Difference between revisions of "Military Minelayer"

From Space Engineers Wiki
Jump to: navigation, search
m (Salvage: cr, cleanup)
m (Ship Composition:: cleanup)
Line 80: Line 80:
  
 
== Ship Composition: ==
 
== Ship Composition: ==
'''Thrusters / Gyros:'''
+
==== Thrusters & gyros ====
* 23 x [[Small_Thruster]]
+
* 23x [[Small_Thruster|Small thrusters]]
* 2 x [[Large_Thruster]]
+
* 2x [[Large_Thruster|Large thrusters]]
* 2 x [[Gyroscope]]
+
* 2x [[Gyroscope|Gyroscopes]]
  
'''Reactor(s):'''
+
==== Reactors ====
* 2 x [[Small_Reactor]]
+
* 2x [[Small_Reactor|Small reactors]]
  
'''Other:'''
+
==== Miscellaneous ====
* 1 x [[Beacon]]
+
* 1x [[Beacon]]
* 2 x [[Antenna]]
+
* 2x [[Antenna|Antennae]]
* 1 x [[Gravity Generator]]
+
* 1x [[Gravity Generator|Gravity generator]]

Revision as of 16:05, 14 April 2014

Cargo Ship

Military Minelayer

[[File:CargoShip MilitaryMinelayer Full.jpg|frameless|300px]]
Class:
Military
Mass:
1669419 kg
Trapped:
yes


Ship size:
large

A Military Minelayer is a cargo ship hauling many warheads, and explosives.

A Military Minelayer cargo ship.

Defenses

Anti-ship defenses

This is a military ship, so it's no surprise that it's heavily guarded.

Anti-personnel defenses

The ship's interior has no defenses.

Traps

1) Triggering the trap
2) Explosion
3) Resulting wreckage warheads are triggered
The locations of all the warheads on board.

This ship has fifteen warheads, all positioned to detonate in a chain reaction when reverse thrust is applied.

If the warheads are detonated, there won't be much left of the ship to salvage (shown right).
The ship's exterior will remain mostly intact, however all of the valuable modules will be destroyed; only the carcass of heavy armor blocks will remain.

Tactics

Approach

As of v1.23 (list), the Gatling turrets and Missile turrets aren't functional.
So at this time, approach tactics are unclear.

Attack

As of v1.23 (list), the Gatling turrets and Missile turrets aren't functional.
So at this time, attack tactics are unclear, save one bit of advice: don't shoot the explosives.

Entry

ship full cross-section

There are two sections to this ship, but only the front section has an interior that isn't filled with explosives.
A vertical cross-section of the ship, viewed from the left, is shown below:
CargoShip MilitaryMinelayer Floorplan.jpg
At the bottom of the ship is a door that leads to a vertical shaft made with passage blocks.
This shaft leads to three different levels:

Disable

The reverse thruster trap can be disabled by either:

  • Turning both offending small thrusters off from the cockpit or any terminal connection. (thrusters 14 and 3)
  • Removing/disabling the small thrusters with a grinder.

The forward-most offending thruster is clearly exposed in the small section connecting the front and back of the ship.
It can easily be disabled, or even removed without disconnecting the two sections.

Some heavy armor blocks, or warheads and a ramp need to be removed to gain access to the rear offending thruster.

When you can access the thrusters, use the grinder on them, at least until they are disabled, then you're ready to go.

Alternatively, if you're in a hurry, you can maneuver the ship to where you need it by only applying thrust in a forward direction.
This will mean that you need to point the ship away from your destination before you switch on the dampeners.

Salvage

Cargo containers

Each of the four large cargo containers can easily be raided.

Reactors

There are two small reactors accessible from the interior containing a total of 2kg of Uranium.

Ship Composition:

Thrusters & gyros

Reactors

Miscellaneous