Difference between revisions of "World Settings"
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==== Random Encounters ==== | ==== Random Encounters ==== | ||
This enables the game to randomly spawn player-made exploration ships & stations in the world for the player to find/salvage. These are not hostile currently. | This enables the game to randomly spawn player-made exploration ships & stations in the world for the player to find/salvage. These are not hostile currently. | ||
− | This also enables [[Pirate Bases/Drones]] | + | This also enables [[Pirate Bases/Drones]], if '''drones''' is also enabled |
==== Disable Respawn Ships ==== | ==== Disable Respawn Ships ==== |
Revision as of 17:26, 25 September 2015
Contents
- 1 Scenario
- 2 World Settings
- 3 Mods
- 4 Advanced
- 4.1 Inventory Size
- 4.2 Assembler Efficiency
- 4.3 Refinery Speed
- 4.4 Welding Speed
- 4.5 Grinding Speed
- 4.6 Max. Objects
- 4.7 Limit world size
- 4.8 Respawn ship cooldown
- 4.9 View distance
- 4.10 Day Duration
- 4.11 Toggle Options
- 4.11.1 Auto-Healing
- 4.11.2 Enable Copy/Paste
- 4.11.3 Client can save
- 4.11.4 Weapons Enabled
- 4.11.5 Trash auto-removal
- 4.11.6 Enable oxygen
- 4.11.7 Delete Respawn ship
- 4.11.8 Show Player Names
- 4.11.9 Thruster Damage
- 4.11.10 Cargo Ships
- 4.11.11 In-game scripts
- 4.11.12 Enable spectator
- 4.11.13 Reset ownership
- 4.11.14 Permanent Death
- 4.11.15 Destructible blocks
- 4.11.16 Enable tool shake
- 4.11.17 Enable Oxygen
- 4.11.18 Enable 3rd Person View
- 4.11.19 Random Encounters
- 4.11.20 Disable Respawn Ships
- 4.11.21 Station Voxel Support
- 4.11.22 Enable Sun Rotation
- 4.11.23 Enable Jetpack
- 4.11.24 Spawn with tools
There are a number of settings that can be changed to affect various ways the game works. They can be set when creating a new world or adjusted on existing worlds by selecting them in the load menu and clicking "edit settings".
Scenario
Only available when creating a new world. Allows you to select from the following set of pre-built scenarios:
Easy Start 1 | Start on a fully-equipped platform with 3 small ships (a miner, a fighter and a builder) and 2 large ships (the blue ship and the red ship featured in one of the menu loops). |
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Easy Start 2 | Start with a complex, fully-equipped asteroid base with many small ships and the 2 large ships. |
Lone Survivor | Start on the same fully-equipped platform as Easy Start 1, sans ships. |
Crashed Red Ship | Start with the aftermath of the red ship flying into an asteroid. |
Two Platforms | Has two fully-equipped platforms at opposite ends of the asteroid field. Recommended for PvP. |
Asteroids | Start in a spawn ship in an asteroid field. |
Empty World | An empty world; no platform, no ships, no asteroids. Completely unsuitable for Survival Mode, as progress is impossible. |
World Settings
Name
The name of the world, which will appear both in the "Load World" menu and in the "Join World" menu (if your world is open for others to join).
Description
A short description of the world. Appears when you mouse over the world in the "Load World" menu.
Game Mode
Sets the world to either Creative or Survival Mode.
Creative | Infinite resources, instant building, instant welding of projected blocks, systems do not require resources (e.g. Uranium or Ice) to function, weapons do not use ammo. |
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Survival | Resources must be mined and refined. Blocks can still be placed instantly, but require components and welding before they are functional. Systems require and use up resources. |
Online Mode
Determines whether or not people can connect to you for online multiplayer.
Offline | The world is not visible on the "Join World" menu, and is not joinable in any way. Singleplayer mode is active, meaning you can pause the game. |
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Private | The world is not visible on the "Join World" menu. It is joinable, but only with an invite. |
Friends | The world appears on the "Join World" menu to your Steam friends, and is joinable by them. People who are not friends with you on Steam will not see the game, but they can still join if they are invited into it. |
Public | The world is visible on the "Join World" menu to everyone online on Steam, and is joinable by them. |
Max. Players
Only available if the Online Mode is not "Offline". Determines the maximum amount of players on the world at once, including yourself. Range: 2-16
Environment Hostility
Affects the frequency and severity of Meteor Storms.
Safe | Meteor storms will not occur. |
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Normal | Meteor storms will occur rarely and in smaller numbers, causing minor damage. |
Cataclysm | Meteor storms occur regularly, in decent numbers, and can cause serious damage. |
Armageddon | Meteors never stop. Meteors are on fire. Meteors will cause major damage. Good luck. |
Asteroid Amount
Not available if you have picked the "Empty World" scenario. Affects the amount of pseudo-randomly generated asteroids in the game world. Important for Survival Mode, as they are your source of ores.
