Difference between revisions of "World Settings"
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− | <!-- | + | __NOTOC__ |
− | - | + | <!-- |
− | - | + | - Note: Grab new screenshots |
− | - added | + | |
− | - | + | 2015-08-15 Nawakrel: |
− | - | + | - Updating picture to patch 01.095 |
− | - | + | |
− | - | + | 2015-06-15 Professor Cupcake: |
− | - | + | - Added outdated tag |
− | - | + | - Updated descriptions of the scenarios, plus added a few clarifications |
− | - | + | - Fixed the descriptions of view distance |
− | - | + | - A few spelling/grammar fixes |
− | - | + | - Minor clarifications in the Advanced setting descriptions |
− | - | + | |
− | - added | + | 24 Jun, 2015 Sapphire: |
− | - | + | - Modified Asteroid amount for exploration update, and moved it to under environmental hostility where it belongs |
+ | - Added Scenario Edit Mode | ||
+ | - Added enable Oxygen | ||
+ | - Added enable 3rd person view | ||
+ | - Added Random Encounters | ||
+ | - Added Disable Respawn ships | ||
+ | - Removed outdated tag, settings are current as of Update 01.087.007 | ||
+ | |||
+ | 2/27/2016 Sapphire: | ||
+ | - Modified many points to be more simplified | ||
+ | - added missing information and headers | ||
+ | - added a large quick links table at the top of the page, and removed the TOC. | ||
+ | |||
--> | --> | ||
+ | {| class="wikitable"style="text-align: center;" | ||
+ | | [[File:Createnewgame01.jpg|thumb|500px|World settings page (Patch: 01.095)]] |} | ||
+ | |||
+ | == Quick Links == | ||
+ | {| class="wikitable" style="text-align: center;" | ||
+ | |style="background-color:#D8D8D8;"| | ||
+ | === World settings === | ||
+ | |style="background-color:#D8D8D8;"| | ||
+ | === Advanced world settings === | ||
+ | |colspan="3" style="background-color:#D8D8D8;"| | ||
+ | === Toggle Options === | ||
+ | |- | ||
+ | | | ||
+ | * [[World_Settings#Name|'''Name''']] | ||
+ | * [[World_Settings#Description|'''Description''']] | ||
+ | * [[World_Settings#Game Mode|'''Game Mode''']] | ||
+ | * [[World_Settings#Online Mode|'''Online Mode''']] | ||
+ | * [[World_Settings#Max. Players|'''Max Players''']] | ||
+ | * [[World_Settings#Environment Hostility|'''Environment Hostility''']] | ||
+ | * [[World_Settings#Auto-Save|'''Auto-Save''']] | ||
+ | * [[World_Settings#Scenario Edit Mode|'''Scenario edit mode''']] | ||
+ | * [[World_Settings#Mods|'''Mods''']] | ||
+ | * [[World_Settings#World Generator|'''World Generator''']] | ||
+ | | | ||
+ | * [[World_Settings#Inventory_Size|'''Inventory Size''']] | ||
+ | * [[World_Settings#Assembler_Efficiency|'''Assembler Efficiency''']] | ||
+ | * [[World_Settings#Refinery_Speed|'''Refinery Speed''']] | ||
+ | * [[World_Settings#Welding_Speed|'''Welding Speed''']] | ||
+ | * [[World_Settings#Grinding_Speed|'''Grinding Speed''']] | ||
+ | * [[World_Settings#Max._Objects|'''Max Objects''']] | ||
+ | * [[World_Settings#Limit_world_size|'''Limit World Size''']] | ||
+ | * [[World_Settings#Respawn_ship_cooldown|'''Respawn Ship Cooldown''']] | ||
+ | * [[World_Settings#View_distance|'''View Distance''']] | ||
+ | * [[World_Settings#Day_Duration|'''Day Duration''']] | ||
+ | | | ||
+ | * [[World_Settings#Auto-Healing|'''Auto-Healing''']] | ||
+ | * [[World_Settings#Enable_Copy.2FPaste|'''Enable Copy/Paste''']] | ||
+ | * [[World_Settings#Client_can_save|'''Client Can Save''']] | ||
+ | * [[World_Settings#Weapons_Enabled|'''Weapons Enabled''']] | ||
+ | * [[World_Settings#Trash_auto-removal|'''Trash Auto-Removal''']] | ||
+ | * [[World_Settings#Enable_oxygen|'''Enable Oxygen''']] | ||
+ | * [[World_Settings#Disable_Respawn_ships|'''Disable Respawn Ships''']] | ||
+ | * [[World_Settings#Enable jetpack|'''Enable Jetpack''']] | ||
+ | * [[World_Settings#Enable voxel destruction|'''Enable Voxel Destruction''']] | ||
+ | * [[World_Settings#Enable spiders|'''Enable Spiders''']] | ||
+ | | | ||
+ | * [[World_Settings#Delete Respawn ships|'''Delete Respawn Ships''']] | ||
+ | * [[World_Settings#Show Player Names|'''Show Player Names''']] | ||
+ | * [[World_Settings#Thruster Damage|'''Thruster Damage''']] | ||
+ | * [[World_Settings#Cargo Ships|'''Cargo Ships''']] | ||
+ | * [[World_Settings#In-game scripts|'''In-game Scripts''']] | ||
+ | * [[World_Settings#Enable 3rd Person View|'''Enable 3rd Person View''']] | ||
+ | * [[World_Settings#Enable sun rotation|'''Enable Sun Rotation''']] | ||
+ | * [[World_Settings#Spawn with tools|'''Spawn With Tools''']] | ||
+ | * [[World_Settings#Enable drones|'''Enable Drones''']] | ||
+ | | | ||
