Difference between revisions of "Rocket Launcher"
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{| class="wikitable" style="width: 100%" | {| class="wikitable" style="width: 100%" | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.057|Update_01.057.005]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed crash on weapon lasers | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.057]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed missile launcher aims incorrectly | ||
+ | *Fixed missile launcher not shooting at each rank | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.056]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Default missile range has changed from 1000m to 800m | ||
+ | *Fixed missile launcher not shooting at each crank & missile turret shoots only from center | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.054]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed missing aiming dot for missile launchers on large grids | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.053|Update_01.053.015]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed crashes related to weapons and shooting | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.052]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed missile explosions right after missile was launched | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.049]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed crash in missile launcher shooting | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.046]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed rocket launcher not remembering option to use conveyor system | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.043]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed missile launcher self-explosions | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.031]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed missile exploding without a cause | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.030]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Balanced damage of projectile weapons/turrets – now everything does 4x more damage | ||
+ | *Player can switch between gun fire modes by using the middle mouse button (it's possible to fire from just one missile launcher) | ||
+ | *Fixed missile launchers consuming ammo in creative mode | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.018.021]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed missiles ghosting through ship which launched it | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.017.010]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Fixed missile collision damaged blocks (sometimes it went through) | ||
+ | |- | ||
+ | |style="text-align: left;width: 8%"| [[Update_01.015.013]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Crosshair for small ship weapons | ||
+ | *Fixed placing of some objects (small ship weapons) | ||
+ | |- | ||
|style="text-align: left;width: 8%"| [[Update_01.012.002]] ||style="padding-left: 10px;padding-right: 10px;"| | |style="text-align: left;width: 8%"| [[Update_01.012.002]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
*[[Small ship|Small block]] Rocket launcher introduced | *[[Small ship|Small block]] Rocket launcher introduced |
Revision as of 07:44, 12 June 2016
Contents
Overview
The Rocket Launcher fires explosive un-guided missiles toward which ever it is pointed at.
Usage
The Rocket Launcher uses 200mm Missile Container for ammo. While the large rocket launcher can be reloaded via conveyor port at the back, the small version cannot be automatically reloaded via a conveyor port - lacking the large conveyor port necessary. For small ships, the Reloadable Rocket Launcher is available which has a large conveyor port allowing it to reload and retrieve ammo from nearby Cargo Containers. Unlike the small block rocket launcher which needs to be loaded manually from the front, once it's ammo has been expended. The yellow stripe should be facing the front when placing the block. Bad things will happen if the yellow is mounted towards the ship, as this is where the rockets come out when fired.
Terminal
- Shoot Once - When activated, fires a single round.
- Shoot On/Off - When triggered on, it will attempt to fire indefinitely until turned off.
Media
Tips
- These rocket launchers are only good for saving space. If you are entirely dependent on missiles, use Reloadable Rocket Launchers instead.
Known Issues
- As of December 2014, on dedicated servers, firing this weapon while moving forward even slightly will cause the rocket to spawn behind the launcher destroying itself and other parts of your ship. Also, there is typically a 7 second detonation delay on a populated server rendering rocket launchers useless for hitting moving targets.
See Also
Programming
Update History
Update_01.057.005 |
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Update_01.057 |
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Update_01.056 |
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Update_01.054 |
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Update_01.053.015 |
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Update_01.052 |
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Update_01.049 |
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Update_01.046 |
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Update_01.043 |
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Update_01.031 |
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Update_01.030 |
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Update_01.018.021 |
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Update_01.017.010 |
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Update_01.015.013 |
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Update_01.012.002 |
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Update 01.027 |
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