宇宙的设定

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本页面主要说明: 自定游戏中高级设定菜单的项目说明

Contents

高级世界设置

人物库存大小

影响生存模式下的角色背包容量(创造模式工程师背包容量无限,不受影响);
  • 默认:x3
  • 可选:真实(即x1)、x3、x5、x10

方块库存大小

调整游戏中所有方块的库存容积倍数;
  • 默认:真实
  • 可选:真实(即x1)、x3、x5、x10

装配效率

降低装配配方材料需求量;即材料需求降低N倍,或相当于总产量提高N倍;且由于耗料速度不变,因此生产速度相当于也提高N倍。(所指装配配方只包括零件和装备,不含熔炼)
也有效于零件或装备回收;
求生装置提升熔石的倍速;即熔石速度提升N倍,但熔石总产量不变。(求生装置本质上是装配机,但熔石又非装配配方,这是一个折中方案。)
  • 默认:x3
  • 可选:真实(即x1)、x3、x10

精炼速度

提升熔炼装置的冶炼速度;即单位时间内产量提高N倍,但总产量不变,总时间需求缩减N倍。(对求生装置无影响;求生装置属于装配机)
  • 默认:x3
  • 可选:真实(即x1)、x3、x10

焊接速度

调整焊接功能的工作速度;即单位时间内焊接效率提高N倍;
  • 默认:x2
  • 可选:0.5x、真实(即x1)、x2、x5

拆卸速度

调整拆卸功能的工作速度;即单位时间内拆卸效率提高N倍;
  • 默认:x2
  • 可选:0.5x、真实(即x1)、x2、x5

环境安全(流星等级)

设定 陨石雨Meteor Storms 出现的频率和规模。
  • 默认:安全
  • 可选:安全、正常、大灾变、末日流星(没有间隔)

小行星数量

定义小行星生成的密度(小行星生成之间的距离范围)。
如果地图选择的是 “空寂的世界(Empty World)” (这个地图没有小行星),这个选项不会有实际效果。
本参数新游戏才可以设定,用于生成地图。
  • 默认:“无限:正常密度”
  • 可选:“无限:空寂”、“无限:最低密度”、“无限:低密度”、“无限:正常密度”、“无限:高密度”

声音模式

选择听觉环境的音效处理方案;
真实:会因为真空环境或闭塞环境而将声音传递钝化。
虚拟声音:所有的声音只按距离分。
  • 默认:虚拟声音
  • 可选:虚拟声音、真实

世界大小

限定宇宙活动区范围;正方形的边长?;离开范围的事物会删除,角色会被杀死。
当玩家接近边界时,屏幕上会显示警告,告知玩家距离和穿越边界的后果。
  • 默认:无限
  • 可选:10公里 到 100公里、无限

可视距离

设定玩家的可视距离;视距越大,屏幕上同时可以看到的物体越多,导致游戏性能下降。
  • 默认:15公里
  • 可选:5公里 到 50公里

重生船冷却

每次玩家重生,会刷新限制玩家再次用重生船复活的冷却时间;以防止玩家频繁重复复活通过拆卸重生船来获得资源。
太空服漂流复活没有任何冷却时间。
  • 默认:“没有冷却时间”
  • 可选:“没有冷却时间”,“默认冷却时间”(即默认 x1)、“默认 /10” 到 “默认 x100”

启用太阳旋转

设定太阳是否会围绕空间盒着旋转;单机的情况下或许你才是世界的中心
  • 默认:有效

白天时长

设定游戏中的每天相当的现实时间;太阳将以这里设定的时长为绕转周期
  • 默认:2小时
  • 取值:1分 到 1天

最大物品数量

让单独的漂浮物限制在一个数量之下;以免影响游戏性能;过多就会自动清理更早的漂浮物;
多人游戏中是指每个玩家的限制还是指所有玩家共用此限制?
  • 默认:56
  • 取值:16 到 1024