Normal | 4 Large asteroids, and 20 small asteroids are generated |
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Large | 7 Large asteroids, and 35 small asteroids are generated |
Extreme | 16 Large asteroids, and 80 small asteroids are generated (For 64-bit systems only) |
Infinite: Low Density | Spawns an infinite randomly generated world, asteroids vary in size and are very spread out |
Infinite: Normal Density | Spawns an infinite randomly generated world, asteroids vary in size and are closer together |
Infinite: High Density | Spawns an infinite randomly generated world, asteroids vary in size and are very close to each other |
Auto-Save
When turned on, the world will automatically save at regular intervals.
Scenario Edit Mode
This option enables the world to be edited with scenario options available.
- The world must be set in creative mode to use scenario functions
- Once the world is exited, the gamemode will automatically switch back to Survival mode
Mods
As of patch 01.042, mod integration with steam workshop was introduced. This feature in addition allows players to select specific mods to add to their worlds. To learn how the mod page works, see Mods guide on steam by Marek Rosa.
Advanced
Advanced settings to further customize your world.
Inventory Size
Only available in Survival Mode Affects the size of the inventories (both the player's and most storage blocks).
Setting | Description | Storage volume (L) | |||
---|---|---|---|---|---|
Player | Small Container (small block / large block) | Medium Container | Large Container (small block / large block) | ||
Realistic | Standard size. | 400 | 125 / 15,625 | 8000 | 27,000 / 125,000 |
3x | Inventories are three times larger. | 1200 | 375 / 46,875 | 24000 | 81,000 / 375,000 |
10x | Inventories are ten times larger. | 4000 | 1250 / 156,250 | 80000 | 270,000 / 1,250,000 |
Assembler Efficiency
Only available in Survival Mode. Affects the speed of and the amount of ingots used by the Assembler to produce Components.
Realistic | Standard speed and efficiency |
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3x | Assemblers speed increased to 300%, uses 3 times less resources |
10x | Assemblers speed increased to 1000%, uses 10 times less resources |
Refinery Speed
// I am unsure if this setting affects Arc Furnace, can anyone check? Only available in Survival Mode. Affects the speed that the Refinery processes ores.
Realistic | Standard speed |
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3x | Refinery processing speed increased to 300% |
10x | Refinery processing speed increased to 1000% |
Welding Speed
Realistic | Standard speed |
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0.5x | Welding speed decreased to 50% |
2x | Welding speed increased to 200% |
5x | Welding speed increased to 500% |
Grinding Speed
Realistic | Standard speed |
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0.5x | Grinding speed decreased to 50% |
2x | Grinding speed increased to 200% |
5x | Grinding speed increased to 500% |
Max. Objects
The maximum amount of small objects (ores, dropped components, tools) in the world at one time. If this limit is exceeded, the oldest object will be deleted. Higher values can strain less powerful computers. Range: 16-1024
Limit world size
as of patch 01.035.005, players are allowed to set the size of the world. The game area is limited to a cube with a size of the players choosing. Any object that passes outside the border is removed from the world. Any players that cross the border, will be killed. As of patch 01.042, when a player approaches the border, a warning is displayed on-screen, informing the player the distance, and consequences of crossing it.
10 km | The game world size is limited to 10 km |
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20 km | The game world size is limited to 20 km |
50 km | The game world size is limited to 50 km |
100 km | The game world size is limited to 100 km |
Unlimited | The world size has no boundaries, and is unlimited. Object deletion and player killed by border is disabled. |
Respawn ship cooldown
When player spawns with a ship, cooldowns are applied to prevent players from repeatedly respawning and grinding them for resources. Each spawn ship has it's own cooldown based on ship's value. Cooldowns are not applied per ship, but per respawn. This means that every time you respawn on a ship, cooldowns will be reapplied for all ships. This setting allows cooldown length adjustment.
Note: you can respawn in suit at any time.
