control
Players are able to take control of any automated turret by sitting at either a Control Station, Flight Seat, Cockpit, Fighter Cockpit. After the player can navigate in the control panel to locate the turret, and click on Manual. This will bring up the 1st-person view of the turret. The player can move and shoot with the turret while in this mode, however unlike the Camera the turret cannot use zoom functionality.
Control Panel
- Shoot Once - Fires only a single round
- Shoot On/Off - Continuously fires the weapon
- Control - Manually control Turret
- Aiming radius - The distance at which the turret will fire at the target
- Enable idle movement - The turret will periodically move around
Targeting
- Meteors - Will target incoming meteors
- Moving objects - Any object that moves at a speed above 2.5 meters per second. All blocks, entities, and players.
- Missiles - Will attempt to shoot down any missiles within range
- Small ships - Will target small ship grids, and small blocks
- Large ships - Will target large ship grids, and large blocks
- Characters - Will target player/npc entities
- Station - Will target static station grids, and large blocks attached to it
Media
Tips
- Never use a missile turret for meteor defense unless you have too many resources to throw around.
- Missile Turrets can be placed on top of a piston and extended to provide more freedom of angles during battle.
- The 200mm_Missile_Container ammo can be used for both this turret, and the manual Rocket Launchers.
Known Issues
- Unintentionally turrets may fire at your ship if a target passes behind blocks fast enough, however it was disengage after the target does so.
- It does not discriminate between friend or foe in some situations if you have your turret targeting moving objects
Related Items
Programming
Update History
Update 01.057.005 |
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Update 01.057 |
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Update 01.056 |
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Update 01.055 |
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Update 01.054 |
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Update 01.053.015 |
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Update 01.052.023 |
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Update 01.051.011 |
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Update 01.051 |
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Update 01.046 |
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Update 01.045 |
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Update 01.043 |
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Update 01.042 |
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Update 01.041 |
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Update 01.040 |
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Update 01.039 |
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Update 01.033 |
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Update 01.032 |
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Update 01.030 |
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