方块数量上限

选择是否采用限限制方块数量上限的方案,不选则为无限制。
  • 默认:有效

船只建造方块上限

单一网格(子网格也算一个单一网格)飞船或建筑的可用的最大方块数量;
即便关闭如此是否依然有上限?
  • 默认:关闭
  • 取值:关闭(即 0)到 50000

玩家建造方块上限

每个玩家允许建造的方块数量上限;每造一个方块都会记录下建造者的身份;超过这个数量会被禁止建造。
  • 默认:关闭
  • 取值:关闭(即 0)到 100000

总性能成本单位

设定限制世界性能成本(PCU)的总量;
  • 默认:100000
  • 取值:关闭(即 0)到 1000000

最多备份存档数

预设备份数量;如果设为0,将不再备份;并在保存是删除已有备份?
  • 默认:5
  • 取值:0 到 1000

最优生成距离

玩家间适当的重生间距,?及玩家自己重生时和自己尸体之间的距离范围?
此参数是多人游戏选项;只有将自定义游戏(在线模式)选项设为 非 离线 时,才可调节
  • 默认:16000
  • 取值:关闭(即 0)到 25000;单位米?大网格?

自动恢复生命

生命会在不再受到损伤时,自行缓慢地恢复到总生命量的 70%;
  • 默认:有效

删除重生船

一旦玩家离开服务器 或 通过重生飞船方式重生后,之前拥有的重生船就会删除;
  • 默认:无效

允许进入旁观模式

允许旁观模式?
此选项 需要在游戏设置中 将 实验模式 设置为有效才可选择
  • 默认:无效

启用复制粘贴

可以直接复制和剪切方式操作瞄准的物体(网格、小行星、漂浮物);(按键方案)
此选项仅有效于选用 创造模式 后;
  • 默认:有效(仅创造模式)

显示玩家名称

每个玩家头上冠以名称,可以被其它玩家看到
  • 默认:有效

重置所有权

将所有网格的所有权重置为无人?
此选项 需要在游戏设置中 将 实验模式 设置为有效才可选择
  • 默认:无效

推进器尾焰伤害

是否令推进器尾焰可对它物产生伤害
  • 默认:有效

永久性死亡

如果玩家死亡,不能通过已建立的重生点复活,将只能重新旦生,并且失去已有设施的所有权
此选项 需要在游戏设置中 将 实验模式 设置为有效才可选择
  • 默认:无效

允许武器

游戏中允许触发武器,如果设为无效,会在屏幕提示错误
  • 默认:有效

生成中立货船

太空旅行中将会和各种 NPC 势力的船支擦肩而过
  • 默认:有效

方块可破坏

方块可以被破坏拆除和整变形;如果需要一个不被破坏的场景进行游戏,可以将这个选项设为无效。
  • 默认:有效

允许脚本

只有设置该选项为有效;游戏中编程块的脚本才可以正确运行;
此选项 需要在游戏设置中 将 实验模式 设置为有效才可选择
  • 默认:无效

启用工具晃动

当使用 人用或机载的钻头和切割机 时,这些工具会给使用者或载具反馈一个晃动的力量,力量大小由工具的多少和受力的质量决定。
  • 默认:有效

适应性模拟质量

在CPU负荷剧增时,自动降低装甲变形和爆炸等三维体的模拟精度。
此选项 需要在游戏设置中 将 实验模式 设置为有效才可选择
  • 默认:有效

启用体素手

  • 默认:有效

随机遭遇

太空旅行中将可以发现各种残骸和遗迹
  • 默认:有效

允许第三人称视角

使用跟随玩家角色的第三人称的摄像机观察
  • 默认:有效

启用氧气

需要氧气;否则,没有氧气需求。
  • 默认:有效

启动气密

房间需要气密才能加压充氧。(需要氧气设定为真)
  • 默认:有效

允许空间站转换

飞船终端的网格信息页将会显示 飞船(动态大网格)和空间站(静态大网格)互相转换的按钮
  • 默认:有效

启用站点网格与体素

无需支撑的空间站;允许空间站(静态大网格)断开为两个后还都是空间站(静态大网格);否则规模较小的一方会变成飞船(动态大网格)?
此选项 需要在游戏设置中 将 实验模式 设置为有效才可选择
  • 默认:无效

