Connector
Contents
Function
The connector has many functions. It can transfer items, eject items, and transfer energy. It also has a final interesting function in that it has a small magnetic pull in front of it. If another connector moves in front of it, they will start to pull each other at about 3 meters. The connector will then hold each other in place half a meter from each other.
Control Interface Menu | |
---|---|
Options | Comments |
Toggle block | Turns the device on, or off. |
Name | You can enter in your own custom name in the text box |
Show on HUD | If there is an Antenna attached to the same grid, this device will display its position on the players HUD |
Use Conveyor System | If "on" allows the connector to automatically draw items from other inventories connected to it |
Throw Out | This toggle tells the connector to eject items out from inside its inventory |
Collect All | This toggle tells the connector to retrieve items another inventory in the Conveyor Network, and places inside its inventory |
Lock | This tells the connector to lock itself with another connector |
Unlock | This unlocks the connector from the other connector |
Placement
|
|
The connector may be placed where the placer wishes. It takes up 3x3x2 blocks on small ships, and one block space on large ships / stations. Both connector types have large conveyor ports on the back. However, the small ship version has small conveyor ports on all its sides.
Usage
The connector provides many useful functions for the player(s) to take advantage of. Many of its functions are explained in detail below.
Power Requirement
Previous to version 01.046 there was a bug that made connectors work even when unpowered. Version 01.046 fixed this bug and in all versions after you must supply power to connectors in order for them to funtction.
Item Ejection
While capable of transferring items, it may also eject items as well. This does not require another connector, and it may do it at any time. As the items eject, it also applies a small amount force of 1 m/s that pushes the items away from it.
|
Docking
Before item transferring can occur, the player must first connect a connector with another. Item transfer cannot occur in any other way.
|
Item transfer
The primary function of the connector is to allow ships/stations to transfer items items between each other. This can be done when two connectors are locked onto each other. Once docked, the player may freely transfer items between ship to ship, or ship to station. For information regarding multiple grid menu information, see Multi Grid Menu.
- Note * If you connect to a ship/station with a powered Refinery or Arc Furnace, it will automatically pull ores from your ships inventory once connected.
Energy Transfer
An interesting feature the connector has when docked is that it is capable of transferring energy. This means that a smaller ship for example may dock with its larger one, and be provided with power. It allows for example Batteries on a smaller ship to be recharged from another ship/station.
Undocking
Since the release of the connector to the most recent update (Update 01.046), the strength of the connectors pull has be significantly reduced. However, there still is quite a significant amount that may cause some designs to have trouble escaping, or causing damage while doing so.
Below is a list of useful tips on how to undock from a connector.
Turn Connectors Off
The simplest solution if you are unable to escape a connectors grasp is to turn off the connectors, therefore disabling their ability to "pull". To clarify, you simple only have to switch off power to one of the two connectors. Without power, they will no longer attract each other.
Thrusting power
Content below is subject to change
Most ships with acceptable amounts of thrusting capability are able to escape a connectors "pull". However, even some very large ships can have difficulty moving away from the incredible force that connectors have. There appears to be a lot of debate regarding the amount of acceleration needed to pull away, however, it appears to depend on two factors:
- Mass
- Acceleration
While mass seems to have only a minor amount of impact, a smaller ship for example trying to escape from a large ship with small amount of mass would require that the smaller ship have a greater amount of acceleration as it is quite literally ... pulling the larger ship with it.
Acceleration seems to be the primary factor. With testing, it has been estimated that a small ship needs between 1.1 m/s and 1.3 m/s acceleration power to escape from a static connector. To give an example of ship, the default constructor ship (with 4 small thrusters) is capable of moving away from the connectors on its own.