Difference between revisions of "Fighter Cockpit"

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m (+updating itembox)
m (Changed airtightness)
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| sbuildtime = 34
 
| sbuildtime = 34
| sairtightness = sometimes
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| sairtightness = no
 
| sgascapacity = 60
 
| sgascapacity = 60
 
| sresourcesinkgroup = Charging
 
| sresourcesinkgroup = Charging

Revision as of 09:55, 2 November 2016


Fighter Cockpit Icon.png
Small Ship Icon.png
Small Ship
Fighter Cockpit
 
Components
Required

 

 
 
1
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
34
 
Gas Capacity (L):
60
 
Airtight:
No
 
Power Consumer Group:
Charging
 
Dimensions (W x H x D):
3 x 4 x 6

Overview

This block is the bigger counterpart of the Cockpit. It is a block that allows the player to control a craft. It allows the user to manually control movement, rotation, tools, and weapons. The original block was designed and modded by [Darth Biomech].

Usage

The fighter cockpit functions exactly the same as its counterpart (Cockpit). It has a different look, but its controls & oxygen system remain the same. The Fighter Cockpit is only used for the small ship and its 3x4x6 (3 blocks wide, 4 blocks tall, 6 blocks long).

Note
  • The direction the cockpit is facing determines which is "forward, reverse, left, right, up and down".

Oxygen system

If a fighter cockpit is connected to a source of Oxygen through it's conveyor ports, it will automatically supply the player with oxygen and refill the internal O2 tank of the players spacesuit. (starting with version 01.074)

Wheel control

Every cockpit can be set to control wheels placed on the grid. When a cockpit is set to control wheels, it will instead attempt to move & turn in the directions using the wheels to propel it forward or backwards. Keep in the mind, currently the only way to halt the vehicle to a complete stop is by using the hand break feature in the control panel.

Main cockpit

As of Update 01.078 the player can set one of the various cockpits on the ship/station grid to act as the primary. The main cockpit restricts all access to the ships movement, dampener, power, and other system control from the others and makes the selected cockpit the only one able to use these functions. This may be used as a security feature to prevent another player to building one and stealing the ship, or as a safeguard against accidental movement or use of the other functions. If the selected cockpit is destroyed, access is restored to other cockpits on the grid.

Media

Front-quarter view.
Rear-quarter view.
The Fighter Cockpit interior.
Example used in patch 01.48 video.

Tips

  • If you're using wheels, you can place the hand break function on the toolbar for easy-access!

Known Issues

Related Items

Programming

Update History

Update 01.048
  • Fighter cockpit integrated into the vanilla game from mod author "Darth Biomech"