+ | * [[World_Settings#Enable spectator|'''Enable Spectator''']] | ||
+ | * [[World_Settings#Reset ownership|'''Reset Ownership''']] | ||
+ | * [[World_Settings#Permanent Death|'''Permanent Death''']] | ||
+ | * [[World_Settings#Destructible blocks|'''Destructible Blocks''']] | ||
+ | * [[World_Settings#Enable tool shake|'''Enable Tool Shake''']] | ||
+ | * [[World_Settings#Random Encounters|'''Random Encounters''']] | ||
+ | * [[World_Settings#Unsupported Stations|'''Unsupported Stations''']] | ||
+ | * [[World_Settings#Start in respawn screen|'''Start In Respawn Screen''']] | ||
+ | * [[World_Settings#Enable cyberhounds|'''Enable cyberhounds''']] | ||
+ | |||
+ | |} | ||
+ | |||
− | There are a number of settings that can be changed to affect various ways the game works. They can be set when creating a new world or adjusted on existing worlds by selecting them in the load menu and clicking "edit settings". | + | |
+ | There are a number of settings that can be changed to affect various ways the game works. They can be set when creating a new world or adjusted on existing worlds by selecting them in the load menu and clicking "edit settings". | ||
== Scenario == | == Scenario == | ||
Line 23: | Line 104: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Easy Start 1 | ! Easy Start 1 | ||
− | | Start on a fully-equipped platform with | + | | Start on a fully-equipped platform with 3 small ships (a miner, a fighter and a builder) and 2 large ships (the blue ship and the red ship featured in one of the menu loops). |
|- | |- | ||
! Easy Start 2 | ! Easy Start 2 | ||
Line 29: | Line 110: | ||
|- | |- | ||
! Lone Survivor | ! Lone Survivor | ||
− | | Start on | + | | Start on the same fully-equipped platform as Easy Start 1, but without ships. |
|- | |- | ||
! Crashed Red Ship | ! Crashed Red Ship | ||
Line 41: | Line 122: | ||
|- | |- | ||
! Empty World | ! Empty World | ||
− | | An empty world; no platform, no ships, no asteroids. Completely unsuitable for [[Survival Mode]]. | + | | An empty world; no platform, no ships, no asteroids. Completely unsuitable for [[Survival Mode]], as progress is impossible. |
+ | |- | ||
+ | !Easy Start Earth | ||
+ | | Start on a planetary base with (EDIT FOR SHIPS), but beware of hostile [[Drone]]s, [[Pirate]]s and [[Cyberhound]]s. | ||
+ | |- | ||
+ | ! Easy Start Mars | ||
+ | | Start on a planetary base with (EDIT FOR SHIPS), but beware of hostile [[Drone]]s, [[Pirate]]s | ||
+ | |- | ||
+ | !Easy Start Moon | ||
+ | | Start on a lunar base with (EDIT FOR SHIPS), but beware of hostile [[Drone]]s, [[Pirate]]s | ||
+ | |- | ||
+ | !Easy Start Alien | ||
+ | | Start on a planetary base with (EDIT FOR SHIPS), but beware of hostile [[Drone]]s, [[Pirate]]s and [[Sabiroid]]s | ||
+ | |- | ||
+ | !Star System | ||
+ | | | ||
+ | |- | ||
+ | !Habitable Planet | ||
+ | | Start in a spawn ship in space with an [[Planet/Earth|Earth]] like [[planet]] and Moon like [[moon]]. | ||
+ | |- | ||
|} | |} | ||
+ | |||
== World Settings == | == World Settings == | ||
− | + | === Name === | |
The name of the world, which will appear both in the "Load World" menu and in the "Join World" menu (if your world is open for others to join). | The name of the world, which will appear both in the "Load World" menu and in the "Join World" menu (if your world is open for others to join). | ||
− | ==== Game Mode | + | === Description === |
+ | A short description of the world. Appears when you mouse over the world in the "Load World" menu. | ||
+ | |||
+ | === Game Mode === | ||
Sets the world to either [[Creative Mode|Creative]] or [[Survival Mode|Survival]] Mode. | Sets the world to either [[Creative Mode|Creative]] or [[Survival Mode|Survival]] Mode. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Creative | ! Creative | ||
− | | Infinite resources, instant building, systems | + | | Infinite resources, instant building, instant welding of projected blocks, systems do not require resources (e.g. [[Uranium Ingot|Uranium]] or [[Ice]]) to function, weapons do not use ammo. |
|- | |- | ||
! Survival | ! Survival | ||
− | | Resources must be mined and refined. Blocks can still be placed instantly, but require components and welding before they are functional. Systems require and use up resources. | + | | Resources must be mined and refined. Blocks can still be placed instantly, but require components and [[Welder (Tool)|welding]] before they are functional. Systems require and use up resources. |
|} | |} | ||
− | + | === Online Mode === | |
