Difference between revisions of "Air Vent"
m (added demo link) |
(+added tip+slight clean up.) |
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| spowerconsumption = 0.33 | | spowerconsumption = 0.33 | ||
| spowerstandby = 0.001 | | spowerstandby = 0.001 | ||
+ | | sresourcesinkgroup = Factory | ||
+ | | sairtightness = No | ||
| scomponentstructure = 2 | | scomponentstructure = 2 | ||
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| lpowerconsumption = 0.33 | | lpowerconsumption = 0.33 | ||
| lpowerstandby = 0.001 | | lpowerstandby = 0.001 | ||
+ | | lresourcesinkgroup = Factory | ||
+ | | lairtightness = sometimes | ||
| lcomponentstructure = 2 | | lcomponentstructure = 2 | ||
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== Overview == | == Overview == | ||
− | + | ||
− | + | The Air Vent is a key part of the game's [[Oxygen]] system. An air vent must be connected to a source of oxygen in order to distribute breathable O2 to the room. | |
− | Valid sources are for example an [[Oxygen Generator]] or an [[Oxygen | + | Valid sources are for example an [[Oxygen Generator]], an [[Oxygen Tank]] or even an [[Oxygen Farm]] (even if very slowly). |
== Usage == | == Usage == | ||
− | The air vent has to be connected to those blocks either directly by its conveyor port on the back, or by connecting it to an existing [[Conveyor Network]] where at least one oxygen source | + | The air vent has to be connected to those blocks either directly by its conveyor port on the back, or by connecting it to an existing [[Conveyor Network]] where at least one oxygen source is present. (see above)<br /> |
=== Air vent state indicator === | === Air vent state indicator === | ||
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=== Actions === | === Actions === | ||
− | Air vents can trigger other blocks. In the Control Panel, select a vent, the click the "Setup Actions" button. This will display the block selector interface. At the bottom of the screen are two ''unmarked'' empty boxes. The left box is triggered when the Air Vent detects 100% oxygen, the right box is triggered when the Air Vent detects 0% oxygen. This can happen if there's a breach (open an outside door or a block gets removed/destroyed), or if the Air Vent is set to "Depressurize". | + | Air vents can trigger other blocks. In the Control Panel, select a vent, the click the "Setup Actions" button. This will display the block selector interface. At the bottom of the screen are two ''unmarked'' empty boxes. The '''left box''' is triggered when the Air Vent detects 100% oxygen, the '''right box''' is triggered when the Air Vent detects 0% oxygen. This can happen if there's a breach (open an outside door or a block gets removed/destroyed), or if the Air Vent is set to "Depressurize". |
To see an example of this, see the following [http://steamcommunity.com/sharedfiles/filedetails/?id=633038702|"test" station blueprint]. | To see an example of this, see the following [http://steamcommunity.com/sharedfiles/filedetails/?id=633038702|"test" station blueprint]. | ||
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== Tips == | == Tips == | ||
− | *You can pressurize a room without it being connected to the conveyors to the oxygen generator. Simply connect a vent directly from the pressurized room to another vent in the non-pressurized one. Set the vent in the pressurized room to '''depressurize'''. The oxygen will be pulled from that room to the empty one. | + | *You can pressurize a room without it being connected to the conveyors to the oxygen generator. Simply connect a vent directly from the pressurized room to another vent in the non-pressurized one. Set the vent in the pressurized room to '''depressurize'''. The oxygen will be pulled from that room to the empty one, this can actually be seen on [[Red 1]]'s Observation Room. |
− | *Despite Small | + | *Despite [[Small ship|Small]] Air Vents being available for small ships, small blocks cannot be used to make air tight rooms. Therefore its not possible to pressurize the cabin or internal parts of a small ship even if completely enclosed with normally airtight blocks such as small armor. Although it is possible to place one on the outside of a ship and set the air vent to '''depressurize''' into a [[Cockpit]] in order to provide oxygen for the pilot while flying through oxygen rich atmospheres. |
== Known Issues== | == Known Issues== | ||
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<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"> | <div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"> | ||
{| class="wikitable" style="width: 100%"|style="text-align: center;width: 8%" | {| class="wikitable" style="width: 100%"|style="text-align: center;width: 8%" | ||
+ | | [[Update 01.105]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *[[Small ship|Small]] Air Vent blocks introduced | ||
+ | |- | ||
| [[Update 01.092]] ||style="padding-left: 10px;padding-right: 10px;"| | | [[Update 01.092]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
*Air vent block can trigger other blocks | *Air vent block can trigger other blocks |
Revision as of 14:41, 14 March 2016
Contents
Overview
The Air Vent is a key part of the game's Oxygen system. An air vent must be connected to a source of oxygen in order to distribute breathable O2 to the room. Valid sources are for example an Oxygen Generator, an Oxygen Tank or even an Oxygen Farm (even if very slowly).
Usage
The air vent has to be connected to those blocks either directly by its conveyor port on the back, or by connecting it to an existing Conveyor Network where at least one oxygen source is present. (see above)
Air vent state indicator
On the front of the air vent are 4 indicators that show the current status of the vent and also deliver some information about the room the vent is installed in.
Game version: 1.105
Actions
Air vents can trigger other blocks. In the Control Panel, select a vent, the click the "Setup Actions" button. This will display the block selector interface. At the bottom of the screen are two unmarked empty boxes. The left box is triggered when the Air Vent detects 100% oxygen, the right box is triggered when the Air Vent detects 0% oxygen. This can happen if there's a breach (open an outside door or a block gets removed/destroyed), or if the Air Vent is set to "Depressurize".
To see an example of this, see the following "test" station blueprint.
Oxygen ventilation capacities
Game version: 1.078.009
Input rate | 300 O2/s | Applicable when "Depressurize" option is selected |
Output rate | 300 O2/s | Applicable when "Depressurize" option is not selected |
Media
Tips
- You can pressurize a room without it being connected to the conveyors to the oxygen generator. Simply connect a vent directly from the pressurized room to another vent in the non-pressurized one. Set the vent in the pressurized room to depressurize. The oxygen will be pulled from that room to the empty one, this can actually be seen on Red 1's Observation Room.
- Despite Small Air Vents being available for small ships, small blocks cannot be used to make air tight rooms. Therefore its not possible to pressurize the cabin or internal parts of a small ship even if completely enclosed with normally airtight blocks such as small armor. Although it is possible to place one on the outside of a ship and set the air vent to depressurize into a Cockpit in order to provide oxygen for the pilot while flying through oxygen rich atmospheres.
Known Issues
Related Items
Programming
Update History
Update 01.105 |
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Update 01.092 |
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Update 01.074 |
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