Difference between revisions of "Interior Turret"

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| lcomponent8 = Steel Plate
 
| lcomponent8 = Steel Plate
 
| lcomponent8amt = 6
 
| lcomponent8amt = 6
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| lstoragecapacity = (only "[[5.56x45mm NATO Magazine|5.56x45mm]]") 1152
 +
| lpowerconsumption = 0.002
  
| version = 01.027.006
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| version = 01.106
 
}}
 
}}
 
== Overview ==
 
== Overview ==
Functional as of [[Change Log|version 01.027.006]], the interior turret is an automatic [[weapon]] which will target and fire upon the nearest hostile block, [[Decoy]], moving object, [[Meteor Storms|meteor]], or any other specified target within its operational range (adjustable via its control panel), and will always fire on enemy factions' ships and players in range. In [[Survival Mode]] it must be loaded with [[5.56x45mm_NATO_Magazine]]s to fire, or if while in [[Creative Mode]] it has unlimited ammunition..
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Functional as of [[Change Log|version 01.027.006]], the interior turret is an automatic [[weapon]] which will target and fire upon the nearest hostile block, [[Decoy]], moving object, [[Meteor Storms|meteor]], or any other specified target within its operational range (adjustable via its control panel), and will always fire on enemy factions' ships and players in range. In [[Survival Mode]] it must be loaded with [[5.56x45mm NATO Magazine]]s to fire, or if while in [[Creative Mode]] it has unlimited ammunition.
  
 
== Usage ==
 
== Usage ==

Revision as of 05:23, 6 November 2015

"x45mmNATOMagazine|5.56x45mm")1152" can not be assigned to a declared number type with value 5.56.
Interior Turret Icon.png
Large Ship Icon.png
Large Ship / Station
Interior Turret
 
Components
Required

 

 
 
2
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
25
 
Active power consumption (MW):
0.002
 
Storage Capacity (L):
(only "5.56x45mm") 1152

Overview

Functional as of version 01.027.006, the interior turret is an automatic weapon which will target and fire upon the nearest hostile block, Decoy, moving object, meteor, or any other specified target within its operational range (adjustable via its control panel), and will always fire on enemy factions' ships and players in range. In Survival Mode it must be loaded with 5.56x45mm NATO Magazines to fire, or if while in Creative Mode it has unlimited ammunition.

Usage

The turret take the space of a single cube despite its appearance. The turret has its own internal inventory, but they can also be connected to Conveyor blocks on the bottom to supply 5.56x45mm_NATO_Magazines from any connected inventory.

The interior turret does very minimal, but consistent damage. It is far less powerful than the Gatling Turret. but uses much less ammo per second.

Manual Control

Players are able to take control of any automated turret by sitting at either a Control Station, Flight Seat, Cockpit, Fighter Cockpit, or Passenger Seat. After the player can navigate in the control panel to locate the turret, and click on Manual. This will bring up the 1st-person view of the turret. The player can move, zoom, and shoot with the turret while in this mode.

Control Panel

Shoot Once Fires only a single round
Shoot On/Off Continuously fires the weapon
Control Manually control Turret
Aiming radius The distance at which the turret will fire at the target
Enable idle movement The turret will periodically move around

Targeting

Meteors Will target incoming meteors
Moving objects Any object that moves at a speed above 2.5 meters per second. All blocks, entities, and players.
Missiles Will attempt to shoot down any missiles within range
Small ships Will target small ship grids, and small blocks
Large ships Will target large ship grids, and large blocks
Characters Will target player/npc entities
Station Will target static station grids, and large blocks attached to it

Media

Interior Turret IntTurret01.jpg
Interior Turret IntTurret02.jpg

Tips

  • Interior turrets are better suited for defense against other Space Engineers, and other entities. They aren't as effective at destroying blocks like the larger Gatling Turret.
  • These turrets can be used to fight off meteors at a cheap cost, but they will have a difficult time destroying the larger meteors.

Known Issues

  • Unintentionally turrets may fire at your ship if a target passes behind blocks fast enough, however it was disengage after the target does so.
  • It does not discriminate between friend or foe in some situations if you have your turret targeting moving objects

Related Items

Programming

Update History

N/A
  • N/A