Battery

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Revision as of 11:24, 1 November 2015 by Westeastnorth (talk | contribs) (+updated)
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Battery Icon.png
Large Ship Icon.png
Large Ship / Station
Battery
 
Components
Required

 

 
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
45
 
Active power consumption (MW):
12
 
Max power output (MW):
12
 
Max stored energy (MWh):
3
 
Dimensions (W x H x D):
1 x 1 x 1
Battery Icon.png
Small Ship Icon.png
Small Ship
Battery
 
Components
Required

 

 
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
30
 
Active power consumption (MW):
4.32
 
Max power output (MW):
4.32
 
Max stored energy (MWh):
1.08
 
Dimensions (W x H x D):
3 x 2 x 3

Overview

Introduced in update Update 01.039.010, the battery is a single block that has a similar function to the reactors in that it will power blocks on a grid. It does not require any materials to be powered, however, it must first recharge and collect energy either from Solar panels, Large Reactors, and/or Small Reactors before it can be put to use. It may be placed on all grids (small ship, large ship, and stations).

With Update 01.105, a battery once built already has a ~30% charge meaning it can be used immediately this is balanced by the inablity to recover Power Cells placed into a Battery. It is now no longer possible to savage power cells from a battery, any power cells will be recovered as Scrap Metal, losing a significant amount of Nickel and Silicon.

Usage

The battery is a convenient solution to saving/reserving power, and using no material resources that reactors for example would otherwise require. Or in the case of an incident, provide emergency power while repairs are made.

The battery block may be placed anywhere. It also does not require that it be next to the object(s) that it is powering. Batteries can be used on small ships, large ships, and stations.

Note
  • Batteries on a small ship take up 2x3x3 block space, opposed to 1 block on large ships/stations.

Control Panel

Interface Definitions
Max Output Maximum amount of power the battery can output to the grid
Max Required Input Maximum amount of power the battery can receive when in recharge state
Max Stored Power Maximum amount of power that can be stored on battery
Current Input The amount of power that the battery is currently drawing from the grid
Current Output The amount of power that the battery is currently providing to the grid
Stored Power The remaining amount of power that is stored within the battery
Fully Depleted In Time remaining till the battery is depleted of stored power


Recharging

Unlike reactors and solar panels, batteries must be recharged beforehand in order to be used as a power source. A ship may also recharge its battery through Connectors by drawing power from the other side while docked. This does not cost extra power.

  • Indicators on the battery itself inform the player its status of stored power.
Charging State
Indicator Amount Power
0 Bars Charging from 0%
1 Blue 25%
2 Blue 50%
3 Blue 75%
4 Blue 100%
In-Use State
Indicator Amount Power
4 Green Below 100%
3 Green Below 75%
2 Green Below 50%
1 Green Below 25%
1 Red 0%

Recharge Toggle

To charge a battery, the player must go into the battery control interface, then check "recharge". During this state, the battery will draw power from the surrounding grid to store in its reserves. It may not power anything during this state. Un-checking this option will cause the battery to provide power till it runs out. It will not recharge again till the player toggles "recharge" once again. Be aware that the charging process is not 100% efficient. Regardless of where the energy is coming from, only about 75% to 80% of the energy will actually be stored in the battery, the remainder being wasted.

Semi-Auto Toggle

This mode will enable the battery to automatically recharge when at 0%, and then discharge when at 100%. In other words, it will automatically recharge and power the grid without player intervention.

Charging with Reactors

While reactors can recharge batteries, the efficiency is only about 80%, as noted above. Reactors can recharge the battery quickly, however this is considered very inefficient and causes reactors to use 25% more fuel than is necessary.

Charging with Solar panels

While a single solar panel does not have the same power output as reactors, it is considered "free" energy since no materials are lost for the energy gained. It should be noted that while solar panels draw power and recharge the battery at no cost, it does so at a much lower rate. A single solar panel will recharge a battery from 0-100% in more than a day on a large ship; small ship batteries will also recharge in more than a day. To recharge a battery using only solar power (at maximum output), it requires 100 panels for large ships and stations, or 144 panels on a small ship.

While 30+ panels appears impractical for a shorter recharge, its more logical to create such things as recharge satellites that your ships can dock with to recharge their batteries.

Example of a solar recharge station. A small ship is docked and recharging its battery

Power Output

Once charged, the battery can begin to power the grid it is placed on. It has nearly the same output capabilities as a small reactor with an output of 12MW on large ships/stations, and 4.32MW on small ships. The battery life can vary depending on power usage. On a typical small ship can last anywhere from 2-4 hours while in constant use (moving, mining, etc). Large ships will use far more power, and a single battery will only sustain a default red ship for 2 hours while idling, or 15 minutes of constant movement.

Example of a battery providing power to a small construction ship

Media

Small ship battery block
Large ship/station battery block
Battery block interface on a small ship
Battery block interface on a large ship/station

Tips

Known Issues

Programming

(IMyBatteryBlock)
Actions: 4

Toggle block On/Off
Toggle block On
Toggle block Off
Recharge On/Off

Properties: 0

Update History

Update 01.039.010
  • Battery block introduced