Difference between revisions of "Air Vent"
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− | {{ | + | {{SimpleItembox |
− | | | + | |Mod:Vanilla/CubeBlock/Airvent |
− | | | + | |Size|Mass|Integrity|BuildTimeSeconds|VentilationCapacityPerSecond#L|OperationalPowerConsumption#kW|StandbyPowerConsumption#kW|ResourceSinkGroup|IsAirTight|PCU |
− | + | }}{{SimpleItembox | |
− | + | |Mod:Vanilla/CubeBlock/SmallAirVent | |
− | + | |Size|Mass|Integrity|BuildTimeSeconds|VentilationCapacityPerSecond#L|OperationalPowerConsumption#kW|StandbyPowerConsumption#kW|ResourceSinkGroup|IsAirTight|PCU | |
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}} | }} | ||
+ | {{CategorizeComponents|Mod:Vanilla/CubeBlock/Airvent}} | ||
== Overview == | == Overview == | ||
− | + | ||
− | + | The Air Vent is a key part of the game's [[Oxygen]] system. An air vent must be connected to a source of oxygen in order to distribute breathable O2 to the room. | |
− | Valid sources are for example an [[Oxygen Generator]] or an [[Oxygen | + | Valid sources are for example an [[Oxygen Generator]], an [[Oxygen Tank]] or even an [[Oxygen Farm]] (even if very slowly). |
== Usage == | == Usage == | ||
− | The air vent has to be connected to those blocks either directly by its conveyor port on the back, or by connecting it to an existing [[Conveyor Network]] where at least one oxygen source | + | The air vent has to be connected to those blocks either directly by its conveyor port on the back, or by connecting it to an existing [[Conveyor Network]] where at least one oxygen source is present. (see above)<br /> |
=== Air vent state indicator === | === Air vent state indicator === | ||
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'''4:''' O2 level > 75% | '''4:''' O2 level > 75% | ||
|- | |- | ||
− | |[[File:Air_Vent_Front_Indicator_Blue.png]] [[File:Air_Vent_Front_Indicator_Blue.png]] [[File:Air_Vent_Front_Indicator_Blue.png]] [[File:Air_Vent_Front_Indicator_Blue.png]]||Air vent set to "Depressurize". It draws O2 | + | |[[File:Air_Vent_Front_Indicator_Blue.png]] [[File:Air_Vent_Front_Indicator_Blue.png]] [[File:Air_Vent_Front_Indicator_Blue.png]] [[File:Air_Vent_Front_Indicator_Blue.png]]||Air vent set to "Depressurize". It draws O2 from the room until it's empty.<br />The number of indicators shows the remaining room pressure.<br /> |
'''4:''' O2 level > 75%<br /> | '''4:''' O2 level > 75%<br /> | ||
'''3:''' 50% <= O2 level < 75%<br /> | '''3:''' 50% <= O2 level < 75%<br /> | ||
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=== Actions === | === Actions === | ||
− | Air vents can trigger other blocks. In the Control Panel, select a vent, | + | Air vents can trigger other blocks. In the Control Panel, select a vent, then click the "Setup Actions" button. This will display the block selector interface. At the bottom of the screen are two ''unmarked'' empty boxes. The '''left box''' is triggered when the Air Vent detects 100% oxygen, the '''right box''' is triggered when the Air Vent detects 0% oxygen. This can happen if there's a breach (open an outside door or a block gets removed/destroyed), or if the Air Vent is set to "Depressurize". |
− | To see an example of this, see the following [http://steamcommunity.com/sharedfiles/filedetails/?id=633038702|"test" station blueprint]. | + | To see an example of this, see the following [http://steamcommunity.com/sharedfiles/filedetails/?id=633038702|"test" station blueprint]. |
=== Oxygen ventilation capacities === | === Oxygen ventilation capacities === | ||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
+ | | | ||
+ | | '''Input rate''' | ||
+ | |||
+ | Applicable when "Depressurize" option is selected | ||
+ | | '''Output rate''' | ||
+ | |||
+ | Applicable when "Depressurize" option is <u>not</u> selected | ||
|- | |- | ||
− | | | + | !Large-Ship / Station |
+ | |{{#show:Mod:Vanilla/CubeBlock/Airvent|?VentilationCapacityPerSecond}} | ||
+ | |{{#show:Mod:Vanilla/CubeBlock/Airvent|?VentilationCapacityPerSecond}} | ||
|- | |- | ||
− | | | + | !Small-Ship |
+ | |{{#show:Mod:Vanilla/CubeBlock/SmallAirVent|?VentilationCapacityPerSecond}} | ||
+ | |{{#show:Mod:Vanilla/CubeBlock/SmallAirVent|?VentilationCapacityPerSecond}} | ||
|} | |} | ||
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== Tips == | == Tips == | ||