Determines whether or not people can connect to you for online multiplayer. | Determines whether or not people can connect to you for online multiplayer. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 73: | Line 177: | ||
|} | |} | ||
− | + | === Max. Players === | |
Only available if the Online Mode is not "Offline". Determines the maximum amount of players on the world at once, including yourself. Range: 2-16 | Only available if the Online Mode is not "Offline". Determines the maximum amount of players on the world at once, including yourself. Range: 2-16 | ||
− | + | === Environment Hostility === | |
Affects the frequency and severity of [[Meteor Storms]]. | Affects the frequency and severity of [[Meteor Storms]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 92: | Line 196: | ||
|} | |} | ||
− | + | ||
+ | |||
+ | === Auto-Save === | ||
When turned on, the world will automatically save at regular intervals. | When turned on, the world will automatically save at regular intervals. | ||
+ | === Scenario Edit Mode === | ||
+ | This option enables the world to be edited with scenario options available. | ||
+ | *The world must be set in creative mode to use scenario functions | ||
+ | *Once the world is exited, the gamemode will automatically switch back to Survival mode | ||
− | == Mods == | + | === Mods === |
− | As of patch 01.042, mod integration with steam workshop was introduced. This feature in addition allows players to select specific mods | + | As of patch 01.042, mod integration with steam workshop was introduced. This feature in addition allows players to select specific mods to add to their worlds. To learn how the mod page works, see [http://steamcommunity.com/sharedfiles/filedetails/?id=296249959|Using Mods] guide on steam by Marek Rosa. |
+ | === World Generator === | ||
+ | This page determines the spawning parameters of asteroids and planet flora. | ||
+ | *<span style="background:#c0c0c0">This option is only available when creating a new world</span> | ||
+ | ==== Asteroid Amount ==== | ||
+ | Not available if you have picked the "Empty World" scenario. Affects the amount of pseudo-randomly generated asteroids in the game world. Important for [[Survival Mode]], as they are your source of [[ore]]s. | ||
+ | {| class="wikitable" | ||
+ | ! Normal | ||
+ | | 4 Large asteroids, and 20 small asteroids are generated | ||
+ | |- | ||
+ | ! Large | ||
+ | | 7 Large asteroids, and 35 small asteroids are generated | ||
+ | |- | ||
+ | ! Extreme | ||
+ | | 16 Large asteroids, and 80 small asteroids are generated (For 64-bit systems only) | ||
+ | |- | ||
+ | ! Infinite: Low Density | ||
+ | | Spawns an infinite randomly generated world, asteroids vary in size and are very spread out | ||
+ | |- | ||
+ | ! Infinite: Normal Density | ||
+ | | Spawns an infinite randomly generated world, asteroids vary in size and are closer together | ||
+ | |- | ||
+ | ! Infinite: High Density | ||
+ | | Spawns an infinite randomly generated world, asteroids vary in size and are very close to each other | ||
+ | |} | ||
+ | ==== Flora Density ==== | ||
+ | Flora density controls the spawning ratio of both tree/plants, and mineral rocks that are scattered around the surface of a [[Planet]] or [[Moon]]. | ||
+ | {| class="wikitable" | ||
+ | ! None | ||
+ | | No boulders or vegetation will spawn | ||
+ | |- | ||
+ | ! Low | ||
+ | | Vegetation and boulders are sparsely placed | ||
+ | |- | ||
+ | ! Medium | ||
+ | | Vegetation and boulders are placed fairly close together and in average amounts | ||
+ | |- | ||
+ | ! High | ||
+ | | Vegetation and boulders are placed closer together, and in much higher numbers ''(higher end systems recommended)'' | ||
+ | |- | ||
+ | ! Extreme | ||
+ | | Vegetation and boulders are densely packed together in vast amounts. ''(higher end systems recommended)'' | ||
+ | |} | ||
== Advanced == | == Advanced == | ||
− | Advanced settings to further customize your world | + | Advanced settings to further customize your world. |
− | |||
− | |||
− | |||
==== Inventory Size ==== | ==== Inventory Size ==== | ||
Only available in [[Survival Mode]] Affects the size of the inventories (both the player's and most storage blocks). | Only available in [[Survival Mode]] Affects the size of the inventories (both the player's and most storage blocks). | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | ! rowspan="2"|Setting | ||
+ | ! rowspan="2"|Description | ||
+ | ! colspan="4"|Storage volume (L) | ||
+ | |- | ||
+ | ! Player | ||
+ | ! Small Container (small block / large block) | ||
