Difference between revisions of "Refinery"
m |
(→Upgrade Modules) |
||
Line 142: | Line 142: | ||
* Power Efficiency modules decrease the Refinery's power consumption. | * Power Efficiency modules decrease the Refinery's power consumption. | ||
* Effectiveness modules increase the number of ingots you get for a given quantity of ore. This also has the effect of producing ingots faster. It does not affect ore consumption rate. | * Effectiveness modules increase the number of ingots you get for a given quantity of ore. This also has the effect of producing ingots faster. It does not affect ore consumption rate. | ||
− | * Productivity modules increase the speed at which ore gets converted into ingots. | + | * Productivity modules increase the speed at which ore gets converted into ingots, and increases power consumption. |
A Refinery starts with '100%' in all categories. When you add modules, the Refinery's Control Panel will show the adjusted percentages. | A Refinery starts with '100%' in all categories. When you add modules, the Refinery's Control Panel will show the adjusted percentages. | ||
Line 159: | Line 159: | ||
− | Effectiveness modules increase Material Efficiency by about 9% per attachment point. Their influence is cumulative, so three attachment points give 1.09 x 1.09 x 1.09 = 1.30 times the efficiency (30% bonus rather than 27%). Filling all eight will yield a 100% bonus. This means that | + | Effectiveness modules increase Material Efficiency by about 9% per attachment point. Their influence is cumulative, so three attachment points give 1.09 x 1.09 x 1.09 = 1.30 times the efficiency (30% bonus rather than 27%). Filling all eight will yield a 100% bonus. This means that maximizing Effectiveness will generate twice as many ingots from a given volume of ore. |
Note however that a refinery cannot produce more ingots than it consumes ore. For iron, the conversion is already 70% mass-efficient. Maximum Effectiveness would give us a theoretical yield of 0.7 x (0.8 x 2) = 1.12 ie. 1kg of ore would become 1.12kg of ingots, but in practice the conversion is capped at 100%. For most ores this isn't an issue though. | Note however that a refinery cannot produce more ingots than it consumes ore. For iron, the conversion is already 70% mass-efficient. Maximum Effectiveness would give us a theoretical yield of 0.7 x (0.8 x 2) = 1.12 ie. 1kg of ore would become 1.12kg of ingots, but in practice the conversion is capped at 100%. For most ores this isn't an issue though. | ||
+ | |||
+ | pro = Productivity attachment points | ||
+ | pow = Power Efficiency attachment points | ||
+ | eff = Effectiveness module attachment points | ||
+ | |||
+ | Power modifier = (1+0.5*Pro)/(1.2228445^pow) | ||
+ | Effectiveness modifier = 1.0905077 ^ eff | ||
+ | Production modifier = 0.5*pro | ||
== See also == | == See also == |
Revision as of 02:59, 25 August 2015
The Refinery is a functional Block available for Large Ships and Stations, used to process Ores into useful Materials. If connected to a Conveyor Network via one of the inventory access points, the Refinery can automatically pull in Ores from attached inventories to process, and any attached Assemblers can pull refined Materials from the Refinery as needed.
Refining rates (v1.080):
Raw | Input Raw | Output Ingots | Ingots | ||
---|---|---|---|---|---|
Kg/hour | sec/kg | Kg/hour | sec/kg | ||
Scrap Metal | 117000 | 0.03 | 74880 | 0.05 | Iron Ingot |
Iron Ore | 93600 | 0.04 | 52416 | 0.07 | |
Stone | 46800 | 0.05 | 33696 | 0.11 | Gravel |
Gold Ore | 11700 | 0.31 | 94 | 38.46 | Gold Ingot |
Silicon Ore | 7800 | 0.46 | 4368 | 0.82 | Silicon Wafer |
Magnesium Ore | 4680 | 0.77 | 26 | 137.36 | Magnesium Powder |
Silver Ore | 4680 | 0.77 | 374 | 9.62 | Silver Ingot |
Nickel Ore | 2340 | 1.54 | 749 | 4.81 | Nickel Ingot |
Platinum Ore | 1170 | 3.08 | 5 | 769.23 | Platinum Ingot |
Uranium Ore | 1170 | 3.08 | 7 | 549.45 | Uranium Ingot |
Cobalt Ore | 1170 | 3.08 | 281 | 12.82 | Cobalt Ingot |
- Based on game data file content.
- Ore consumed per second = Refinery Speed * Blueprint Input / Blueprint Processing Time.
- Ingots produced per second = Refinery Speed * Refinery Material Efficiency * Blueprint Output / Blueprint Processing Time.
Upgrade Modules
Information is current for v1.089
There are three types of upgrade module for Refineries:
- Power Efficiency modules decrease the Refinery's power consumption.
- Effectiveness modules increase the number of ingots you get for a given quantity of ore. This also has the effect of producing ingots faster. It does not affect ore consumption rate.
- Productivity modules increase the speed at which ore gets converted into ingots, and increases power consumption.
A Refinery starts with '100%' in all categories. When you add modules, the Refinery's Control Panel will show the adjusted percentages.
The Refinery block itself has eight attachment points for modules, all on the flat grey side. Each module can occupy up to two attachment points.
Productivity modules add 50% to the Productivity stat for each attachment point occupied, giving a maximum of 500% achievable with 4 modules filling all points. This does not yield 5 times the refinement speed, however. A Refinery has a base refining speed of 1.3 and productivity gains are added to this at a rate of 0.5 per attachment point, so the actual speed can be calculated as:
p = number of Productivity attachment points (0 to 8) Productivity shown in control panel = 100% + (p*50%) base speed = 1.3 actual refining speed = 1.3 + (p/2) observed speed increase = p*38.46%
So the maximum Productivity boost actually yields about 4 times the base refining speed, rather than 5 times.
Effectiveness modules increase Material Efficiency by about 9% per attachment point. Their influence is cumulative, so three attachment points give 1.09 x 1.09 x 1.09 = 1.30 times the efficiency (30% bonus rather than 27%). Filling all eight will yield a 100% bonus. This means that maximizing Effectiveness will generate twice as many ingots from a given volume of ore.
Note however that a refinery cannot produce more ingots than it consumes ore. For iron, the conversion is already 70% mass-efficient. Maximum Effectiveness would give us a theoretical yield of 0.7 x (0.8 x 2) = 1.12 ie. 1kg of ore would become 1.12kg of ingots, but in practice the conversion is capped at 100%. For most ores this isn't an issue though.
pro = Productivity attachment points pow = Power Efficiency attachment points eff = Effectiveness module attachment points
Power modifier = (1+0.5*Pro)/(1.2228445^pow) Effectiveness modifier = 1.0905077 ^ eff Production modifier = 0.5*pro
See also
Update History
Update 01.004.011 |
|