Difference between revisions of "Cockpit"

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(added info about oxygen mechanic)
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<!-- Completely moved the page location as to better reflect current in-game references
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{{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockCockpitSeat
-Will also come back at some point to add a creative page for usage of cockpits
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|Size
-Also will upload new Icon name
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|Mass
-->
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|Integrity
 +
|BuildTimeSeconds
 +
|OxygenCapacity
 +
|InventoryVolume#L
 +
|IsAirTight
 +
|PCU
 +
}}{{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockCockpit
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|Size
 +
|Mass
 +
|Integrity
 +
|DeformationRatio
 +
|BuildTimeSeconds
 +
|OxygenCapacity
 +
|InventoryVolume#L
 +
|IsAirTight
 +
|PCU
 +
}}
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{{CategorizeComponents|Mod:Vanilla/CubeBlock/LargeBlockCockpitSeat}}
  
{{itembox
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== Overview ==
| item = Cockpit
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The cockpit is a block that allows the player to control a craft. It allows the user to manually control movement, rotation, tools, and weapons.
| description = Used to control a vessel.
 
| tool = no
 
| largeship = yes
 
| smallship = yes
 
| component = no
 
| rawmaterial = no
 
| material = no
 
  
| lbuildtime = 50
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== Usage ==
| lcomponentstructure = 3
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The cockpit block is very simple to use. While the player may place as many as they like, only one is needed. Cockpits will take up 3x3x3 small blocks on a small ship grid, while only 1 block on a large ship or station.
| lcomponent1 = Bulletproof Glass
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;Note
| lcomponent1amt = 10
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:*The direction the cockpit is facing determines which is "forward, reverse, left, right, up and down".
| lcomponent2 = Interior Plate
 
| lcomponent2amt = 10
 
| lcomponent3 = Computer
 
| lcomponent3amt = 100
 
| lcomponent4 = Display
 
| lcomponent4amt = 8
 
| lcomponent5 = Motor
 
| lcomponent5amt = 1
 
| lcomponent6 = Construction Component
 
| lcomponent6amt = 20
 
| lcomponent7 = Interior Plate
 
| lcomponent7amt = 20
 
| lwidth = 1
 
| lheight = 1
 
| ldepth = 1
 
  
| sbuildtime = 30
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=== Oxygen system ===
| scomponentstructure = 3
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If a cockpit is connected to a source of [[Oxygen]] through it's conveyor ports, it will automatically supply the player with oxygen and refill the internal O2 tank of the players spacesuit.
| scomponent1 = Bulletproof Glass
 
| scomponent1amt = 30
 
| scomponent2 = Interior Plate
 
| scomponent2amt = 5
 
| scomponent3 = Computer
 
| scomponent3amt = 15
 
| scomponent4 = Display
 
| scomponent4amt = 5
 
| scomponent5 = Motor
 
| scomponent5amt = 1
 
| scomponent6 = Construction Component
 
| scomponent6amt = 10
 
| scomponent7 = Interior Plate
 
| scomponent7amt = 5
 
| swidth = 3
 
| sheight = 3
 
| sdepth = 3
 
  
| version = 01.048
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=== Wheel control ===
}}
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Every cockpit can be set to control wheels placed on the grid. When a cockpit is set to control wheels, it will instead attempt to move & turn in the directions using the wheels to propel it forward or backwards. Keep in the mind, currently the only ways to halt the vehicle to a complete stop are by using the '''hand brake''' feature in the control panel, or by holding the key assigned to upwards movement (default: spacebar). Toggling the handbrake acts as a parking brake preventing the wheels from rotating - always useful when leaving your vehicle for extended periods of time.
[[File:Cockpit01.jpg|right|thumb|340px|View of the cockpit block]]
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[[File:Cockpit03.jpg|right|thumb|340px|View of the cockpit interior]]
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=== Main cockpit ===
== Main Function ==
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As of [[Update 01.078]] the player can set one of the various cockpits on the ship/station grid to act as the primary. The main cockpit restricts all access to the ships movement, dampener, power, and other system control from the others and makes the selected cockpit the only one able to use these functions. This may be used as a security feature to prevent another player to building one and stealing the ship, or as a safeguard against accidental movement or use of the other functions. If the selected cockpit is destroyed, access is restored to other cockpits on the grid.
The cockpit is a block that allows the player to control a craft. It allows the user to manually control movement, rotation, tools, and weapons.
 
== Oxygen system ==
 
If a cockpit is connected to a source of [[Oxygen]] through it's conveyor ports, it will automaticly supply the player with oxygen and refill the internal O2 tank of the players spacesuit. (starting with version 01.074)
 
  
Game version: 1.078.009
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== Media ==
 
{| class="wikitable"
 
{| class="wikitable"
 +
|[[File:Cockpit02.jpg|center|thumb|400px|Example of a cockpit being used to control a small ship]]
 +
|[[File:Cockpit01.jpg|center|thumb|400px|View of the cockpit block]]
 
|-
 
|-
|'''Cockpit O2 tank capacity'''||10,000 O2
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|[[File:Cockpit03.jpg|center|thumb|400px|View of the cockpit interior]]
 +
|[[File:Conveyor doors.jpg|center|thumb|400px|Position 2 Small and 1 large conveyor doors, on a small ship cockpit]]
 
|}
 
|}
== Placement ==
+
 
Cockpits will take up '''3x3x3''' small blocks on a small ship grid, while only 1 block on a large ship or station.
+
== Tips ==
;Note
+
*If you're using wheels, you can place the hand brake function on the toolbar for easy-access!
:*The direction the cockpit is facing determines which is "forward, reverse, left, right, up and down".
+
*When in a cockpit, P can be used to toggle the locks of all landing gear and connectors, as well as toggle the handbrake. Be careful when carrying objects as you may drop it.
== Usage ==
+
 