+ | ! Medium Container | ||
+ | ! Large Container (small block / large block) | ||
+ | |- | ||
! Realistic | ! Realistic | ||
− | | Standard. | + | | Standard size. |
+ | | 400 | ||
+ | | 125 / 15,625 | ||
+ | | 8000 | ||
+ | | 27,000 / 125,000 | ||
|- | |- | ||
! 3x | ! 3x | ||
− | | Inventories are three times larger. | + | | Inventories are three times larger. |
+ | | 1200 | ||
+ | | 375 / 46,875 | ||
+ | | 24000 | ||
+ | | 81,000 / 375,000 | ||
|- | |- | ||
! 10x | ! 10x | ||
− | | Inventories are ten times larger. | + | | Inventories are ten times larger. |
+ | | 4000 | ||
+ | | 1250 / 156,250 | ||
+ | | 80000 | ||
+ | | 270,000 / 1,250,000 | ||
|} | |} | ||
==== Assembler Efficiency ==== | ==== Assembler Efficiency ==== | ||
− | Only available in [[Survival Mode]]. Affects the speed of and the amount of ingots used by the [[Assembler]] to produce [[Components | + | Only available in [[Survival Mode]]. Affects the speed of and the amount of ingots used by the [[Assembler]] to produce [[Components]]. |
{| class="wikitable" | {| class="wikitable" | ||
! Realistic | ! Realistic | ||
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|- | |- | ||
! 3x | ! 3x | ||
− | | Assemblers speed increased to 300% | + | | Assemblers speed increased to 300%, uses 3 times less resources |
|- | |- | ||
! 10x | ! 10x | ||
− | | Assemblers speed increased to 1000% | + | | Assemblers speed increased to 1000%, uses 10 times less resources |
|} | |} | ||
==== Refinery Speed ==== | ==== Refinery Speed ==== | ||
− | Only available [[Survival Mode]]. Affects the speed that the [[Refinery]] processes [[ore]]s. | + | // I am unsure if this setting affects Arc Furnace, can anyone check? |
+ | Only available in [[Survival Mode]]. Affects the speed that the [[Refinery]] processes [[ore]]s. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Realistic | ! Realistic | ||
Line 151: | Line 322: | ||
|- | |- | ||
! 0.5x | ! 0.5x | ||
− | | Welding speed | + | | Welding speed decreased to 50% |
|- | |- | ||
! 2x | ! 2x | ||
Line 166: | Line 337: | ||
|- | |- | ||
! 0.5x | ! 0.5x | ||
− | | Grinding speed | + | | Grinding speed decreased to 50% |
|- | |- | ||
! 2x | ! 2x | ||
Line 176: | Line 347: | ||
==== Max. Objects ==== | ==== Max. Objects ==== | ||
− | The maximum amount of small objects (ores, dropped components, | + | The maximum amount of small objects (ores, dropped components, tools) in the world at one time. If this limit is exceeded, the oldest object will be deleted. Higher values can strain less powerful computers. Range: 16-1024 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==== Limit world size ==== | ==== Limit world size ==== | ||
Line 211: | Line 369: | ||
| The world size has no boundaries, and is unlimited. Object deletion and player killed by border is disabled. | | The world size has no boundaries, and is unlimited. Object deletion and player killed by border is disabled. | ||
|} | |} | ||
+ | |||
+ | ==== Respawn ship cooldown ==== | ||
+ | When player spawns with a ship, cooldowns are applied to prevent players from repeatedly respawning and grinding them for resources. Each spawn ship has it's own cooldown based on ship's value. | ||
+ | Cooldowns are not applied per ship, but per respawn. This means that every time you respawn on a ship, cooldowns will be reapplied for all ships. | ||
+ | This setting allows cooldown length adjustment. | ||
+ | |||
+ | Note: you can respawn in suit at any time. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! colspan="6"|Approximate wait time for cooldown settings | ||
+ | |- | ||
+ | ! Setting | ||
+ | ! [[Respawn Ship 1]] | ||
+ | ! [[Respawn Ship 2]] | ||
+ | ! [[Small Drill Ship]] | ||
+ | ! [[Escape Pod]] | ||
+ | ! [[Respawn Ship 3]] | ||
+ | |- | ||
+ | ! Cooldowns disabled | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | |- | ||
+ | ! Default / 10 | ||
+ | | 1.5 minutes | ||
+ | | 54 seconds | ||
+ | | 30 seconds | ||
+ | | 24 seconds | ||
+ | | 1.1 minute | ||
+ | |- | ||
+ | ! Default /5 | ||
+ | | 3 minutes | ||
+ | | 1.8 minutes | ||
+ | | 1 minute | ||
+ | | 48 seconds | ||
+ | | 2.2 minutes | ||
+ | |- | ||
+ | ! Default / 2 | ||
+ | | 7.5 minutes | ||
+ | | 4.5 minutes | ||
+ | | 2.5 minutes | ||
+ | | 2 minutes | ||
+ | | 5.5 minutes | ||
+ | |- | ||
+ | ! Default | ||
+ | | 15 minutes | ||
+ | | 9 minutes | ||
+ | | 5 minutes | ||
+ | | 4 minutes | ||
+ | | 11 minutes | ||
+ | |- | ||
+ | ! Default x 2 | ||
+ | | 30 minutes | ||
+ | | 18 minutes | ||
+ | | 10 minutes | ||
+ | | 8 minutes | ||
+ | | 22 minutes | ||
