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  • '''A:''' ''Asteroids get deformed when high-velocity object hits them. Voxels at the collision point are crushed and vanish.'' <ref>http://forums.keenswh
    7 KB (1,188 words) - 22:05, 8 November 2014
  • * fixed invisible voxels * fixed invisible voxels
    2 KB (262 words) - 22:34, 1 November 2015
  • * Voxels: data cell cache, storage, optimization, profiling voxel runtime * Occlusion culling - blocks / voxels (speed up the rendering)
    3 KB (517 words) - 19:42, 12 July 2016
  • ...are multiple categories of texture files: GUI, particles, lights, models, voxels, etc.
    12 KB (2,027 words) - 20:20, 26 January 2019
  • ...a.org/wiki/Grafische_Benutzeroberfläche GUI], Partikel, Lichter, Modelle, Voxels, etc.
    3 KB (434 words) - 17:01, 2 March 2014
  • ...imately 0.6k of stone is gathered by a large grid drill per cubic metre of voxels mined.
    2 KB (316 words) - 22:58, 27 March 2021
  • ...supported Stations]] is disabled, only Stations that are intersecting with Voxels (planets, asteroids) will be stationary, otherwise they behave like [[Large
    2 KB (334 words) - 08:13, 30 September 2018
  • ...life. They are similar to [[Asteroid]]s in that they're fully destructible voxels, and have randomly generated [[Ore]]s but that's where their similarities e ...void. The rocks are also voxel entities that are separate from the planets voxels. They do overlap the planet in the way that station blocks do.
    16 KB (2,262 words) - 19:50, 3 January 2022
  • ...life. They are similar to [[Asteroid]]s in that they're fully destructible voxels, and have randomly generated [[Ore]]s but that's where their similarities e ...The rocks are also voxel entities that are separate from the {{PAGENAME}}s voxels. They do overlap the moon in the way that station blocks do.
    13 KB (1,827 words) - 20:40, 5 March 2019
  • ...rated asteroids so the asteroids would not need to be stored as individual voxels but as a mathematical function. ...ion would be near zero but if you change it then that spot is converted to voxels. This is something we want to do.
    18 KB (3,304 words) - 13:17, 10 September 2014
  • ...scover from other people or find on their own. They are fully destructible voxels, and can be molded and/or shaped to the players liking. Players are also ca
    6 KB (879 words) - 22:04, 17 March 2017
  • ...ect asteroids''' - The sensor will be able to detect asteroids (and planet voxels) if selected.
    8 KB (1,250 words) - 20:09, 15 June 2022
  • * [[sensor]] is now able to detect voxels ([[asteroid]]s)
    2 KB (305 words) - 22:38, 13 October 2015
  • ...r, we have expanded the modding possibilities to [[Armor block|armor]] and voxels ([[asteroid]]s). You can find more info in the modding guides linked below.
    1 KB (163 words) - 23:34, 13 October 2015
  • ...ng them to another friendly antenna. We also added API support for modding voxels and turrets. Scripts now can be used for modifying [[asteroid]]s (color the
    3 KB (410 words) - 23:41, 13 October 2015
  • Lastly, we have added the option to remove voxels by using the terrain auto-level voxel-hand tool.
    2 KB (286 words) - 23:57, 13 October 2015
  • * fixed modded materials for voxels not rendering in DX 11
    2 KB (236 words) - 05:14, 23 June 2015
  • ...he voxels, it should be possible to apply the option again, and all edited voxels will be indestructible as before. Lastly, [[Air Vent|ventilation blocks]] c * indestructible voxels option
    2 KB (299 words) - 00:18, 14 October 2015
  • * Fixed [[Warhead|warheads]] not damaging voxels properly
    3 KB (394 words) - 22:15, 24 October 2015
  • * fixed crash with destroying voxels
    5 KB (830 words) - 16:14, 25 October 2015

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