允许喷射包

太空服将有喷气包功能;否定该选项,非常有挑战意义!
  • 默认:有效

重生时携带工具

每次重生或复活,均会带有一整套基本工具(焊锯钻);否定该选项,非常有挑战意义!
  • 默认:有效

启用体素破坏

可以破坏或开采天体地表;否则你没法采矿;否定这个选项,比较适合用来进行场景游戏
  • 默认:有效

生成海盗无人机

NPC对手可以制作或召唤无人机进行战斗
  • 默认:有效

生成机械狼

让类地星球偶尔遭遇野狼
  • 默认:无效

生成蜘蛛

让非地星球布满变异蜘蛛
  • 默认:无效

远程删除方块

允许远程删除或管理权属内的网格;在终端界面的网格分页(玩家没有操作任何网格终端情况下)
  • 默认:有效

启用次级网格伤害

允许子网格之间产生碰撞,损毁的情况
此选项 需要在游戏设置中 将 实验模式 设置为有效才可选择
  • 默认:无效

启用火箭友军伤害

允许弹药的友伤;敌我通用;只是为了不要影响势力关系?
  • 默认:无效

启用未知信号

宇宙中会间隔地出现空投资源
该选项在创造模式将会失效
  • 默认:有效

启用重生船

允许重生使用“重生船”;否则你只能用太空服重生
  • 默认:有效

启用进度

让游戏具备蓝图学习进度限制,玩家初期需要慢慢通过建造关键蓝图拓展更多蓝图
只对生存模式有意义,创造模式本来就已经具有全部蓝图。
  • 默认:有效

启用自动重生

一旦死亡会在最近的复活点自动复活,无需菜单选择
  • 默认:有效

启动超级网格

允许使用 超级网格(supergridding)型的网格
此选项 需要在游戏设置中 将 实验模式 设置为有效才可选择
  • 默认:无效

启动经济

游戏中将布置经济相关内容
  • 默认:无效

启动奖金合同

游戏中会提供任务合约相关内容
  • 默认:有效

启用天气系统

是否采用行星/卫星天气系统
  • 默认:有效


There are a number of settings that can be changed to affect various ways the game works. They can be set when creating a new world or adjusted on existing worlds by selecting them in the load menu and clicking "edit settings".

Scenario

Only available when creating a new world. Allows you to select from the following set of pre-built scenarios:

Easy Start 1 Start on a fully-equipped platform with 3 small ships (a miner, a fighter and a builder) and 2 large ships (the blue ship and the red ship featured in one of the menu loops).
Easy Start 2 Start with a complex, fully-equipped asteroid base with many small ships and the 2 large ships.
Lone Survivor Start on the same fully-equipped platform as Easy Start 1, but without ships.
Crashed Red Ship Start with the aftermath of the red ship flying into an asteroid.
Two Platforms Has two fully-equipped platforms at opposite ends of the asteroid field. Recommended for PvP.
Asteroids Start in a spawn ship in an asteroid field.
Empty World An empty world; no platform, no ships, no asteroids. Completely unsuitable for Survival Mode, as progress is impossible.
Easy Start Earth Start on a planetary base with (EDIT FOR SHIPS), but beware of hostile Drones, Pirates and Cyberhounds.
Easy Start Mars Start on a planetary base with (EDIT FOR SHIPS), but beware of hostile Drones, Pirates
Easy Start Moon Start on a lunar base with (EDIT FOR SHIPS), but beware of hostile Drones, Pirates
Easy Start Alien Start on a planetary base with (EDIT FOR SHIPS), but beware of hostile Drones, Pirates and Sabiroids
Star System
Habitable Planet Start in a spawn ship in space with an Earth like planet and Moon like moon.

World Settings

Name

The name of the world, which will appear both in the "Load World" menu and in the "Join World" menu (if your world is open for others to join).

Description

A short description of the world. Appears when you mouse over the world in the "Load World" menu.

