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  • ...ds, 3D, arcade / realistic (ask programmers and our sound designer to make a list of all sounds used in the game and then have someone test them all... * Red message box – make the background texture less transparent; it’s hard to read text
    3 KB (517 words) - 19:42, 12 July 2016
  • ...s built-in suit antenna. This allows communication with nearby antennas in a 200m range, and shows the name of the player on their character. ...ows the player's current speed. The gauge scales automatically if you have a speed mod installed.
    6 KB (851 words) - 16:40, 8 December 2017
  • ...uct massive space stations, and mine asteroids for raw materials utilizing a realistic volumetric-based physics engine. All objects can be assembled, di '''Browse Pages:'''  [[Special:Prefixindex/A|A]]  [[Special:Prefixindex/B|B]]  [[Special:Prefixindex/C|C]] 
    11 KB (1,420 words) - 13:36, 24 July 2016
  • ...s were implemented in [[Update 01.037.012]]. Even with no faction created, a player is considered to be their own independent faction. ...ou for information. You are required to make a tag and a name. If you make a mistake or want to make changes later, you can edit the information in the
    7 KB (1,149 words) - 15:42, 28 August 2017
  • FUR-TEC is a Company Founded for Four Reasons (little bit of comedy from me)<br /> 2.) Aspiring to be a real Engineer (and to start my own company too)<br />
    4 KB (590 words) - 05:10, 31 October 2016
  • ...fices in Sloane Street before moving to South Audley Street in Mayfair) as a private company that could be contracted out for security and military purp DEDICATED SERVERS ARE UP AND RUNNING. Visit the forum (and become a member) to get on the white list for joining the private servers.
    15 KB (2,616 words) - 07:14, 23 October 2016
  • ...r at about 3 meters. The connector will then hold each other in place half a meter from each other. In order for transferring functions to work, the con |You can enter in your own custom name in the text box
    11 KB (1,708 words) - 03:24, 7 June 2022
  • Ammunition for the [[Gatling Gun]] and [[Gatling Turret]]. Each box holds enough ammo for approximately 2-3 seconds of constant firing. ...] systems, meaning that Gatling guns on small ships can be resupplied from a [[Cargo Container|cargo container]].
    836 bytes (118 words) - 18:58, 29 November 2020
  • A scenario is any default or custom game world designed as a starting point for either freeform or scripted gameplay. They also demonstr ...tutorial gives you the opportunity to show what you've learned by solving a series of engineering tasks || <center>several</center> || <center>3</cente
    9 KB (1,198 words) - 23:07, 22 November 2023
  • ...rguably, a [[Reactor]] to power them), it is one of the essential parts of a successful [[Survival Mode]] game. |You can enter in your own custom name in the text box
    14 KB (1,957 words) - 02:06, 17 December 2021
  • ...ng it into Space Engineers. With the introduction of the [[Modding API]], a groundwork has been laid to even more customization of the Engineer experie ...odding-block-collisions-is-no-longer-possible.7374937/ this forum] to find a Dropbox with the tool)''
    3 KB (437 words) - 04:25, 22 February 2017
  • ...ou can: turn systems on/off, rename systems, adjust their parameters (e.g. a [[Gravity Generator]]'s acceleration) and control access to the [[Conveyor] ...s numerous tabs. There is the systems list, which is on the left and shows a list of all systems (and groups) connected to the block you are interacting
    4 KB (555 words) - 23:11, 18 May 2020
  • ...rguably, a [[Reactor]] to power them), it is one of the essential parts of a successful [[Survival Mode]] game. |You can enter in your own custom name in the text box
    23 KB (3,200 words) - 02:53, 26 July 2023
  • ...Dampeners''' || (On/Off) It will display if you will automatically come to a stop or free float - see [[Inertia Dampeners|Here]] for more info ...x located on the right of the screen informs the player if they are within a gravity field, the amount of force it has, and the direction. It is possibl
    6 KB (809 words) - 06:25, 1 December 2015
  • ...esponsible for proper alignment. When a [[Large ship|ship]] is merged with a [[station]], [[Large Ship|ship]] becomes the [[station]]. [[Station]]s can ...signed and upgraded our [[Multiplayer|multi-player]] code. This results in a more stable [[Multiplayer|multi-player]] with less lag. This is important e
    2 KB (251 words) - 04:04, 13 October 2015
  • ...ts 0% oxygen. This can happen if there's a breach (open an outside door or a block gets removed/destroyed), or if the Air Vent is set to "Depressurize". ...t being connected to the conveyors to the oxygen generator. Simply connect a vent directly from the pressurized room to another vent in the non-pressuri
    6 KB (622 words) - 07:31, 12 April 2016
