Difference between revisions of "Air Vent"
(→Usage) |
(+updated, i'm not sure when exactly the small block version of the air vent was introduced. And no it's not a typo its exactly the same, in resources and power usage.) |
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| rawmaterial = no | | rawmaterial = no | ||
| material = no | | material = no | ||
+ | |||
+ | | sbuildtime = 50 | ||
+ | | spowerconsumption = 0.33 | ||
+ | | spowerstandby = 0.001 | ||
+ | |||
+ | | scomponentstructure = 2 | ||
+ | | scomponent1 = Steel Plate | ||
+ | | scomponent1amt = 30 | ||
+ | | scomponent2 = Computer | ||
+ | | scomponent2amt = 5 | ||
+ | | scomponent3 = Metal Grid | ||
+ | | scomponent3amt = 5 | ||
+ | | scomponent4 = Construction Component | ||
+ | | scomponent4amt = 30 | ||
+ | | scomponent5 = Steel Plate | ||
+ | | scomponent5amt = 50 | ||
| lbuildtime = 50 | | lbuildtime = 50 | ||
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| ldepth = 1 | | ldepth = 1 | ||
− | | version = 01. | + | | version = 01.105 |
}} | }} | ||
{{stub}} | {{stub}} | ||
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On the front of the air vent are 4 indicators that show the current status of the vent and also deliver some information about the room the vent is installed in. | On the front of the air vent are 4 indicators that show the current status of the vent and also deliver some information about the room the vent is installed in. | ||
− | Game version: 1. | + | Game version: 1.105 |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- |
Revision as of 23:05, 28 October 2015
Contents
Overview
This block was introduced in V1.074.
It's part of the games Oxygen system. An air vent must be connected to a source of oxygen in order to distribute breathable O2 to the room.
Valid sources are for example an Oxygen Generator or an Oxygen Tank.
Usage
The air vent has to be connected to those blocks either directly by it's conveyor port on the back, or by connecting it to an existing Conveyor Network where at least one oxygen source block is present. (see above)
Air vent state indicator
On the front of the air vent are 4 indicators that show the current status of the vent and also deliver some information about the room the vent is installed in.
Game version: 1.105
Trigger other blocks
Air vents can trigger other blocks with the help of two configurations. The left action is triggered when the air vent detects 100% oxygen, the right action is triggered when the oxygen level drops to 0%, for example after the air vent was set to "Depressurize" or when the pressurized room is breached.
Oxygen ventilation capacities
Game version: 1.078.009
Input rate | 300 O2/s | Applicable when "Depressurize" option is selected |
Output rate | 300 O2/s | Applicable when "Depressurize" option is not selected |
Media
Tips
- You can pressurize a room without it being connected to the conveyors to the oxygen generator. Simply connect a vent directly from the pressurized room to another vent in the non-pressurized one. Set the vent in the pressurized room to depressurize. The oxygen will be pulled from that room to the empty one.
Known Issues
Related Items
Programming
Update History
Update 01.092 |
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Update 01.074 |
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