Game Mode

Sets the world to either Creative or Survival Mode.

Creative Infinite resources, instant building, instant welding of projected blocks, systems do not require resources (e.g. Uranium or Ice) to function, weapons do not use ammo.
Survival Resources must be mined and refined. Blocks can still be placed instantly, but require components and welding before they are functional. Systems require and use up resources.

Online Mode

Determines whether or not people can connect to you for online multiplayer.

Offline The world is not visible on the "Join World" menu, and is not joinable in any way. Singleplayer mode is active, meaning you can pause the game.
Private The world is not visible on the "Join World" menu. It is joinable, but only with an invite.
Friends The world appears on the "Join World" menu to your Steam friends, and is joinable by them. People who are not friends with you on Steam will not see the game, but they can still join if they are invited into it.
Public The world is visible on the "Join World" menu to everyone online on Steam, and is joinable by them.

Max. Players

Only available if the Online Mode is not "Offline". Determines the maximum amount of players on the world at once, including yourself. Range: 2-16

Environment Hostility

Affects the frequency and severity of Meteor Storms.

Safe Meteor storms will not occur.
Normal Meteor storms will occur rarely and in smaller numbers, causing minor damage.
Cataclysm Meteor storms occur regularly, in decent numbers, and can cause serious damage.
Armageddon Meteors never stop. Meteors are on fire. Meteors will cause major damage. Good luck.


Auto-Save

When turned on, the world will automatically save at regular intervals.

Scenario Edit Mode

This option enables the world to be edited with scenario options available.

  • The world must be set in creative mode to use scenario functions
  • Once the world is exited, the gamemode will automatically switch back to Survival mode

Mods

As of patch 01.042, mod integration with steam workshop was introduced. This feature in addition allows players to select specific mods to add to their worlds. To learn how the mod page works, see Mods guide on steam by Marek Rosa.

World Generator

This page determines the spawning parameters of asteroids and planet flora.

  • This option is only available when creating a new world

Asteroid Amount

Not available if you have picked the "Empty World" scenario. Affects the amount of pseudo-randomly generated asteroids in the game world. Important for Survival Mode, as they are your source of ores.

Normal 4 Large asteroids, and 20 small asteroids are generated
Large 7 Large asteroids, and 35 small asteroids are generated
Extreme 16 Large asteroids, and 80 small asteroids are generated (For 64-bit systems only)
Infinite: Low Density Spawns an infinite randomly generated world, asteroids vary in size and are very spread out
Infinite: Normal Density Spawns an infinite randomly generated world, asteroids vary in size and are closer together
Infinite: High Density Spawns an infinite randomly generated world, asteroids vary in size and are very close to each other

Flora Density

Flora density controls the spawning ratio of both tree/plants, and mineral rocks that are scattered around the surface of a Planet or Moon.

None No boulders or vegetation will spawn
Low Vegetation and boulders are sparsely placed
Medium Vegetation and boulders are placed fairly close together and in average amounts
High Vegetation and boulders are placed closer together, and in much higher numbers (higher end systems recommended)
Extreme Vegetation and boulders are densely packed together in vast amounts. (higher end systems recommended)

Advanced

Advanced settings to further customize your world.

Inventory Size

Only available in Survival Mode Affects the size of the inventories (both the player's and most storage blocks).

Setting Description Storage volume (L)
Player Small Container (small block / large block) Medium Container Large Container (small block / large block)
Realistic Standard size. 400 125 / 15,625 8000 27,000 / 125,000
3x Inventories are three times larger. 1200 375 / 46,875 24000 81,000 / 375,000
10x Inventories are ten times larger. 4000 1250 / 156,250 80000 270,000 / 1,250,000

Assembler Efficiency

Only available in Survival Mode. Affects the speed of and the amount of ingots used by the Assembler to produce Components.

Realistic Standard speed and efficiency
3x Assemblers speed increased to 300%, uses 3 times less resources
10x Assemblers speed increased to 1000%, uses 10 times less resources

Refinery Speed

// I am unsure if this setting affects Arc Furnace, can anyone check? Only available in Survival Mode. Affects the speed that the Refinery processes ores.

