Difference between revisions of "Missile Turret"

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(+updated and added power.)
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| version = 01.108
 
| version = 01.108
 
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For all turrets see [[:Category:Turrets]]
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== Overview ==
 +
Functional as of [[Change Log|version 01.027.006]], the missile turret is the most powerful [[weapon]] which will target and fire upon the nearest hostile block, [[Decoy]], moving object, [[Meteor Storms|meteor]], or any other specified target within its operational range (adjustable via its control panel), and will always fire on enemy factions' ships and players in range unless programmed otherwise. In [[Survival Mode]] it must be loaded with [[200mm_Missile_Container]]s to fire, or if while in [[Creative Mode]] it has unlimited ammunition.
  
The missile turret is a computer-controlled [[weapons|weapon]] for large ships. It can be configured to target [[Meteor Storms|meteors]], moving objects, and missiles at a range of up to 600m. It will also target any [[decoy]]s within its effective range. The turrets will lead their targets quite effectively, but the missiles themselves will not track their target after firing and can therefore be outmaneuvered.
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== Usage ==
 +
The turret take the space of a 3x3x3 cube despite its appearance. The turret has its own internal inventory capacity of 6 missiles, but they can also be connected to [[Conveyor]] blocks on the bottom to supply [[200mm_Missile_Container]]s from any connected inventory.
  
The large turret uses [[200mm Missile Container]]s as ammunition with a maximum capacity of 6 missiles, while the small missile turret has a maximum capacity of 2. The turret can be connected to a [[conveyor]] system via its bottom hatch. Its contents are also manually accessible from the front.
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The Missile turret's missiles do considerable damage, as well as surrounding area damage around the impact. It is far more powerful compared to the [[Gatling Turret]], but it's ammunition is far more costly to acquire and manufacture. Unlike the [[Interior Turret]] or the [[Gatling Turret]], it is best suited for offense than defense; very capable of penetrating and making short work of [[Light Armor Block|lightly armored blocks]] and causing extensive damage to [[Heavy Armor Block]]s.
  
As of December 2014, On dedicated servers, the turret will consume all the ammo in the gun's inventory instantly after the first shot. Missle turrets are nearly useless on multiplayer currently.
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=== Manual Control ===
 +
Players are able to take control of any automated turret by sitting at either a [[Control Station]], [[Flight Seat]], [[Cockpit]], [[Fighter Cockpit]]. After the player can navigate in the control panel to locate the turret, and click on '''Manual'''. This will bring up the 1st-person view of the turret. The player can move and shoot with the turret while in this mode, however unlike the [[Camera]] the turret cannot use zoom functionality.
  
 +
=== Control Panel ===
 +
 +
* '''Shoot Once''' - Fires only a single round
 +
* '''Shoot On/Off''' - Continuously fires the weapon
 +
* '''Control''' - Manually control Turret
 +
* '''Aiming radius''' - The distance at which the turret will fire at the target
 +
* '''Enable idle movement''' - The turret will periodically move around
 +
 +
 +
==== Targeting ====
 +
 +
* '''Meteors''' - Will target incoming [[Meteor Storms|meteors]]
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* '''Moving objects''' - Any object that moves at a speed above 2.5 meters per second. All blocks, entities, and players.
 +
* '''Missiles''' - Will attempt to shoot down any missiles within range
 +
* '''Small ships''' - Will target small ship grids, and small blocks
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* '''Large ships''' - Will target large ship grids, and large blocks
 +
* '''Characters''' - Will target player/npc entities
 +
* '''Station''' - Will target static station grids, and large blocks attached to it
 +
 +
 +
== Media ==
 +
 +
== Tips ==
 +
* Never use a missile turret for meteor defense unless you have too many resources to throw around.
 +
* Missile Turrets can be placed on top of a [[Piston_Base|piston]] and extended to provide more freedom of angles during battle.
 +
* The [[200mm_Missile_Container]] ammo can be used for both this turret, and the manual [[Rocket Launcher]]s.
 +
 +
== Known Issues ==
 +
*Unintentionally turrets may fire at your ship if a target passes behind blocks fast enough, however it was disengage after the target does so.
 +
*It does not discriminate between friend or foe in some situations if you have your turret targeting '''moving objects'''
 +
 +
== Related Items ==
 +
* [[Weapons]]
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* [[Gatling Turret]]
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* [[Interior Turret]]
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 +
== Programming ==
 +
(IMyLargeMissileTurret)<br>
 +
Actions: 34
 +
Toggle block On/Off
 +
Toggle block On
 +
Toggle block Off
 +
Shoot once
 +
Shoot On/Off
 +
Shoot On
 +
Shoot Off
 +
Increase Aiming radius
 +
Decrease Aiming radius
 +
Enable idle movement On/Off
 +
Enable idle movement On
 +
Enable idle movement Off
 +
Target meteors On/Off
 +
Target meteors On
 +
Target meteors Off
 +
Target moving objects On/Off
 +
Target moving objects On
 +
Target moving objects Off
 +
Target missiles On/Off
 +
Target missiles On
 +
Target missiles Off
 +
Target small ships On/Off
 +
Target small ships On
 +
Target small ships Off
 +
Target large ships On/Off
 +
Target large ships On
 +
Target large ships Off
 +
Target characters On/Off
 +
Target characters On
 +
Target characters Off
 +
Target stations On/Off
 +
Target stations On
 +
Target stations Off
 +
Use Conveyor System On/Off
 +
 +
Properties: 1
 +
Range Single
 +
 +
== Update History ==
 +
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{| class="wikitable" style="width: 100%"
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|style="text-align: left;width: 8%"| N/A ||style="padding-left: 10px;padding-right: 10px;"|
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*N/A
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|}
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</div>
 
