Difference between revisions of "Argentavis"
OmniSomniac (talk | contribs) (Added a bit about Barbs, and a thumbnail.) |
OmniSomniac (talk | contribs) (Created the Gallery section and added a number of items to it.) |
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''* Depending on your engagement of the Argentavis, its stock of these items may be depleted somewhat.'' | ''* Depending on your engagement of the Argentavis, its stock of these items may be depleted somewhat.'' | ||
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+ | == Gallery == | ||
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+ | [[File:ArgentavisZoomed.png|none|thumb|340px|The Argentavis, two Dyads and a Barb, viewed from a fully-zoomed camera just outside of its weapons range. Some of the image has been de-saturated to make ships more visible.]] [[File:Argentavis-Pirating1.png|none|thumb|340px|The recommended entry door and the location of the Dyad-spawning antenna.]] |
Revision as of 03:15, 18 October 2015
Contents
Overview
The Argentavis is a pirate carrier that appears in the manner of a cargo ship. It is a formidable opponent, having the capability to spawn two distinct types of drones, but carries a substantial quantity of components should one successfully disarm and board it.
The Argentavis will occasionally spawn light drones known as Barbs. They are armed with a single Gatling turret at their top end.
The Argentavis' heavy drones, known as Dyads, are equipped with one Gatling turret and one missile turret at opposite ends of a two-lobed ship. Dyads do not appear to fire while moving, and they will not fire through one another or the Argentavis to attack an encroaching vessel. The Argentavis will begin to spawn drones once a player moves within 3 km of it.
Strategy
Disabling or destroying the antenna on the Argentavis' belly labelled "Heavy Drone Manufacturing Started" will prevent it from creating new Dyads; the antenna marked "Raid in Progress" underneath its cockpit controls the spawning of Barbs. Once these antennas are disabled and all existing drones have been destroyed, an engineer can approach the Argentavis from directly behind, and (being careful to stay close to the hull) gain entry safely through either side airlock, located beneath the left and right large thrusters. After gaining access to the interior, one will see a ramp that leads up to a catwalk and a floor. Walking up this ramp and onto the solid floor would allow one to disable the ship's reactor without provoking its interior turrets. Once this is accomplished, the ship's armaments can easily be disabled to allow it to be piloted to a base for refitting or destruction, or it can be refitted or dismantled on the spot if the engineer is equipped to perform these tasks.
Loot
The large cargo container holds the following items:
Loot | |
---|---|
Count | Item |
20000 | Steel Plate |
2000 | Construction Component |
1500 | Small Steel Tube |
1000 | Interior Plate |
1000 | Motor |
800 | Reactor Components |
700 | Large Steel Tube |
650 | Thruster Components |
600 | Metal Grid |
500* | 25x184mm NATO Ammo Container |
500 | Bulletproof Glass |
500 | Computer |
400 | Power Cell |
300* | 200mm Missile Container |
300 | Explosives |
200 | Radio-Communication Components |
100 | 5.56x45mm NATO Magazine |
100 | Display |
100 | Medical Components |
60* | Uranium Ingot |
50 | Detector Components |
50 | Gravity Generator Components |
1 | Hand Drill |
1 | Grinder |
1 | Welder |
Additionally, 10K* Ice and 6 Oxygen Bottles are available from the two Oxygen Generators, and a total of 4,200* 5.56x45mm NATO Magazines are found in the five Interior Turrets.
* Depending on your engagement of the Argentavis, its stock of these items may be depleted somewhat.