Realistic Standard speed
3x Refinery processing speed increased to 300%
10x Refinery processing speed increased to 1000%

Welding Speed

Realistic Standard speed
0.5x Welding speed decreased to 50%
2x Welding speed increased to 200%
5x Welding speed increased to 500%

Grinding Speed

Realistic Standard speed
0.5x Grinding speed decreased to 50%
2x Grinding speed increased to 200%
5x Grinding speed increased to 500%

Max. Objects

The maximum amount of small objects (ores, dropped components, tools) in the world at one time. If this limit is exceeded, the oldest object will be deleted. Higher values can strain less powerful computers. Range: 16-1024

Limit world size

as of patch 01.035.005, players are allowed to set the size of the world. The game area is limited to a cube with a size of the players choosing. Any object that passes outside the border is removed from the world. Any players that cross the border, will be killed. As of patch 01.042, when a player approaches the border, a warning is displayed on-screen, informing the player the distance, and consequences of crossing it.

10 km The game world size is limited to 10 km
20 km The game world size is limited to 20 km
50 km The game world size is limited to 50 km
100 km The game world size is limited to 100 km
Unlimited The world size has no boundaries, and is unlimited. Object deletion and player killed by border is disabled.

Respawn ship cooldown

When player spawns with a ship, cooldowns are applied to prevent players from repeatedly respawning and grinding them for resources. Each spawn ship has it's own cooldown based on ship's value. Cooldowns are not applied per ship, but per respawn. This means that every time you respawn on a ship, cooldowns will be reapplied for all ships. This setting allows cooldown length adjustment.

Note: you can respawn in suit at any time.

Approximate wait time for cooldown settings
Setting Respawn Ship 1 Respawn Ship 2 Small Drill Ship Escape Pod Respawn Ship 3
Cooldowns disabled 0 0 0 0 0
Default / 10 1.5 minutes 54 seconds 30 seconds 24 seconds 1.1 minute
Default /5 3 minutes 1.8 minutes 1 minute 48 seconds 2.2 minutes
Default / 2 7.5 minutes 4.5 minutes 2.5 minutes 2 minutes 5.5 minutes
Default 15 minutes 9 minutes 5 minutes 4 minutes 11 minutes
Default x 2 30 minutes 18 minutes 10 minutes 8 minutes 22 minutes
Default x 5 1.25 hours 45 minutes 25 minutes 20 minutes 55 minutes
Default x 10 2.5 hours 1.5 hours 50 minutes 40 minutes 1.8 hours
Default x 20 5 hours 3 hours 1.7 hours 1.3 hours 3.6 hours
Default x 50 12.5 hours 7.5 hours 4.2 hours 3.3 hours 9.2 hours

View distance

View distance affects how far a player is able to see. The larger is view distance, the more objects potentially can be seen on screen simultaneously, causing game performance to drop.

5 km - low end machines The player can see objects out to 5 km
7 km - performance friendly The player can see objects out to 7 km
10 km The player can see objects out to 10 km
15 km The player can see objects out to 15 km
20 km The player can see objects out to 20 km
30 km - small performance hit The player can see objects out to 30 km
40 km - performance hit The player can see objects out to 40 km
50 km - big performance hit The player can see objects out to 50 km

Day Duration

If sun rotation is enabled, this slider allows the player to set the time it takes for the sun to rotate around the playing area. This simulates day/night cycles for Planets and Moons. This option is only available if Enable sun rotation is enabled

Toggle Options

Auto-Healing

Only available in Survival Mode. If turned on, you will gradually heal up to 70% health without the need for a Medical Room.

Enable Copy/Paste

Only available in Creative Mode. Determines whether or not players are allowed to cut, copy and paste (including pasting from blueprints). This allows you to copy entire ships or stations and paste them wherever you feel like. If you cut an object, a confirmation message will show up. The deleted object will be in your clipboard.

Client can save

Enables the ability for clients on the world to save the world, as opposed to just the server.

