Difference between revisions of "Decoy"
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[[File:Decoy01.jpg|right|thumb|340px|View of the decoy block]] | [[File:Decoy01.jpg|right|thumb|340px|View of the decoy block]] | ||
== Function == | == Function == | ||
− | The purpose of the decoy is force automated weapons to focus firing on them. As long as the decoy is within 800-850m, the automated weapons will completely ignore all other blocks and only fire at the decoys until they are destroyed. It does not require power to operate, and | + | The purpose of the decoy is force automated weapons to focus firing on them. As long as the decoy is within 800-850m, the automated weapons will completely ignore all other blocks and only fire at the decoys until they are destroyed. It does not require power to operate, and currently cannot be interacted with through the control interface. |
== Placement == | == Placement == | ||
− | + | ||
− | ; | + | {| |
+ | | | ||
+ | {| class="wikitable" ; style="width: 30%" | ||
+ | !colspan="5" ; style="text-align:center; font-size:18px; " | Large Ship / Station | ||
+ | |- | ||
+ | !style="text-align:center; width: 13%" ; colspan="2" | Outline | ||
+ | !style="text-align:center; width: 3%" | | ||
+ | !style="text-align:center; width: 60%" | Comments | ||
+ | |- | ||
+ | !colspan="2" | Block Size: | ||
+ | |style="text-align:center;" | 1 | ||
+ | |style="text-align:center;" | | ||
+ | |- | ||
+ | !colspan="2"| Orientation affects function? | ||
+ | |style="text-align:center;" | No | ||
+ | | | ||
+ | |- | ||
+ | !colspan="2"| Has limited range? | ||
+ | |style="text-align:center;" | No | ||
+ | |It'll start to affect the automated turrets at their maximum engagement range | ||
+ | |- | ||
+ | !colspan="2"| Can be placed on all sides? | ||
+ | |style="text-align:center;" | Yes | ||
+ | | | ||
+ | |- | ||
+ | !colspan="2"| Has large conveyor port? | ||
+ | |style="text-align:center;" | No | ||
+ | | | ||
+ | |- | ||
+ | !colspan="2"| Has small conveyor port? | ||
+ | |style="text-align:center;" | No | ||
+ | | | ||
+ | |} | ||
+ | ;Important Notes | ||
:*Placing the decoy yourself will not cause your own automated weapons to fire upon it. | :*Placing the decoy yourself will not cause your own automated weapons to fire upon it. | ||
+ | :*Does not require it to be in open view of automated weapons in order to draw their fire. | ||
+ | |||
== Usage == | == Usage == | ||
While currently its only use is to force automated weapons to fire and destroy it, this can be taken advantage of. A player may build one part of their ship with heavier armor; placing decoys within it to force an enemy ships automatic weapons to ignore the rest of the ship, and only fire at the decoys protected inside the armor. | While currently its only use is to force automated weapons to fire and destroy it, this can be taken advantage of. A player may build one part of their ship with heavier armor; placing decoys within it to force an enemy ships automatic weapons to ignore the rest of the ship, and only fire at the decoys protected inside the armor. | ||
The decoy block is simple to build, and automatically functions when placed/built. An example is listed below: | The decoy block is simple to build, and automatically functions when placed/built. An example is listed below: | ||
− | : | + | {| class="wikitable" |
+ | !colspan="2" style="text-align:center;" | Example Tutorial | ||
+ | |- | ||
+ | |style="width: 530px;" | <ol> | ||
+ | <li value="1">Note the blue [[Gatling Turret|gatling turret]] is idling; facing the other way | ||
:[[File:Decoy02.jpg|none|thumb|175px]] | :[[File:Decoy02.jpg|none|thumb|175px]] | ||
− | + | <li value="2">Now being placed across from it is the red teams decoy block | |
:[[File:Decoy03.jpg|none|thumb|175px]] | :[[File:Decoy03.jpg|none|thumb|175px]] | ||
− | + | <li value="3">The turret instantly notices it and turns around, and fires at it | |
:[[File:Decoy04.jpg|none|thumb|175px]] | :[[File:Decoy04.jpg|none|thumb|175px]] | ||
− | + | </ol> | |
+ | |} | ||
== Examples == | == Examples == | ||
:[[File:Decoy05.jpg|none|thumb|340px|Notice the 2 red decoy blocks on top of the red ship? When enemy automated weapons come within range, they will be forced to fire at the top of the ship first attempting to destroy the decoys. This can buy extra time for the red ship, and/or protect other critical areas such as the bridge in front.]] | :[[File:Decoy05.jpg|none|thumb|340px|Notice the 2 red decoy blocks on top of the red ship? When enemy automated weapons come within range, they will be forced to fire at the top of the ship first attempting to destroy the decoys. This can buy extra time for the red ship, and/or protect other critical areas such as the bridge in front.]] |
Revision as of 10:57, 13 September 2014
Contents
Function
The purpose of the decoy is force automated weapons to focus firing on them. As long as the decoy is within 800-850m, the automated weapons will completely ignore all other blocks and only fire at the decoys until they are destroyed. It does not require power to operate, and currently cannot be interacted with through the control interface.
Placement
UsageWhile currently its only use is to force automated weapons to fire and destroy it, this can be taken advantage of. A player may build one part of their ship with heavier armor; placing decoys within it to force an enemy ships automatic weapons to ignore the rest of the ship, and only fire at the decoys protected inside the armor. The decoy block is simple to build, and automatically functions when placed/built. An example is listed below:
Examples |