+ | |- | ||
+ | ! Default x 5 | ||
+ | | 1.25 hours | ||
+ | | 45 minutes | ||
+ | | 25 minutes | ||
+ | | 20 minutes | ||
+ | | 55 minutes | ||
+ | |- | ||
+ | ! Default x 10 | ||
+ | | 2.5 hours | ||
+ | | 1.5 hours | ||
+ | | 50 minutes | ||
+ | | 40 minutes | ||
+ | | 1.8 hours | ||
+ | |- | ||
+ | ! Default x 20 | ||
+ | | 5 hours | ||
+ | | 3 hours | ||
+ | | 1.7 hours | ||
+ | | 1.3 hours | ||
+ | | 3.6 hours | ||
+ | |- | ||
+ | ! Default x 50 | ||
+ | | 12.5 hours | ||
+ | | 7.5 hours | ||
+ | | 4.2 hours | ||
+ | | 3.3 hours | ||
+ | | 9.2 hours | ||
+ | |} | ||
+ | |||
+ | ==== View distance ==== | ||
+ | View distance affects how far a player is able to see. The larger is view distance, the more objects potentially can be seen on screen simultaneously, causing game performance to drop. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! 5 km - low end machines | ||
+ | | The player can see objects out to 5 km | ||
+ | |- | ||
+ | ! 7 km - performance friendly | ||
+ | | The player can see objects out to 7 km | ||
+ | |- | ||
+ | ! 10 km | ||
+ | | The player can see objects out to 10 km | ||
+ | |- | ||
+ | ! 15 km | ||
+ | | The player can see objects out to 15 km | ||
+ | |- | ||
+ | ! 20 km | ||
+ | | The player can see objects out to 20 km | ||
+ | |- | ||
+ | ! 30 km - small performance hit | ||
+ | | The player can see objects out to 30 km | ||
+ | |- | ||
+ | ! 40 km - performance hit | ||
+ | | The player can see objects out to 40 km | ||
+ | |- | ||
+ | ! 50 km - big performance hit | ||
+ | | The player can see objects out to 50 km | ||
+ | |} | ||
+ | |||
+ | ==== Day Duration ==== | ||
+ | If sun rotation is enabled, this slider allows the player to set the time it takes for the sun to rotate around the playing area. This simulates day/night cycles for [[Planet]]s and [[Moon]]s. | ||
+ | <span style="background:#c0c0c0">This option is only available if [[World_Settings#Enable sun rotation|Enable sun rotation]] is enabled</span> | ||
== Toggle Options == | == Toggle Options == | ||
− | + | ||
+ | === Auto-Healing === | ||
Only available in [[Survival Mode]]. If turned on, you will gradually heal up to 70% health without the need for a [[Medical Room]]. | Only available in [[Survival Mode]]. If turned on, you will gradually heal up to 70% health without the need for a [[Medical Room]]. | ||
− | + | === Enable Copy/Paste === | |
− | Only available in [[Creative Mode]]. Determines whether or not players are allowed to cut, copy and paste. | + | Only available in [[Creative Mode]]. Determines whether or not players are allowed to cut, copy and paste (including pasting from [[Blueprints|blueprints]]). |
− | This allows you to copy entire ships or stations and paste them wherever you feel like. If you cut an object, a | + | This allows you to copy entire ships or stations and paste them wherever you feel like. If you cut an object, a confirmation message will show up. The deleted object will be in your clipboard. |
− | + | === Client can save === | |
− | Enables the ability for clients on the world to save the world. | + | Enables the ability for clients on the world to save the world, as opposed to just the server. |
− | + | === Weapons Enabled === | |
Determines whether or not weapons will work. If turned off, trying to a fire a weapon will display a warning message. | Determines whether or not weapons will work. If turned off, trying to a fire a weapon will display a warning message. | ||
− | + | === Trash auto-removal === | |
− | If checked, | + | If checked, debris and/or junk will be removed automatically. This increases performance within the world as less objects need to be calculated. |
− | + | Grid (large ship or small ship) will be considered junk if: | |
− | #Is moving in a linear motion (one direction) | + | #The grid has only a few blocks |
+ | #Is moving in a linear motion (one direction, no acceleration) | ||
#Is not powered | #Is not powered | ||
− | #Does not contain a | + | #Is not controlled |
− | #Is nearly out of render range of a player | + | #Does not contain a [[Medical_Room|Med-bay]] |
+ | #Is nearly out of render range of all players | ||
+ | |||
+ | See [[Trash Removal]] for further details. | ||
+ | |||
+ | === Enable oxygen === | ||
+ | If checked, ice, pressurization, and [[Oxygen]] circulation mechanics will be enabled in the world. Players will need oxygen to survive, and the suit will also have a specific amount of oxygen in it. If players do not replenish their oxygen or they are not in a pressurized environment, they will die. | ||
