Difference between revisions of "Template:Game Object Data"
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Vox Serico (talk | contribs) m (Fixed table-breakage on inclusion) |
Vox Serico (talk | contribs) m (Still having issues with icon. #set may allow #48px) |
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| [[Property:Icon|Icon]] | | [[Property:Icon|Icon]] | ||
− | | [[ | + | | {{#set:Icon=File\:{{{Icon|No Image Icon.png}}}}}[[File:{{{Icon|No Image Icon.png}}}]] |
| Upload "<BlockName> Icon.png" if it is missing. | | Upload "<BlockName> Icon.png" if it is missing. | ||
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Revision as of 13:31, 31 March 2020
🚧🚧🚧 Under Construction 🚧🚧🚧 |
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Attention - This page is currently being actively worked on, and may contain incomplete information
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Template for displaying raw CubeBlock data as defined in the CubeBlocks_*.sbc files.
Property | Value | Note | ||||||||||||||||||||
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TypeId | {{{TypeId}}} | |||||||||||||||||||||
SubtypeId | {{{SubtypeId}}} | |||||||||||||||||||||
Icon | Upload "<BlockName> Icon.png" if it is missing. | |||||||||||||||||||||
CubeSize | Large or Small | |||||||||||||||||||||
Size | {{{Size}}} | X,Y,Z {{{CubeSize}}} blocks | ||||||||||||||||||||
Volume | 0 0 m³
0 L 0 Large-Blocks 0 Small-Blocks 0 hL |
m3, computed. | ||||||||||||||||||||
Components |
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Order is reversed in the source files | ||||||||||||||||||||
Mass | 0 0 kg
0 g 0 mg 0 t |
kg, computed from components | ||||||||||||||||||||
Integrity | 0 | The block's maximum health, computed from components | ||||||||||||||||||||
CriticalComponent | {{{CriticalComponent}}} | Listed as Subtype, match with its index in Components. Block is not functional until this component is added. | ||||||||||||||||||||
ResourceSourceGroup | ||||||||||||||||||||||
ResourceSinkGroup | Determines priority when there's insufficient power. | |||||||||||||||||||||
OperationalPowerConsumption | MW | |||||||||||||||||||||
StandbyPowerConsumption | MW | |||||||||||||||||||||
Capacity | ||||||||||||||||||||||
InventoryMaxVolume | m3, overrides InventorySize | |||||||||||||||||||||
InventorySize | Meters, determines inventory volume | |||||||||||||||||||||
InventoryVolume | 0 0 m³
0 hL 0 L |
m3, computed. Inventory volume at realistic (x1) setting. | ||||||||||||||||||||
StoredGasId | Hydrogen or Oxygen | |||||||||||||||||||||
BlueprintClasses | Limits inventory items to these types. | |||||||||||||||||||||
BuildTimeSeconds | ||||||||||||||||||||||
PCU | PCU Cost |