Difference between revisions of "Cargo Ships"

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m (Changed weight of the commecial Freighter to the real value.)
(Ships)
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| [[Mining Hauler]] || Mining || 1 540 908 || No || 4x [[Gatling Turret|GT]] 2x [[Missile Turret|MT]] || 2x [[Interior Turret|IT]] || 01.030.000  
 
| [[Mining Hauler]] || Mining || 1 540 908 || No || 4x [[Gatling Turret|GT]] 2x [[Missile Turret|MT]] || 2x [[Interior Turret|IT]] || 01.030.000  
 
|-
 
|-
| [[Military Escort]] || Military || 350 048 || No || 2x [[Gatling Turret|GT]] 2x [[Missile Turret|MT]] || none || 01.030.000
+
| [[Military Escort]] || Military || 350 048 || Yes || 2x [[Gatling Turret|GT]] 2x [[Missile Turret|MT]] || none || 01.030.000
 
|-
 
|-
 
| [[Military Minelayer]] || Military || 1 637 990 || Yes || 5x [[Gatling Turret|GT]] 2x [[Missile Turret|MT]] || none || 01.030.000
 
| [[Military Minelayer]] || Military || 1 637 990 || Yes || 5x [[Gatling Turret|GT]] 2x [[Missile Turret|MT]] || none || 01.030.000

Revision as of 08:07, 1 June 2014

Ships

The following cargo ships may be randomly spawned (as of Update_01.023.000)

Cargo Ship Class Mass (Kg) Booby Trapped Anti Ship Defence Anti Personnel Defence Game Version
Private Sail Private 72 447 No none none 01.030.000
Business Shipment Private 184 972 No none none 01.030.000
Commercial Freighter Private 463 395 No 3x GT none 01.030.000
Mining Carriage Mining 266 084 No 1x GT none 01.030.000
Mining Transport Mining 401 953 No 2x GT 1x IT 01.031.000
Mining Hauler Mining 1 540 908 No 4x GT 2x MT 2x IT 01.030.000
Military Escort Military 350 048 Yes 2x GT 2x MT none 01.030.000
Military Minelayer Military 1 637 990 Yes 5x GT 2x MT none 01.030.000
Military Transporter Military 5 578 454 Yes 5x GT 3x MT 5x IT 01.030.000

Defences

Cargo ships may be booby trapped in the following ways

Booby Trapped (thruster damage)

Cargo ships are sailing through space at a constant speed, so their dampeners are switched off. If thrust is requested in a particular direction (usually reverse), a thruster may be hidden inside the ship to disable it (destroy all reactors), or even detonate a warhead.

Defuse Tactic

Due to the orientation of the truster trap it works only in one direction. So turn the ship around, activate the inertia dampener and you good to search for the thruster.


Anti Ship Defence

Gatling Turrets, or Missile Turrets may be placed around the ship to defend it against, well, you.
As of v1.31 (list), the Gatling Turrets and Missile Turrets are functioning and will shoot decoy blocks, meteors or anything that moves faster than 3m/s, including you.

Distraction Tactic

The turrets will target even chunks of raw materials, if they are moving with more than 3m/s. If you shower the target-ship with superfluous material (like stones) as chaff, the turrets will be distracted and you can approach more safely. But keep some chaff between you and the turrets! When you have reached the ship, try to access a terminal and turn the turrets off.

Playing dead Tactic

As turrets will only target objects moving with more than 3m/s, you can place yourself on the exact path of the cargo. While maneuvering in order to be in front of the cargo, you should stay at a minimal distance of about 800m. Once you are correctly facing the ship, activate inertia dampeners and let the ship approach you. You can still do some corrections, if your you keep your speed under 3m/s. You should aim your boarding to a part of the cargo which is plane (the movement of the cargo should keep you stuck on its surface) and out of range of any turret(since the contact with the cargo will induce your speed to be the same than the cargo's speed). Right it bumps you, use your jetpack to decrease a bit the force of impact. The final part consists in reaching any terminal, without forgetting about interior turrets.


Anti Personnel Defence

Interior Turrets may be found inside the ship to defend it against personnel.
As of v1.31 (list), the Interior Turrets are functioning and will shoot decoy blocks, meteors or anything that moves faster than 3m/s, including you.

Avoidance Tactic

Try to reach a terminal which isn't in the shooting range of the turret. Access it and turn of the offending turrets.