− | *You can pressurize a room without it being connected to the conveyors to the oxygen generator. Simply connect a vent directly from the pressurized room to another vent in the non-pressurized one. Set the vent in the pressurized room to '''depressurize'''. The oxygen will be pulled from that room to the empty one. | + | *You can pressurize a room without it being connected to the conveyors to the oxygen generator. Simply connect a vent directly from the pressurized room to another vent in the non-pressurized one. Set the vent in the pressurized room to '''depressurize'''. The oxygen will be pulled from that room to the empty one, this can actually be seen on [[Red 1]]'s Observation Room. |
− | * | + | * Although it may seem useless to place an air vent on the outside of a ship, this can be a good way to "harvest" oxygen from oxygen rich planets without needing to rely on [[Ice]] or [[Oxygen Farm]]s. When Air Vents are set to '''depressurize''' in oxygen rich atmospheres you can easily keep [[Cockpit]]s well oxygenated or store oxygen for later use. |
== Known Issues== | == Known Issues== | ||
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<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"> | <div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"> | ||
{| class="wikitable" style="width: 100%"|style="text-align: center;width: 8%" | {| class="wikitable" style="width: 100%"|style="text-align: center;width: 8%" | ||
+ | | [[Update 01.105]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *[[Small ship|Small]] Air Vent blocks introduced | ||
+ | |- | ||
| [[Update 01.092]] ||style="padding-left: 10px;padding-right: 10px;"| | | [[Update 01.092]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
*Air vent block can trigger other blocks | *Air vent block can trigger other blocks | ||
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</div> | </div> | ||
[[Category:Miscellaneous Blocks]] | [[Category:Miscellaneous Blocks]] | ||
+ | [[Category:Oxygen Blocks]] | ||
+ | [[Category:Functional_Blocks]] |
Latest revision as of 22:55, 18 May 2020
1,301,000,000 mg
1.301 t
0.1 MW
1.0e-3 MW
289,000,000 mg
0.289 t
0.01 MW
1.0e-3 MW
Contents
Overview
The Air Vent is a key part of the game's Oxygen system. An air vent must be connected to a source of oxygen in order to distribute breathable O2 to the room. Valid sources are for example an Oxygen Generator, an Oxygen Tank or even an Oxygen Farm (even if very slowly).
Usage
The air vent has to be connected to those blocks either directly by its conveyor port on the back, or by connecting it to an existing Conveyor Network where at least one oxygen source is present. (see above)
Air vent state indicator
On the front of the air vent are 4 indicators that show the current status of the vent and also deliver some information about the room the vent is installed in.
Game version: 1.105
Actions
Air vents can trigger other blocks. In the Control Panel, select a vent, then click the "Setup Actions" button. This will display the block selector interface. At the bottom of the screen are two unmarked empty boxes. The left box is triggered when the Air Vent detects 100% oxygen, the right box is triggered when the Air Vent detects 0% oxygen. This can happen if there's a breach (open an outside door or a block gets removed/destroyed), or if the Air Vent is set to "Depressurize".
To see an example of this, see the following "test" station blueprint.
Oxygen ventilation capacities
Input rate
Applicable when "Depressurize" option is selected |
Output rate
Applicable when "Depressurize" option is not selected | |
Large-Ship / Station | 300 L/s | 300 L/s |
---|---|---|
Small-Ship | 30 L/s | 30 L/s |
Media
Tips
- You can pressurize a room without it being connected to the conveyors to the oxygen generator. Simply connect a vent directly from the pressurized room to another vent in the non-pressurized one. Set the vent in the pressurized room to depressurize. The oxygen will be pulled from that room to the empty one, this can actually be seen on Red 1's Observation Room.
- Although it may seem useless to place an air vent on the outside of a ship, this can be a good way to "harvest" oxygen from oxygen rich planets without needing to rely on Ice or Oxygen Farms. When Air Vents are set to depressurize in oxygen rich atmospheres you can easily keep Cockpits well oxygenated or store oxygen for later use.
Known Issues
Related Items
Programming
Update History
Update 01.105 |
|
Update 01.092 |
|
Update 01.074 |
|