Approximate wait time for cooldown settings | |||||
---|---|---|---|---|---|
Setting | Respawn Ship | Respawn Ship 2 | Small Drill Ship | Escape Pod | Respawn Ship 3 |
Cooldowns disabled | 0 | 0 | 0 | 0 | 0 |
Default / 10 | 1.5 minutes | 54 seconds | 30 seconds | 24 seconds | 1.1 minute |
Default /5 | 3 minutes | 1.8 minutes | 1 minute | 48 seconds | 2.2 minutes |
Default / 2 | 7.5 minutes | 4.5 minutes | 2.5 minutes | 2 minutes | 5.5 minutes |
Default | 15 minutes | 9 minutes | 5 minutes | 4 minutes | 11 minutes |
Default x 2 | 30 minutes | 18 minutes | 10 minutes | 8 minutes | 22 minutes |
Default x 5 | 1.25 hours | 45 minutes | 25 minutes | 20 minutes | 55 minutes |
Default x 10 | 2.5 hours | 1.5 hours | 50 minutes | 40 minutes | 1.8 hours |
Default x 20 | 5 hours | 3 hours | 1.7 hours | 1.3 hours | 3.6 hours |
Default x 50 | 12.5 hours | 7.5 hours | 4.2 hours | 3.3 hours | 9.2 hours |
View distance
View distance affects how far a player is able to see. The larger is view distance, the more objects potentially can be seen on screen simultaneously, causing game performance to drop.
5 km - low end machines | The player can see objects out to 5 km |
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7 km - performance friendly | The player can see objects out to 7 km |
10 km | The player can see objects out to 10 km |
15 km | The player can see objects out to 15 km |
20 km | The player can see objects out to 20 km |
30 km - small performance hit | The player can see objects out to 30 km |
40 km - performance hit | The player can see objects out to 40 km |
50 km - big performance hit | The player can see objects out to 50 km |
Day Duration
If sun rotation is enabled, this slider allows the player to set the time it takes for the sun to rotate around the playing area.
Toggle Options
Auto-Healing
Only available in Survival Mode. If turned on, you will gradually heal up to 70% health without the need for a Medical Room.
Enable Copy/Paste
Only available in Creative Mode. Determines whether or not players are allowed to cut, copy and paste (including pasting from blueprints). This allows you to copy entire ships or stations and paste them wherever you feel like. If you cut an object, a confirmation message will show up. The deleted object will be in your clipboard.
Client can save
Enables the ability for clients on the world to save the world, as opposed to just the server.
Weapons Enabled
Determines whether or not weapons will work. If turned off, trying to a fire a weapon will display a warning message.
Trash auto-removal
If checked, debris and/or junk will be removed automatically. This increases performance within the world. Grid (large ship or small ship) will be considered junk if:
- The grid has only a few blocks
- Is moving in a linear motion (one direction, no acceleration)
- Is not powered
- Is not controlled
- Does not contain a medbay
- Is nearly out of render range of all players
Enable oxygen
If checked, ice, pressurization and oxygen circulation will be enabled in the world. Players will need oxygen to survive.
Delete Respawn ship
If enabled, if a player exits the world (leaves a server), it will delete the respawn ship they had in their possession at the start.
Show Player Names
When turned on, players who are in your line-of-sight will have their names displayed above their heads.
Thruster Damage
When turned on, thrusters will damage objects behind them. If the space directly behind thruster is less than 4 blocks for small or 7 blocks for large thruster, the flames will damage anything on their way in a cross pattern.
Cargo Ships
When turned on, Cargo Ships will randomly spawn.
In-game scripts
Enables scripts to be run on programmable blocks.
Enable spectator
Toggles on/off Spectator Mode.
Reset ownership
This resets the ownership of all objects in the world to "No one". See Factions.
Permanent Death
included in patch 01.039.010, this option allows a player to permanently lose control of their ships and/or stations if they die, and do not have a medbay to spawn into. If disabled, the player will still maintain control of their property regardless of spawning in a medbay or rescue ship.
Destructible blocks
When turned on, blocks can be damaged, dented or destroyed.
Enable tool shake
When turned on, ship grinders and drills will shake when grinding or drilling.
Enable Oxygen
When turned on, the Oxygen mechanic is enabled within the game. The player has a specific amount of oxygen in the suit, and must replenish it every now & again or they will die.
Enable 3rd Person View
Turned on by default, when turned off it prevents any players in the world from being able to use 3rd view of their character/ship and restricts it to first-person.
Random Encounters
This enables the game to randomly spawn player-made exploration ships & stations in the world for the player to find/salvage. These are not hostile currently. This also enables Pirate Bases/Drones, if drones is also enabled
Disable Respawn Ships
This options prevents players from respawning in new ships or in their suit in space. The only means of respawn are medical rooms. This option is best suited for Scenarios
Station Voxel Support
When this option is enabled, stations that are damaged & not attached to a voxel (asteroid for example) will behave like large ship blocks and will not be static.
Enable Sun Rotation
When this is enabled, the sun in the skybox will do a full rotation around the playing area.
Enable Jetpack
If enabled, players will be able to fly around using their jetpack. Jetpacks will drain energy when used.
Spawn with tools
If enabled, the players will start with basic tools when spawning/respawning in their world (Grinder_(Tool) - Welder_(Tool) - Hand Drill)