Difference between revisions of "Decoy"
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== Examples == | == Examples == | ||
:[[File:Decoy05.jpg|none|thumb|340px|Notice the 2 red decoy blocks on top of the red ship? When enemy automated weapons come within range, they will be forced to fire at the top of the ship first attempting to destroy the decoys. This can buy extra time for the red ship, and/or protect other critical areas such as the bridge in front.]] | :[[File:Decoy05.jpg|none|thumb|340px|Notice the 2 red decoy blocks on top of the red ship? When enemy automated weapons come within range, they will be forced to fire at the top of the ship first attempting to destroy the decoys. This can buy extra time for the red ship, and/or protect other critical areas such as the bridge in front.]] | ||
+ | == Programming == | ||
+ | (IMyFunctionalBlock)<br> | ||
+ | Actions: 3 | ||
+ | Toggle block On/Off | ||
+ | Toggle block On | ||
+ | Toggle block Off | ||
+ | |||
+ | Properties: 0 | ||
+ | |||
+ | [1.071] |
Revision as of 21:35, 28 February 2015
Contents
Function
The purpose of the decoy is force automated weapons to focus firing on them. As long as the decoy is within 800-850m, the automated weapons will completely ignore all other blocks and only fire at the decoys until they are destroyed. It does not require power to operate, and currently cannot be interacted with through the control interface.
Placement
UsageWhile currently its only use is to force automated weapons to fire and destroy it, this can be taken advantage of. A player may build one part of their ship with heavier armor; placing decoys within it to force an enemy ships automatic weapons to ignore the rest of the ship, and only fire at the decoys protected inside the armor. The decoy block is simple to build, and automatically functions when placed/built. An example is listed below:
ExamplesProgramming(IMyFunctionalBlock) Toggle block On/Off Toggle block On Toggle block Off Properties: 0 [1.071] |