[[Category:Turrets]]
 
[[Category:Turrets]]
 
[[Category:Weapons and Tools]]
 
[[Category:Weapons and Tools]]

Revision as of 16:10, 28 November 2015

"mmMissileContainer|200mmMissile")120" can not be assigned to a declared number type with value 200.
"mmMissileContainer|200mmMissile")384" can not be assigned to a declared number type with value 200.
Missile Turret Icon.png
Large Ship Icon.png
Large Ship / Station
Missile Turret
 
Components
Required

 

 
 
16
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
40
 
Active power consumption (MW):
0.002
 
Idle Power Consumption (MW):
0.002
 
Storage Capacity (L):
(only "200mm Missile") 384
 
Dimensions (W x H x D):
3 x 3 x 3
Missile Turret Icon.png
Small Ship Icon.png
Small Ship
Missile Turret
 
Components
Required

 

 
 
8
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
25
 
Active power consumption (MW):
0.002
 
Idle Power Consumption (MW):
0.002
 
Storage Capacity (L):
(only "200mm Missile") 120
 
Dimensions (W x H x D):
5 x 5 x 5

Overview

Functional as of version 01.027.006, the missile turret is the most powerful weapon which will target and fire upon the nearest hostile block, Decoy, moving object, meteor, or any other specified target within its operational range (adjustable via its control panel), and will always fire on enemy factions' ships and players in range unless programmed otherwise. In Survival Mode it must be loaded with 200mm_Missile_Containers to fire, or if while in Creative Mode it has unlimited ammunition.

Usage

The turret take the space of a 3x3x3 cube despite its appearance. The turret has its own internal inventory capacity of 6 missiles, but they can also be connected to Conveyor blocks on the bottom to supply 200mm_Missile_Containers from any connected inventory.

The Missile turret's missiles do considerable damage, as well as surrounding area damage around the impact. It is far more powerful compared to the Gatling Turret, but it's ammunition is far more costly to acquire and manufacture. Unlike the Interior Turret or the Gatling Turret, it is best suited for offense than defense; very capable of penetrating and making short work of lightly armored blocks and causing extensive damage to Heavy Armor Blocks.

Manual Control

Players are able to take control of any automated turret by sitting at either a Control Station, Flight Seat, Cockpit, Fighter Cockpit. After the player can navigate in the control panel to locate the turret, and click on Manual. This will bring up the 1st-person view of the turret. The player can move and shoot with the turret while in this mode, however unlike the Camera the turret cannot use zoom functionality.

Control Panel

  • Shoot Once - Fires only a single round
  • Shoot On/Off - Continuously fires the weapon
  • Control - Manually control Turret
  • Aiming radius - The distance at which the turret will fire at the target
  • Enable idle movement - The turret will periodically move around


Targeting

  • Meteors - Will target incoming meteors
  • Moving objects - Any object that moves at a speed above 2.5 meters per second. All blocks, entities, and players.
  • Missiles - Will attempt to shoot down any missiles within range
  • Small ships - Will target small ship grids, and small blocks
  • Large ships - Will target large ship grids, and large blocks
  • Characters - Will target player/npc entities
  • Station - Will target static station grids, and large blocks attached to it


Media

Tips

  • Never use a missile turret for meteor defense unless you have too many resources to throw around.
  • Missile Turrets can be placed on top of a piston and extended to provide more freedom of angles during battle.
  • The 200mm_Missile_Container ammo can be used for both this turret, and the manual Rocket Launchers.

Known Issues

  • Unintentionally turrets may fire at your ship if a target passes behind blocks fast enough, however it was disengage after the target does so.
  • It does not discriminate between friend or foe in some situations if you have your turret targeting moving objects

Related Items

Programming

(IMyLargeMissileTurret)
Actions: 34

Toggle block On/Off
Toggle block On
Toggle block Off
Shoot once
Shoot On/Off
Shoot On
Shoot Off
Increase Aiming radius
Decrease Aiming radius
Enable idle movement On/Off
Enable idle movement On
Enable idle movement Off
Target meteors On/Off
Target meteors On
Target meteors Off
Target moving objects On/Off
Target moving objects On
Target moving objects Off
Target missiles On/Off
Target missiles On
Target missiles Off
Target small ships On/Off
Target small ships On
Target small ships Off
Target large ships On/Off
Target large ships On
Target large ships Off
Target characters On/Off
Target characters On
Target characters Off
Target stations On/Off
Target stations On
Target stations Off
Use Conveyor System On/Off

Properties: 1

Range Single

Update History

N/A
  • N/A