Difference between revisions of "Sensor"

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m (Programming)
(Basic information has been written up. More in-depth info perhaps needed. But this works fine.)
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| version = 01.046
 
| version = 01.046
 
}}
 
}}
[[File:Sensor01.jpg|right|thumb|340px|View of the sensor]]
+
 
== Function ==
+
== Overview ==
The sensor is a device that is able to detect the movement of players, objects, and other entities. After doing so, it can be assigned actions to take when an object enters/leaves its radius. There are indicator lights on the sensor itself. Meanings to what each light means is specified below:
+
The sensor is a powered block that is able to detect the movement of players, objects, [[Asteroid]]s, [[Block#Large_and_Small_Blocks|Ships]], and other entities. It can be assigned actions to be triggered when something is detected, and after it leaves it's radius.
 +
 
 +
== Usage ==
 +
The sensor has to be powered in order to function. It has a default detection radius of 50m. It is capable of controlling any blocks that are powered, or have any trigger-able actions. It is able to control blocks that have [[Factions#Ownership|Ownership]] set to ''Nobody''.
 +
 
 +
=== Indicators ===
 
{| class="wikitable"
 
{| class="wikitable"
!colspan="3" style="font-size:16px;"|Sensor Indicator Light Definitions
+
|[[File:Air_Vent_Front_Indicator_Blue.png|none|25px]]
|-
 
!Color
 
!style="text-align:center;"|Status
 
!style="text-align:center;"|Comments
 
|-
 
!Blue
 
 
|style="text-align:center;"|Standby
 
|style="text-align:center;"|Standby
 
|This is its passive state, when there are no detectable objects in its radius
 
|This is its passive state, when there are no detectable objects in its radius
 
|-
 
|-
!Green
+
|[[File:Air_Vent_Front_Indicator_Green.png|none|25px]]
 
|style="text-align:center;"|Object Detected
 
|style="text-align:center;"|Object Detected
 
|An object it is programmed to detect is within its radius
 
|An object it is programmed to detect is within its radius
 
|-
 
|-
!Red
+
|[[File:Air_Vent_Front_Indicator_Red.png|none|25px]]
 
|style="text-align:center;"|No Power
 
|style="text-align:center;"|No Power
 
|There is no power being supplied to it, or it is switched off.
 
|There is no power being supplied to it, or it is switched off.
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" ; style="width: 20%
+
 
!colspan="2" style="font-size:16px;"| [[Control Interface|Control Interface Menu]]
+
=== Terminal ===
|-
+
 
!style="text-align:center ; font-size:14px;"| Options
+
* '''Setup Actions''' - Set up actions for the device to take when someone enters/leaves detection radius
!style="text-align:center ; font-size:14px;"| Comments
+
* '''Left extent''' - The detection range on the left side of the sensor
|-
+
* '''Right extent''' - The detection range on the right side of the sensor
!style="text-align:left;" | Toggle block
+
* '''Bottom extent''' - The detection range on the bottom side of the sensor
|Turns the device on, or off.
+
* '''Top extent''' - The detection range on the top side of the sensor
|-
+
* '''Back extent''' - The detection range on the back side of the sensor
!style="text-align:left;" | Name
+
* '''Front extent''' - The detection range on the front side of the sensor
|You can enter in your own custom name in the text box
+
* '''Detect players''' - The sensor will be able to detect players if selected
|-
+
* '''Detect floating objects''' - The sensor will be able to detect small objects such as [[Ores]], and/or [[Raw Materials]] if selected
!style="text-align:left;" | Show on HUD
+
* '''Detect small ships''' - The sensor will be able to detect small ships if selected
|If there is an [[Antenna]] attached to the same grid, this device will display its position on the players HUD
+
* '''Detect large ships''' - The sensor will be able to detect large ships if selected
|-
+
* '''Detect stations''' - The sensor will be able to detect stations if selected
!style="text-align:left;" | Setup Actions
+
* '''Detect Neutral''' - Detects blocks not owned by anyone
|Set up actions for the device to take when someone enters/leaves detection radius
+
* '''Detect Friendly''' - Detects blocks belonging to you, and your faction
|-
+
* '''Detect Owner''' - Detects blocks belonging to only you
!style="text-align:left;" | Left extent
+
* '''Detect Hostile''' - Detects any hostile owned blocks
|The detection range on the left side of the sensor
+
 
