Difference between revisions of "Door"

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{{itembox
+
{{SimpleItembox|Mod:Vanilla/CubeBlock/Door
| item = Door
+
|Size|Mass|Integrity|BuildTimeSeconds|MaxOpen|OpeningSpeed|ResourceSinkGroup|IsAirTight|PCU}}<!--
| description = Door
+
-->{{SimpleItembox|Mod:Vanilla/CubeBlock/SmallDoor
| tool = no
+
|Size|Mass|Integrity|BuildTimeSeconds|MaxOpen|OpeningSpeed|ResourceSinkGroup|IsAirTight|PCU}}<!--
| largeship = yes
+
-->{{CategorizeComponents|Mod:Vanilla/CubeBlock/Door}}
| smallship = no
 
| component = no
 
| rawmaterial = no
 
| material = no
 
  
| lbuildtime = 24
+
== Overview ==
| lcomponentstructure = 3
+
The purpose of the door block is for access control and pressurization ([[oxygen]]). Like any typical door, it lets players walk/fly through it while being able to close itself. Since the release of [[Update 01.037.012]], [[Factions]] now determine whether or not other players (other than the owner) has access to the door block.
| lcomponent1 = Steel Plate
 
| lcomponent1amt = 4
 
| lcomponent2 = Construction Component
 
| lcomponent2amt = 10
 
| lcomponent3 = Computer
 
| lcomponent3amt = 2
 
| lcomponent4 = Display
 
| lcomponent4amt = 1
 
| lcomponent5 = Motor
 
| lcomponent5amt = 2
 
| lcomponent6 = Small Steel Tube
 
| lcomponent6amt = 4
 
| lcomponent7 = Metal Grid
 
| lcomponent7amt = 4
 
| lcomponent8 = Interior Plate
 
| lcomponent8amt = 10
 
| lcomponent9 = Steel Plate
 
| lcomponent9amt = 4
 
  
| version = 01.047
+
== Usage ==
}}
+
The door is a very simple block, and simple to operate. To open a door, it first must be powered. Then, the player may simply point their cursor (mouse pointer) at the [[Control Panel]] while close to the door, and press the action button (see [[Controls]]). Similarly, the player may also open and close the door via the control panel menu.
[[File:Door01.jpg|right|thumb|340px|View of the door block]]
+
[[File:Door07.jpg|none|100px]]
[[File:Door02.jpg|right|thumb|340px|View of the door block]]
+
If another player attempts to access the door and doesn't have ownership and/or in the same faction, the door will not allow access and deny the player.
== Function ==
+
 
The purpose of the door block is for access control. Like any typical door, it lets players walk/fly through it while being able to close itself. Since the release of [[Update 01.037.012]], [[Factions]] now determine whether or not other players (other than the owner) has access to the door block.
+
=== Hacking ===
{| class="wikitable" ; style="width: 20%
+
Any player (enemy or otherwise) can attempt to hack the door in order to gain access or to simply change it's ownership to them. The player can simply grind the door till all [[computer]] components have been grinded, and then welded back together by the same player. They can be exact same components recovered from the door.
!colspan="2" style="font-size:16px;"| Control Interface Menu
+
 
 +
== Media ==
 +
{| class="wikitable" width "50%"
 +
|[[File:Door04.jpg|center|400px]]
 +
|[[File:Door05.jpg|center|400px]]
 
|-
 
|-
!style="text-align:center ; font-size:14px;"| Options
+
|[[File:Door06.jpg|center|400px]]
!style="text-align:center ; font-size:14px;"| Comments
+
|[[File:Door01.jpg|center|400px]]
 
|-
 
|-
!style="text-align:left;" | Toggle block
+
|[[File:Door02.jpg|center|400px]]
|Turns the device on, or off.
 
|-
 
!style="text-align:left;" | Name
 
|You can enter in your own custom name in the text box
 
|-
 
!style="text-align:left;" | Show on HUD
 
|If there is an [[Antenna]] attached to the same grid, this device will display its position on the players HUD
 
|-
 
!style="text-align:left;" | Open / Close
 
|Opens or closes the door
 
 
|}
 
|}
== Placement ==
+
 
*While the door uses only 1 block space, it is slightly wider and extends to its left & right sides (about a half meter).
+
== Tips ==
:[[File:Door03.jpg|none|thumb|175px]]
+
*Grinding the door takes 3x longer if you do not own it.
{| class="wikitable" ; style="width: 30%"
+
*Closed Doors take 3.3x longer to deconstruct and hack than open ones, ensure doors are kept closed during enemy raids - otherwise they'll be easily able to grind/hack them.
!colspan="5" ; style="text-align:center; font-size:18px; " | Large Ship / Station
+
 