+ | |||
+ | === Disable Respawn ships === | ||
+ | If checked, disables any players ability to select a respawn ship or spawn as a space suit from the respawn screen. The only means of respawning into the world are only through [[Medical Room|Med-bays]]. | ||
+ | * This option is best suited for [[Scenarios]] | ||
+ | |||
+ | === Enable jetpack === | ||
+ | If enabled, the player(s) will be able to use their jetpack to fly around in the world. However, if disabled, you will not be able to navigate in non-gravity environments without getting stuck. Jetpacks will drain hydrogen when used. | ||
+ | |||
+ | === Enable voxel destruction === | ||
+ | If enabled, players can mine/destroy asteroids, rocks, or the surface of a planet. If disabled, these are immune to mining and damage. | ||
− | ==== Delete Respawn | + | === Enable spiders === |
+ | If checked, allows [[Sabiroid]]s to spawn, and appear on the [[Planet/Alien|Alien]] planet and certain [[moon]]s. | ||
+ | |||
+ | === Delete Respawn ships === | ||
If enabled, if a player exits the world (leaves a server), it will delete the respawn ship they had in their possession at the start. | If enabled, if a player exits the world (leaves a server), it will delete the respawn ship they had in their possession at the start. | ||
− | + | === Show Player Names === | |
When turned on, players who are in your line-of-sight will have their names displayed above their heads. | When turned on, players who are in your line-of-sight will have their names displayed above their heads. | ||
− | + | === Thruster Damage === | |
− | + | When turned on, thrusters will damage objects behind them. If the space directly behind thruster is less than 4 blocks for [[Small Thruster|small]] or 7 blocks for [[Large Thruster|large]] thruster, the flames will damage anything on their way in a cross pattern. | |
− | ==== Cargo Ships ==== | + | === Cargo Ships === |
− | Toggles on/off the | + | When turned on, [[Cargo Ships]] will randomly spawn. |
− | [[ | + | |
+ | === In-game scripts === | ||
+ | Enables in-game scripts to be run on [[Programmable Block|programmable blocks]]. | ||
+ | |||
+ | === Enable 3rd Person View === | ||
+ | Turned on by default, when turned off it prevents any players in the world from being able to use 3rd view of their character/ship and restricts it to first-person. | ||
+ | |||
+ | === Enable sun rotation === | ||
+ | If checked, the sun will rotate completely around the skybox, simulating day/night cycles for [[planet]]s & [[Moon]]s. | ||
+ | <span style="background:#c0c0c0">Enabling this option, unlocks [[World_Settings#Day Duration|Day Duration]]</span> | ||
+ | |||
+ | === Spawn with tools === | ||
+ | If checked, player(s) will spawn with a standard [[Automatic_Rifle]], [[Grinder_(Tool)|Hand Grinder]], [[Hand_Drill]], and [[Welder_(Tool)|Hand Welder]]. Upon death, players will still respawn with the above listed tools. | ||
+ | |||
+ | === Enable drones === | ||
+ | If checked, enables hostile NPC drones to occasionally spawn and attack the player(s). | ||
+ | |||
+ | === Enable spectator === | ||
+ | Toggles on/off [[Spectator Mode]]. | ||
+ | |||
+ | === Reset ownership === | ||
+ | This resets the [[Factions#Ownership|Ownership]] of all objects in the world to "No one". See [[Factions]]. | ||
+ | |||
+ | === Permanent Death === | ||
+ | If checked, this option allows a player to permanently lose control of their ships and/or stations if they die, and do not have a [[Medical_Room|Med-bay]] to spawn into. If disabled, the player will still maintain control of their property regardless of spawning in a [[Medical_Room|Med-bay]] or a new respawn ship. | ||
+ | |||
+ | === Destructible blocks === | ||
+ | If checked, [[Block|blocks]] can be damaged, deformed or destroyed. | ||
+ | |||
+ | === Enable tool shake === | ||
+ | When turned on, ship [[Grinder (Ship)|grinders]] and [[Drill|drills]] will shake the player/ship when grinding or drilling. The amount of force applied depends on how many dills/grinders you are using on a ship, and the amount of mass/thrust is countering it. | ||
+ | |||
+ | === Random Encounters === | ||
+ | This enables the game to randomly spawn player-made exploration ships & stations in the world for the player to find/salvage. These are not hostile currently. | ||
+ | This also enables [[Pirate Bases/Drones]], if '''drones''' is also enabled | ||
+ | |||
+ | === Unsupported Stations === | ||
