Cockpit

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Revision as of 06:33, 3 February 2015 by Lynnux (talk | contribs) (Programming)
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Cockpit Icon.png
Large Ship Icon.png
Large Ship / Station
Cockpit
 
Components
Required

 

 
 
100
 
1
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
50
 
Dimensions (W x H x D):
1 x 1 x 1
Cockpit Icon.png
Small Ship Icon.png
Small Ship
Cockpit
 
Components
Required

 

 
 
1
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
30
 
Dimensions (W x H x D):
3 x 3 x 3
View of the cockpit block
View of the cockpit interior

Function

The cockpit is a block that allows the player to control a craft. It allows the user to manually control movement, rotation, tools, and weapons.

Placement

Cockpits will take up 3x3x3 small blocks on a small ship grid, while only 1 block on a large ship or station.

Note
  • The direction the cockpit is facing determines which is "forward, reverse, left, right, up and down".

Usage

The cockpit block is very simple to use. While the player may place as many as they like, only one is needed. For instructions on how use control, see Controls

Small Ships

Small ships are limited to only use the cockpit and the Fighter Cockpit, and not Control Station, or Flight Seat. This means that there only two options for controlling a small ship.

Large Ships

Large ships may use cockpits as if they were small ships. However, their use is limited and impractical in many situations. For example, the Flight Seat has full unobstructed view of its surroundings, while the cockpit not only has slight visibility issues, but is also lower to the ground as well.

Stations

While the cockpit may be placed on stations, it is limited to only controlling systems as movement is impossible.

Examples

Example of a cockpit being used to control a small ship

Programming

(IMyCockpit)
Actions: 4

Control thrusters On/Off
Control wheels On/Off
Handbrake On/Off
Inertia dampeners On/Off

Properties: 0

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