The cockpit block is very simple to use. While the player may place as many as they like, only one is needed. For instructions on how use control, see [[Controls]]
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== Known Issues ==
=== Small Ships ===
+
 
Small ships are limited to only use the cockpit and the [[Fighter Cockpit]], and not [[Control Station]], or [[Flight Seat]]. This means that there only two options for controlling a small ship.
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== Related Items ==
=== Large Ships ===
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*[[Flight Seat]]
Large ships may use cockpits as if they were small ships. However, their use is limited and impractical in many situations. For example, the [[Flight Seat]] has full unobstructed view of its surroundings, while the cockpit not only has slight visibility issues, but is also lower to the ground as well.
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*[[Control Station]]
=== Stations ===
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*[[Fighter Cockpit]]
While the cockpit may be placed on stations, it is limited to only controlling systems as movement is impossible.
+
 
== Examples ==
 
[[File:Cockpit02.jpg|none|thumb|340px|Example of a cockpit being used to control a small ship]]
 
 
== Programming ==
 
== Programming ==
(IMyCockpit)<br>
 
Actions: 4
 
Control thrusters On/Off
 
Control wheels On/Off
 
Handbrake On/Off
 
Inertia dampeners On/Off
 
  
Properties: 0
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* [[Programming_Guide/Action_List#Cockpit|Action List - Cockpit]]
  
[1.067]
+
== Update History ==
 +
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 +
{| class="wikitable" style="width: 100%"
 +
|style="text-align: left;width: 8%"| [[Update 01.074]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Has an internal oxygen capacity
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.002.014]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*fixed leaving cockpit during crashes
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update 01.001.007]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*fixed many cockpit crashes
 +
|}
 +
[[Category:Cockpits]]
 +
[[Category:Functional_Blocks]]

Latest revision as of 20:05, 16 November 2020

Cockpit Icon.png
Large Ship / Station
Cockpit
Large Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)1,1,1
Mass1,768 kg
1,768,000 g
1,768,000,000 mg
1.768 t
Integrity7,380
Build time40 s
Oxygen Capacity60
Inventory Volume1,000 L
1 m³
100 hL
Is AirtightPartially
PCU Cost150
BrowseLast edit: 2020-10-27
Cockpit Icon.png
Small Ship
Cockpit
Small Ship Icon.png

ComponentsRequired

 Functional 

 Hack 

Dimensions (W,H,L)3,3,3
Mass797 kg
797,000 g
797,000,000 mg
0.797 t
Integrity3,180
Deformation Ratio20 %
0.2
Build time30 s
Oxygen Capacity60
Inventory Volume1,000 L
1 m³
100 hL
Is AirtightPartially
PCU Cost150
BrowseLast edit: 2020-10-27

Overview

The cockpit is a block that allows the player to control a craft. It allows the user to manually control movement, rotation, tools, and weapons.

Usage

The cockpit block is very simple to use. While the player may place as many as they like, only one is needed. Cockpits will take up 3x3x3 small blocks on a small ship grid, while only 1 block on a large ship or station.

Note
  • The direction the cockpit is facing determines which is "forward, reverse, left, right, up and down".

Oxygen system

If a cockpit is connected to a source of Oxygen through it's conveyor ports, it will automatically supply the player with oxygen and refill the internal O2 tank of the players spacesuit.

Wheel control

Every cockpit can be set to control wheels placed on the grid. When a cockpit is set to control wheels, it will instead attempt to move & turn in the directions using the wheels to propel it forward or backwards. Keep in the mind, currently the only ways to halt the vehicle to a complete stop are by using the hand brake feature in the control panel, or by holding the key assigned to upwards movement (default: spacebar). Toggling the handbrake acts as a parking brake preventing the wheels from rotating - always useful when leaving your vehicle for extended periods of time.

Main cockpit

As of Update 01.078 the player can set one of the various cockpits on the ship/station grid to act as the primary. The main cockpit restricts all access to the ships movement, dampener, power, and other system control from the others and makes the selected cockpit the only one able to use these functions. This may be used as a security feature to prevent another player to building one and stealing the ship, or as a safeguard against accidental movement or use of the other functions. If the selected cockpit is destroyed, access is restored to other cockpits on the grid.

Media

Example of a cockpit being used to control a small ship
View of the cockpit block
View of the cockpit interior
Position 2 Small and 1 large conveyor doors, on a small ship cockpit

Tips

  • If you're using wheels, you can place the hand brake function on the toolbar for easy-access!
  • When in a cockpit, P can be used to toggle the locks of all landing gear and connectors, as well as toggle the handbrake. Be careful when carrying objects as you may drop it.

Known Issues

Related Items

Programming

Update History

Update 01.074
  • Has an internal oxygen capacity
Update 01.002.014
  • fixed leaving cockpit during crashes
Update 01.001.007
  • fixed many cockpit crashes