Difference between revisions of "Decoy"

From Space Engineers Wiki
Jump to: navigation, search
(Created page with "{{itembox | item = Decoy | description = Decoy block, Gatling Turrets and Interior Turrets automatically shoot at this block if it is in...")
 
(Itembox switch)
 
(23 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{itembox
+
{{SimpleItembox|Mod:Vanilla/CubeBlock/LargeDecoy
| item = Decoy
+
|Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
| description = Decoy block, [[Gatling Turret|Gatling Turrets]] and [[Interior Turret|Interior Turrets]] automatically shoot at this block if it is in range.
+
}}{{SimpleItembox|Mod:Vanilla/CubeBlock/SmallDecoy
| tool = no
+
|Size|Mass|Integrity|BuildTimeSeconds|IsAirTight|PCU
| largeship = yes
+
}}{{CategorizeComponents|Mod:Vanilla/CubeBlock/LargeDecoy}}
| smallship = yes
 
| component = no
 
| rawmaterial = no
 
| material = no
 
  
| lbuildtime = 30
+
== Overview ==
| lcomponentstructure = 3
+
The purpose of the decoy is force automated weapons to focus firing on them. As long as the decoy is within 800-850m, the automated weapons will completely ignore all other blocks and only fire at the decoys until they are destroyed. It does not require power to operate.
| lcomponent1 = Large Steel Tube
 
| lcomponent1amt = 2
 
| lcomponent2 = Steel Plate
 
| lcomponent2amt = 2
 
| lcomponent3 = Computer
 
| lcomponent3amt = 1
 
| lcomponent4 = Construction Component
 
| lcomponent4amt = 1
 
  
 +
== Usage ==
 +
Its current function is to force automated weapons to fire and destroy it, this can be taken advantage of. A player may build one part of their ship with heavier armor; placing decoys within it to force an enemy ships automatic weapons to ignore the rest of the ship, and only fire at the decoys protected inside the armor. The decoy block is simple to build, and automatically functions when placed/built. An example is listed below:
 +
{| class="wikitable"
 +
!colspan="2" style="text-align:center;" | Example Tutorial
 +
|-
 +
|style="width: 530px;" | <ol>
 +
<li value="1">Note the blue [[Gatling Turret|gatling turret]] is idling; facing the other way
 +
:[[File:Decoy02.jpg|none|thumb|175px]]
 +
<li value="2">Now being placed across from it is the red teams decoy block
 +
:[[File:Decoy03.jpg|none|thumb|175px]]
 +
<li value="3">The turret instantly notices it and turns around, and fires at it
 +
:[[File:Decoy04.jpg|none|thumb|175px]]
 +
</ol>
 +
|}
 +
== Media ==
 +
{| class="wikitable" width 50%
 +
|[[File:Decoy05.jpg|center|400px]]
 +
|[[File:Decoy01.jpg|center|400px]]
 +
|}
  
| sbuildtime = 8
+
== Tips ==
| scomponentstructure = 3
+
*Placing the decoy yourself will not cause your own automated weapons to fire upon it in survival mode
| scomponent1 = Small Steel Tube
+
*The decoy doesn't have to be in open view of automated weapons in order to draw their fire.
| scomponent1amt = 2
+
*Since they are destroyed very quickly, using multiple decoys will be much more effective.
| scomponent2 = Girder
+
*If placed on the same ship, a hostile turret will not shoot through its own ship to destroy the decoy.
| scomponent2amt = 1
+
*Endurance can be further increased by using welders to repair armor blocks covering the decoy.
| scomponent3 = Computer
 
| scomponent3amt = 1
 
| scomponent4 = Construction Component
 
| scomponent4amt = 1
 
  
 +
== Known Issues ==
  
| version = 01.027.006
+
== Programming ==
}}
+
(IMyFunctionalBlock)<br>
{{stub}}
+
Actions: 3
Decoy block, [[Gatling Turret|Gatling Turrets]] and [[Interior Turret|Interior Turrets]] automatically shoot at this block if it is in range.
+
Toggle block On/Off
 +
Toggle block On
 +
Toggle block Off
 +
 
 +
Properties: 0
 +
 
 +
== Update History ==
 +
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;">
 +
{| class="wikitable" style="width: 100%"
 +
|style="text-align: left;width: 8%"| [[Update 01.033]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed indestructible decoys on dedicated servers
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.027]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Decoy block introduced, they are used as aiming targets for turrets; they don’t require electricity to function
 +
|}
 +
 
 +
</div>
 +
[[Category:Miscellaneous Blocks]]
 +
[[Category:Functional Blocks]]

Latest revision as of 23:03, 19 May 2020

Decoy Icon.png
Large Ship / Station
Decoy
Large Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)1,1,1
Mass740 kg
740,000 g
740,000,000 mg
0.74 t
Integrity3,445
Build time16 s
Is AirtightNo
PCU Cost50
BrowseLast edit: 2020-04-11
Decoy Icon.png
Small Ship
Decoy
Small Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)1,1,1
Mass64.2 kg
64,200 g
64,200,000 mg
0.0642 t
Integrity276
Build time8 s
Is AirtightNo
PCU Cost50
BrowseLast edit: 2020-04-11

Overview

The purpose of the decoy is force automated weapons to focus firing on them. As long as the decoy is within 800-850m, the automated weapons will completely ignore all other blocks and only fire at the decoys until they are destroyed. It does not require power to operate.

Usage

Its current function is to force automated weapons to fire and destroy it, this can be taken advantage of. A player may build one part of their ship with heavier armor; placing decoys within it to force an enemy ships automatic weapons to ignore the rest of the ship, and only fire at the decoys protected inside the armor. The decoy block is simple to build, and automatically functions when placed/built. An example is listed below:

Example Tutorial
  1. Note the blue gatling turret is idling; facing the other way
    Decoy02.jpg
  2. Now being placed across from it is the red teams decoy block
    Decoy03.jpg
  3. The turret instantly notices it and turns around, and fires at it
    Decoy04.jpg

Media

Decoy05.jpg
Decoy01.jpg

Tips

  • Placing the decoy yourself will not cause your own automated weapons to fire upon it in survival mode
  • The decoy doesn't have to be in open view of automated weapons in order to draw their fire.
  • Since they are destroyed very quickly, using multiple decoys will be much more effective.
  • If placed on the same ship, a hostile turret will not shoot through its own ship to destroy the decoy.
  • Endurance can be further increased by using welders to repair armor blocks covering the decoy.

Known Issues

Programming

(IMyFunctionalBlock)
Actions: 3

Toggle block On/Off
Toggle block On
Toggle block Off

Properties: 0

Update History

Update 01.033
  • Fixed indestructible decoys on dedicated servers
Update 01.027
  • Decoy block introduced, they are used as aiming targets for turrets; they don’t require electricity to function