|-
+
== Media ==
!style="text-align:left;" | Right extent
+
[[File:Sensor01.jpg|none|400px|]]
|The detection range on the right side of the sensor
+
 
|-
+
== Tips ==
!style="text-align:left;" | Bottom extent
+
 
|The detection range on the bottom side of the sensor
+
== Known Issues ==
|-
+
* [[Update 01.112]] The sensor and [[Landing Gear]] seem to have issues with detection. If the sensor is set to detect small ships, and one locks into place near it, the sensor will trigger prematurely.
!style="text-align:left;" | Top extent
+
 
|The detection range on the top side of the sensor
+
== Programming ==
|-
+
* [[Programming_Guide/Action_List#Sensor|Action List - Sensor]]
!style="text-align:left;" | Back extent
+
 
|The detection range on the back side of the sensor
+
== Update History ==
|-
+
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;">
!style="text-align:left;" | Front extent
+
{| class="wikitable" style="width: 100%"
|The detection range on the front side of the sensor
+
|style="text-align: left;width: 8%"| N/A ||style="padding-left: 10px;padding-right: 10px;"|
|-
+
*N/A
!style="text-align:left;" | Detect players
 
|The sensor will be able to detect players if selected
 
|-
 
!style="text-align:left;" | Detect floating objects
 
|The sensor will be able to detect small objects such as [[Ores]], and/or [[Raw Materials]] if selected
 
|-
 
!style="text-align:left;" | Detect small ships
 
|The sensor will be able to detect small ships if selected
 
|-
 
!style="text-align:left;" | Detect large ships
 
|The sensor will be able to detect large ships if selected
 
|-
 
!style="text-align:left;" | Detect stations
 
|The sensor will be able to detect stations if selected
 
|-
 
 
|}
 
|}
  
== Placement ==
+
</div>
 +
 
 +
<!--
 +
 
 +
>Tutorial Hidden for now, please do not remove!<
  
{|
 
|
 
{| class="wikitable" ; style="width: 80%"
 
!colspan="5" ; style="text-align:center; font-size:18px; " | [[Large Ship|Large ship]] / [[Station]]
 
|-
 
!style="text-align:center;  width: 13%" ; colspan="2" | Outline
 
!style="text-align:center; width: 3%" |
 
!style="text-align:center; width: 60%" | Comments
 
|-
 
!colspan="2" | Block Size:
 
|style="text-align:center;" | 1
 
|style="text-align:center;" |
 
|-
 
!colspan="2"| Orientation affects function?
 
|style="text-align:center;" | Yes
 
|If you rotate it, it's "left, right, down, up" settings remain in the same places. So if its sideways, left, and right for example become up, and down.
 
|-
 
!colspan="2"| Has limited range?
 
|style="text-align:center;" | No
 
|
 
|-
 
!colspan="2"| Can be placed on all sides?
 
|style="text-align:center;" | No
 
|style="text-align:center;" | Its back will always be against the wall
 
|-
 
!colspan="2"| [[Conveyor Network#Large port|Has large conveyor port?]]
 
|style="text-align:center;" | No
 
|
 
|-
 
!colspan="2"| [[Conveyor Network#Small port|Has small conveyor port?]]
 
|style="text-align:center;" | No
 
|
 
|}
 
|
 
{| class="wikitable" ; style="width: 80%"
 
