Difference between revisions of "Decoy"
(Created page with "{{itembox | item = Decoy | description = Decoy block, Gatling Turrets and Interior Turrets automatically shoot at this block if it is in...") |
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{{itembox | {{itembox | ||
| item = Decoy | | item = Decoy | ||
− | | description = | + | | description = Forces automated weapon systems to fire upon it |
| tool = no | | tool = no | ||
| largeship = yes | | largeship = yes | ||
Line 35: | Line 35: | ||
| version = 01.027.006 | | version = 01.027.006 | ||
}} | }} | ||
− | + | [[File:Decoy01.jpg|right|thumb|340px|View of the decoy block]] | |
− | + | == Function == | |
+ | The purpose of the decoy is force automated weapons to focus firing on them. As long as the decoy is within 800-850m, the automated weapons will completely ignore all other blocks and only fire at the decoys until they are destroyed. It does not require power to operate, and is currently cannot be interacted with through the control interface. | ||
+ | == Placement == | ||
+ | The decoy takes up only 1 block space on small ships, large ships, and stations. It may be placed anywhere the player chooses, and does not require it to be in open view of automated weapons in order to draw their fire. | ||
+ | ;Note | ||
+ | :*Placing the decoy yourself will not cause your own automated weapons to fire upon it. | ||
+ | == Usage == | ||
+ | While its only use is to force automated weapons to fire and destroy it, this can be taken advantage of. A player may build one part of their ship with heavier armor; placing decoys within it to force an enemy ships automatic weapons to ignore the rest of the ship, and only fire at the decoys protected inside the armor. | ||
+ | |||
+ | The decoy block is simple to build, and automatically functions when placed/built. An example is listed below: | ||
+ | :*Note the blue [[Gatling Turret|gatling turret]] is idling, facing the other way | ||
+ | :[[File:Decoy02.jpg|none|thumb|175px]] | ||
+ | :*Now being placed across from it is the red teams decoy block | ||
+ | :[[File:Decoy03.jpg|none|thumb|175px]] | ||
+ | :*The turret instantly notices it and turns around, and fires at it | ||
+ | :[[File:Decoy04.jpg|none|thumb|175px]] | ||
+ | |||
+ | == Examples == | ||
+ | :[[File:Decoy05.jpg|none|thumb|340px|Notice the 2 red decoy blocks on top of the red ship? When enemy automated weapons come within range, they will be forced to fire at the top of the ship first attempting to destroy the decoys. This can buy extra time for the red ship, and/or protect other critical areas such as the bridge in front.]] |
Revision as of 09:52, 5 September 2014
Contents
Function
The purpose of the decoy is force automated weapons to focus firing on them. As long as the decoy is within 800-850m, the automated weapons will completely ignore all other blocks and only fire at the decoys until they are destroyed. It does not require power to operate, and is currently cannot be interacted with through the control interface.
Placement
The decoy takes up only 1 block space on small ships, large ships, and stations. It may be placed anywhere the player chooses, and does not require it to be in open view of automated weapons in order to draw their fire.
- Note
- Placing the decoy yourself will not cause your own automated weapons to fire upon it.
Usage
While its only use is to force automated weapons to fire and destroy it, this can be taken advantage of. A player may build one part of their ship with heavier armor; placing decoys within it to force an enemy ships automatic weapons to ignore the rest of the ship, and only fire at the decoys protected inside the armor.
The decoy block is simple to build, and automatically functions when placed/built. An example is listed below:
- Note the blue gatling turret is idling, facing the other way
-
- Now being placed across from it is the red teams decoy block
-
- The turret instantly notices it and turns around, and fires at it