Difference between revisions of "Planet"
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<A general explanation of how planet gravity and its effects work. Heavily detailed information about natural gravity should go into the link below> <ref>JoeTheDestroyer - [http://forum.keenswh.com/threads/does-the-source-on-github-actually-contain-the-planets-release.7373953/ http://forum.keenswh.com/threads/does-the-source-on-github-actually-contain-the-planets-release.7373953/]</ref> | <A general explanation of how planet gravity and its effects work. Heavily detailed information about natural gravity should go into the link below> <ref>JoeTheDestroyer - [http://forum.keenswh.com/threads/does-the-source-on-github-actually-contain-the-planets-release.7373953/ http://forum.keenswh.com/threads/does-the-source-on-github-actually-contain-the-planets-release.7373953/]</ref> | ||
− | r = current altitude/distance from planet 'center' or core. | + | g = the current acceleration due to gravity felt at r (the current altitude away from the core) in <small>m/s^2</small> (on the surface it should be 9.81 <small>m/s^2</small> or 1 G) |
− | R = the predefined Radius of the planet [Typically 60 km] | + | r = current altitude/distance from planet 'center' or core in meters. |
+ | R = the predefined Radius of the planet [Typically 60 km] in meters. | ||
H = The 'Hills' Parameter - it's found in the planet's sbc file, | H = The 'Hills' Parameter - it's found in the planet's sbc file, | ||
− | it loosely correlates to the maximum height of any mountain/hill. | + | it loosely correlates to the maximum height of any mountain/hill as a ratio. |
+ | Typically this is exactly '0.12'. | ||
if r > R x (1+H) g = 9.81 x(R x (1+H)/r )^7 [Gravity after the "hills" parameter attitude decreases exponentially] | if r > R x (1+H) g = 9.81 x(R x (1+H)/r )^7 [Gravity after the "hills" parameter attitude decreases exponentially] | ||
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if r < R g = 9.81 x ( 1 - r/R ) [Under the 'surface'/radius of the planet] | if r < R g = 9.81 x ( 1 - r/R ) [Under the 'surface'/radius of the planet] | ||
− | Once the gravity of the planet or moon (in units of G), reaches 0.05 G or gravitational acceleration is less than 0.5 m/s^2 anything beyond this range is no longer affected by the planet's gravity and has completely escaped it's gravitational influence. This distance is much shorter than in reality for actual planets, making actual high altitude low-speed orbits impossible - although it is possible to park a station in place at this point to act as if it were in Geosynchronous orbit. | + | Once the gravity of the planet or moon (in units of G), reaches 0.05 G or gravitational acceleration is less than 0.5 <small>m/s^2</small> anything beyond this range is no longer affected by the planet's gravity and has completely escaped it's gravitational influence. This distance is much shorter than in reality for actual planets, making actual high altitude low-speed orbits impossible - although it is possible to park a station in place at this point to act as if it were in Geosynchronous orbit. |
Revision as of 09:45, 16 March 2016
Contents
Overview
Planets are destructible voxel objects with their own Gravity field, atmosphere, vegetation, and hostile life. They are similar to Asteroids in they contain fully destructible voxels, and have randomly generated Ores but that's where their similarities end. Planets range in size from 19km
to 120km
in diameter. By default, each planet comes with it's own accompanied Moon, unless manually spawned in by a player. Moons and Planets are exactly the same objects technically and are very similar in practice, with a few key differences being: Moons are much smaller often only 38 km in diameter and possess much weaker gravitational fields - down to 0.25 G.
Much like Asteroids they are completely immobile and never will move no matter how much force is applied, and are themselves not in anyway affected by gravity. If two planets were spawned very close to each other inside both of their gravitational fields, niether of them would ever fall into each other and meet. Although objects would experience some very strange gravitational effects from both of them.
Surface Generation
While their surface appears randomly generated, they're in fact pre-loaded voxel models. There is no procedural generation with Planets or Moons. When the size of the Planet is increased, it actually stretches the models to accommodate for the new size. The textures and vegetation aren't stretched, only the surface model is. Each planet type Earth, Mars, and Alien will spawn the appropriate models and surface textures associated with them. The same properties are applied even when it is spawned in manually by the player via (default) - SHIFT+F10
in Creative Mode.
