Gatling Turret

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"x184mmNATOAmmoContainer|25x184mm")252" can not be assigned to a declared number type with value 25.
"x184mmNATOAmmoContainer|25x184mm")1152" can not be assigned to a declared number type with value 25.
Gatling Turret Icon.png
Large Ship Icon.png
Large Ship / Station
Gatling Turret
 
Components
Required

 

 
 
8
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
30
 
Active power consumption (MW):
0.0002
 
Storage Capacity (L):
(only "25x184mm") 1152
 
Dimensions (W x H x D):
3 x 3 x 3
Gatling Turret Icon.png
Small Ship Icon.png
Small Ship
Gatling Turret
 
Components
Required

 

 
 
4
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
20
 
Active power consumption (MW):
0.0002
 
Storage Capacity (L):
(only "25x184mm") 252
 
Dimensions (W x H x D):
5 x 5 x 5

Overview

Functional as of version 01.027.006, the Gatling turret is a powerful automatic weapon which will target and fire upon the nearest hostile block, Decoy, moving object, meteor, or any other specified target within its operational range (adjustable via its control panel), and will always fire on enemy factions' ships and players in range. In Survival Mode it must be loaded with 25x184mm NATO Ammo Containers to fire, or if while in Creative Mode it has unlimited ammunition.

Usage

The turret take the space of a 3x3x3 cube despite its appearance. The turret has its own internal inventory, but they can also be connected to Conveyor blocks on the bottom to supply 25x184mm NATO Ammo Containers from any connected inventory.

The Gatling turret does considerable and consistent damage, especially within close-range. It is far more powerful than an Interior Turret, but it's ammunition is noticeably more costly to acquire and manufacture. The turret unlike the interior turret is well suited for exterior defense being is very capable of penetrating and making short work of lightly armored blocks and bulletproof window panes.

Manual Control

Players are able to take control of any automated turret by sitting at either a Control Station, Flight Seat, Cockpit, Fighter Cockpit. After the player can navigate in the control panel to locate the turret, and click on Manual. This will bring up the 1st-person view of the turret. The player can move and shoot with the turret while in this mode, however unlike the Camera the turret cannot use zoom functionality.

Control Panel

Shoot Once Fires only a single round
Shoot On/Off Continuously fires the weapon
Control Manually control Turret
Aiming radius The distance at which the turret will fire at the target
Enable idle movement The turret will periodically move around

Targeting

Meteors Will target incoming meteors
Moving objects Any object that moves at a speed above 2.5 meters per second. All blocks, entities, and players.
Missiles Will attempt to shoot down any missiles within range
Small ships Will target small ship grids, and small blocks
Large ships Will target large ship grids, and large blocks
Characters Will target player/npc entities
Station Will target static station grids, and large blocks attached to it

Media

Gatling Turret Gatturret01.jpg

Tips

  • If you are using the Gatling turret for meteor defense, consider that meteors come from the direction of the sun. You can save a lot of ammo if you place blocks around the Gatling turret to prevent it from shooting at meteors that have already passed beyond the position to hit your base.
  • Gatling Turrets can be placed on top of a piston and extended to provide more freedom of angles during battle.
  • If you lack space for this block, an Interior Turret might work, but does less damage.

Known Issues

  • Unintentionally turrets may fire at your ship if a target passes behind blocks fast enough, however it was disengage after the target does so.
  • It does not discriminate between friend or foe in some situations if you have your turret targeting moving objects

Related Items

Programming

(IMyLargeGatlingTurret)
Actions: 34

Toggle block On/Off
Toggle block On
Toggle block Off
Shoot once
Shoot On/Off
Shoot On
Shoot Off
Increase Aiming radius
Decrease Aiming radius
Enable idle movement On/Off
Enable idle movement On
Enable idle movement Off
Target meteors On/Off
Target meteors On
Target meteors Off
Target moving objects On/Off
Target moving objects On
Target moving objects Off
Target missiles On/Off
Target missiles On
Target missiles Off
Target small ships On/Off
Target small ships On
Target small ships Off
Target large ships On/Off
Target large ships On
Target large ships Off
Target characters On/Off
Target characters On
Target characters Off
Target stations On/Off
Target stations On
Target stations Off
Use Conveyor System On/Off

Properties: 1

Range Single

Update History

N/A
  • N/A