Difference between revisions of "Cockpit"

From Space Engineers Wiki
Jump to: navigation, search
m (fixed some typos and added information about braking)
(Removed old version info about oxygen capacity)
Line 67: Line 67:
 
If a cockpit is connected to a source of [[Oxygen]] through it's conveyor ports, it will automatically supply the player with oxygen and refill the internal O2 tank of the players spacesuit. (starting with version 01.074)
 
If a cockpit is connected to a source of [[Oxygen]] through it's conveyor ports, it will automatically supply the player with oxygen and refill the internal O2 tank of the players spacesuit. (starting with version 01.074)
  
Game version: 1.079
+
Game version: >= 1.079
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 73: Line 73:
 
|}
 
|}
  
Game version: 1.078.009
 
{| class="wikitable"
 
|-
 
|'''Cockpit O2 capacity'''||10,000 O2||About 1.8 days worth of breathing
 
|}
 
 
=== Wheel control ===
 
=== Wheel control ===
 
Every cockpit can be set to control wheels placed on the grid. When a cockpit is set to control wheels, it will instead attempt to move & turn in the directions using the wheels to propel it forward or backwards. Keep in the mind, currently the only ways to halt the vehicle to a complete stop are by using the '''hand brake''' feature in the control panel, or by holding the key assigned to upwards movement (default: spacebar). Toggling the handbrake acts as a parking brake preventing the wheels from rotating - always useful when leaving your vehicle for extended periods of time.
 
Every cockpit can be set to control wheels placed on the grid. When a cockpit is set to control wheels, it will instead attempt to move & turn in the directions using the wheels to propel it forward or backwards. Keep in the mind, currently the only ways to halt the vehicle to a complete stop are by using the '''hand brake''' feature in the control panel, or by holding the key assigned to upwards movement (default: spacebar). Toggling the handbrake acts as a parking brake preventing the wheels from rotating - always useful when leaving your vehicle for extended periods of time.

Revision as of 19:51, 12 November 2015



Cockpit Icon.png
Large Ship Icon.png
Large Ship / Station
Cockpit
 
Components
Required

 

 
 
100
 
1
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
50
 
Dimensions (W x H x D):
1 x 1 x 1
Cockpit Icon.png
Small Ship Icon.png
Small Ship
Cockpit
 
Components
Required

 

 
 
1
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
30
 
Dimensions (W x H x D):
3 x 3 x 3

Overview

The cockpit is a block that allows the player to control a craft. It allows the user to manually control movement, rotation, tools, and weapons.

Usage

The cockpit block is very simple to use. While the player may place as many as they like, only one is needed. Cockpits will take up 3x3x3 small blocks on a small ship grid, while only 1 block on a large ship or station.

Note
  • The direction the cockpit is facing determines which is "forward, reverse, left, right, up and down".

Oxygen system

If a cockpit is connected to a source of Oxygen through it's conveyor ports, it will automatically supply the player with oxygen and refill the internal O2 tank of the players spacesuit. (starting with version 01.074)

Game version: >= 1.079

Cockpit O2 capacity 60 O2 About 15.9 minutes worth of breathing

Wheel control

Every cockpit can be set to control wheels placed on the grid. When a cockpit is set to control wheels, it will instead attempt to move & turn in the directions using the wheels to propel it forward or backwards. Keep in the mind, currently the only ways to halt the vehicle to a complete stop are by using the hand brake feature in the control panel, or by holding the key assigned to upwards movement (default: spacebar). Toggling the handbrake acts as a parking brake preventing the wheels from rotating - always useful when leaving your vehicle for extended periods of time.

Main cockpit

As of Update 01.078 the player can set one of the various cockpits on the ship/station grid to act as the primary. The main cockpit restricts all access to the ships movement, dampener, power, and other system control from the others and makes the selected cockpit the only one able to use these functions. This may be used as a security feature to prevent another player to building one and stealing the ship, or as a safeguard against accidental movement or use of the other functions. If the selected cockpit is destroyed, access is restored to other cockpits on the grid.

Media

Example of a cockpit being used to control a small ship
View of the cockpit block
View of the cockpit interior
Position 2 Small and 1 large conveyor doors, on a small ship cockpit

Tips

  • If you're using wheels, you can place the hand brake function on the toolbar for easy-access!

Known Issues

Related Items

Programming

Programming in the program block.

Interface name: IMyCockpit
Parent: IMyShipController
Fields:
bool ControlWheels
bool ControlThrusters
bool HandBrake
bool DampenersOverride

Actions from Cockpit:
ControlThrusters -> Control thrusters On/Off
ControlWheels -> Control wheels On/Off
HandBrake -> Handbrake On/Off
DampenersOverride -> Inertia dampeners On/Off

Update History

Update 01.002.014
  • fixed leaving cockpit during crashes
Update 01.001.007
  • fixed many cockpit crashes