Difference between revisions of "Military Minelayer"

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m (Disable: cr: cockpit link)
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* 1x [[Gatling Turret|Gatling turret]] on the top.
 
* 1x [[Gatling Turret|Gatling turret]] on the top.
 
* 1x [[Gatling Turret|Gatling turret]] on the bottom.
 
* 1x [[Gatling Turret|Gatling turret]] on the bottom.
* 2x [[Missile Turret|Missile turrets]] on the front.
+
* 2x [[Gatling Turret|Gatling turrets]] on the front.
 +
* 1x [[Missile Turret|Missile turret]] on each side.
  
 
=== Anti-personnel defenses ===
 
=== Anti-personnel defenses ===
Line 29: Line 30:
  
 
== Traps ==
 
== Traps ==
[[File:CargoShip_MilitaryMinelayer_TrapBoom.jpg|150px|thumb|right|1) Triggering the trap<br/>2) Explosion<br/>3) Resulting wreckage [[Warhead|warheads]] are triggered]]
+
[[File:CargoShip Military Minelayer Mk2 Trap Boom.jpg|125px|thumb|right|1) Triggering the trap<br/>2) Explosion<br/>3) Resulting wreckage when all [[Warhead|warheads]] are triggered<br/>4) Damages of an incomplete destruction]]
[[File:CargoShip_MilitaryMinelayer_Trap.jpg|thumb|left|The locations of all the [[Warhead|warheads]] on board.]]
+
[[File:Military Minelayer Mk2 Trap.jpg|thumb|left|The locations of all the [[Warhead|warheads]] on board.]]
  
 
This ship has fifteen [[Warhead|warheads]], all positioned to detonate in a chain reaction when reverse thrust is applied.
 
This ship has fifteen [[Warhead|warheads]], all positioned to detonate in a chain reaction when reverse thrust is applied.
  
 
If the warheads are detonated, there won't be much left of the ship to salvage (shown right).<br/>
 
If the warheads are detonated, there won't be much left of the ship to salvage (shown right).<br/>
The ship's exterior will remain mostly intact, however all of the valuable modules will be destroyed; only the carcass of [[Heavy Armor Block|heavy armor blocks]] will remain.
+
The ship's exterior will remain mostly intact, however all of the valuable modules will be destroyed; only the carcass of [[Heavy Armor Block|heavy armor blocks]] will remain.<br/>
 +
Sometimes, in a very rare case, not all [[Warhead|warheads]] will ignite. You will lose the [[Small_Thruster|thrusters]],  [[Small Cargo Container|containers]] and [[Gatling Turret|turrets]] on the back part of the ship. But the front end with the  [[Small_Reactor|reactors]] and the [[Large Cargo Container|large cargo containers]] will remain mostly unscratched.
  
 
== Tactics ==
 
== Tactics ==
 
=== Approach ===
 
=== Approach ===
As of [[Update_01.023.000|v1.23]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling turrets]] and [[Missile Turret|Missile turrets]] aren't functional.<br/>
+
As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] are functioning and will shoot you if you are moving with more than 3m/s.<br/>
So at this time, approach tactics are unclear.
+
With the second best armament, a compact size, a hold full of [[Warhead|warheads]], and no easy way inside, this is the most complicated ship to hijack. The floating approach from the front is blocked by the [[Collector]] and the [[Connector]].
 +
The access [[Door]] is additionally secured by the lower [[Gatling Turret|gatling turret]].
 +
So at this time, approach tactics are unclear, save one bit of advice: don't shoot the explosives.
 +
Best try to use several decoys (can be real [[Decoy]] or any block moving with more than 3 m/s) to distract the turrets.<br/>
  
 
=== Attack ===
 
=== Attack ===
As of [[Update_01.023.000|v1.23]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling turrets]] and [[Missile Turret|Missile turrets]] aren't functional.<br/>
+
As of [[Update_01.030.008|v.1.030]] ([[Change_Log|list]]), the [[Gatling Turret|Gatling Turrets]] and [[Missile Turret|Missile Turrets]] are functioning and will shoot you if you are moving with more than 3m/s<br/>
So at this time, attack tactics are unclear, save one bit of advice: don't shoot the explosives.
+
If you go for a kill, shot at the [[Warhead|warheads]] in the back. That will destroy both [[Small Reactor|reactors]] and the upper, lower and back [[Gatling Turret|Gatling turrets]]. But you will also loose all four [[Large Cargo Container|large cargo containers]] and several of the [[Small Cargo Container|small cargo containers]].
  