Ore Generation
Cobalt Ore | Gold Ore | Ice | Iron Ore | Magnesium Ore | Nickel Ore | Platinum Ore | Silicon Ore | Silver Ore | Stone | Uranium Ore |
Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes | Yes |
Surface
(~15 to ~50 Meters): Large horizontal veins of ores with a thickness of a few meters. Each ore patch usually contains 1 to 4 ores. Different ores of the same patch can be found in different height levels. The surface above the ore patches is slightly darker and in a brown-ish color, so they can be easily spotted from a higher position. Dense Grass can make spotting harder. All ice lakes on the surface of a planet contain Ice ores.
Boulders
The ore is hidden inside stone rocks that are spread randomly over the surface. Boulders are all about the same size, they contain about ~20,000
of rare ores up to ~100,000
of iron ore. Under certain conditions, the positions of non-drilled boulders are reset completely, so GPS-Markers on these rocks become void. The rocks are also voxel entities that are separate from the planets voxels. They do overlap the planet in the way that station blocks do.
Atmosphere
<A general explanation of how planet atmospheres and its effects work.>
<Oxygen vs non-oxygen atmosphere>
<Density of atmosphere vs Ion Thrusters> [1]
<Effectiveness of Atmos Thruster>
<Explanation on how natural thrusters affect Ion thrusters and how they differ from Atmosphere ones>
Hazards
Pirate Bases
Currently only present on:
Pirate Bases are hostile structures under the Ownership of the Pirate faction. They will periodically spawn hostile ships to attack the player(s) at any given location, and will keep doing so until they or the player is completely destroyed.
The pirate bases are not randomly generated, but instead were placed manually into the world. Each Planet has a set number of these bases, and on it's accompanied Moon for the player(s) to add more challenge/difficulty.
NPCs
Planets are home to NPC's, that will make building or operating on a Planet much more challenging or interesting. Their aggressiveness, spawn timers, and numbers range differ from each other. The engineers location does not matter, they will spawn in any environment on the Planet surface. Listed below are the NPC's in the game:
NPC | Location | State | Drops Items? | Spawn Radius | Spawn Conditions | Frequency |
Sabiroid | Alien (Planet) Titan (Moon) | Hostile | Yes | 3-10m |
None | 15-45 Minutes
|
Cyberhound | Earth (Planet) | Hostile | Yes | 500-1000m |
Night | 15-45 Minutes
|
Gravitational Field
<A general explanation of how planet gravity and its effects work. Heavily detailed information about natural gravity should go into the link below> [2]
g = the current acceleration due to gravity felt at r (the current altitude away from the core) in m/s^2 (on the surface it should be 9.81 m/s^2 or 1 G) r = current altitude/distance from planet 'center' or core in meters. R = the predefined Radius of the planet [Typically 60 km] in meters. H = The 'Hills' Parameter - it's found in the planet's sbc file, it loosely correlates to the maximum height of any mountain/hill as a ratio. Typically this is exactly '0.12'. if r > R x (1+H) g = 9.81 x(R x (1+H)/r )^7 [Gravity after the "hills" parameter attitude decreases exponentially] if R <= r <= R x (1+H) g = 9.81 [Gravity remains 1 G until, your attitude is greater than the Hills Parameter attitude] if r < R g = 9.81 x ( 1 - r/R ) [Under the 'surface'/radius of the planet]
Once the gravity of the planet or moon (in units of G), reaches 0.05 G or gravitational acceleration is less than 0.5 m/s^2 anything beyond this range is no longer affected by the planet's gravity and has completely escaped it's gravitational influence. This distance is much shorter than in reality for actual planets, making actual high altitude low-speed orbits impossible - although it is possible to park a station in place at this point to act as if it were in Geosynchronous orbit.
Planet Variants
<Explanation of planets having different types>
There are three types of planets, as follows. Earth, Mars, and Alien.
Earth-Like
<Summary here>
Mars
<Summary here>
Alien
<Summary here>