+ | If left unchecked, stations that are not attached to the surface of an [[Asteroid]], [[Planet]], or [[Moon]] will behave like large ship blocks and will not be static. They are susceptible to the same physics and mechanics as Large Ships and may drift uncontrollably without thrusters. | ||
+ | |||
+ | If a station that is properly attached to a voxel has its anchor points that keep it attached destroyed, the station will break away and will no longer be static. | ||
+ | |||
+ | When this setting is checked, stations will always remain static and will not move. | ||
− | === | + | === Start in respawn screen === |
− | + | If checked, this forces all players to start in the respawn screen upon entering the game. | |
+ | * This option is best suited for [[Scenarios]] | ||
− | === | + | === Enable cyberhounds === |
− | + | If checked, allows [[Cyberhound]]s to spawn, and appear on the [[Planet/Earth|Earth]] planet. | |
− | + | [[Category:Space Engineers]] | |
− | + | [[Category:Game Mechanics]] |
Latest revision as of 05:11, 24 November 2020
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Quick Links
There are a number of settings that can be changed to affect various ways the game works. They can be set when creating a new world or adjusted on existing worlds by selecting them in the load menu and clicking "edit settings". ScenarioOnly available when creating a new world. Allows you to select from the following set of pre-built scenarios:
World SettingsNameThe name of the world, which will appear both in the "Load World" menu and in the "Join World" menu (if your world is open for others to join). DescriptionA short description of the world. Appears when you mouse over the world in the "Load World" menu. Game ModeSets the world to either Creative or Survival Mode.
Online ModeDetermines whether or not people can connect to you for online multiplayer.
Max. PlayersOnly available if the Online Mode is not "Offline". Determines the maximum amount of players on the world at once, including yourself. Range: 2-16 Environment HostilityAffects the frequency and severity of Meteor Storms.
Auto-SaveWhen turned on, the world will automatically save at regular intervals. Scenario Edit ModeThis option enables the world to be edited with scenario options available.
ModsAs of patch 01.042, mod integration with steam workshop was introduced. This feature in addition allows players to select specific mods to add to their worlds. To learn how the mod page works, see Mods guide on steam by Marek Rosa. World GeneratorThis page determines the spawning parameters of asteroids and planet flora.
Asteroid AmountNot available if you have picked the "Empty World" scenario. Affects the amount of pseudo-randomly generated asteroids in the game world. Important for Survival Mode, as they are your source of ores.
Flora DensityFlora density controls the spawning ratio of both tree/plants, and mineral rocks that are scattered around the surface of a Planet or Moon.
AdvancedAdvanced settings to further customize your world. Inventory SizeOnly available in Survival Mode Affects the size of the inventories (both the player's and most storage blocks).
Assembler EfficiencyOnly available in Survival Mode. Affects the speed of and the amount of ingots used by the Assembler to produce Components.
Refinery Speed// I am unsure if this setting affects Arc Furnace, can anyone check? Only available in Survival Mode. Affects the speed that the Refinery processes ores.
Welding Speed
Grinding Speed
Max. ObjectsThe maximum amount of small objects (ores, dropped components, tools) in the world at one time. If this limit is exceeded, the oldest object will be deleted. Higher values can strain less powerful computers. Range: 16-1024 Limit world sizeas of patch 01.035.005, players are allowed to set the size of the world. The game area is limited to a cube with a size of the players choosing. Any object that passes outside the border is removed from the world. Any players that cross the border, will be killed. As of patch 01.042, when a player approaches the border, a warning is displayed on-screen, informing the player the distance, and consequences of crossing it.
Respawn ship cooldownWhen player spawns with a ship, cooldowns are applied to prevent players from repeatedly respawning and grinding them for resources. Each spawn ship has it's own cooldown based on ship's value. Cooldowns are not applied per ship, but per respawn. This means that every time you respawn on a ship, cooldowns will be reapplied for all ships. This setting allows cooldown length adjustment. Note: you can respawn in suit at any time.