 
=== Entry ===
 
=== Entry ===
[[File:CargoShip_MilitaryMinelayer_CrossSection.jpg|200px|thumb|right|ship full cross-section]]
+
[[File:CargoShip_MilitaryMinelayer_Mk2_CrossSection.jpg|200px|thumb|right|ship full cross-section]]
 
There are two sections to this ship, but only the front section has an interior that isn't filled with explosives.<br/>
 
There are two sections to this ship, but only the front section has an interior that isn't filled with explosives.<br/>
 
A vertical cross-section of the ship, viewed from the left, is shown below:<br/>
 
A vertical cross-section of the ship, viewed from the left, is shown below:<br/>
[[File:CargoShip_MilitaryMinelayer_Floorplan.jpg|700px]]<br/>
+
[[File:CargoShip_Military_Minelayer_Mk2_Floorplan.jpg|600px]]<br/>
 
At the bottom of the ship is a [[Door|door]] that leads to a vertical shaft made with [[Passage Block|passage blocks]].<br/>
 
At the bottom of the ship is a [[Door|door]] that leads to a vertical shaft made with [[Passage Block|passage blocks]].<br/>
 
This shaft leads to three different levels:
 
This shaft leads to three different levels:
Line 59: Line 64:
 
=== Disable ===
 
=== Disable ===
 
The reverse thruster trap can be disabled by either:
 
The reverse thruster trap can be disabled by either:
* Turning both offending [[Small Thruster|small thrusters]] off from the [[Cockpit 2|cockpit]] or any terminal connection. (thrusters 14 and 3)
+
* Turning the offending [[Small Thruster|small thruster]] off from the [[Cockpit 2|cockpit]] or any terminal connection. (small thrusters 22)
* Removing/disabling the small thrusters with a [[Grinder|grinder]].
+
* Removing/disabling the small thruster with a [[Grinder|grinder]].
  
The forward-most offending thruster is clearly exposed in the small section connecting the front and back of the ship.<br/>
+
Some [[Heavy Armor Block|heavy armor blocks]], or [[Warhead|warheads]] and a [[Ramp|ramp]] need to be removed to gain access to this thruster.
It can easily be disabled, or even removed without disconnecting the two sections.
+
When you can access the thruster, use the grinder on them, at least until they are disabled, then you're ready to go.
 
 
Some [[Heavy Armor Block|heavy armor blocks]], or [[Warhead|warheads]] and a [[Ramp|ramp]] need to be removed to gain access to the rear offending thruster.
 
 
 
When you can access the thrusters, use the grinder on them, at least until they are disabled, then you're ready to go.
 
  
 
Alternatively, if you're in a hurry, you can maneuver the ship to where you need it by only applying thrust in a forward direction. <br/>
 
Alternatively, if you're in a hurry, you can maneuver the ship to where you need it by only applying thrust in a forward direction. <br/>
Line 74: Line 75:
 
== Salvage ==
 
== Salvage ==
 
==== Cargo containers ====
 
==== Cargo containers ====
Each of the four [[Large Cargo Container|large cargo containers]] can easily be raided.
+
Each of the four [[Large Cargo Container|large cargo containers]] can easily be raided. <br/>
 +
The [[Small Cargo Container|small cargo containers]] are near the turrets and hold extra ammunition. <br/>
 +
Cargo summary:
 +
* 2x [[Grinder]]
 +
* 2x [[Welder]]
 +
* 8x [[Computer|Computers]]
 +
* 30x [[Explosives]]
 +
* 95x [[Small Steel Tube|small Steel Tubes]]
 +
* 61x [[Steel Plate|Steel Plates]]
 +
* 24x [[Thrust Components]]
 +
* 300x [[25x184mm_NATO_Ammo_Container|25x184mm Ammo Containers]]
 +
* 73x [[200mm Missile Container|Missile Containers]]
 +
 
 +
==== Turrets ====
 +
Cargo summary:
 +
* 100x [[25x184mm_NATO_Ammo_Container|25x184mm Ammo Containers]]
 +
* 30x [[200mm Missile Container|Missile Containers]]
  
 
==== Reactors ====
 
==== Reactors ====
There are two [[Small_Reactor|small reactors]] accessible from the interior containing a total of 2kg of [[Uranium Ingot|Uranium]].
+
There are two [[Small_Reactor|small reactors]] accessible from the interior containing 10kg of Uranium each.<br/>
 +
Cargo summary:
 +
* 20kg [[Uranium Ingot|Uranium]]
  
 
== Ship Composition: ==
 
== Ship Composition: ==
 
==== Thrusters & gyros ====
 
==== Thrusters & gyros ====
* 23x [[Small_Thruster|Small thrusters]]
+
* 22x [[Small_Thruster|Small thrusters]]
 