  • ...ay is taken into account. Press open control panel screen to see it (combo box at the top), or press SHIFT+K. New ‘[[Button Panel]]’ allows you to ass * fixed dedicated server not creating a world if one is specified in the config
    3 KB (417 words) - 22:12, 13 October 2015
  • * fixed missing dialog box in main menu and pause screen * fixed crash when client was trying to join a faction multiple times
    3 KB (391 words) - 04:15, 13 October 2015
  • * join game search box * [[hacking]] computers is a bit slower (grinding block of non-friend is slower by factor of 3)
    2 KB (288 words) - 04:18, 13 October 2015
  • ...n thrusters and neon armor - we hope all of this will add to your story in a world of high technology. ...ity to support the further development of Space Engineers. We have created a pack which consists of cosmetic items to enrich your game visually. You can
    9 KB (1,251 words) - 06:51, 1 July 2020
  • ...ear|landing gear]], turn any block on/off, etc. It's also possible to drag a group of the same blocks to the toolbar. We have also enabled the option to * fixed crash when retracting a chain of [[Piston Base|pistons]] at once
    3 KB (476 words) - 04:35, 13 October 2015
  • ...e passage between blocks without damaging them. Two of its sides have half a meter of space between it and its neighboring block. This in turn allows fo ...be used in conjunction with [[Piston Base|pistons]] for example to create a large functioning door.
    3 KB (395 words) - 00:49, 2 January 2022
  • ...e passage between blocks without damaging them. Two of its sides have half a meter of space between it and its neighboring block. The front narrow edge ...be used in conjunction with [[Piston Base|pistons]] for example to create a large functioning door.
    3 KB (384 words) - 00:50, 2 January 2022
  • ...e passage between blocks without damaging them. Two of its sides have half a meter of space between it and its neighboring block. The angled narrow edge ...be used in conjunction with [[Piston Base|pistons]] for example to create a large functioning door.
    3 KB (404 words) - 00:50, 2 January 2022
  • ...e passage between blocks without damaging them. Two of its sides have half a meter of space between it and its neighboring block. It has the same charac ...be used in conjunction with [[Piston Base|pistons]] for example to create a large functioning door.
    3 KB (366 words) - 00:50, 2 January 2022
  • ...es, the {{translate|Mod:Vanilla/CubeBlock/BlastFurnace}} should be used as a stepping stone to constructing the larger and (depending on its upgrade mod ...BlastFurnace}} is similar to the [[Refinery#Refining Mechanics|Refinery]]. A simple example of its use is below:
    8 KB (1,024 words) - 17:56, 19 May 2020
  • ...o right. The player can use the [[Controls#Systems_1|Interact]] button and a list of all available controllable blocks on the grid will be displayed. For it to function, the button panel requires power at all times. So in a situation where no power is being supplied, the player has to manually inpu
    7 KB (1,145 words) - 22:43, 18 May 2020
  • == Vanilla is a flavour == The sensor is a powered block that is able to detect the movement of players, objects, [[As
    8 KB (1,250 words) - 20:09, 15 June 2022
  • ...ship designers. Hopefully amalgamated industries will let us use or build a small base in their territory, until we can make the kinnikinnick base (Don ...shots of a few of your builds will help as well. If you would like to join a specific piece of our faction (Cargo transport, Mining, Military, etc).
    1 KB (215 words) - 04:03, 25 July 2015
  • ...en completely recreated (custom tabs are still work in progress). A search box for the G-screen has been also added along with the [[antenna]]’s range v ...spawning twice in the world after [[Remote Control|remotely controlling]] a ship
    2 KB (305 words) - 22:38, 13 October 2015
  • * fixed a possibility to [[Hand Drill|drill]] a ship preview during copy/paste * fixed 'x' does not cancel search box
    2 KB (328 words) - 23:07, 13 October 2015
  • ...ations, and small ships. The projection can either be instantly spawned in a [[Scenario_editor|Scenario]] gamemode, or welded together in survival. ...e in order for the block to project it and unlock additional options. Once a blueprint has been selected, the list of blocks needed to complete it will
    5 KB (818 words) - 19:19, 2 September 2021
  • ...es, the {{translate|Mod:Vanilla/CubeBlock/BlastFurnace}} should be used as a stepping stone to constructing the larger and (depending on its upgrade mod ...BlastFurnace}} is similar to the [[Refinery#Refining Mechanics|Refinery]]. A simple example of its use is below:
    14 KB (1,613 words) - 02:48, 26 July 2023
  • ...key part of the game's [[Oxygen]] system. An air vent must be connected to a source of oxygen in order to distribute breathable O2 to the room. ...ts 0% oxygen. This can happen if there's a breach (open an outside door or a block gets removed/destroyed), or if the Air Vent is set to "Depressurize".
