Difference between revisions of "Update 01.033"

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(added summary, date, formatting, hotfixes)
m (Added some links - page was a dead end.)
 
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05.June.2014
 
05.June.2014
 
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Players are now able to permanently merge ships and stations of the same block size by using the merge block which is responsible for proper alignment. When a ship is merged with a station, ship becomes the station. Stations can be now converted to ships, but the blocks which are partially inside asteroids will get damaged or destroyed.
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Players are now able to permanently merge [[Large ship|ships]] and [[station]]s of the same block size by using the [[Merge Block|merge block]] which is responsible for proper alignment. When a [[Large ship|ship]] is merged with a [[station]], [[Large Ship|ship]] becomes the [[station]]. [[Station]]s can be now converted to [[Large ship|ships]], but the [[blocks]] which are partially inside [[asteroid]]s will get damaged or destroyed.
  
Also, we have redesigned and upgraded our multi-player code. This results in a more stable multi-player with less lag. This is important especially for rotors, wheels and similar objects.
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Also, we have redesigned and upgraded our [[Multiplayer|multi-player]] code. This results in a more stable [[Multiplayer|multi-player]] with less lag. This is important especially for [[rotor]]s, wheels and similar objects.
  
 
===Features===
 
===Features===
* merge block
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* [[Merge Block|merge block]]
* conversion of station to ship
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* conversion of [[station]] to [[Large ship|ship]]
 
* news box in main menu
 
* news box in main menu
* colorable cockpit
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* colorable [[cockpit]]
 
* added “number of servers” to join screen
 
* added “number of servers” to join screen
  
 
===Fixes===
 
===Fixes===
* redesigned and upgraded multi-player code
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* redesigned and upgraded [[Multiplayer|multi-player]] code
* fixed issues with character in cockpit
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* fixed issues with character in [[cockpit]]
 
* fixed group checking on server
 
* fixed group checking on server
* fixed indestructible decoys on dedicated servers
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* fixed indestructible [[decoy]]s on dedicated servers
* fixed warheads staying after being destroyed on dedicated servers
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* fixed [[warhead]]s staying after being destroyed on dedicated servers
* fixed issue with small ship gatling guns not connecting to conveyor system
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* fixed issue with [[small ship]] [[Gatling Gun|gatling guns]] not connecting to conveyor system
 
* fixed loading screen time
 
* fixed loading screen time
 
* fixed turret targeting lag
 
* fixed turret targeting lag
 
* fixed material resources not being displayed
 
* fixed material resources not being displayed
 
* fixed angled glass bleeding through
 
* fixed angled glass bleeding through
* fixed issue with asteroids being transparent from various angles
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* fixed issue with [[asteroid]]s being transparent from various angles
* fixed issues with medical rooms not working  
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* fixed issues with [[Medical Room|medical rooms]] not working  
  
 
==Hotfix 01.033.007==
 
==Hotfix 01.033.007==
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* increased the allowed distance of spawn from 10 km to 50 km
 
* increased the allowed distance of spawn from 10 km to 50 km
* fixed the merge block misalignment issues when merging long ships
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* fixed the [[Merge Block|merge block]] misalignment issues when merging long ships
 
[[Category:Game Update]]
 
[[Category:Game Update]]

Latest revision as of 04:04, 13 October 2015

Summary

05.June.2014


Players are now able to permanently merge ships and stations of the same block size by using the merge block which is responsible for proper alignment. When a ship is merged with a station, ship becomes the station. Stations can be now converted to ships, but the blocks which are partially inside asteroids will get damaged or destroyed.

Also, we have redesigned and upgraded our multi-player code. This results in a more stable multi-player with less lag. This is important especially for rotors, wheels and similar objects.

Features

Fixes

  • redesigned and upgraded multi-player code
  • fixed issues with character in cockpit
  • fixed group checking on server
  • fixed indestructible decoys on dedicated servers
  • fixed warheads staying after being destroyed on dedicated servers
  • fixed issue with small ship gatling guns not connecting to conveyor system
  • fixed loading screen time
  • fixed turret targeting lag
  • fixed material resources not being displayed
  • fixed angled glass bleeding through
  • fixed issue with asteroids being transparent from various angles
  • fixed issues with medical rooms not working

Hotfix 01.033.007

  • fixed white lines

Hotfix 01.033.010

06.June.2014


  • increased the allowed distance of spawn from 10 km to 50 km
  • fixed the merge block misalignment issues when merging long ships