!colspan="5" ; style="text-align:center; font-size:18px; " | [[Small ship|Small Ship]]
 
|-
 
!style="text-align:center;  width: 13%" ; colspan="2" | Outline
 
!style="text-align:center; width: 3%" |
 
!style="text-align:center; width: 60%" | Comments
 
|-
 
!colspan="2" | Block Size:
 
|style="text-align:center;" | 1
 
|style="text-align:center;" |
 
|-
 
!colspan="2"| Orientation affects function?
 
|style="text-align:center;" | Yes
 
|If you rotate it, it's "left, right, down, up" settings remain in the same places. So if its sideways, left, and right for example become up, and down.
 
|-
 
!colspan="2"| Has limited range?
 
|style="text-align:center;" | No
 
|
 
|-
 
!colspan="2"| Can be placed on all sides?
 
|style="text-align:center;" | No
 
|style="text-align:center;" | Its back will always be against the wall
 
|-
 
!colspan="2"| [[Conveyor Network#Large port|Has large conveyor port?]]
 
|style="text-align:center;" | No
 
|
 
|-
 
!colspan="2"| [[Conveyor Network#Small port|Has small conveyor port?]]
 
|style="text-align:center;" | No
 
|
 
|}
 
|}
 
  
== Usage ==
 
While capable of performing complicated tasks, the sensor is very easy to use. An example of one of its many uses is demonstrated below:
 
  
 
{| class="wikitable"
 
{| class="wikitable"
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</ol>
 
</ol>
 
|}
 
|}
== Examples ==
 
== Programming ==
 
  
* [[Programming_Guide/Action_List#Sensor|Action List - Sensor]]
+
-->

Revision as of 14:25, 15 December 2015


Sensor Icon.png
Large Ship Icon.png
Large Ship / Station
Sensor
 
Components
Required

 

 
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
20
Sensor Icon.png
Small Ship Icon.png
Small Ship
Sensor
 
Components
Required

 

 
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
20

Overview

The sensor is a powered block that is able to detect the movement of players, objects, Asteroids, Ships, and other entities. It can be assigned actions to be triggered when something is detected, and after it leaves it's radius.

Usage

The sensor has to be powered in order to function. It has a default detection radius of 50m. It is capable of controlling any blocks that are powered, or have any trigger-able actions. It is able to control blocks that have Ownership set to Nobody.

Indicators

Air Vent Front Indicator Blue.png
Standby This is its passive state, when there are no detectable objects in its radius
Air Vent Front Indicator Green.png
Object Detected An object it is programmed to detect is within its radius
Air Vent Front Indicator Red.png
No Power There is no power being supplied to it, or it is switched off.

Terminal

  • Setup Actions - Set up actions for the device to take when someone enters/leaves detection radius
  • Left extent - The detection range on the left side of the sensor
  • Right extent - The detection range on the right side of the sensor
  • Bottom extent - The detection range on the bottom side of the sensor
  • Top extent - The detection range on the top side of the sensor
  • Back extent - The detection range on the back side of the sensor
  • Front extent - The detection range on the front side of the sensor
  • Detect players - The sensor will be able to detect players if selected
  • Detect floating objects - The sensor will be able to detect small objects such as Ores, and/or Raw Materials if selected
  • Detect small ships - The sensor will be able to detect small ships if selected
  • Detect large ships - The sensor will be able to detect large ships if selected
  • Detect stations - The sensor will be able to detect stations if selected
  • Detect Neutral - Detects blocks not owned by anyone
  • Detect Friendly - Detects blocks belonging to you, and your faction
  • Detect Owner - Detects blocks belonging to only you
  • Detect Hostile - Detects any hostile owned blocks

Media

Sensor01.jpg

Tips

Known Issues

  • Update 01.112 The sensor and Landing Gear seem to have issues with detection. If the sensor is set to detect small ships, and one locks into place near it, the sensor will trigger prematurely.

Programming

Update History

N/A
  • N/A