Weapons Enabled

Determines whether or not weapons will work. If turned off, trying to a fire a weapon will display a warning message.

Trash auto-removal

If checked, debris and/or junk will be removed automatically. This increases performance within the world as less objects need to be calculated. Grid (large ship or small ship) will be considered junk if:

  1. The grid has only a few blocks
  2. Is moving in a linear motion (one direction, no acceleration)
  3. Is not powered
  4. Is not controlled
  5. Does not contain a Med-bay
  6. Is nearly out of render range of all players

See Trash Removal for further details.

Enable oxygen

If checked, ice, pressurization, and Oxygen circulation mechanics will be enabled in the world. Players will need oxygen to survive, and the suit will also have a specific amount of oxygen in it. If players do not replenish their oxygen or they are not in a pressurized environment, they will die.

Disable Respawn ships

If checked, disables any players ability to select a respawn ship or spawn as a space suit from the respawn screen. The only means of respawning into the world are only through Med-bays.

Enable jetpack

If enabled, the player(s) will be able to use their jetpack to fly around in the world. However, if disabled, you will not be able to navigate in non-gravity environments without getting stuck. Jetpacks will drain hydrogen when used.

Enable voxel destruction

If enabled, players can mine/destroy asteroids, rocks, or the surface of a planet. If disabled, these are immune to mining and damage.

Enable spiders

If checked, allows Sabiroids to spawn, and appear on the Alien planet and certain moons.

Delete Respawn ships

If enabled, if a player exits the world (leaves a server), it will delete the respawn ship they had in their possession at the start.

Show Player Names

When turned on, players who are in your line-of-sight will have their names displayed above their heads.

Thruster Damage

When turned on, thrusters will damage objects behind them. If the space directly behind thruster is less than 4 blocks for small or 7 blocks for large thruster, the flames will damage anything on their way in a cross pattern.

Cargo Ships

When turned on, Cargo Ships will randomly spawn.

In-game scripts

Enables in-game scripts to be run on programmable blocks.

Enable 3rd Person View

Turned on by default, when turned off it prevents any players in the world from being able to use 3rd view of their character/ship and restricts it to first-person.

Enable sun rotation

If checked, the sun will rotate completely around the skybox, simulating day/night cycles for planets & Moons. Enabling this option, unlocks Day Duration

Spawn with tools

If checked, player(s) will spawn with a standard Automatic_Rifle, Hand Grinder, Hand_Drill, and Hand Welder. Upon death, players will still respawn with the above listed tools.

Enable drones

If checked, enables hostile NPC drones to occasionally spawn and attack the player(s).

Enable spectator

Toggles on/off Spectator Mode.

Reset ownership

This resets the Ownership of all objects in the world to "No one". See Factions.

Permanent Death

If checked, this option allows a player to permanently lose control of their ships and/or stations if they die, and do not have a Med-bay to spawn into. If disabled, the player will still maintain control of their property regardless of spawning in a Med-bay or a new respawn ship.

Destructible blocks

If checked, blocks can be damaged, deformed or destroyed.

Enable tool shake

When turned on, ship grinders and drills will shake the player/ship when grinding or drilling. The amount of force applied depends on how many dills/grinders you are using on a ship, and the amount of mass/thrust is countering it.

Random Encounters

This enables the game to randomly spawn player-made exploration ships & stations in the world for the player to find/salvage. These are not hostile currently. This also enables Pirate Bases/Drones, if drones is also enabled

Unsupported Stations

If left unchecked, stations that are not attached to the surface of an Asteroid, Planet, or Moon will behave like large ship blocks and will not be static. They are susceptible to the same physics and mechanics as Large Ships and may drift uncontrollably without thrusters.

If a station that is properly attached to a voxel has its anchor points that keep it attached destroyed, the station will break away and will no longer be static.

When this setting is checked, stations will always remain static and will not move.

Start in respawn screen

If checked, this forces all players to start in the respawn screen upon entering the game.

Enable cyberhounds

If checked, allows Cyberhounds to spawn, and appear on the Earth planet.