 +
== Known Issues ==
 +
 
 +
== Related Items ==
 +
*[[Sliding Door]]
 +
*[[Factions]]
 +
*[[Hacking]]
 +
 
 +
== Programming ==
 +
 
 +
* [[Programming_Guide/Action_List#Door|Action List - Door]]
 +
 
 +
== Update History ==
 +
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;">
 +
{| class="wikitable" style="width: 100%"
 +
|style="text-align: left;width: 8%"| | [[Update 01.044]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed graphical glitch when doors were inside other blocks
 
|-
 
|-
!style="text-align:center; width: 13%" ; colspan="2" | Outline
+
|style="text-align: left;width: 8%"| | [[Update 01.037]] ||style="padding-left: 10px;padding-right: 10px;"|
!style="text-align:center; width: 3%" |
+
*Fixed wrong highlight on door model
!style="text-align:center; width: 60%" | Comments
 
 
|-
 
|-
!colspan="2" | Block Size:
+
|style="text-align: left;width: 8%"| | [[Update 01.028]] ||style="padding-left: 10px;padding-right: 10px;"|
|style="text-align:center;" | 1
+
*Fixed leaving invisible wall after grinding the door
|style="text-align:center;" |
 
 
|-
 
|-
!colspan="2"| Orientation affects function?
+
|style="text-align: left;width: 8%"| | [[Update 01.023]] ||style="padding-left: 10px;padding-right: 10px;"|
|style="text-align:center;" | No
+
*Fixed issue when placing a block next to a door
|Rotating the door has no effect other than it being on a different angle
 
 
|-
 
|-
!colspan="2"| Has limited range?
+
|style="text-align: left;width: 8%"| | [[Update 01.021]] ||style="padding-left: 10px;padding-right: 10px;"|
|style="text-align:center;" | No
+
*Fixed doors spinning on rotors
|
+
*Added sounds
 
|-
 
|-
!colspan="2"| Can be placed on all sides?
+
|style="text-align: left;width: 8%"| | [[Update 01.019.010]] ||style="padding-left: 10px;padding-right: 10px;"|
|style="text-align:center;" | No
+
*Fixed door animation (instant closing in some cases)
|It cannot attach to other blocks in front or behind the door itself
 
 
|-
 
|-
!colspan="2"| Has large conveyor port?
+
|style="text-align: left;width: 8%"| | [[Update 01.017.010]] ||style="padding-left: 10px;padding-right: 10px;"|
|style="text-align:center;" | No
+
*Fixed open/close door issue
|
 
 
|-
 
|-
!colspan="2"| Has small conveyor port?
+
|style="text-align: left;width: 8%"| | [[Update 01.014.010]] ||style="padding-left: 10px;padding-right: 10px;"|
|style="text-align:center;" | No
+
*Doors are now functional. They can open and close.
|
 
 
|}
 
|}
== Usage ==
 
The door is a very simple block, and simple to operate.
 
  
*To open a door, it first must be powered. Then, the player may simply point their curser (mouse pointer) at the [[Control Panel]] while close to the door, and press the action button (see [[Controls]]). Similarly, the player may also open and close the door via the control interface menu.
+
</div>
:[[File:Door07.jpg|none|thumb|100px]]
+
[[Category:Miscellaneous Blocks]]
== Examples ==
+
[[Category:Functional Blocks]]
{| width "85%"
 
|
 
[[File:Door04.jpg|none|thumb|300px|A door is locked inside the big blue default ship's hanger]]
 
|
 
[[File:Door05.jpg|none|thumb|325px|A door is closed; protecting the Easy start station]]
 
|
 
[[File:Door06.jpg|none|thumb|300px|This blue player cannot access this door because he/she is not the owner, or does not have permission]]
 
|
 
|}
 

Latest revision as of 01:11, 11 January 2021

Door Icon.png
Large Ship / Station
Door
Large Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)1,1,1
Mass582.4 kg
582,400 g
582,400,000 mg
0.582 t
Integrity2,297
Build time20 s
Max Opening1.2 m
Opening Speed3 m/s
Power Consumer GroupDoors
Is AirtightPartially
PCU Cost115
BrowseLast edit: 2020-04-15
SmallDoor icon.png
Small Ship
Door
Small Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)5,4,1
Mass456.4 kg
456,400 g
456,400,000 mg
0.456 t
Integrity1,767
Build time14 s
Max Opening0.96 m
Opening Speed2.5 m/s
Power Consumer GroupDoors
Is AirtightPartially
PCU Cost115
BrowseLast edit: 2021-01-21

Overview

The purpose of the door block is for access control and pressurization (oxygen). Like any typical door, it lets players walk/fly through it while being able to close itself. Since the release of Update 01.037.012, Factions now determine whether or not other players (other than the owner) has access to the door block.

Usage

The door is a very simple block, and simple to operate. To open a door, it first must be powered. Then, the player may simply point their cursor (mouse pointer) at the Control Panel while close to the door, and press the action button (see Controls). Similarly, the player may also open and close the door via the control panel menu.

Door07.jpg

If another player attempts to access the door and doesn't have ownership and/or in the same faction, the door will not allow access and deny the player.

Hacking

Any player (enemy or otherwise) can attempt to hack the door in order to gain access or to simply change it's ownership to them. The player can simply grind the door till all computer components have been grinded, and then welded back together by the same player. They can be exact same components recovered from the door.

Media

Door04.jpg
Door05.jpg
Door06.jpg
Door01.jpg
Door02.jpg

Tips

  • Grinding the door takes 3x longer if you do not own it.
  • Closed Doors take 3.3x longer to deconstruct and hack than open ones, ensure doors are kept closed during enemy raids - otherwise they'll be easily able to grind/hack them.

Known Issues

Related Items

Programming

Update History

| Update 01.044
  • Fixed graphical glitch when doors were inside other blocks
| Update 01.037
  • Fixed wrong highlight on door model
| Update 01.028
  • Fixed leaving invisible wall after grinding the door
| Update 01.023
  • Fixed issue when placing a block next to a door
| Update 01.021
  • Fixed doors spinning on rotors
  • Added sounds
| Update 01.019.010
  • Fixed door animation (instant closing in some cases)
| Update 01.017.010
  • Fixed open/close door issue
| Update 01.014.010
  • Doors are now functional. They can open and close.