Search results
Create the page "Voxels" on this wiki! See also the search results found.
- '''A:''' ''Asteroids get deformed when high-velocity object hits them. Voxels at the collision point are crushed and vanish.'' <ref>http://forums.keenswh7 KB (1,188 words) - 22:05, 8 November 2014
- * fixed invisible voxels * fixed invisible voxels2 KB (262 words) - 22:34, 1 November 2015
- * Voxels: data cell cache, storage, optimization, profiling voxel runtime * Occlusion culling - blocks / voxels (speed up the rendering)3 KB (517 words) - 19:42, 12 July 2016
- ...are multiple categories of texture files: GUI, particles, lights, models, voxels, etc.12 KB (2,027 words) - 20:20, 26 January 2019
- ...a.org/wiki/Grafische_Benutzeroberfläche GUI], Partikel, Lichter, Modelle, Voxels, etc.3 KB (434 words) - 17:01, 2 March 2014
- ...imately 0.6k of stone is gathered by a large grid drill per cubic metre of voxels mined.2 KB (316 words) - 22:58, 27 March 2021
- ...supported Stations]] is disabled, only Stations that are intersecting with Voxels (planets, asteroids) will be stationary, otherwise they behave like [[Large2 KB (334 words) - 08:13, 30 September 2018
- ...life. They are similar to [[Asteroid]]s in that they're fully destructible voxels, and have randomly generated [[Ore]]s but that's where their similarities e ...void. The rocks are also voxel entities that are separate from the planets voxels. They do overlap the planet in the way that station blocks do.16 KB (2,262 words) - 19:50, 3 January 2022
- ...life. They are similar to [[Asteroid]]s in that they're fully destructible voxels, and have randomly generated [[Ore]]s but that's where their similarities e ...The rocks are also voxel entities that are separate from the {{PAGENAME}}s voxels. They do overlap the moon in the way that station blocks do.13 KB (1,827 words) - 20:40, 5 March 2019
- ...rated asteroids so the asteroids would not need to be stored as individual voxels but as a mathematical function. ...ion would be near zero but if you change it then that spot is converted to voxels. This is something we want to do.18 KB (3,304 words) - 13:17, 10 September 2014
- ...scover from other people or find on their own. They are fully destructible voxels, and can be molded and/or shaped to the players liking. Players are also ca6 KB (879 words) - 22:04, 17 March 2017
- ...ect asteroids''' - The sensor will be able to detect asteroids (and planet voxels) if selected.8 KB (1,250 words) - 20:09, 15 June 2022
- * [[sensor]] is now able to detect voxels ([[asteroid]]s)2 KB (305 words) - 22:38, 13 October 2015
- ...r, we have expanded the modding possibilities to [[Armor block|armor]] and voxels ([[asteroid]]s). You can find more info in the modding guides linked below.1 KB (163 words) - 23:34, 13 October 2015
- ...ng them to another friendly antenna. We also added API support for modding voxels and turrets. Scripts now can be used for modifying [[asteroid]]s (color the3 KB (410 words) - 23:41, 13 October 2015
- Lastly, we have added the option to remove voxels by using the terrain auto-level voxel-hand tool.2 KB (286 words) - 23:57, 13 October 2015
- * fixed modded materials for voxels not rendering in DX 112 KB (236 words) - 05:14, 23 June 2015
- ...he voxels, it should be possible to apply the option again, and all edited voxels will be indestructible as before. Lastly, [[Air Vent|ventilation blocks]] c * indestructible voxels option2 KB (299 words) - 00:18, 14 October 2015
- * Fixed [[Warhead|warheads]] not damaging voxels properly3 KB (394 words) - 22:15, 24 October 2015
- * fixed crash with destroying voxels5 KB (830 words) - 16:14, 25 October 2015