    6 KB (812 words) - 22:55, 18 May 2020
  • ...rio editor box when creating a new world for the tools to be enabled. Once a player is finished with their map, saving/exiting will automatically switch <pre>This is a new feature and is still in development. More information will become avail
    3 KB (403 words) - 20:15, 26 January 2019
  • ...s can now inherit ownership from the projector itself. Corresponding check-box has to be checked for this feature to work. This feature is available only
    2 KB (305 words) - 00:02, 14 October 2015
  • ...sually by changing the cross-hair, including its color, and auditory, with a sound effect. On the visual side we tweaked glass surfaces a bit to look more visible with added scratches and dirt.
    2 KB (263 words) - 16:13, 27 February 2016
  • ...e passage between blocks without damaging them. Two of its sides have half a meter of space between it and its neighboring block. This in turn allows fo ...be used in conjunction with [[Piston Base|pistons]] for example to create a large functioning door.
    2 KB (273 words) - 03:14, 14 December 2020
  • | description = Similar to armor blocks, but with a slim profile on 2 of its sides; allowing them, as well as the 2 angled narr ...e passage between blocks without damaging them. Two of its sides have half a meter of space between it and its neighboring block. The angled narrow edge
    4 KB (435 words) - 08:30, 12 April 2016
  • 5. This box will open - then go to the "'''BETAS'''" tab, and click on the drop-down me *There is a bug that can prevent users from accessing the drop down menu for version se
    2 KB (274 words) - 08:10, 6 May 2020
  • ...up, organizing it, and grouping similar blocks into groups. You can see if a block type has variants by the plus symbol in the top right corner of its t ...lso, any grid that is pasted into voxel from the clipboard will now become a static grid, including small ships. You can place them in at any angle and
    4 KB (670 words) - 18:09, 1 July 2016
  • This week’s update brings you more bugfixes and improvements, as well as a new animation when rotating blocks. This short animation should help player ...ements this week focus mainly on rotors, pistons and wheels when flying in a ship. Other bugs fixed include trees being too strong, mirroring issues wit
    1 KB (187 words) - 10:25, 2 April 2017
  • ...you open the G screen, you will now be able to start typing in the search box immediately as it selected by default.
    2 KB (360 words) - 18:26, 18 March 2017
  • ...uests, so please check the forum for the complete list. We’d like to say a massive thanks to Inflex, Elfi Wolfe, Phoenix84 and Malware for their contr * fixed a hole in 1x1 window block
    2 KB (312 words) - 18:36, 18 March 2017
  • ...ation with this today’s bug and crash fixes, you should be able to enjoy a stable gameplay experience. This update also marks the transition of Space ...ements to make it run even better and make it more durable. These are just a few examples of areas still in need of attention.
    12 KB (1,861 words) - 19:06, 18 March 2017
  • ...the modders! If you access an LCD panel via the terminal you will now find a font selection dropdown. ...entity. The bugs fixed this week include some blocks not being welded from a projection, visual particle imperfections, issues with voxel hands and many
    3 KB (503 words) - 00:50, 20 March 2017
  • * Ability to select a default camera in a remote control block * fixed the rendering issue when copying grid and being in bounding box of pasted grid
    6 KB (889 words) - 01:49, 23 March 2017
  • ...ing when using rifles, and jetpacks deactivating when reloading a world in a cockpit. Lastly, all duplicates in the G-Screen should be cleaned up. * fixed the rendering issue when copying grid and being in bounding box of pasted grid
    2 KB (344 words) - 01:53, 23 March 2017
  • * animated rotation box and block preview ( can be turned off in game settings ) ...on Projectors with stored blueprints activates the Station-laying boundary box
    5 KB (794 words) - 18:23, 31 March 2017
  • ...on Projectors with stored blueprints activates the Station-laying boundary box * fixed door invisible when starting a game again after save in Cryopod
    5 KB (714 words) - 10:29, 2 April 2017

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