View distanceView distance affects how far a player is able to see. The larger is view distance, the more objects potentially can be seen on screen simultaneously, causing game performance to drop.
Day DurationIf sun rotation is enabled, this slider allows the player to set the time it takes for the sun to rotate around the playing area. This simulates day/night cycles for Planets and Moons. This option is only available if Enable sun rotation is enabled Toggle OptionsAuto-HealingOnly available in Survival Mode. If turned on, you will gradually heal up to 70% health without the need for a Medical Room. Enable Copy/PasteOnly available in Creative Mode. Determines whether or not players are allowed to cut, copy and paste (including pasting from blueprints). This allows you to copy entire ships or stations and paste them wherever you feel like. If you cut an object, a confirmation message will show up. The deleted object will be in your clipboard. Client can saveEnables the ability for clients on the world to save the world, as opposed to just the server. Weapons EnabledDetermines whether or not weapons will work. If turned off, trying to a fire a weapon will display a warning message. Trash auto-removalIf checked, debris and/or junk will be removed automatically. This increases performance within the world as less objects need to be calculated. Grid (large ship or small ship) will be considered junk if:
See Trash Removal for further details. Enable oxygenIf checked, ice, pressurization, and Oxygen circulation mechanics will be enabled in the world. Players will need oxygen to survive, and the suit will also have a specific amount of oxygen in it. If players do not replenish their oxygen or they are not in a pressurized environment, they will die. Disable Respawn shipsIf checked, disables any players ability to select a respawn ship or spawn as a space suit from the respawn screen. The only means of respawning into the world are only through Med-bays.
Enable jetpackIf enabled, the player(s) will be able to use their jetpack to fly around in the world. However, if disabled, you will not be able to navigate in non-gravity environments without getting stuck. Jetpacks will drain hydrogen when used. Enable voxel destructionIf enabled, players can mine/destroy asteroids, rocks, or the surface of a planet. If disabled, these are immune to mining and damage. Enable spidersIf checked, allows Sabiroids to spawn, and appear on the Alien planet and certain moons. Delete Respawn shipsIf enabled, if a player exits the world (leaves a server), it will delete the respawn ship they had in their possession at the start. Show Player NamesWhen turned on, players who are in your line-of-sight will have their names displayed above their heads. Thruster DamageWhen turned on, thrusters will damage objects behind them. If the space directly behind thruster is less than 4 blocks for small or 7 blocks for large thruster, the flames will damage anything on their way in a cross pattern. Cargo ShipsWhen turned on, Cargo Ships will randomly spawn. In-game scriptsEnables in-game scripts to be run on programmable blocks. Enable 3rd Person ViewTurned on by default, when turned off it prevents any players in the world from being able to use 3rd view of their character/ship and restricts it to first-person. Enable sun rotationIf checked, the sun will rotate completely around the skybox, simulating day/night cycles for planets & Moons. Enabling this option, unlocks Day Duration Spawn with toolsIf checked, player(s) will spawn with a standard Automatic_Rifle, Hand Grinder, Hand_Drill, and Hand Welder. Upon death, players will still respawn with the above listed tools. Enable dronesIf checked, enables hostile NPC drones to occasionally spawn and attack the player(s). Enable spectatorToggles on/off Spectator Mode. Reset ownershipThis resets the Ownership of all objects in the world to "No one". See Factions. Permanent DeathIf checked, this option allows a player to permanently lose control of their ships and/or stations if they die, and do not have a Med-bay to spawn into. If disabled, the player will still maintain control of their property regardless of spawning in a Med-bay or a new respawn ship. Destructible blocksIf checked, blocks can be damaged, deformed or destroyed. Enable tool shakeWhen turned on, ship grinders and drills will shake the player/ship when grinding or drilling. The amount of force applied depends on how many dills/grinders you are using on a ship, and the amount of mass/thrust is countering it. Random EncountersThis enables the game to randomly spawn player-made exploration ships & stations in the world for the player to find/salvage. These are not hostile currently. This also enables Pirate Bases/Drones, if drones is also enabled Unsupported StationsIf left unchecked, stations that are not attached to the surface of an Asteroid, Planet, or Moon will behave like large ship blocks and will not be static. They are susceptible to the same physics and mechanics as Large Ships and may drift uncontrollably without thrusters. If a station that is properly attached to a voxel has its anchor points that keep it attached destroyed, the station will break away and will no longer be static. When this setting is checked, stations will always remain static and will not move. Start in respawn screenIf checked, this forces all players to start in the respawn screen upon entering the game.
Enable cyberhoundsIf checked, allows Cyberhounds to spawn, and appear on the Earth planet. |