* 2x [[Large_Thruster|Large thrusters]]
 
* 2x [[Large_Thruster|Large thrusters]]
 
* 2x [[Gyroscope|Gyroscopes]]
 
* 2x [[Gyroscope|Gyroscopes]]
Line 87: Line 106:
 
==== Reactors ====
 
==== Reactors ====
 
* 2x [[Small_Reactor|Small reactors]]
 
* 2x [[Small_Reactor|Small reactors]]
 +
 +
==== Cargo System ====
 +
* 4x [[Large Cargo Container|large cargo containers]]
 +
* 7x [[Small Cargo Container|small cargo containers]]
 +
* 1x [[Collector]]
 +
* 1x [[Connector]]
  
 
==== Miscellaneous ====
 
==== Miscellaneous ====
Line 92: Line 117:
 
* 2x [[Antenna|Antennae]]
 
* 2x [[Antenna|Antennae]]
 
* 1x [[Gravity Generator|Gravity generator]]
 
* 1x [[Gravity Generator|Gravity generator]]
 +
* 2x [[Door|Doors]]

Revision as of 19:15, 19 May 2014

Cargo Ship

Military Minelayer

[[File:CargoShip MilitaryMinelayer Full.jpg|frameless|300px]]
Class:
Military
Mass:
1669419 kg
Trapped:
Yes


Ship size:
Large

A Military Minelayer is a cargo ship hauling many warheads, and explosives.

A Military Minelayer cargo ship.

Defenses

Anti-ship defenses

This is a military ship, so it's no surprise that it's heavily guarded.

Anti-personnel defenses

The ship's interior has no defenses.

Traps

1) Triggering the trap
2) Explosion
3) Resulting wreckage when all warheads are triggered
4) Damages of an incomplete destruction
The locations of all the warheads on board.

This ship has fifteen warheads, all positioned to detonate in a chain reaction when reverse thrust is applied.

If the warheads are detonated, there won't be much left of the ship to salvage (shown right).
The ship's exterior will remain mostly intact, however all of the valuable modules will be destroyed; only the carcass of heavy armor blocks will remain.
Sometimes, in a very rare case, not all warheads will ignite. You will lose the thrusters, containers and turrets on the back part of the ship. But the front end with the reactors and the large cargo containers will remain mostly unscratched.

Tactics

Approach

As of v.1.030 (list), the Gatling Turrets and Missile Turrets are functioning and will shoot you if you are moving with more than 3m/s.
With the second best armament, a compact size, a hold full of warheads, and no easy way inside, this is the most complicated ship to hijack. The floating approach from the front is blocked by the Collector and the Connector. The access Door is additionally secured by the lower gatling turret. So at this time, approach tactics are unclear, save one bit of advice: don't shoot the explosives. Best try to use several decoys (can be real Decoy or any block moving with more than 3 m/s) to distract the turrets.

Attack

As of v.1.030 (list), the Gatling Turrets and Missile Turrets are functioning and will shoot you if you are moving with more than 3m/s
If you go for a kill, shot at the warheads in the back. That will destroy both reactors and the upper, lower and back Gatling turrets. But you will also loose all four large cargo containers and several of the small cargo containers.

Entry

ship full cross-section

There are two sections to this ship, but only the front section has an interior that isn't filled with explosives.
A vertical cross-section of the ship, viewed from the left, is shown below:
CargoShip Military Minelayer Mk2 Floorplan.jpg
At the bottom of the ship is a door that leads to a vertical shaft made with passage blocks.
This shaft leads to three different levels:

Disable

The reverse thruster trap can be disabled by either:

  • Turning the offending small thruster off from the cockpit or any terminal connection. (small thrusters 22)
  • Removing/disabling the small thruster with a grinder.

Some heavy armor blocks, or warheads and a ramp need to be removed to gain access to this thruster. When you can access the thruster, use the grinder on them, at least until they are disabled, then you're ready to go.

Alternatively, if you're in a hurry, you can maneuver the ship to where you need it by only applying thrust in a forward direction.
This will mean that you need to point the ship away from your destination before you switch on the dampeners.

Salvage

Cargo containers

Each of the four large cargo containers can easily be raided.
The small cargo containers are near the turrets and hold extra ammunition.
Cargo summary:

Turrets

Cargo summary:

Reactors

There are two small reactors accessible from the interior containing 10kg of Uranium each.
Cargo summary:

Ship Composition:

Thrusters & gyros

Reactors

Cargo System

Miscellaneous