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  • ...de>CTRL+P</code> keys. You can use the [[Controls#Systems_3|block rotation keys]] to change its orientation, and the ''(default)'' - <code>CTRL+MOUSEWHEEL ...e''' a creation, this is done with the ''(default)'' - <code>CTRL+X</code> keys. A copy of the deleted object will always be stored on the clipboard, and c
    9 KB (1,475 words) - 21:20, 26 December 2021
  • Located in the game's setting menu, the player can change the keys that control their character. The game can be controlled either by keyboard
    11 KB (1,680 words) - 22:13, 6 May 2021
  • ...r the turning of a spacecraft, in any direction, simply by using the arrow keys or moving the mouse around. The gyroscope offers:
    5 KB (676 words) - 17:36, 7 April 2021
  • * CTRL, ALT and SHIFT keys are now bindable
    864 bytes (125 words) - 02:38, 13 October 2015
  • ...p to maximum speed, towards the target. To fire, let go of any maneuvering keys, ("W") as this will slow down your ship, and the torpedo will move freely o
    4 KB (723 words) - 18:46, 11 November 2015
  • The four profiles can be navigated by default with the , and . keys (as in, < and > on the keyboard, going left and right respectively through
    3 KB (576 words) - 23:11, 1 December 2015
  • ...be selected when placing a block using the "Prev. Color" and "Next Color" keys ([[Controls|defaults]]: '[', ']'). See [[Building#Color]] for more informat
    8 KB (1,019 words) - 16:34, 2 August 2020
  • ...mpening thrust. Normal Thrust that is used when manually piloting with the keys and mouse or using the thrust override slider and an dampening thrust that
    11 KB (1,559 words) - 22:02, 10 March 2024
  • * You can now bind two keys to one action
    342 bytes (48 words) - 02:52, 13 October 2015
  • * keys for symmetry modes can be assigned
    519 bytes (69 words) - 02:55, 13 October 2015
  • ...Z axis (spinning left and right while facing up), and the "Home" and "End" keys to rotate about the X axis (spinning forward and back). To successfully con ...rious Armor Blocks on the [[Toolbar]] and then use use the [ and ] bracket keys to switch between preset colors. If a more specific color is desired, pres
    22 KB (3,705 words) - 15:12, 3 October 2023
  • ...that are officially sponsored by Keen Software House and that provide game keys to winning entries! Aside from these public contests the UESC also holds In
    10 KB (1,288 words) - 01:33, 20 February 2020
  • ...ented with this, and it was exported from the game. It’s under developer keys so it’s already kind of in the game. The thing with doing this is that th
    18 KB (3,304 words) - 13:17, 10 September 2014
  • *'''Go to the sensor''' itself and interact with it via ''''F' or 'K'''' keys (default) which will take you to the ship's control panel tab with the sens
    8 KB (1,250 words) - 20:09, 15 June 2022
  • |[[Keys]]
    9 KB (1,112 words) - 08:02, 6 November 2014
  • ...as well as manual rotation along the axes with 'Q'/'E' and the four arrow keys.
    18 KB (3,119 words) - 01:12, 26 September 2021
  • * fixed issue with arrow keys not working properly with sliders
    2 KB (307 words) - 23:16, 13 October 2015
  • * CTRL+Z and CTRL+Y in code editor works when keys are pressed for longer time
    2 KB (274 words) - 23:19, 13 October 2015
  • ...as well as manual rotation along the axes with 'Q'/'E' and the four arrow keys.
    18 KB (3,138 words) - 00:16, 22 January 2015
  • * fixed light blink interval slider does not respond to arrow keys
    2 KB (224 words) - 00:46, 14 October 2015
  • ...as well as manual rotation along the axes with 'Q'/'E' and the four arrow keys.
    17 KB (2,963 words) - 20:21, 5 October 2015
  • ...Z axis (spinning left and right while facing up), and the "Home" and "End" keys to rotate about the X axis (spinning forward and back). To successfully con ...rious Armor Blocks on the [[Toolbar]] and then use use the [ and ] bracket keys to switch between preset colors. If a more specific color is desired, pres
    15 KB (2,435 words) - 04:38, 6 December 2020
  • And we tweaked the controls scheme a bit. Hot keys are now accessible via the Control Key. From now on the CTRL key has only t
    3 KB (418 words) - 16:04, 27 February 2016
  • ...e controlling a turret, you can aim it with the mouse while using the WASD keys to steer the vehicle. By holding ALT, you can switch back to controlling gy
    6 KB (1,085 words) - 19:08, 16 December 2016
  • *Optimized speed of text cursor moving using arrow keys
    3 KB (472 words) - 21:52, 1 June 2019
  • **Added navigation by arrow keys to blueprint screen
    5 KB (714 words) - 23:36, 2 June 2019
  • * Fixed multi-line text fields not working with Home/End keys properly * Fixed multi-line text fields not responding to arrow keys properly
    11 KB (1,554 words) - 16:15, 21 May 2020
  • ...editor becoming unresponsive when holding Alt or having mechanically stuck keys ...UI not updating selection when trying to control the left pane with arrow keys
    15 KB (2,306 words) - 17:15, 23 September 2021
  • ...rious Armor Blocks on the [[Toolbar]] and then use use the [ and ] bracket keys to switch between preset colors. If a more specific color is desired, pres ...old CTRL (3 blocks cubed) or SHIFT (5 blocks cubed). Holding both of those keys will result in entire grid being painted.
    47 KB (8,008 words) - 19:14, 24 November 2023